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-rw-r--r--npc/re/instances/WolfchevLaboratory.txt5
-rw-r--r--npc/re/merchants/coin_exchange.txt4
-rw-r--r--npc/re/merchants/ninja_craftsman.txt351
-rw-r--r--npc/re/quests/quests_eclage.txt103
-rw-r--r--npc/re/scripts.conf1
5 files changed, 412 insertions, 52 deletions
diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt
index dcf726ed3..a4e484785 100644
--- a/npc/re/instances/WolfchevLaboratory.txt
+++ b/npc/re/instances/WolfchevLaboratory.txt
@@ -962,8 +962,9 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
} else if (.@equip_item== Giant_Shield || .@equip_item == Geffenia_Book_Water || .@equip_item == Bible_Of_Promise2 ||
.@equip_item == Salvage_Cape || .@equip_item == Assassin_Handcuffs || .@equip_item == Green_Operation_Coat ||
.@equip_item == Ancient_Gold_Deco) {
- if(.@equip_item == Salvage_Cape || .@equip_item == Ancient_Gold_Deco)
- .@lhz_max_num = 4200;
+ .@type = 4;
+ if(.@equip_item == Salvage_Cape || .@equip_item == Ancient_Gold_Deco)
+ .@lhz_max_num = 4200;
} else {
mes "[Pudding]";
mes "Before! I need to check if this equipment can accept the power.";
diff --git a/npc/re/merchants/coin_exchange.txt b/npc/re/merchants/coin_exchange.txt
index 2e9a8a795..f2ee8a506 100644
--- a/npc/re/merchants/coin_exchange.txt
+++ b/npc/re/merchants/coin_exchange.txt
@@ -931,8 +931,8 @@ ecl_in01,64,97,5 script Slot Expert Nattuer#ecl 4_F_FAIRYKID,{
progressbar "0xFFFF00",3;
mes "[Slot Expert]";
delitem Splendide_Coin,5; //Splendide_Coin
- .@luckyday = rand(1,99);
- if ( .@luckyday%20 ){
+ .@luckyday = rand(1,100);
+ if ( (.@luckyday%20) > 0){
emotion e_dots;
delitem .@choice,1;
mes "Shoot, I'm sorry. It failed.";
diff --git a/npc/re/merchants/ninja_craftsman.txt b/npc/re/merchants/ninja_craftsman.txt
new file mode 100644
index 000000000..b9025f3aa
--- /dev/null
+++ b/npc/re/merchants/ninja_craftsman.txt
@@ -0,0 +1,351 @@
+//===== Hercules Script ======================================
+//= Ninja Weapon and Armor
+//===== By: ==================================================
+//= Dastgir
+//===== Current Version: =====================================
+//= 1.0
+//===== Description: =========================================
+//= Ninja Armor and Weapon Craftsman
+//===== Additional Comments: =================================
+//= 1.0 Official Conversion. [Dastgir]
+//============================================================
+que_ng,21,72,6 script Master Craftsman Gyo#arm 4_M_RASWORD,{
+ mes "[Gyo]";
+ mes "How would you define victory?";
+ mes "To fell the enemy...";
+ mes "However, the most important thing is...";
+ mes "Never to fall yourself!";
+ next;
+ mes "[Gyo]";
+ mes "For that, you must better protect yourself.";
+ mes "You cannot protect 'others' while you hinder your 'own' protection.";
+ next;
+ if (select("Combine armor.:End conversation.") == 2) {
+ mes "[Gyo]";
+ mes "Prudence is also an important virtue in battle.";
+ close;
+ }
+ switch (select("Wolf Armguard:Crescent Armguard:Ninja Scale Armor:Shadow King's Armor:Quit.")) {
+ case 1:
+ mes "[Gyo]";
+ mes "Wolf Armguard... One beastly piece of armor.";
+ next;
+ callsub L_Menu,Wolf_Armguard;
+ close;
+ case 2:
+ mes "[Gyo]";
+ mes "Crescent Armguard... A thing of beauty and strength... With none the lesser.";
+ next;
+ callsub L_Menu,Crescent_Armguard;
+ close;
+ case 3:
