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-rw-r--r--src/map/homunculus.c175
1 files changed, 88 insertions, 87 deletions
diff --git a/src/map/homunculus.c b/src/map/homunculus.c
index 6bbe1eb20..d0a4f6679 100644
--- a/src/map/homunculus.c
+++ b/src/map/homunculus.c
@@ -4,50 +4,53 @@
#define HERCULES_CORE
-#include "../config/core.h" // DBPATH
+#include "config/core.h" // DBPATH
#include "homunculus.h"
+#include "map/atcommand.h"
+#include "map/battle.h"
+#include "map/chrif.h"
+#include "map/clif.h"
+#include "map/guild.h"
+#include "map/intif.h"
+#include "map/itemdb.h"
+#include "map/log.h"
+#include "map/map.h"
+#include "map/mob.h"
+#include "map/npc.h"
+#include "map/party.h"
+#include "map/pc.h"
+#include "map/pet.h"
+#include "map/script.h"
+#include "map/skill.h"
+#include "map/status.h"
+#include "map/trade.h"
+#include "map/unit.h"
+#include "common/cbasetypes.h"
+#include "common/malloc.h"
+#include "common/mmo.h"
+#include "common/nullpo.h"
+#include "common/random.h"
+#include "common/showmsg.h"
+#include "common/socket.h"
+#include "common/strlib.h"
+#include "common/timer.h"
+#include "common/utils.h"
+
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
-#include "atcommand.h"
-#include "battle.h"
-#include "chrif.h"
-#include "clif.h"
-#include "guild.h"
-#include "intif.h"
-#include "itemdb.h"
-#include "log.h"
-#include "map.h"
-#include "mob.h"
-#include "npc.h"
-#include "party.h"
-#include "pc.h"
-#include "pet.h"
-#include "script.h"
-#include "skill.h"
-#include "status.h"
-#include "trade.h"
-#include "unit.h"
-#include "../common/cbasetypes.h"
-#include "../common/malloc.h"
-#include "../common/mmo.h"
-#include "../common/nullpo.h"
-#include "../common/random.h"
-#include "../common/showmsg.h"
-#include "../common/socket.h"
-#include "../common/strlib.h"
-#include "../common/timer.h"
-#include "../common/utils.h"
-
struct homunculus_interface homunculus_s;
+struct homun_dbs homundbs;
+
+struct homunculus_interface *homun;
//Returns the viewdata for homunculus
struct view_data* homunculus_get_viewdata(int class_) {
if (homdb_checkid(class_))
- return &homun->viewdb[class_-HM_CLASS_BASE];
+ return &homun->dbs->viewdb[class_-HM_CLASS_BASE];
return NULL;
}
@@ -193,13 +196,13 @@ int homunculus_calc_skilltree(struct homun_data *hd, int flag_evolve) {
if( hd->homunculus.prev_class != 0 ) {
c = hd->homunculus.prev_class - HM_CLASS_BASE;
- for( i = 0; i < MAX_SKILL_TREE && ( id = homun->skill_tree[c][i].id ) > 0; i++ ) {
+ for( i = 0; i < MAX_SKILL_TREE && ( id = homun->dbs->skill_tree[c][i].id ) > 0; i++ ) {
if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id )
continue; //Skill already known.
if(!battle_config.skillfree) {
for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) {
- if( homun->skill_tree[c][i].need[j].id &&
- homun->checkskill(hd,homun->skill_tree[c][i].need[j].id) < homun->skill_tree[c][i].need[j].lv ) {
+ if( homun->dbs->skill_tree[c][i].need[j].id &&
+ homun->checkskill(hd,homun->dbs->skill_tree[c][i].need[j].id) < homun->dbs->skill_tree[c][i].need[j].lv ) {
f = 0;
break;
}
@@ -214,16 +217,16 @@ int homunculus_calc_skilltree(struct homun_data *hd, int flag_evolve) {
c = hd->homunculus.class_ - HM_CLASS_BASE;
- for( i = 0; i < MAX_SKILL_TREE && ( id = homun->skill_tree[c][i].id ) > 0; i++ ) {
+ for( i = 0; i < MAX_SKILL_TREE && ( id = homun->dbs->skill_tree[c][i].id ) > 0; i++ ) {
if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id )
continue; //Skill already known.
