summaryrefslogtreecommitdiff
path: root/src/map/homunculus.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/homunculus.c')
-rw-r--r--src/map/homunculus.c265
1 files changed, 169 insertions, 96 deletions
diff --git a/src/map/homunculus.c b/src/map/homunculus.c
index bda8fd9e6..65c457283 100644
--- a/src/map/homunculus.c
+++ b/src/map/homunculus.c
@@ -2,8 +2,8 @@
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
- * Copyright (C) 2012-2016 Hercules Dev Team
- * Copyright (C) Athena Dev Teams
+ * Copyright (C) 2012-2020 Hercules Dev Team
+ * Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -37,6 +37,7 @@
#include "map/party.h"
#include "map/pc.h"
#include "map/pet.h"
+#include "map/quest.h"
#include "map/script.h"
#include "map/skill.h"
#include "map/status.h"
@@ -58,19 +59,21 @@
#include <stdlib.h>
#include <string.h>
-struct homunculus_interface homunculus_s;
-struct homun_dbs homundbs;
+static struct homunculus_interface homunculus_s;
+static struct homun_dbs homundbs;
struct homunculus_interface *homun;
//Returns the viewdata for homunculus
-struct view_data* homunculus_get_viewdata(int class_) {
+static struct view_data *homunculus_get_viewdata(int class_)
+{
Assert_retr(NULL, homdb_checkid(class_));
return &homun->dbs->viewdb[class_-HM_CLASS_BASE];
}
-enum homun_type homunculus_class2type(int class_) {
+static enum homun_type homunculus_class2type(int class_)
+{
switch(class_) {
// Normal Homunculus
case HOMID_LIF:
@@ -104,7 +107,8 @@ enum homun_type homunculus_class2type(int class_) {
}
}
-void homunculus_addspiritball(struct homun_data *hd, int max) {
+static void homunculus_addspiritball(struct homun_data *hd, int max)
+{
nullpo_retv(hd);
if (max > MAX_SKILL_LEVEL)
@@ -121,7 +125,8 @@ void homunculus_addspiritball(struct homun_data *hd, int max) {
clif->spiritball(&hd->bl);
}
-void homunculus_delspiritball(struct homun_data *hd, int count, int type) {
+static void homunculus_delspiritball(struct homun_data *hd, int count, int type)
+{
nullpo_retv(hd);
if (hd->homunculus.spiritball <= 0) {
@@ -140,11 +145,13 @@ void homunculus_delspiritball(struct homun_data *hd, int count, int type) {
clif->spiritball(&hd->bl);
}
-void homunculus_damaged(struct homun_data *hd) {
+static void homunculus_damaged(struct homun_data *hd)
+{
clif->hominfo(hd->master,hd,0);
}
-int homunculus_dead(struct homun_data *hd) {
+static int homunculus_dead(struct homun_data *hd)
+{
//There's no intimacy penalties on death (from Tharis)
struct map_session_data *sd;
@@ -165,25 +172,26 @@ int homunculus_dead(struct homun_data *hd) {
}
//Vaporize a character's homun. If flag, HP needs to be 80% or above.
-int homunculus_vaporize(struct map_session_data *sd, enum homun_state flag) {
+static int homunculus_vaporize(struct map_session_data *sd, enum homun_state state, bool force)
+{
struct homun_data *hd;
nullpo_ret(sd);
hd = sd->hd;
- if (!hd || hd->homunculus.vaporize != HOM_ST_ACTIVE)
+ if (hd == NULL || hd->bl.prev == NULL || hd->homunculus.vaporize != HOM_ST_ACTIVE)
return 0;
if (status->isdead(&hd->bl))
return 0; //Can't vaporize a dead homun.
- if (flag == HOM_ST_REST && get_percentage(hd->battle_status.hp, hd->battle_status.max_hp) < 80)
+ if (!force && get_percentage(hd->battle_status.hp, hd->battle_status.max_hp) < 80)
return 0;
hd->regen.state.block = 3; //Block regen while vaporized.
//Delete timers when vaporized.
homun->hunger_timer_delete(hd);
- hd->homunculus.vaporize = flag;
+ hd->homunculus.vaporize = state;
if(battle_config.hom_setting&0x40)
memset(hd->blockskill, 0, sizeof(hd->blockskill));
clif->hominfo(sd, sd->hd, 0);
@@ -193,7 +201,8 @@ int homunculus_vaporize(struct map_session_data *sd, enum homun_state flag) {
//delete a homunculus, completely "killing it".
