diff options
Diffstat (limited to 'src/common/mmo.h')
-rw-r--r-- | src/common/mmo.h | 165 |
1 files changed, 133 insertions, 32 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h index 981c1b30b..276e0eb08 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -2,7 +2,7 @@ * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * - * Copyright (C) 2012-2015 Hercules Dev Team + * Copyright (C) 2012-2016 Hercules Dev Team * Copyright (C) Athena Dev Teams * * Hercules is free software: you can redistribute it and/or modify @@ -23,6 +23,7 @@ #include "config/core.h" #include "common/cbasetypes.h" +#include "common/db.h" // VECTORS // server->client protocol version // 0 - pre-? @@ -114,40 +115,85 @@ #define MAX_INVENTORY 100 //Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well. -#define MAX_CHARS 9 +#if PACKETVER >= 20100413 +#ifndef MAX_CHARS + #define MAX_CHARS 12 +#endif +#else +#ifndef MAX_CHARS + #define MAX_CHARS 9 +#endif +#endif //Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex] //Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size. #define MAX_SLOTS 4 //Max amount of a single stacked item #define MAX_AMOUNT 30000 -#define MAX_ZENY 1000000000 +#define MAX_ZENY INT_MAX //Official Limit: 2.1b ( the var that stores the money doesn't go much higher than this by default ) #define MAX_BANK_ZENY INT_MAX +#ifndef MAX_LEVEL #define MAX_LEVEL 175 +#endif #define MAX_FAME 1000000000 #define MAX_CART 100 -#define MAX_SKILL 1478 +#ifndef MAX_SKILL +#define MAX_SKILL 1510 +#endif +#ifndef MAX_SKILL_ID #define MAX_SKILL_ID 10015 // [Ind/Hercules] max used skill ID +#endif +#ifndef MAX_SKILL_TREE // Update this max as necessary. 86 is the value needed for Expanded Super Novice. #define MAX_SKILL_TREE 86 +#endif +#ifndef DEFAULT_WALK_SPEED #define DEFAULT_WALK_SPEED 150 +#endif +#ifndef MIN_WALK_SPEED #define MIN_WALK_SPEED 20 /* below 20 clips animation */ +#endif +#ifndef MAX_WALK_SPEED #define MAX_WALK_SPEED 1000 +#endif +#ifndef MAX_STORAGE #define MAX_STORAGE 600 +#endif +#ifndef MAX_GUILD_STORAGE #define MAX_GUILD_STORAGE 600 +#endif +#ifndef MAX_PARTY #define MAX_PARTY 12 +#endif +#ifndef BASE_GUILD_SIZE #define BASE_GUILD_SIZE 16 // Base guild members (without GD_EXTENSION) +#endif +#ifndef MAX_GUILD #define MAX_GUILD (BASE_GUILD_SIZE+10*6) // Increased max guild members +6 per 1 extension levels [Lupus] +#endif +#ifndef MAX_GUILDPOSITION #define MAX_GUILDPOSITION 20 // Increased max guild positions to accomodate for all members [Valaris] (removed) [PoW] +#endif +#ifndef MAX_GUILDEXPULSION #define MAX_GUILDEXPULSION 32 +#endif +#ifndef MAX_GUILDALLIANCE #define MAX_GUILDALLIANCE 16 +#endif +#ifndef MAX_GUILDSKILL #define MAX_GUILDSKILL 15 // Increased max guild skills because of new skills [Sara-chan] +#endif +#ifndef MAX_GUILDLEVEL #define MAX_GUILDLEVEL 50 +#endif +#ifndef MAX_GUARDIANS #define MAX_GUARDIANS 8 // Local max per castle. [Skotlex] +#endif +#ifndef MAX_QUEST_OBJECTIVES #define MAX_QUEST_OBJECTIVES 3 // Max quest objectives for a quest -#define MAX_START_ITEMS 32 // Max number of items allowed to be given to a char whenever it's created. [mkbu95] +#endif // for produce #define MIN_ATTRIBUTE 0 @@ -170,7 +216,9 @@ #define MAP_NAME_LENGTH (11 + 1) #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4) +#ifndef MAX_FRIENDS #define MAX_FRIENDS 40 +#endif #define MAX_MEMOPOINTS 3 // Size of the fame list