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-rw-r--r--src/map/battle.c60
1 files changed, 49 insertions, 11 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 30b358492..07a195503 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -500,8 +500,13 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u
int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2) {
int64 damage, batk;
struct status_data *st = status->get_status_data(src);
-
- batk = battle->calc_elefix(src, bl, skill_id, skill_lv, status->calc_batk(bl, status->get_sc(src), st->batk, false), nk, n_ele, ELE_NEUTRAL, ELE_NEUTRAL, false, flag);
+ struct status_change *sc = status->get_sc(src);
+
+ // Property from mild wind bypasses it
+ if (sc && sc->data[SC_TK_SEVENWIND])
+ batk = battle->calc_elefix(src, bl, skill_id, skill_lv, status->calc_batk(bl, sc, st->batk, false), nk, n_ele, s_ele, s_ele_, false, flag);
+ else
+ batk = battle->calc_elefix(src, bl, skill_id, skill_lv, status->calc_batk(bl, sc, st->batk, false), nk, n_ele, ELE_NEUTRAL, ELE_NEUTRAL, false, flag);
if( type == EQI_HAND_L )
damage = batk + 3 * battle->calc_weapon_damage(src, bl, skill_id, skill_lv, &st->lhw, nk, n_ele, s_ele, s_ele_, status_get_size(bl), type, flag, flag2) / 4;
@@ -2197,12 +2202,12 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
break;
case NC_VULCANARM:
skillratio = 70 * skill_lv + status_get_dex(src);
- RE_LVL_DMOD(100);
+ RE_LVL_DMOD(120);
break;
case NC_FLAMELAUNCHER:
case NC_COLDSLOWER:
- skillratio += 200 + 100 * skill_lv + status_get_str(src);
- RE_LVL_DMOD(100);
+ skillratio += 200 + 300 * skill_lv;
+ RE_LVL_DMOD(150);
break;
case NC_ARMSCANNON:
switch( tst->size ) {
@@ -2233,13 +2238,16 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
skillratio = skillratio * 75 / 100;
break;
case SC_FATALMENACE:
- skillratio = 100 * (skill_lv+1) * status->get_lv(src) / 100;
+ skillratio = 100 * (skill_lv+1);
+ RE_LVL_DMOD(100);
break;
case SC_TRIANGLESHOT:
- skillratio = ( 300 + (skill_lv-1) * status_get_agi(src)/2 ) * status->get_lv(src) / 120;
+ skillratio = ( 300 + (skill_lv-1) * status_get_agi(src)/2 );
+ RE_LVL_DMOD(120);
break;
case SC_FEINTBOMB:
- skillratio = (skill_lv+1) * (st->dex/2) * (sd?sd->status.job_level:50)/10 * status->get_lv(src) / 120;
+ skillratio = (skill_lv+1) * (st->dex/2) * (sd?sd->status.job_level:50)/10;
+ RE_LVL_DMOD(120);
break;
case LG_CANNONSPEAR:
skillratio = (50 + st->str) * skill_lv;
@@ -2307,7 +2315,14 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
RE_LVL_DMOD(100);
break;
case LG_HESPERUSLIT:
- skillratio += 120 * skill_lv - 100;
+ skillratio = 120 * skill_lv;
+ if( sc && sc->data[SC_BANDING] )
+ skillratio += 200 * sc->data[SC_BANDING]->val2;
+ if( sc && sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 > 5 )
+ skillratio = skillratio * 150 / 100;
+ if( sc && sc->data[SC_INSPIRATION] )
+ skillratio += 600;
+ RE_LVL_DMOD(100);
break;
case SR_DRAGONCOMBO:
skillratio += 40 * skill_lv;
@@ -2797,7 +2812,11 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
}
//Now damage increasing effects
- if( sc->data[SC_LEXAETERNA] && skill_id != PF_SOULBURN )
+ if( sc->data[SC_LEXAETERNA] && skill_id != PF_SOULBURN
+#ifdef RENEWAL
+ && skill_id != CR_ACIDDEMONSTRATION && skill_id != ASC_BREAKER
+#endif
+ )
{
if( src->type != BL_MER || skill_id == 0 )
damage <<= 1; // Lex Aeterna only doubles damage of regular attacks from mercenaries
@@ -3762,6 +3781,10 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
md.damage >>= 1;
}
md.damage -= totaldef;
+ if( tsc && tsc->data[SC_LEXAETERNA] ) {
+ md.damage <<= 1;
+ status_change_end(target, SC_LEXAETERNA, INVALID_TIMER);
+ }
}
#else
// updated the formula based on a Japanese formula found to be exact [Reddozen]
@@ -3816,6 +3839,10 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
ratio >>= 1;
md.damage = (matk + atk) * ratio / 100;
md.damage -= totaldef;
+ if( tsc && tsc->data[SC_LEXAETERNA] ) {
+ md.damage <<= 1;
+ status_change_end(target, SC_LEXAETERNA, INVALID_TIMER);
+ }
#endif
}
break;
@@ -4176,6 +4203,12 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
case LK_SPIRALPIERCE:
if (!sd) wd.flag=(wd.flag&~(BF_RANGEMASK|BF_WEAPONMASK))|BF_LONG|BF_MISC;
break;
+
+ //When in banding, the number of hits is equal to the number of Royal Guards in banding.
+ case LG_HESPERUSLIT:
+ if( sc && sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 > 3 )
+ wd.div_ = sc->data[SC_BANDING]->val2;
+ break;
case MO_INVESTIGATE:
flag.pdef = flag.pdef2 = 2;
@@ -4227,6 +4260,10 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
case LK_SPIRALPIERCE:
if (!sd) n_ele = false; //forced neutral for monsters
break;
+ case LG_HESPERUSLIT:
+ if ( sc && sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 == 5 )
+ s_ele = ELE_HOLY; // Banding with 5 RGs: change atk element to Holy.
+ break;
}
if (!(nk & NK_NO_ELEFIX) && !n_ele)
@@ -5424,7 +5461,7 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
if( wd->dmg_lv >= ATK_BLOCK ) {/* yes block still applies, somehow gravity thinks it makes sense. */
if( sc ) {
- if( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION ) {
+ if( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION && skill_id != GS_DESPERADO ) {
NORMALIZE_RDAMAGE(damage * sc->data[SC_REFLECTSHIELD]->val2 / 100);
#ifndef RENEWAL
@@ -6733,6 +6770,7 @@ static const struct battle_data {
{ "mail_show_status", &battle_config.mail_show_status, 0, 0, 2, },
{ "client_limit_unit_lv", &battle_config.client_limit_unit_lv, 0, 0, BL_ALL, },
{ "client_emblem_max_blank_percent", &battle_config.client_emblem_max_blank_percent, 100, 0, 100, },
+ { "song_timer_reset", &battle_config.song_timer_reset, 0, 0, 1, },
// BattleGround Settings
{ "bg_update_interval", &battle_config.bg_update_interval, 1000, 100, INT_MAX, },
{ "bg_flee_penalty", &battle_config.bg_flee_penalty, 20, 0, INT_MAX, },