j = ( flag_evolve ) ? 10 : hd->homunculus.intimacy;
- if( j < homun->skill_tree[c][i].intimacylv )
+ if( j < homun->dbs->skill_tree[c][i].intimacylv )
continue;
if(!battle_config.skillfree) {
for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) {
- if( homun->skill_tree[c][i].need[j].id &&
- homun->checkskill(hd,homun->skill_tree[c][i].need[j].id) < homun->skill_tree[c][i].need[j].lv ) {
+ if( homun->dbs->skill_tree[c][i].need[j].id &&
+ homun->checkskill(hd,homun->dbs->skill_tree[c][i].need[j].id) < homun->dbs->skill_tree[c][i].need[j].lv ) {
f = 0;
break;
}
@@ -252,9 +255,9 @@ int homunculus_checkskill(struct homun_data *hd,uint16 skill_id) {
int homunculus_skill_tree_get_max(int id, int b_class) {
int i, skill_id;
b_class -= HM_CLASS_BASE;
- for(i=0;(skill_id=homun->skill_tree[b_class][i].id)>0;i++)
+ for(i=0;(skill_id=homun->dbs->skill_tree[b_class][i].id)>0;i++)
if (id == skill_id)
- return homun->skill_tree[b_class][i].max;
+ return homun->dbs->skill_tree[b_class][i].max;
return skill->get_max(id);
}
@@ -294,10 +297,10 @@ bool homunculus_levelup(struct homun_data *hd) {
ShowError("homunculus_levelup: Invalid class %d. \n", hd->homunculus.class_);
return false;
}
-
+
if( !hd->exp_next || hd->homunculus.exp < hd->exp_next )
return false;
-
+
switch( htype ) {
case HT_REG:
case HT_EVO:
@@ -309,14 +312,14 @@ bool homunculus_levelup(struct homun_data *hd) {
return false;
break;
}
-
+
hom = &hd->homunculus;
hom->level++ ;
if (!(hom->level % 3))
hom->skillpts++; //1 skillpoint each 3 base level
hom->exp -= hd->exp_next;
- hd->exp_next = homun->exptable[hom->level - 1];
+ hd->exp_next = homun->dbs->exptable[hom->level - 1];
max = &hd->homunculusDB->gmax;
min = &hd->homunculusDB->gmin;
@@ -366,7 +369,7 @@ int homunculus_change_class(struct homun_data *hd, short class_) {
i = homun->db_search(class_,HOMUNCULUS_CLASS);
if(i < 0)
return 0;
- hd->homunculusDB = &homun->db[i];
+ hd->homunculusDB = &homun->dbs->db[i];
hd->homunculus.class_ = class_;
status->set_viewdata(&hd->bl, class_);
homun->calc_skilltree(hd, 1);
@@ -382,7 +385,7 @@ bool homunculus_evolve(struct homun_data *hd) {
sd = hd->master;
if (!sd)
return false;
-
+
if(!hd->homunculusDB->evo_class || hd->homunculus.class_ == hd->homunculusDB->evo_class) {
clif->emotion(&hd->bl, E_SWT);
return false;
@@ -435,7 +438,7 @@ bool homunculus_mutate(struct homun_data *hd, int homun_id) {
sd = hd->master;
if (!sd)
return false;
-
+
m_class = homun->class2type(hd->homunculus.class_);
m_id = homun->class2type(homun_id);
@@ -458,7 +461,6 @@ bool homunculus_mutate(struct homun_data *hd, int homun_id) {
clif->emotion(&sd->bl, E_NO1);
clif->specialeffect(&hd->bl,568,AREA);
-
//status_Calc flag&1 will make current HP/SP be reloaded from hom structure
hom = &hd->homunculus;
hom->hp = hd->battle_status.hp;
@@ -477,12 +479,12 @@ int homunculus_gainexp(struct homun_data *hd,unsigned int exp) {
if(hd->homunculus.vaporize != HOM_ST_ACTIVE)
return 1;
-
+
if( (htype = homun->class2type(hd->homunculus.class_)) == HT_INVALID ) {
ShowError("homunculus_gainexp: Invalid class %d. \n", hd->homunculus.class_);
return 0;
}
-
+
switch( htype ) {
case HT_REG:
case HT_EVO:
@@ -584,7 +586,7 @@ bool homunculus_feed(struct map_session_data *sd, struct homun_data *hd) {
clif->hom_food(sd,foodID,0);
return false;
}
- pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME);
+ pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_CONSUME);
if ( hd->homunculus.hunger >= 91 ) {
homun->consume_intimacy(hd, 50);
@@ -703,16 +705,16 @@ int homunculus_db_search(int key,int type) {
int i;
for(i=0;i<MAX_HOMUNCULUS_CLASS;i++) {
- if(homun->db[i].base_class <= 0)
+ if(homun->dbs->db[i].base_class <= 0)
continue;
switch(type) {
case HOMUNCULUS_CLASS:
- if(homun->db[i].base_class == key ||
- homun->db[i].evo_class == key)
+ if(homun->dbs->db[i].base_class == key ||
+ homun->dbs->db[i].evo_class == key)
return i;
break;
case HOMUNCULUS_FOOD:
- if(homun->db[i].foodID == key)
+ if(homun->dbs->db[i].foodID == key)
return i;
break;
default:
@@ -743,9 +745,9 @@ bool homunculus_create(struct map_session_data *sd, struct s_homunculus *hom) {
hd->bl.id = npc->get_new_npc_id();
hd->master = sd;
- hd->homunculusDB = &homun->db[i];
+ hd->homunculusDB = &homun->dbs->db[i];
memcpy(&hd->homunculus, hom, sizeof(struct s_homunculus));
- hd->exp_next = homun->exptable[hd->homunculus.level - 1];
+ hd->exp_next = homun->dbs->exptable[hd->homunculus.level - 1];
status->set_viewdata(&hd->bl, hd->homunculus.class_);
status->change_init(&hd->bl);
@@ -760,7 +762,7 @@ bool homunculus_create(struct map_session_data *sd, struct s_homunculus *hom) {
hd->bl.x = hd->ud.to_x;
hd->bl.y = hd->ud.to_y;
hd->masterteleport_timer = 0;
-
+
map->addiddb(&hd->bl);
status_calc_homunculus(hd,SCO_FIRST);
status_percent_heal(&hd->bl, 100, 100);
@@ -832,7 +834,7 @@ bool homunculus_recv_data(int account_id, struct s_homunculus *sh, int flag) {
if (!sd->status.hom_id) //Hom just created.