//Emote is the emotion the master should use, send negative to disable.
-int homunculus_delete(struct homun_data *hd, int emote) {
+static int homunculus_delete(struct homun_data *hd, int emote)
+{
struct map_session_data *sd;
nullpo_ret(hd);
sd = hd->master;
@@ -212,7 +221,8 @@ int homunculus_delete(struct homun_data *hd, int emote) {
return unit->remove_map(&hd->bl,CLR_OUTSIGHT, ALC_MARK);
}
-int homunculus_calc_skilltree(struct homun_data *hd, int flag_evolve) {
+static int homunculus_calc_skilltree(struct homun_data *hd, int flag_evolve)
+{
int i, id = 0;
int j, f = 1;
int c = 0;
@@ -248,7 +258,7 @@ int homunculus_calc_skilltree(struct homun_data *hd, int flag_evolve) {
for( i = 0; i < MAX_SKILL_TREE && ( id = homun->dbs->skill_tree[c][i].id ) > 0; i++ ) {
if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id )
continue; //Skill already known.
- j = ( flag_evolve ) ? 10 : hd->homunculus.intimacy;
+ j = ( flag_evolve ) ? 1000 : hd->homunculus.intimacy;
if( j < homun->dbs->skill_tree[c][i].intimacylv )
continue;
if(!battle_config.skillfree) {
@@ -269,7 +279,8 @@ int homunculus_calc_skilltree(struct homun_data *hd, int flag_evolve) {
return 0;
}
-int homunculus_checkskill(struct homun_data *hd,uint16 skill_id) {
+static int homunculus_checkskill(struct homun_data *hd, uint16 skill_id)
+{
int i = skill_id - HM_SKILLBASE;
if(!hd)
return 0;
@@ -281,7 +292,8 @@ int homunculus_checkskill(struct homun_data *hd,uint16 skill_id) {
return 0;
}
-int homunculus_skill_tree_get_max(int id, int b_class) {
+static int homunculus_skill_tree_get_max(int id, int b_class)
+{
int i, skill_id;
b_class -= HM_CLASS_BASE;
Assert_ret(b_class >= 0 && b_class < MAX_HOMUNCULUS_CLASS);
@@ -291,7 +303,8 @@ int homunculus_skill_tree_get_max(int id, int b_class) {
return skill->get_max(id);
}
-void homunculus_skillup(struct homun_data *hd,uint16 skill_id) {
+static void homunculus_skillup(struct homun_data *hd, uint16 skill_id)
+{
int i = 0 ;
nullpo_retv(hd);
@@ -317,7 +330,8 @@ void homunculus_skillup(struct homun_data *hd,uint16 skill_id) {
}
}
-bool homunculus_levelup(struct homun_data *hd) {
+static bool homunculus_levelup(struct homun_data *hd)
+{
struct s_homunculus *hom;
struct h_stats *min, *max;
int growth_str, growth_agi, growth_vit, growth_int, growth_dex, growth_luk ;
@@ -356,14 +370,14 @@ bool homunculus_levelup(struct homun_data *hd) {
max = &hd->homunculusDB->gmax;
min = &hd->homunculusDB->gmin;
- growth_max_hp = rnd_value(min->HP, max->HP);
- growth_max_sp = rnd_value(min->SP, max->SP);
- growth_str = rnd_value(min->str, max->str);
- growth_agi = rnd_value(min->agi, max->agi);
- growth_vit = rnd_value(min->vit, max->vit);
- growth_dex = rnd_value(min->dex, max->dex);
- growth_int = rnd_value(min->int_,max->int_);
- growth_luk = rnd_value(min->luk, max->luk);
+ growth_max_hp = rnd->value(min->HP, max->HP);
+ growth_max_sp = rnd->value(min->SP, max->SP);
+ growth_str = rnd->value(min->str, max->str);
+ growth_agi = rnd->value(min->agi, max->agi);
+ growth_vit = rnd->value(min->vit, max->vit);
+ growth_dex = rnd->value(min->dex, max->dex);
+ growth_int = rnd->value(min->int_,max->int_);
+ growth_luk = rnd->value(min->luk, max->luk);
//Aegis discards the decimals in the stat growth values!
