diff options
Diffstat (limited to 'src/map/homunculus.c')
-rw-r--r-- | src/map/homunculus.c | 51 |
1 files changed, 33 insertions, 18 deletions
diff --git a/src/map/homunculus.c b/src/map/homunculus.c index 31744f479..43cb8d84b 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -172,7 +172,7 @@ static int homunculus_dead(struct homun_data *hd) } //Vaporize a character's homun. If flag, HP needs to be 80% or above. -static int homunculus_vaporize(struct map_session_data *sd, enum homun_state flag) +static int homunculus_vaporize(struct map_session_data *sd, enum homun_state state, bool force) { struct homun_data *hd; @@ -185,13 +185,13 @@ static int homunculus_vaporize(struct map_session_data *sd, enum homun_state fla if (status->isdead(&hd->bl)) return 0; //Can't vaporize a dead homun. - if (flag == HOM_ST_REST && get_percentage(hd->battle_status.hp, hd->battle_status.max_hp) < 80) + if (!force && get_percentage(hd->battle_status.hp, hd->battle_status.max_hp) < 80) return 0; hd->regen.state.block = 3; //Block regen while vaporized. //Delete timers when vaporized. homun->hunger_timer_delete(hd); - hd->homunculus.vaporize = flag; + hd->homunculus.vaporize = state; if(battle_config.hom_setting&0x40) memset(hd->blockskill, 0, sizeof(hd->blockskill)); clif->hominfo(sd, sd->hd, 0); @@ -258,7 +258,7 @@ static int homunculus_calc_skilltree(struct homun_data *hd, int flag_evolve) for( i = 0; i < MAX_SKILL_TREE && ( id = homun->dbs->skill_tree[c][i].id ) > 0; i++ ) { if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id ) continue; //Skill already known. - j = ( flag_evolve ) ? 10 : hd->homunculus.intimacy; + j = ( flag_evolve ) ? 1000 : hd->homunculus.intimacy; if( j < homun->dbs->skill_tree[c][i].intimacylv ) continue; if(!battle_config.skillfree) { @@ -525,6 +525,21 @@ static bool homunculus_mutate(struct homun_data *hd, int homun_id) return true; } +static int homunculus_gainexp_real(struct homun_data *hd, unsigned int exp) +{ + nullpo_ret(hd); + nullpo_ret(hd->master); + + hd->homunculus.exp += exp; + + if (hd->master->state.showexp && hd->exp_next > 0) { + char output[256]; + sprintf(output, msg_fd(hd->master->fd, 449), exp, ((float)exp / (float)hd->exp_next * (float)100)); + clif_disp_onlyself(hd->master, output); + } + return 1; +} + static int homunculus_gainexp(struct homun_data *hd, unsigned int exp) { enum homun_type htype; @@ -550,16 +565,10 @@ static int homunculus_gainexp(struct homun_data *hd, unsigned int exp) break; } - hd->homunculus.exp += exp; - - if (hd->master->state.showexp && hd->exp_next > 0) { - char output[256]; - sprintf(output, "Homunculus Experience Gained Base:%u (%.2f%%)", exp, ((float)exp / (float)hd->exp_next * (float)100)); - clif_disp_onlyself(hd->master, output); - } + homun->gainexp_real(hd, exp); - if(hd->homunculus.exp < hd->exp_next) { - clif->hominfo(hd->master,hd,0); + if (hd->homunculus.exp < hd->exp_next) { + clif->hominfo(hd->master, hd, 0); return 0; } @@ -826,7 +835,7 @@ static int homunculus_db_search(int key, int type) * @param hom The homunculus source data. * @retval false in case of errors. */ -static bool homunculus_create(struct map_session_data *sd, const struct s_homunculus *hom) +static bool homunculus_create(struct map_session_data *sd, const struct s_homunculus *hom, bool is_new) { struct homun_data *hd; int i = 0; @@ -870,7 +879,9 @@ static bool homunculus_create(struct map_session_data *sd, const struct s_homunc map->addiddb(&hd->bl); status_calc_homunculus(hd,SCO_FIRST); - status_percent_heal(&hd->bl, 100, 100); + if (is_new) { + status_percent_heal(&hd->bl, 100, 100); + } hd->hungry_timer = INVALID_TIMER; return true; @@ -927,6 +938,7 @@ static bool homunculus_recv_data(int account_id, const struct s_homunculus *sh, { struct map_session_data *sd; struct homun_data *hd; + bool is_new = false; nullpo_retr(false, sh); @@ -942,15 +954,17 @@ static bool homunculus_recv_data(int account_id, const struct s_homunculus *sh, if (sd->status.char_id != sh->char_id && sd->status.hom_id != sh->hom_id) return false; - if (sd->status.hom_id == 0) //Hom just created. + if (sd->status.hom_id == 0) { // Hom just created. sd->status.hom_id = sh->hom_id; + is_new = true; + } if (sd->hd != NULL) { //uh? Overwrite the data. memcpy(&sd->hd->homunculus, sh, sizeof sd->hd->homunculus); sd->hd->homunculus.char_id = sd->status.char_id; // Correct char id if necessary. } else { - homun->create(sd, sh); + homun->create(sd, sh, is_new); } hd = sd->hd; @@ -1312,7 +1326,7 @@ static bool homunculus_read_skill_db_sub(char *split[], int columns, int current homun->dbs->skill_tree[classid][j].need[k].lv = atoi(split[3+k*2+minJobLevelPresent+1]); } - homun->dbs->skill_tree[classid][j].intimacylv = atoi(split[13+minJobLevelPresent]); + homun->dbs->skill_tree[classid][j].intimacylv = atoi(split[13+minJobLevelPresent]) * 100; return true; } @@ -1439,6 +1453,7 @@ void homunculus_defaults(void) homun->evolve = homunculus_evolve; homun->mutate = homunculus_mutate; homun->gainexp = homunculus_gainexp; + homun->gainexp_real = homunculus_gainexp_real; homun->add_intimacy = homunculus_add_intimacy; homun->consume_intimacy = homunculus_consume_intimacy; homun->healed = homunculus_healed; |