+ mes "[Gyo]";
+ mes "Ninja Scale Armor... It's said that a legendary Ninja once wore it.";
+ next;
+ callsub L_Menu,Ninja_Scale_Armor;
+ close;
+ case 4:
+ mes "[Gyo]";
+ mes "Shadow King's Armor... It was made to protect others.";
+ next;
+ callsub L_Menu,Tenebris_Latitantes;
+ close;
+ case 5:
+ mes "[Gyo]";
+ mes "Looks like you need more time to decide.";
+ close;
+ }
+
+L_Menu:
+ .@item_make = getarg(0);
+ while(1){
+ switch(select("Check Ingredients.:Check Stats.:Combine.:Quit.")){
+ case 1:
+ mes "[Gyo]";
+ mes "To make a ^ff0000"+getitemname(.@item_make)+", "+callsub(L_Ingredients,.@item_make)+".^000000";
+ if (.@item_make==Wolf_Armguard)
+ mes "Can you feel it? The throbbing of the wolf blood¡¦";
+ else if (.@item_make==Crescent_Armguard)
+ mes "A crescent as beautiful and clear as a crystal will be engraved on it.";
+ else if (.@item_make==Ninja_Scale_Armor)
+ mes "You can feel its legendary powers.";
+ else if (.@item_make==Tenebris_Latitantes)
+ mes "With the darkness it erases existence itself...";
+ break;
+ case 2:
+ mes "["+ getitemname(getarg(0)) +"]";
+ if (.@item_make == Wolf_Armguard){
+ mes "Chance to have 5 sec. of ATK +100, FLEE -50 upon melee attack.";
+ mes "Shield Type, Defense 45, Slot 1";
+ mes "Required Level 100, Ninja Type Only";
+ }
+ else if (.@item_make == Crescent_Armguard){
+ mes "Decreases post skill delay for 2% for every enhancement.";
+ mes "Shield Type, Defense 70, Slot 1";
+ mes "Required Level 100, Ninja Type Only";
+ }
+ else if (.@item_make == Ninja_Scale_Armor){
+ mes "MHP+15%, MSP-30%.";
+ mes "Armor Type, Defense 90, Slot 1";
+ mes "Required Level 100, Ninja Type Only";
+ }
+ else if (.@item_make == Tenebris_Latitantes){
+ mes "Chance to activate Lvl. 1 Illusion - Shadow when attacked by melee attacks.";
+ mes "Armor Type, Defense 60, Slot 1";
+ mes "Required Level 100, Ninja Type Only";
+ }
+ break;
+ case 3:
+ mes "[Gyo]";
+ mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000";
+ mes "No use crying over it later.";
+ next;
+ if (select("Combine.:Quit.") == 2) {
+ mes "[Gyo]";
+ mes "Looks like you need more time to decide.";
+ close;
+ }
+ if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 2000) {
+ mes "- Hold on!! -";
+ mes "- You cannot receive items -";
+ mes "- because you carry too much. -";
+ mes "- Please try again -";
+ mes "- after lightening your burden. -";
+ close;
+ }
+ mes "[Gyo]";
+ switch(.@item_make){
+ case 2172: //Wolf_Armguard
+ if (countitem(Fox_Armguard) && countitem(Wolf_Blood) > 9) {
+ delitem Fox_Armguard,1; //Fox_Armguard
+ delitem Wolf_Blood,10; //Wolf_Blood
+ getitem Wolf_Armguard,1; //Wolf_Armguard
+ mes "Can you feel the wolfish instinct?";
+ mes "Wild, but beautiful¡¦";
+ }
+ else {
+ mes "You don't have enough ingredients.";
+ mes "Look again......";
+ }
+ break;
+ case 2173: //Crescent_Armguard
+ if (countitem(Fox_Armguard) && countitem(Fragment_Of_Crystal) > 99) {
+ delitem Fox_Armguard,1; //Fox_Armguard
+ delitem Fragment_Of_Crystal,100; //Fragment_Of_Crystal
+ getitem Crescent_Armguard,1; //Crescent_Armguard
+ mes "B-e-a-utiful......";
+ mes "Feel the overwhelming magic within.";
+ }
+ else {
+ mes "You don't have enough ingredients.";
+ mes "Look again......";
+ }
+ break;
+ case 15054: //Ninja_Scale_Armor
+ if (countitem(Scale_Of_Red_Dragon) > 29 && countitem(Ice_Scale) > 29 && countitem(Dark_Red_Scale) > 29) {