growth_str-=growth_str%10;
@@ -387,16 +401,18 @@ bool homunculus_levelup(struct homun_data *hd) {
if ( battle_config.homunculus_show_growth ) {
char output[256] ;
sprintf(output,
- "Growth: hp:%d sp:%d str(%.2f) agi(%.2f) vit(%.2f) int(%.2f) dex(%.2f) luk(%.2f) ",
+ msg_sd(hd->master, 892), // Growth: hp:%d sp:%d str(%.2f) agi(%.2f) vit(%.2f) int(%.2f) dex(%.2f) luk(%.2f)
growth_max_hp, growth_max_sp,
growth_str/10.0, growth_agi/10.0, growth_vit/10.0,
growth_int/10.0, growth_dex/10.0, growth_luk/10.0);
- clif_disp_onlyself(hd->master,output,strlen(output));
+ clif_disp_onlyself(hd->master, output);
}
+ quest->questinfo_refresh(hd->master);
return true;
}
-int homunculus_change_class(struct homun_data *hd, short class_) {
+static int homunculus_change_class(struct homun_data *hd, int class_)
+{
int i = homun->db_search(class_,HOMUNCULUS_CLASS);
nullpo_retr(0, hd);
if (i == INDEX_NOT_FOUND)
@@ -405,10 +421,12 @@ int homunculus_change_class(struct homun_data *hd, short class_) {
hd->homunculus.class_ = class_;
status->set_viewdata(&hd->bl, class_);
homun->calc_skilltree(hd, 1);
+ quest->questinfo_refresh(hd->master);
return 1;
}
-bool homunculus_evolve(struct homun_data *hd) {
+static bool homunculus_evolve(struct homun_data *hd)
+{
struct s_homunculus *hom;
struct h_stats *max, *min;
struct map_session_data *sd;
@@ -432,14 +450,14 @@ bool homunculus_evolve(struct homun_data *hd) {
hom = &hd->homunculus;
max = &hd->homunculusDB->emax;
min = &hd->homunculusDB->emin;
- hom->max_hp += rnd_value(min->HP, max->HP);
- hom->max_sp += rnd_value(min->SP, max->SP);
- hom->str += 10*rnd_value(min->str, max->str);
- hom->agi += 10*rnd_value(min->agi, max->agi);
- hom->vit += 10*rnd_value(min->vit, max->vit);
- hom->int_+= 10*rnd_value(min->int_,max->int_);
- hom->dex += 10*rnd_value(min->dex, max->dex);
- hom->luk += 10*rnd_value(min->luk, max->luk);
+ hom->max_hp += rnd->value(min->HP, max->HP);
+ hom->max_sp += rnd->value(min->SP, max->SP);
+ hom->str += 10*rnd->value(min->str, max->str);
+ hom->agi += 10*rnd->value(min->agi, max->agi);
+ hom->vit += 10*rnd->value(min->vit, max->vit);
+ hom->int_+= 10*rnd->value(min->int_,max->int_);
+ hom->dex += 10*rnd->value(min->dex, max->dex);
+ hom->luk += 10*rnd->value(min->luk, max->luk);
hom->intimacy = 500;
unit->remove_map(&hd->bl, CLR_OUTSIGHT, ALC_MARK);
@@ -456,11 +474,12 @@ bool homunculus_evolve(struct homun_data *hd) {
if (!(battle_config.hom_setting&0x2))
skill->unit_move(&sd->hd->bl,timer->gettick(),1); // apply land skills immediately
-
+ quest->questinfo_refresh(sd);
return true;
}
-bool homunculus_mutate(struct homun_data *hd, int homun_id) {
+static bool homunculus_mutate(struct homun_data *hd, int homun_id)
+{
struct s_homunculus *hom;
struct map_session_data *sd;
int prev_class = 0;
@@ -506,7 +525,23 @@ bool homunculus_mutate(struct homun_data *hd, int homun_id) {
return true;
}
-int homunculus_gainexp(struct homun_data *hd,unsigned int exp) {
+static int homunculus_gainexp_real(struct homun_data *hd, unsigned int exp)
+{
+ nullpo_ret(hd);
+ nullpo_ret(hd->master);
+
+ hd->homunculus.exp += exp;
+
+ if (hd->master->state.showexp && hd->exp_next > 0) {
+ char output[256];
+ sprintf(output, msg_fd(hd->master->fd, 449), exp, ((float)exp / (float)hd->exp_next * (float)100));
+ clif_disp_onlyself(hd->master, output);
+ }
+ return 1;
+}
+
+static int homunculus_gainexp(struct homun_data *hd, unsigned int exp)
