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Diffstat (limited to 'src/map/battleground.c')
-rw-r--r--src/map/battleground.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/map/battleground.c b/src/map/battleground.c
index db6d6cd5a..160d2f96e 100644
--- a/src/map/battleground.c
+++ b/src/map/battleground.c
@@ -163,7 +163,7 @@ int bg_member_respawn(struct map_session_data *sd) {
if( bgd->mapindex == 0 )
return 0; // Respawn not handled by Core
pc->setpos(sd, bgd->mapindex, bgd->x, bgd->y, CLR_OUTSIGHT);
- iStatus->revive(&sd->bl, 1, 100);
+ status->revive(&sd->bl, 1, 100);
return 1; // Warped
}
@@ -200,7 +200,7 @@ int bg_team_get_id(struct block_list *bl) {
{
struct map_session_data *msd;
struct mob_data *md = (TBL_MOB*)bl;
- if( md->special_state.ai && (msd = iMap->id2sd(md->master_id)) != NULL )
+ if( md->special_state.ai && (msd = map->id2sd(md->master_id)) != NULL )
return msd->bg_id;
return md->bg_id;
}
@@ -448,7 +448,7 @@ void bg_queue_ready_ack (struct bg_arena *arena, struct map_session_data *sd, bo
sd->bg_queue.ready = 1;
for( i = 0; i < queue->size; i++ ) {
- if( queue->item[i] > 0 && ( sd = iMap->id2sd(queue->item[i]) ) ) {
+ if( queue->item[i] > 0 && ( sd = map->id2sd(queue->item[i]) ) ) {
if( sd->bg_queue.ready == 1 )
count++;
}
@@ -488,7 +488,7 @@ void bg_match_over(struct bg_arena *arena, bool canceled) {
for( i = 0; i < queue->size; i++ ) {
struct map_session_data * sd = NULL;
- if( queue->item[i] > 0 && ( sd = iMap->id2sd(queue->item[i]) ) ) {
+ if( queue->item[i] > 0 && ( sd = map->id2sd(queue->item[i]) ) ) {
if( sd->bg_queue.arena ) {
bg->team_leave(sd, 0);
bg->queue_pc_cleanup(sd);
@@ -513,7 +513,7 @@ void bg_begin(struct bg_arena *arena) {
for( i = 0; i < queue->size; i++ ) {
struct map_session_data * sd = NULL;
- if( queue->item[i] > 0 && ( sd = iMap->id2sd(queue->item[i]) ) ) {
+ if( queue->item[i] > 0 && ( sd = map->id2sd(queue->item[i]) ) ) {
if( sd->bg_queue.ready == 1 )
count++;
else
@@ -547,7 +547,7 @@ void bg_queue_pregame(struct bg_arena *arena) {
for( i = 0; i < queue->size; i++ ) {
struct map_session_data * sd = NULL;
- if( queue->item[i] > 0 && ( sd = iMap->id2sd(queue->item[i]) ) ) {
+ if( queue->item[i] > 0 && ( sd = map->id2sd(queue->item[i]) ) ) {
clif->bgqueue_battlebegins(sd,arena->id,SELF);
}
}