+ delitem Scale_Of_Red_Dragon,30; //Scale_Of_Red_Dragon
+ delitem Ice_Scale,30; //Ice_Scale
+ delitem Dark_Red_Scale,30; //Dark_Red_Scale
+ getitem Ninja_Scale_Armor,1; //Ninja_Scale_Armor
+ mes "This armor holds a legend...";
+ mes "Though I don't believe in them...";
+ }
+ else {
+ mes "You don't have enough ingredients.";
+ mes "Look again......";
+ }
+ break;
+ case 15055: //Tenebris_Latitantes
+ if (countitem(Special_Ninja_Suit_) && countitem(Piece_Of_Darkness) > 9) {
+ delitem Special_Ninja_Suit_,1; //Special_Ninja_Suit_
+ delitem Piece_Of_Darkness,10; //Piece_Of_Darkness
+ getitem Tenebris_Latitantes,1; //Tenebris_Latitantes
+ mes "How about it?";
+ mes "It looks like two sets of them, doesn't it?";
+ }
+ else {
+ mes "You don't have enough ingredients.";
+ mes "Look again......";
+ }
+ break;
+ }
+ close;
+ case 4:
+ mes "[Gyo]";
+ mes "Looks like you need more time to decide.";
+ close;
+ }
+ next;
+ }
+
+L_Ingredients:
+ switch(getarg(0)){
+ case 2172: //Wolf_Armguard
+ return "you need 1 Fox Armguard and 10 Blood of Wolf";
+ case 2173: //Crescent_Armguard
+ return "you need 1 Fox Armguard and 100 Crystal Fragments";
+ case 15054: //Ninja_Scale_Armor
+ return "you need 30 Fire Dragon Scales, 30 Ice Scales and 30 Darkred Scale Pieces";
+ case 15055: //Tenebris_Latitantes
+ return "you'll need a Special Ninja Suit with a slot and 10 Dark Pieces";
+ }
+ end;
+
+}
+
+que_ng,21,72,6 script Master Craftsman Ki#weap 4_M_RASWORD,{
+ mes "[Ki]";
+ mes "To attack is the best means of defense.";
+ mes "A powerful weapon will make you truly complete.";
+ next;
+ mes "[Ki]";
+ mes "Of course, it would be better to have something special at hand.";
+ next;
+ if (select("Combine weapon.:End conversation.") == 2) {
+ mes "[Ki]";
+ mes "Being too careful could sometimes be lethal.";
+ close;
+ }
+ switch (select("Raksasa Dagger:Mikatsuki:Petal Shuriken:Quit.")) {
+ case 1:
+ mes "[Ki]";
+ mes "Raksasa Dagger can only be used after plenty of training.";
+ next;
+ callsub L_Menu,Raksasa_Dagger;
+ close;
+ case 2:
+ mes "[Ki]";
+ mes "Mikatsuki... A beautiful curve like the crescent moon...";
+ mes "There aren't many who can make them.";
+ next;
+ callsub L_Menu,Mikatsuki;
+ close;
+ case 3:
+ mes "[Ki]";
+ mes "Petal Shuriken... Have you every seen petals swirl?";
+ next;
+ callsub L_Menu,Huuma_Swirling_Petal;
+ close;
+ case 4:
+ mes "[Ki]";
+ mes "Think carefully~~";
+ close;
+ }
+
+L_Menu:
+ .@item_make = getarg(0);
+ while(1){
+ switch(select("Check Ingredients.:Check Stats.:Combine.:Quit.")){
+ case 1:
+ mes "[Ki]";
+ mes "To make a ^ff0000"+getitemname(.@item_make)+", "+callsub(L_Ingredients,.@item_make)+".^000000";
+ if (.@item_make==Raksasa_Dagger)
+ mes "The garnet gives the Raksasa Dagger its unique color.";
+ else if (.@item_make==Mikatsuki)
+ mes "The opal is what gives off the translucent glow.";
+ else if (.@item_make==Huuma_Swirling_Petal)
+ mes "It may seem like too many shurikens are needed... But it is essential for the beautiful fluttering effect.";
+ break;
+ case 2:
+ mes "["+ getitemname(getarg(0)) +"]";
+ if (.@item_make == Raksasa_Dagger){
+ mes "INT+3 MATK+100.";
+ mes "Dagger Type, ATK 120, Slot 1";
+ mes "Required Level 110, Ninja Type Only";
+ }
+ else if (.@item_make == Mikatsuki){
+ mes "MATK + 120, Fluctuated Casting and SP use decreased by 5% upon skill use.";