+{
enum homun_type htype;
nullpo_ret(hd);
@@ -530,10 +565,10 @@ int homunculus_gainexp(struct homun_data *hd,unsigned int exp) {
break;
}
- hd->homunculus.exp += exp;
+ homun->gainexp_real(hd, exp);
- if(hd->homunculus.exp < hd->exp_next) {
- clif->hominfo(hd->master,hd,0);
+ if (hd->homunculus.exp < hd->exp_next) {
+ clif->hominfo(hd->master, hd, 0);
return 0;
}
@@ -550,7 +585,8 @@ int homunculus_gainexp(struct homun_data *hd,unsigned int exp) {
}
// Return the new value
-unsigned int homunculus_add_intimacy(struct homun_data *hd, unsigned int value) {
+static unsigned int homunculus_add_intimacy(struct homun_data *hd, unsigned int value)
+{
nullpo_ret(hd);
if (battle_config.homunculus_friendly_rate != 100)
value = (value * battle_config.homunculus_friendly_rate) / 100;
@@ -563,7 +599,8 @@ unsigned int homunculus_add_intimacy(struct homun_data *hd, unsigned int value)
}
// Return 0 if decrease fails or intimacy became 0 else the new value
-unsigned int homunculus_consume_intimacy(struct homun_data *hd, unsigned int value) {
+static unsigned int homunculus_consume_intimacy(struct homun_data *hd, unsigned int value)
+{
nullpo_ret(hd);
if (hd->homunculus.intimacy >= value)
hd->homunculus.intimacy -= value;
@@ -573,12 +610,14 @@ unsigned int homunculus_consume_intimacy(struct homun_data *hd, unsigned int val
return hd->homunculus.intimacy;
}
-void homunculus_healed (struct homun_data *hd) {
+static void homunculus_healed(struct homun_data *hd)
+{
nullpo_retv(hd);
clif->hominfo(hd->master,hd,0);
}
-void homunculus_save(struct homun_data *hd) {
+static void homunculus_save(struct homun_data *hd)
+{
// copy data that must be saved in homunculus struct ( hp / sp )
struct map_session_data *sd = NULL;
//Do not check for max_hp/max_sp caps as current could be higher to max due
@@ -592,7 +631,8 @@ void homunculus_save(struct homun_data *hd) {
intif->homunculus_requestsave(sd->status.account_id, &hd->homunculus);
}
-unsigned char homunculus_menu(struct map_session_data *sd,unsigned char menu_num) {
+static unsigned char homunculus_menu(struct map_session_data *sd, unsigned char menu_num)
+{
nullpo_ret(sd);
if (sd->hd == NULL)
return 1;
@@ -613,7 +653,8 @@ unsigned char homunculus_menu(struct map_session_data *sd,unsigned char menu_num
return 0;
}
-bool homunculus_feed(struct map_session_data *sd, struct homun_data *hd) {
+static bool homunculus_feed(struct map_session_data *sd, struct homun_data *hd)
+{
int i, foodID, emotion;
nullpo_retr(false, hd);
@@ -661,7 +702,8 @@ bool homunculus_feed(struct map_session_data *sd, struct homun_data *hd) {
return true;
}
-int homunculus_hunger_timer(int tid, int64 tick, int id, intptr_t data) {
+static int homunculus_hunger_timer(int tid, int64 tick, int id, intptr_t data)
+{
struct map_session_data *sd;
struct homun_data *hd;
@@ -683,7 +725,12 @@ int homunculus_hunger_timer(int tid, int64 tick, int id, intptr_t data) {
} else if(hd->homunculus.hunger == 75) {
clif->emotion(&hd->bl, E_OK);
}
-
+ if (battle_config.feature_enable_homun_autofeed != 0) {
+ if (hd->homunculus.autofeed) {
+ if (hd->homunculus.hunger < 30)
+ homun->feed(sd, hd);
+ }
+ }
if(hd->homunculus.hunger < 0) {
hd->homunculus.hunger = 0;
// Delete the homunculus if intimacy <= 100
@@ -697,7 +744,8 @@ int homunculus_hunger_timer(int tid, int64 tick, int id, intptr_t data) {
return 0;
}