arrays. @@ -186,8 +234,12 @@ #define MAX_GUILDMES2 120 // Base Homun skill. +#ifndef HM_SKILLBASE #define HM_SKILLBASE 8001 +#endif +#ifndef MAX_HOMUNSKILL #define MAX_HOMUNSKILL 43 +#endif // Mail System #define MAIL_MAX_INBOX 30 @@ -195,31 +247,44 @@ #define MAIL_BODY_LENGTH 200 // Mercenary System +#ifndef MC_SKILLBASE #define MC_SKILLBASE 8201 +#endif +#ifndef MAX_MERCSKILL #define MAX_MERCSKILL 40 +#endif // Elemental System +#ifndef MAX_ELEMENTALSKILL #define MAX_ELEMENTALSKILL 42 +#endif +#ifndef EL_SKILLBASE #define EL_SKILLBASE 8401 +#endif +#ifndef MAX_ELESKILLTREE #define MAX_ELESKILLTREE 3 +#endif + +// Maximum item options [Smokexyz] +#ifndef MAX_ITEM_OPTIONS +#define MAX_ITEM_OPTIONS 5 +#endif +STATIC_ASSERT(MAX_ITEM_OPTIONS <= 5, "This value is limited by the client and database layout and should only be increased if you know the consequences."); // The following system marks a different job ID system used by the map server, // which makes a lot more sense than the normal one. [Skotlex] // These marks the "level" of the job. -#define JOBL_2_1 0x100 //256 -#define JOBL_2_2 0x200 //512 -#define JOBL_2 0x300 -#define JOBL_UPPER 0x1000 //4096 -#define JOBL_BABY 0x2000 //8192 -#define JOBL_THIRD 0x4000 //16384 - -//Packet DB -#define MIN_PACKET_DB 0x0064 //what's the point of minimum packet id ? [hemagx] -#define MAX_PACKET_DB 0x0F00 -#define MAX_PACKET_POS 20 +#define JOBL_2_1 0x0100 +#define JOBL_2_2 0x0200 +#define JOBL_2 0x0300 // JOBL_2_1 | JOBL_2_2 +#define JOBL_UPPER 0x1000 +#define JOBL_BABY 0x2000 +#define JOBL_THIRD 0x4000 #define SCRIPT_VARNAME_LENGTH 32 ///< Maximum length of a script variable +#define INFINITE_DURATION (-1) // Infinite duration for status changes + struct hplugin_data_store; enum item_types { @@ -236,7 +301,9 @@ enum item_types { IT_AMMO, //10 IT_DELAYCONSUME,//11 IT_CASH = 18, +#ifndef IT_MAX IT_MAX +#endif }; #define INDEX_NOT_FOUND (-1) ///< Used as invalid/failure value in various functions that return an index @@ -256,6 +323,11 @@ struct quest { enum quest_state state; ///< Current quest state }; +enum attribute_flag { + ATTR_NONE = 0, + ATTR_BROKEN = 1, +}; + struct item { int id; short nameid; @@ -269,6 +341,12 @@ struct item { char favorite; unsigned char bound; uint64 unique_id; + + struct { + int16 index; + int16 value; + uint8 param; + } option[MAX_ITEM_OPTIONS]; }; //Equip position constants @@ -300,7 +378,7 @@ enum equip_pos { struct point { unsigned short map; - short x,y; + int16 x, y; }; enum e_skill_flag @@ -328,7 +406,9 @@ enum e_item_bound_type { IBT_GUILD = 0x2, IBT_PARTY = 0x3, IBT_CHARACTER = 0x4, +#ifndef IBT_MAX IBT_MAX = 0x4, +#endif }; enum { @@ -357,6 +437,7 @@ enum { OPTION_DRAGON5 = 0x04000000, OPTION_HANBOK = 0x08000000, OPTION_OKTOBERFEST = 0x10000000, + OPTION_SUMMER2 = 0x20000000, #ifndef NEW_CARTS OPTION_CART1 = 0x00000008, OPTION_CART2 = 0x00000080, @@ -368,7 +449,7 @@ enum { #endif // compound constants OPTION_DRAGON = OPTION_DRAGON1|OPTION_DRAGON2|OPTION_DRAGON3|OPTION_DRAGON4|OPTION_DRAGON5, - OPTION_COSTUME = OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER|OPTION_HANBOK|OPTION_OKTOBERFEST, + OPTION_COSTUME = OPTION_WEDDING | OPTION_XMAS | OPTION_SUMMER | OPTION_HANBOK | OPTION_OKTOBERFEST | OPTION_SUMMER2, }; struct s_skill { @@ -392,16 +473,18 @@ struct script_reg_str { char *value; }; -// For saving status changes across sessions. [Skotlex] +/// For