+ mes "Dagger Type, ATK 50, Weapon Lvl. 4";
+ mes "Slot 1";
+ mes "Required Level 100, Ninja Type Only";
+ }
+ else if (.@item_make == Huuma_Swirling_Petal){
+ mes "MATK + 50, Petal Shuriken skill damage increased by 20%.";
+ mes "Shuriken Type, ATK 150";
+ mes "Weapon Lvl. 3, Slot 2";
+ mes "Required Level 110, Ninja Type Only";
+ }
+ break;
+ case 3:
+ mes "[Ki]";
+ mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000";
+ mes "No use crying over it later.";
+ next;
+ if (select("Combine.:Quit.") == 2) {
+ mes "[Ki]";
+ mes "Think carefully~~";
+ close;
+ }
+ if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 2000) {
+ mes "- Hold on!! -";
+ mes "- You cannot receive items -";
+ mes "- because you carry too much. -";
+ mes "- Please try again -";
+ mes "- after lightening your burden. -";
+ close;
+ }
+ mes "[Ki]";
+ switch(.@item_make){
+ case 13076: //Raksasa_Dagger
+ if (countitem(Murasame_) && countitem(Dark_Red_Jewel)) {
+ delitem Murasame_,1; //Murasame_
+ delitem Dark_Red_Jewel,1; //Dark_Red_Jewel
+ getitem Raksasa_Dagger,1; //Raksasa_Dagger
+ mes "Oh yes...";
+ mes "It is a beautiful glow...";
+ }
+ else {
+ mes "Hmm... You do not have enough to make a Raksasa Dagger.";
+ mes "Why don't you check again?";
+ mes "Some just can't give up what they hold.";
+ }
+ break;
+ case 13078: //Mikatsuki
+ if (countitem(Hakujin_) && countitem(White_Jewel)) {
+ delitem Hakujin_,1; //Hakujin_
+ delitem White_Jewel,1; //White_Jewel
+ getitem Mikatsuki,1; //Mikatsuki
+ mes "Splendid¡¦";
+ mes "It is always mesmerizing to look upon such a beautiful weapon¡¦";
+ }
+ else {
+ mes "Hmm... You do not have enough to make a Mikatsuki.";
+ mes "Why don't you check again?";
+ mes "Some just can't give up what they hold.";
+ }
+ break;
+ case 13313: //Huuma_Swirling_Petal
+ if (countitem(Huuma_Calm_Mind) && countitem(Broken_Shuriken) > 99) {
+ delitem Huuma_Calm_Mind,1; //Huuma_Calm_Mind
+ delitem Broken_Shuriken,100; //Broken_Shuriken
+ getitem Huuma_Swirling_Petal,1; //Huuma_Swirling_Petal
+ mes "Swirling Petal!!";
+ }
+ else {
+ mes "Hmm... You do not have enough to make Petal Shurikens.";
+ mes "Why don't you check again?";
+ mes "Some just can't give up what they hold.";
+ }
+ break;
+ }
+ close;
+ case 4:
+ mes "[Ki]";
+ mes "Looks like you need more time to decide.";
+ close;
+ }
+ next;
+ }
+
+L_Ingredients:
+ switch(getarg(0)){
+ case 13076: //Raksasa_Dagger
+ return "you need 1 Murasame with 2 sockets and 1 Garnet";
+ case 13078: //Mikatsuki
+ return "you need a Hakujin with a Slot and an Opal";
+ case 13313: //Huuma_Swirling_Petal
+ return "you need one Huuma Calm Mind Shuriken and 100 Broken Shurikens";
+ }
+ end;
+
+}
diff --git a/npc/re/quests/quests_eclage.txt b/npc/re/quests/quests_eclage.txt
index cb57f1681..ab8651c92 100644
--- a/npc/re/quests/quests_eclage.txt
+++ b/npc/re/quests/quests_eclage.txt
@@ -44,25 +44,24 @@ ecl_fild01,118,311,4 script Teleport Cat No.1#1 4_M_BOSSCAT,{
mes "I'll see you later then";
close;
}
+ .@i = (.@menu/2)-1;
if (.@menu%2){
- .@menu = (.@menu/2)-1;
- if (Zeny < (.price[.@pindex[.@menu]]*1000)){
+ if (Zeny < (.price[.@pindex[.@i]]*1000)){
mes "[Teleport Cat]";
mes "I'm afraid it's not enough. Sorry, but it can't be done for free~";
close;
}
- Zeny -= .price[.@pindex[.@menu]]*1000;
+ Zeny -= .price[.@pindex[.@i]]*1000;
}
else{
- .@menu = (.@menu/2)-1;