-void homunculus_hunger_timer_delete(struct homun_data *hd) {
+static void homunculus_hunger_timer_delete(struct homun_data *hd)
+{
nullpo_retv(hd);
if(hd->hungry_timer != INVALID_TIMER) {
timer->delete(hd->hungry_timer,homun->hunger_timer);
@@ -705,7 +753,7 @@ void homunculus_hunger_timer_delete(struct homun_data *hd) {
}
}
-int homunculus_change_name(struct map_session_data *sd, const char *name)
+static int homunculus_change_name(struct map_session_data *sd, const char *name)
{
int i;
struct homun_data *hd;
@@ -726,7 +774,7 @@ int homunculus_change_name(struct map_session_data *sd, const char *name)
return intif_rename_hom(sd, name);
}
-bool homunculus_change_name_ack(struct map_session_data *sd, const char *name, int flag)
+static bool homunculus_change_name_ack(struct map_session_data *sd, const char *name, int flag)
{
struct homun_data *hd;
char *newname = NULL;
@@ -746,13 +794,14 @@ bool homunculus_change_name_ack(struct map_session_data *sd, const char *name, i
}
safestrncpy(hd->homunculus.name, newname, NAME_LENGTH);
aFree(newname);
- clif->charnameack (0,&hd->bl);
+ clif->blname_ack(0,&hd->bl);
hd->homunculus.rename_flag = 1;
clif->hominfo(sd,hd,0);
return true;
}
-int homunculus_db_search(int key,int type) {
+static int homunculus_db_search(int key, int type)
+{
int i;
for(i=0;i<MAX_HOMUNCULUS_CLASS;i++) {
@@ -786,7 +835,7 @@ int homunculus_db_search(int key,int type) {
* @param hom The homunculus source data.
* @retval false in case of errors.
*/
-bool homunculus_create(struct map_session_data *sd, const struct s_homunculus *hom)
+static bool homunculus_create(struct map_session_data *sd, const struct s_homunculus *hom, bool is_new)
{
struct homun_data *hd;
int i = 0;
@@ -830,25 +879,29 @@ bool homunculus_create(struct map_session_data *sd, const struct s_homunculus *h
map->addiddb(&hd->bl);
status_calc_homunculus(hd,SCO_FIRST);
- status_percent_heal(&hd->bl, 100, 100);
+ if (is_new) {
+ status_percent_heal(&hd->bl, 100, 100);
+ }
hd->hungry_timer = INVALID_TIMER;
return true;
}
-void homunculus_init_timers(struct homun_data * hd) {
+static void homunculus_init_timers(struct homun_data *hd)
+{
nullpo_retv(hd);
if (hd->hungry_timer == INVALID_TIMER)
hd->hungry_timer = timer->add(timer->gettick()+hd->homunculusDB->hungryDelay,homun->hunger_timer,hd->master->bl.id,0);
hd->regen.state.block = 0; //Restore HP/SP block.
}
-bool homunculus_call(struct map_session_data *sd) {
+static bool homunculus_call(struct map_session_data *sd)
+{
struct homun_data *hd;
nullpo_retr(false, sd);
if (!sd->status.hom_id) //Create a new homun.
- return homun->creation_request(sd, HM_CLASS_BASE + rnd_value(0, 7));
+ return homun->creation_request(sd, HM_CLASS_BASE + rnd->value(0, 7));
// If homunc not yet loaded, load it
if (!sd->hd)
@@ -881,10 +934,11 @@ bool homunculus_call(struct map_session_data *sd) {
}
// Receive homunculus data from char server
-bool homunculus_recv_data(int account_id, const struct s_homunculus *sh, int flag)
+static bool homunculus_recv_data(int account_id, const struct s_homunculus *sh, int flag)
{
struct map_session_data *sd;
struct homun_data *hd;
+ bool is_new = false;
nullpo_retr(false, sh);
@@ -900,15 +954,17 @@ bool homunculus_recv_data(int account_id, const struct s_homunculus *sh, int fla
if (sd->status.char_id != sh->char_id && sd->status.hom_id != sh->hom_id)
return false;
- if (sd->status.hom_id == 0) //Hom just created.