sd->status.hom_id = sh->hom_id;
-
+
if (sd->hd) //uh? Overwrite the data.
memcpy(&sd->hd->homunculus, sh, sizeof(struct s_homunculus));
else
@@ -879,7 +881,7 @@ bool homunculus_creation_request(struct map_session_data *sd, int class_) {
memset(&hom, 0, sizeof(struct s_homunculus));
//Initial data
- safestrncpy(hom.name, homun->db[i].name, NAME_LENGTH-1);
+ safestrncpy(hom.name, homun->dbs->db[i].name, NAME_LENGTH-1);
hom.class_ = class_;
hom.level = 1;
hom.hunger = 32; //32%
@@ -887,7 +889,7 @@ bool homunculus_creation_request(struct map_session_data *sd, int class_) {
hom.char_id = sd->status.char_id;
hom.hp = 10 ;
- base = &homun->db[i].base;
+ base = &homun->dbs->db[i].base;
hom.max_hp = base->HP;
hom.max_sp = base->SP;
hom.str = base->str *10;
@@ -963,7 +965,7 @@ void homunculus_stat_reset(struct homun_data *hd) {
hom->dex = base->dex *10;
hom->luk = base->luk *10;
hom->exp = 0;
- hd->exp_next = homun->exptable[0];
+ hd->exp_next = homun->dbs->exptable[0];
memset(&hd->homunculus.hskill, 0, sizeof hd->homunculus.hskill);
hd->homunculus.skillpts = 0;
}
@@ -982,10 +984,10 @@ bool homunculus_shuffle(struct homun_data *hd) {
exp = hd->homunculus.exp;
memcpy(&b_skill, &hd->homunculus.hskill, sizeof(b_skill));
skillpts = hd->homunculus.skillpts;
-
+
//Reset values to level 1.
homun->stat_reset(hd);
-
+
//Level it back up
do {
hd->homunculus.exp += hd->exp_next;
@@ -1026,7 +1028,7 @@ bool homunculus_read_db_sub(char* str[], int columns, int current) {
ShowError("homunculus_read_db_sub : Invalid class %d\n", classid);
return false;
}
- db = &homun->db[current];
+ db = &homun->dbs->db[current];
db->base_class = classid;
classid = atoi(str[1]);
if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) {
@@ -1129,8 +1131,7 @@ bool homunculus_read_db_sub(char* str[], int columns, int current) {
void homunculus_read_db(void) {
int i;
const char *filename[]={DBPATH"homunculus_db.txt","homunculus_db2.txt"};
-
- memset(homun->db,0,sizeof(homun->db));
+ memset(homun->dbs->db, 0, sizeof(homun->dbs->db));
for(i = 0; i<ARRAYLENGTH(filename); i++) {
if( i > 0 ) {
char filepath[256];
@@ -1157,7 +1158,7 @@ bool homunculus_read_skill_db_sub(char* split[], int columns, int current) {
// check for bounds [celest]
classid = atoi(split[0]) - HM_CLASS_BASE;
-
+
if ( classid >= MAX_HOMUNCULUS_CLASS ) {
ShowWarning("homunculus_read_skill_db_sub: Invalid homunculus class %d.\n", atoi(split[0]));
return false;
@@ -1165,23 +1166,23 @@ bool homunculus_read_skill_db_sub(char* split[], int columns, int current) {
k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex]
// Search an empty line or a line with the same skill_id (stored in j)
- ARR_FIND( 0, MAX_SKILL_TREE, j, !homun->skill_tree[classid][j].id || homun->skill_tree[classid][j].id == k );
+ ARR_FIND( 0, MAX_SKILL_TREE, j, !homun->dbs->skill_tree[classid][j].id || homun->dbs->skill_tree[classid][j].id == k );
if (j == MAX_SKILL_TREE) {
ShowWarning("Unable to load skill %d into homunculus %d's tree. Maximum number of skills per class has been reached.\n", k, classid);
return false;