- if (countitem(Malang_Sp_Can) < .price[.@pindex[(.@menu/2)]] ){
+ if (countitem(Malang_Sp_Can) < .price[.@pindex[.@i]] ){
mes "[Teleport Cat]";
mes "I'm afraid it's not enough. Sorry, but it can't be done for free~";
close;
}
- delitem Malang_Sp_Can,.price[.@pindex[(.@menu/2)]];
+ delitem Malang_Sp_Can,.price[.@pindex[.@i]];
}
- warp .maps$[.@mindex],.x[.@mindex],.y[.@mindex];
+ warp .maps$[.@mindex[.@i]],.x[.@mindex[.@i]],.y[.@mindex[.@i]];
end;
OnInit:
@@ -13053,26 +13052,26 @@ ecl_tdun01,98,47,5 duplicate(Euncheong#No.1) Euncheong#No.3 4_M_HUBOY,1,1
ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
if (ep14_2_nines > 5) {
- if ((questprogress(13062,PLAYTIME) == 1) || (questprogress(13064,PLAYTIME) == 1) || (questprogress(13066,PLAYTIME) == 1)) {
+ if ((questprogress(13062,PLAYTIME) == 2) || (questprogress(13064,PLAYTIME) == 2) || (questprogress(13066,PLAYTIME) == 2)) {
cutin "nines01",2;
mes "[New Oz]";
mes "Ah...What a relief...I'm so glad you're here. I was about to leave this tower alone! But I think I'm lost.";
emotion e_gasp;
- if (questprogress(13062,PLAYTIME) == 1) {
+ if (questprogress(13062,PLAYTIME) == 2) {
next;
cutin "nines04",2;
mes "[New Oz]";
mes "I'm hungry again from walking around so much...I'm so hungry that I can't walk anymore.";
erasequest 13062;
}
- if (questprogress(13064,PLAYTIME) == 1) {
+ if (questprogress(13064,PLAYTIME) == 2) {
next;
cutin "nines03",2;
mes "[New Oz]";
mes "Did I walk too much? I'm covered with dust again. It keeps covering my eyes.";
erasequest 13064;
}
- if (questprogress(13066,PLAYTIME) == 1) {
+ if (questprogress(13066,PLAYTIME) == 2) {
next;
cutin "nines02",2;
mes "[New Oz]";
@@ -13088,7 +13087,9 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
mes "[New Oz]";
mes "No need to worry about me! ^FF0000I'll definitely go home this time!^000000 Thanks for everything! I'll take you out for a nice meal next time!";
emotion e_thx;
- erasequest 13058;
+ if (questprogress(13058)){
+ erasequest 13058;
+ }
close2;
cutin "",255;
end;
@@ -13104,7 +13105,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
if (questprogress(13062,PLAYTIME) >= 1) {
next;
mes "[New Oz]";
- if (questprogress(13064,PLAYTIME) == 1) {
+ if (questprogress(13064,PLAYTIME) >= 1) {
mes "I guess I'll have no problem finding my way out of this tower now. I'm full...and I just need to get a few more souvenirs...";
}
else {
@@ -13118,7 +13119,9 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
mes "I'm starving to death though... Could you please help me, my friend?";
emotion e_wah;
}
- erasequest 13058;
+ if (questprogress(13058)){
+ erasequest 13058;
+ }
close2;
cutin "",255;
end;
@@ -13154,6 +13157,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
getitem Splendide_Coin,1; //Splendide_Coin
close2;
cutin "",255;
+ end;
}
cutin "nines04",2;
mes "[New Oz]";
@@ -13165,6 +13169,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
mes "Seeing his eyes and hearing him coughing constantly, I can tell he needs something to eat, like meat.";
close2;
cutin "",255;
+ end;
}
else if (questprogress(13061) == 2) {
cutin "nines04",2;
@@ -13199,7 +13204,9 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
mes "[New Oz]";
mes "As long as I'm getting something to eat, I was just hoping for a good one. I'm sorry, but do me a favor please. I couldn't forget the taste of the meat.";
emotion e_slur;