+ if (sd->status.hom_id == 0) { // Hom just created.
sd->status.hom_id = sh->hom_id;
+ is_new = true;
+ }
if (sd->hd != NULL) {
//uh? Overwrite the data.
memcpy(&sd->hd->homunculus, sh, sizeof sd->hd->homunculus);
sd->hd->homunculus.char_id = sd->status.char_id; // Correct char id if necessary.
} else {
- homun->create(sd, sh);
+ homun->create(sd, sh, is_new);
}
hd = sd->hd;
@@ -940,7 +996,8 @@ bool homunculus_recv_data(int account_id, const struct s_homunculus *sh, int fla
}
// Ask homunculus creation to char server
-bool homunculus_creation_request(struct map_session_data *sd, int class_) {
+static bool homunculus_creation_request(struct map_session_data *sd, int class_)
+{
struct s_homunculus hom;
struct h_stats *base;
int i;
@@ -976,7 +1033,8 @@ bool homunculus_creation_request(struct map_session_data *sd, int class_) {
return true;
}
-bool homunculus_ressurect(struct map_session_data* sd, unsigned char per, short x, short y) {
+static bool homunculus_ressurect(struct map_session_data *sd, unsigned char per, short x, short y)
+{
struct homun_data* hd;
nullpo_retr(false,sd);
@@ -1009,7 +1067,8 @@ bool homunculus_ressurect(struct map_session_data* sd, unsigned char per, short
return true;
}
-void homunculus_revive(struct homun_data *hd, unsigned int hp, unsigned int sp) {
+static void homunculus_revive(struct homun_data *hd, unsigned int hp, unsigned int sp)
+{
struct map_session_data *sd;
nullpo_retv(hd);
@@ -1023,7 +1082,8 @@ void homunculus_revive(struct homun_data *hd, unsigned int hp, unsigned int sp)
clif->homskillinfoblock(sd);
}
//Resets a homunc stats back to zero (but doesn't touches hunger or intimacy)
-void homunculus_stat_reset(struct homun_data *hd) {
+static void homunculus_stat_reset(struct homun_data *hd)
+{
struct s_homunculus_db *db;
struct s_homunculus *hom;
struct h_stats *base;
@@ -1047,7 +1107,8 @@ void homunculus_stat_reset(struct homun_data *hd) {
hd->homunculus.skillpts = 0;
}
-bool homunculus_shuffle(struct homun_data *hd) {
+static bool homunculus_shuffle(struct homun_data *hd)
+{
struct map_session_data *sd;
int lv, skillpts;
unsigned int exp;
@@ -1075,14 +1136,14 @@ bool homunculus_shuffle(struct homun_data *hd) {
//Evolved bonuses
struct s_homunculus *hom = &hd->homunculus;
struct h_stats *max = &hd->homunculusDB->emax, *min = &hd->homunculusDB->emin;
- hom->max_hp += rnd_value(min->HP, max->HP);
- hom->max_sp += rnd_value(min->SP, max->SP);
- hom->str += 10*rnd_value(min->str, max->str);
- hom->agi += 10*rnd_value(min->agi, max->agi);
- hom->vit += 10*rnd_value(min->vit, max->vit);
- hom->int_+= 10*rnd_value(min->int_,max->int_);
- hom->dex += 10*rnd_value(min->dex, max->dex);
- hom->luk += 10*rnd_value(min->luk, max->luk);
+ hom->max_hp += rnd->value(min->HP, max->HP);
+ hom->max_sp += rnd->value(min->SP, max->SP);
+ hom->str += 10*rnd->value(min->str, max->str);
+ hom->agi += 10*rnd->value(min->agi, max->agi);
+ hom->vit += 10*rnd->value(min->vit, max->vit);
+ hom->int_+= 10*rnd->value(min->int_,max->int_);
+ hom->dex += 10*rnd->value(min->dex, max->dex);
+ hom->luk += 10*rnd->value(min->luk, max->luk);
}
hd->homunculus.exp = exp;
@@ -1096,7 +1157,8 @@ bool homunculus_shuffle(struct homun_data *hd) {
return true;
}
-bool homunculus_read_db_sub(char* str[], int columns, int current) {
+static bool homunculus_read_db_sub(char *str[], int columns, int current)
+{
int classid;
struct s_homunculus_db *db;
@@ -1207,7 +1269,8 @@ bool homunculus_read_db_sub(char* str[], int columns, int current) {