saving status changes across sessions. [Skotlex] struct status_change_data { - unsigned short type; //SC_type - int val1, val2, val3, val4; - unsigned int tick; //Remaining duration. + unsigned short type; ///< Status change type (@see enum sc_type) + int val1, val2, val3, val4; ///< Parameters (meaning depends on type). + int tick; ///< Remaining duration. }; struct storage_data { - int storage_amount; - struct item items[MAX_STORAGE]; + bool save; ///< save flag. + bool received; ///< received flag. + int aggregate; ///< total item count. + VECTOR_DECL(struct item) item; ///< item vector. }; struct guild_storage { @@ -473,7 +556,7 @@ struct s_elemental { int elemental_id; int char_id; short class_; - int mode; + uint32 mode; int hp, sp, max_hp, max_sp, matk, atk, atk2; short hit, flee, amotion, def, mdef; int life_time; @@ -507,8 +590,8 @@ struct mmo_charstatus { int zeny; int bank_vault; - short class_; - unsigned int status_point,skill_point; + int16 class; + int status_point, skill_point; int hp,max_hp,sp,max_sp; unsigned int option; short manner; // Defines how many minutes a char will be muted, each negative point is equivalent to a minute. @@ -528,7 +611,7 @@ struct mmo_charstatus { short robe; char name[NAME_LENGTH]; - unsigned int base_level,job_level; + int base_level, job_level; short str,agi,vit,int_,dex,luk; unsigned char slot,sex; @@ -537,7 +620,6 @@ struct mmo_charstatus { struct point last_point,save_point,memo_point[MAX_MEMOPOINTS]; struct item inventory[MAX_INVENTORY],cart[MAX_CART]; - struct storage_data storage; struct s_skill skill[MAX_SKILL]; struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex] @@ -611,7 +693,7 @@ struct party_member { int account_id; int char_id; char name[NAME_LENGTH]; - unsigned short class_; + int16 class; unsigned short map; unsigned short lv; unsigned leader : 1, @@ -630,7 +712,9 @@ struct party { struct map_session_data; struct guild_member { int account_id, char_id; - short hair,hair_color,gender,class_,lv; + short hair,hair_color,gender; + int16 class; + short lv; uint64 exp; int exp_payper; short online,position; @@ -718,6 +802,7 @@ struct fame_list { }; enum fame_list_type { + RANKTYPE_UNKNOWN = -1, RANKTYPE_BLACKSMITH = 0, RANKTYPE_ALCHEMIST = 1, RANKTYPE_TAEKWON = 2, @@ -775,7 +860,9 @@ enum { GD_RESTORE=10012, GD_EMERGENCYCALL=10013, GD_DEVELOPMENT=10014, +#ifndef GD_MAX GD_MAX, +#endif }; //These mark the ID of the jobs, as expected by the client. [Skotlex] @@ -932,7 +1019,11 @@ enum { JOB_OBORO, JOB_REBELLION = 4215, + JOB_SUMMONER = 4218, + +#ifndef JOB_MAX JOB_MAX, +#endif }; //Total number of classes (for data storage) @@ -969,7 +1060,9 @@ enum weapon_type { W_GRENADE, //21 W_HUUMA, //22 W_2HSTAFF, //23 - MAX_WEAPON_TYPE, +#ifndef MAX_SINGLE_WEAPON_TYPE + MAX_SINGLE_WEAPON_TYPE, +#endif // dual-wield constants W_DOUBLE_DD, ///< 2 daggers W_DOUBLE_SS, ///< 2 swords @@ -977,6 +1070,9 @@ enum weapon_type { W_DOUBLE_DS, ///< dagger + sword W_DOUBLE_DA, ///< dagger + axe W_DOUBLE_SA, ///< sword + axe +#ifndef MAX_WEAPON_TYPE + MAX_WEAPON_TYPE, +#endif }; enum ammo_type { @@ -997,6 +1093,7 @@ enum e_char_server_type { CST_OVER18 = 2, CST_PAYING = 3, CST_F2P = 4, + CST_MAX, }; enum e_pc_reg_loading { @@ -1045,4 +1142,8 @@ enum hz_char_ask_name_answer { #error MAX_ZENY is too big #endif +#if MAX_SLOTS < 4 +#error MAX_SLOTS it too small +#endif + #endif /* COMMON_MMO_H */ |