- erasequest 13062;
+ if (questprogress(13062,PLAYTIME) == 2){
+ erasequest 13062;
+ }
setquest 13061;
break;
case 2:
@@ -13265,7 +13272,10 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
next;
mes "[New Oz]";
mes "Fight off some Cherenes then. You don't have to eliminate that many because I'll start fighting soon, too! Haha.";
- changequest 13064,13063;
+ if (questprogress(13064,PLAYTIME)){
+ erasequest 13064;
+ }
+ setquest 13063;
break;
case 2:
mes "[New Oz]";
@@ -13299,18 +13309,13 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
emotion e_thx;
delitem Leaf_Bookmark,20; //Leaf_Bookmark
changequest 13065,13066;
- setquest 13066;
getexp 300000,300000;
getitem Splendide_Coin,1; //Splendide_Coin
- close2;
} else{
cutin "nines01",2;
mes "[New Oz]";
mes "I don't need that many. Maybe one for each of them?";
- close2;
}
- cutin "",255;
- end;
}
else if (questprogress(13065) == 2) {
cutin "nines01",2;
@@ -13321,28 +13326,30 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
mes "Would you mind helping me with that? What are friends for! Hahaha! Thanks!!";
emotion e_otl;
erasequest 13065;
- close2;
- cutin "",255;
- end;
}
- cutin "nines03",2;
- mes "[New Oz]";
- mes "When I came to myself, I realized that everything you brought me was gone! I thought I put it right here!";
- next;
- mes "[New Oz]";
- mes "I'm really really sorry, but could you help me again? Just the thought of seeing my friends makes me cry like this. Please~?";
- next;
- switch (select("What a poor guy! I'll help him.:I can't take it anymore!")) {
- case 1:
- mes "[New Oz]";
- mes "Bookmarks made of fallen leaves...Ah, they bring so many memories back and make my eyes teary. I'm sure my friends will love it!";
- changequest 13066,13065;
- break;
- case 2:
- cutin "nines04",2;
- mes "[New Oz]";
- mes "I see...It's my fault. I'll probably end my life here, collecting souvenirs...but it's none of your business...";
- break;
+ else {
+ cutin "nines03",2;
+ mes "[New Oz]";
+ mes "When I came to myself, I realized that everything you brought me was gone! I thought I put it right here!";
+ next;
+ mes "[New Oz]";
+ mes "I'm really really sorry, but could you help me again? Just the thought of seeing my friends makes me cry like this. Please~?";
+ next;
+ switch (select("What a poor guy! I'll help him.:I can't take it anymore!")) {
+ case 1:
+ mes "[New Oz]";
+ mes "Bookmarks made of fallen leaves...Ah, they bring so many memories back and make my eyes teary. I'm sure my friends will love it!";
+ if (questprogress(13066,PLAYTIME)){
+ erasequest 13066;
+ }
+ setquest 13065;
+ break;
+ case 2:
+ cutin "nines04",2;
+ mes "[New Oz]";
+ mes "I see...It's my fault. I'll probably end my life here, collecting souvenirs...but it's none of your business...";
+ break;
+ }
}
close2;
cutin "",255;
@@ -14718,8 +14725,6 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{
mes "The fact that you made it here actually seems just short of a miracle...";
close;
}
- .@totaltemp = questprogress(7423) + questprogress(7424) + questprogress(7425) + questprogress(7426);
- .@total = questprogress(7411) + questprogress(7412) + questprogress(7413);
if (ep14_2_mylord < 2 || (ep14_2_mylord == 2 && questprogress(7411) != 1)) {
mes "[Fome]";
mes "Come here and have a talk with us.";
@@ -14816,6 +14821,7 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{
}