return true;
}
-void homunculus_read_db(void) {
+static void homunculus_read_db(void)
+{
int i;
const char *filename[]={DBPATH"homunculus_db.txt","homunculus_db2.txt"};
memset(homun->dbs->db, 0, sizeof(homun->dbs->db));
@@ -1215,7 +1278,7 @@ void homunculus_read_db(void) {
if( i > 0 ) {
char filepath[256];
- sprintf(filepath, "%s/%s", map->db_path, filename[i]);
+ safesnprintf(filepath, 256, "%s/%s", map->db_path, filename[i]);
if( !exists(filepath) ) {
continue;
@@ -1227,7 +1290,8 @@ void homunculus_read_db(void) {
}
// <hom class>,<skill id>,<max level>[,<job level>],<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5>,<intimacy lv req>
-bool homunculus_read_skill_db_sub(char* split[], int columns, int current) {
+static bool homunculus_read_skill_db_sub(char *split[], int columns, int current)
+{
int k, classid;
int j;
int minJobLevelPresent = 0;
@@ -1262,12 +1326,13 @@ bool homunculus_read_skill_db_sub(char* split[], int columns, int current) {
homun->dbs->skill_tree[classid][j].need[k].lv = atoi(split[3+k*2+minJobLevelPresent+1]);
}
- homun->dbs->skill_tree[classid][j].intimacylv = atoi(split[13+minJobLevelPresent]);
+ homun->dbs->skill_tree[classid][j].intimacylv = atoi(split[13+minJobLevelPresent]) * 100;
return true;
}
-int8 homunculus_get_intimacy_grade(struct homun_data *hd) {
+static int8 homunculus_get_intimacy_grade(struct homun_data *hd)
+{
unsigned int val;
nullpo_ret(hd);
val = hd->homunculus.intimacy / 100;
@@ -1287,12 +1352,14 @@ int8 homunculus_get_intimacy_grade(struct homun_data *hd) {
return 0;
}
-void homunculus_skill_db_read(void) {
+static void homunculus_skill_db_read(void)
+{
memset(homun->dbs->skill_tree, 0, sizeof(homun->dbs->skill_tree));
sv->readdb(map->db_path, "homun_skill_tree.txt", ',', 13, 15, -1, homun->read_skill_db_sub);
}
-void homunculus_exp_db_read(void) {
+static void homunculus_exp_db_read(void)
+{
char line[1024];
int i, j=0;
char *filename[]={
@@ -1322,20 +1389,23 @@ void homunculus_exp_db_read(void) {
homun->dbs->exptable[MAX_LEVEL - 1] = 0;
}
fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' levels in '"CL_WHITE"%s"CL_RESET"'.\n", j, filename[i]);
+ ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' levels in '"CL_WHITE"%s/%s"CL_RESET"'.\n", j, map->db_path, filename[i]);
}
}
-void homunculus_reload(void) {
+static void homunculus_reload(void)
+{
homun->read_db();
homun->exp_db_read();
}
-void homunculus_skill_reload(void) {
+static void homunculus_skill_reload(void)
+{
homun->skill_db_read();
}
-void do_init_homunculus(bool minimal) {
+static void do_init_homunculus(bool minimal)
+{
int class_;
if (minimal)
@@ -1350,14 +1420,16 @@ void do_init_homunculus(bool minimal) {
//Stock view data for homuncs
memset(homun->dbs->viewdb, 0, sizeof(homun->dbs->viewdb));
for (class_ = 0; class_ < MAX_HOMUNCULUS_CLASS; class_++)
- homun->dbs->viewdb[class_].class_ = HM_CLASS_BASE+class_;
+ homun->dbs->viewdb[class_].class = HM_CLASS_BASE + class_;
}
-void do_final_homunculus(void) {
+static void do_final_homunculus(void)
+{
}
-void homunculus_defaults(void) {
+void homunculus_defaults(void)
+{
homun = &homunculus_s;
homun->dbs = &homundbs;
@@ -1381,6 +1453,7 @@ void homunculus_defaults(void) {
homun->evolve = homunculus_evolve;
homun->mutate = homunculus_mutate;
homun->gainexp = homunculus_gainexp;
+ homun->gainexp_real = homunculus_gainexp_real;
homun->add_intimacy = homunculus_add_intimacy;
homun->consume_intimacy = homunculus_consume_intimacy;
homun->healed = homunculus_healed;