}
- homun->skill_tree[classid][j].id = k;
- homun->skill_tree[classid][j].max = atoi(split[2]);
+ homun->dbs->skill_tree[classid][j].id = k;
+ homun->dbs->skill_tree[classid][j].max = atoi(split[2]);
if (minJobLevelPresent)
- homun->skill_tree[classid][j].joblv = atoi(split[3]);
+ homun->dbs->skill_tree[classid][j].joblv = atoi(split[3]);
for( k = 0; k < MAX_PC_SKILL_REQUIRE; k++ ) {
- homun->skill_tree[classid][j].need[k].id = atoi(split[3+k*2+minJobLevelPresent]);
- homun->skill_tree[classid][j].need[k].lv = atoi(split[3+k*2+minJobLevelPresent+1]);
+ homun->dbs->skill_tree[classid][j].need[k].id = atoi(split[3+k*2+minJobLevelPresent]);
+ homun->dbs->skill_tree[classid][j].need[k].lv = atoi(split[3+k*2+minJobLevelPresent+1]);
}
- homun->skill_tree[classid][j].intimacylv = atoi(split[13+minJobLevelPresent]);
+ homun->dbs->skill_tree[classid][j].intimacylv = atoi(split[13+minJobLevelPresent]);
return true;
}
@@ -1205,9 +1206,8 @@ int8 homunculus_get_intimacy_grade(struct homun_data *hd) {
}
void homunculus_skill_db_read(void) {
- memset(homun->skill_tree,0,sizeof(homun->skill_tree));
+ memset(homun->dbs->skill_tree, 0, sizeof(homun->dbs->skill_tree));
sv->readdb(map->db_path, "homun_skill_tree.txt", ',', 13, 15, -1, homun->read_skill_db_sub);
-
}
void homunculus_exp_db_read(void) {
@@ -1217,7 +1217,7 @@ void homunculus_exp_db_read(void) {
DBPATH"exp_homun.txt",
"exp_homun2.txt"};
- memset(homun->exptable,0,sizeof(homun->exptable));
+ memset(homun->dbs->exptable, 0, sizeof(homun->dbs->exptable));
for(i = 0; i < 2; i++) {
FILE *fp;
sprintf(line, "%s/%s", map->db_path, filename[i]);
@@ -1231,13 +1231,13 @@ void homunculus_exp_db_read(void) {
if(line[0] == '/' && line[1] == '/')
continue;
- if (!(homun->exptable[j++] = (unsigned int)strtoul(line, NULL, 10)))
+ if (!(homun->dbs->exptable[j++] = (unsigned int)strtoul(line, NULL, 10)))
break;
}
// Last permitted level have to be 0!
- if (homun->exptable[MAX_LEVEL - 1]) {
+ if (homun->dbs->exptable[MAX_LEVEL - 1]) {
ShowWarning("homunculus_exp_db_read: Reached max level in exp_homun [%d]. Remaining lines were not read.\n ", MAX_LEVEL);
- homun->exptable[MAX_LEVEL - 1] = 0;
+ homun->dbs->exptable[MAX_LEVEL - 1] = 0;
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' levels in '"CL_WHITE"%s"CL_RESET"'.\n", j, filename[i]);
@@ -1266,18 +1266,19 @@ void do_init_homunculus(bool minimal) {
timer->add_func_list(homun->hunger_timer, "homunculus_hunger_timer");
//Stock view data for homuncs
- memset(&homun->viewdb, 0, sizeof(homun->viewdb));
- for (class_ = 0; class_ < ARRAYLENGTH(homun->viewdb); class_++)
- homun->viewdb[class_].class_ = HM_CLASS_BASE+class_;
+ memset(homun->dbs->viewdb, 0, sizeof(homun->dbs->viewdb));
+ for (class_ = 0; class_ < MAX_HOMUNCULUS_CLASS; class_++)
+ homun->dbs->viewdb[class_].class_ = HM_CLASS_BASE+class_;
}
void do_final_homunculus(void) {
-
+
}
void homunculus_defaults(void) {
homun = &homunculus_s;
-
+ homun->dbs = &homundbs;
+
homun->init = do_init_homunculus;
homun->final = do_final_homunculus;
homun->reload = homunculus_reload;