else if (ep14_2_mylord == 2) {
if (questprogress(7411) == 1) {
+ .@total = questprogress(7411) + questprogress(7412) + questprogress(7413);
if (.@total == 3) {
hideoffnpc "Eclage Guard#tl01";
cutin "minuel01",4;
@@ -14926,6 +14932,7 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{
mes "I couldn't ask them straightforward questions related to that since I was afraid that it might hurt their pride.";
next;
setquest 7424;
+ .@totaltemp = questprogress(7423) + questprogress(7424) + questprogress(7425) + questprogress(7426);
if (.@totaltemp == 4) {
mes "As far as you know, the perception of Kardui among Laphines is somewhat favorable on the outside.";
mes "But in reality, the majority of Laphines feel uneasy, distrustful, and doubtful about him.";
@@ -14981,7 +14988,6 @@ ecl_in01,32,51,7 script Traveler Litrip#tl02 4_M_DOGTRAVELER,{
mes "It's very impressive that you're able to come this far...";
close;
}
- .@total = questprogress(7411) + questprogress(7412) + questprogress(7413);
if (ep14_2_mylord < 2 || (ep14_2_mylord == 2 && questprogress(7412) != 1)) {
mes "[Litrip]";
mes "Oh, look at this strange traveler. ";
@@ -15041,6 +15047,7 @@ ecl_in01,32,51,7 script Traveler Litrip#tl02 4_M_DOGTRAVELER,{
}
else if (ep14_2_mylord == 2) {
if (questprogress(7412) == 1) {
+ .@total = questprogress(7411) + questprogress(7412) + questprogress(7413);
if (.@total == 3) {
hideoffnpc "Eclage Guard#tl01";
cutin "minuel01",4;
@@ -15149,7 +15156,6 @@ ecl_in01,35,51,3 script Traveler Chiba#tl03 4_M_DOGTRAVELER2,{
mes "But you...Hmm...I don't think you're skilled enough to travel around this area.";
close;
}
- .@total = questprogress(7411) + questprogress(7412) + questprogress(7413);
if (ep14_2_mylord < 2 || (ep14_2_mylord==2 && questprogress(7413)!=1)) {
mes "[Chiba]";
mes "You're a human from Midgard.";
@@ -15230,6 +15236,7 @@ ecl_in01,35,51,3 script Traveler Chiba#tl03 4_M_DOGTRAVELER2,{
}
else if (ep14_2_mylord == 2) {
if (questprogress(7413) == 1) {
+ .@total = questprogress(7411) + questprogress(7412) + questprogress(7413);
if (.@total == 3) {
hideoffnpc "Eclage Guard#tl01";
cutin "minuel01",4;
@@ -15465,7 +15472,7 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
}
}
else if (ep14_2_mylord == 7) {
- .@alltotal = questprogress(7418) + questprogress(7419) + questprogress(7420);
+ .@alltotal = questprogress(7418) + questprogress(7419) + questprogress(7420);
if (questprogress(7418) == 0) {
mes "[Eclage Guard]";
mes "Eh, good to see you again.";
@@ -17562,7 +17569,7 @@ eclage,112,40,3 script Eclage Guard Leo#tl 4_M_FAIRYSOLDIER2,{
mes "- You have too many items to proceed with the quest. -";
close;
}
- .@alltotal = questprogress(7420) + questprogress(7419) + questprogress(7418);
+ .@alltotal = questprogress(7420) + questprogress(7419) + questprogress(7418);
if (ep14_2_mylord < 7) {
mes "[Leo]";
mes "Welcome to Eclage, the capital of Laphines and a gateway to Alpheim.";
diff --git a/npc/re/scripts.conf b/npc/re/scripts.conf
index 2f980265e..518cfdc94 100644
--- a/npc/re/scripts.conf
+++ b/npc/re/scripts.conf
@@ -88,6 +88,7 @@ npc: npc/re/merchants/renters.txt
npc: npc/re/merchants/shops.txt
//npc: npc/re/merchants/ticket_refiner.txt
//npc: npc/re/merchants/enchan_upg.txt
+npc: npc/re/merchants/ninja_craftsman.txt
// --------------------------- Others ---------------------------
npc: npc/re/other/bulletin_boards.txt