diff options
Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/map/map.h b/src/map/map.h index 118808713..423f5d501 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -610,15 +610,16 @@ extern char charhelp_txt[]; extern char wisp_server_name[]; -// 鯖全体情報 +// users void map_setusers(int); int map_getusers(void); int map_usercount(void); -// block削除関連 + +// blocklist lock int map_freeblock(struct block_list *bl); int map_freeblock_lock(void); int map_freeblock_unlock(void); -// block関連 +// blocklist manipulation int map_addblock(struct block_list* bl); int map_delblock(struct block_list* bl); int map_moveblock(struct block_list *, int, int, unsigned int); @@ -631,10 +632,10 @@ int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_ int map_foreachincell(int (*func)(struct block_list*,va_list), int m, int x, int y, int type, ...); int map_foreachinpath(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int range, int length, int type, ...); int map_foreachinmap(int (*func)(struct block_list*,va_list), int m, int type, ...); -//block関連に追加 +//blocklist nb in one cell int map_count_oncell(int m,int x,int y,int type); struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *, int flag); -// 一時的object関連 +// search and creation int map_get_new_object_id(void); int map_search_freecell(struct block_list *src, int m, short *x, short *y, int rx, int ry, int flag); // @@ -642,13 +643,13 @@ int map_quit(struct map_session_data *); // npc bool map_addnpc(int,struct npc_data *); -// 床アイテム関連 +// map item int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data); int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data); #define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1) int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,int first_charid,int second_charid,int third_charid,int flags); -// キャラid=>キャラ名 変換関連 +// player to map session void map_addnickdb(int charid, const char* nick); void map_delnickdb(int charid, const char* nick); void map_reqnickdb(struct map_session_data* sd,int charid); |