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-rw-r--r--npc/re/quests/eden/eden_common.txt10
-rw-r--r--npc/re/quests/eden/eden_iro.txt14
-rw-r--r--npc/re/quests/eden/eden_quests.txt2
-rw-r--r--npc/re/quests/eden/eden_tutorial.txt2
-rw-r--r--npc/re/quests/quests_brasilis.txt715
-rw-r--r--npc/re/quests/quests_dewata.txt2
-rw-r--r--npc/re/quests/quests_dicastes.txt8
-rw-r--r--npc/re/quests/quests_eclage.txt44
-rw-r--r--npc/re/quests/quests_malangdo.txt47
-rw-r--r--npc/re/quests/quests_malaya.txt19
-rw-r--r--npc/re/quests/quests_mora.txt6
11 files changed, 410 insertions, 459 deletions
diff --git a/npc/re/quests/eden/eden_common.txt b/npc/re/quests/eden/eden_common.txt
index 9085cad91..156ff1cc0 100644
--- a/npc/re/quests/eden/eden_common.txt
+++ b/npc/re/quests/eden/eden_common.txt
@@ -96,7 +96,7 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{
case 1:
mes "[Lime Evenor]";
mes "Aright. Excellent! Please write down your name here.";
- input .@input$;
+ input(.@input$);
next;
mes "[Lime Evenor]";
mes "Are you done?";
@@ -113,7 +113,7 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{
next;
mes "[Lime Evenor]";
mes "Would you please write your name again? Please write it ^3131FFClearly^000000.";
- input .@input$;
+ input(.@input$);
next;
mes "[Lime Evenor]";
mes "Ah~ ha. You are ^3131FF"+strcharinfo(PC_NAME)+"^000000.";
@@ -148,7 +148,7 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{
if(select("Yes, I want to register.", "No, I don't.") == 1) {
mes "[Lime Evenor]";
mes "Alrigh. Please write down your name on it.";
- input .@input$;
+ input(.@input$);
next;
mes "[Lime Evenor]";
mes "^3131FF"+strcharinfo(PC_NAME)+"^000000.. Is that your name?";
@@ -157,7 +157,7 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{
mes "[Lime Evenor]";
mes "^3131FF"+strcharinfo(PC_NAME)+"^000000, tell me what you want to register. for";
mes "Which map should we go to?";
- input .@input$;
+ input(.@input$);
next;
mes "[Lime Evenor]";
mes "^3131FFMission Map: "+.@inputstr$+"^000000";
@@ -166,7 +166,7 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{
mes "[Lime Evenor]";
mes "Please let me know what kind of missions your are lookng for.";
mes "It should be briefly like 'Hunt 10 Porings.'";
- input .@input$;
+ input(.@input$);
next;
mes "[Lime Evenor]";
mes "Are you done?";
diff --git a/npc/re/quests/eden/eden_iro.txt b/npc/re/quests/eden/eden_iro.txt
index aae9a5566..3e5ae39fe 100644
--- a/npc/re/quests/eden/eden_iro.txt
+++ b/npc/re/quests/eden/eden_iro.txt
@@ -142,7 +142,7 @@ moc_para01,166,51,3 script Phelix#edco 4_M_03,{
mes "[Phelix]";
mes "How many do you want?";
mes "^ff0000You have enough for up to " + .@available + " Carrots.^000000";
- input .@input;
+ input(.@input);
next;
if (.@input < 1 || .@input > 10000) {
mes "[Phelix]";
@@ -321,12 +321,13 @@ moc_para01,50,39,4 script Eve Natalia 4_F_SITDOWN,{
mes "So do you want to trade the 1st one in your inventory for ^00CC00"+.@amount+" Random Safe to 7 Certificates^000000?";
mes "Tell me '1' if you do, or '0' to cancel.";
next;
- input .@input;
+ input(.@input);
if (.@input < 0 || .@input > 1) {
mes "[Eve Natalia]";
mes "It is a 0 or 1, it can't be that difficult.";
close;
- } else if (.@input == 0) {
+ }
+ if (.@input == 0) {
mes "[Eve Natalia]";
mes "It's best to be sure before trading, have a good day.";
close;
@@ -417,12 +418,13 @@ L_Exchange:
mes "I can give you up to 60.";
mes "Type 0 to cancel.";
next;
- input .@amount;
- if (.@amount == 0) {
+ input(.@amount);
+ if (.@amount <= 0) {
mes "[Trader Machine]";
mes "Cancelled.";
close;
- } else if (.@amount < 0 || .@amount > 60) {
+ }
+ if (.@amount > 60) {
mes "[Trader Machine]";
mes "I said only 60 max.";
close;
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt
index a0f4fa922..6186fa018 100644
--- a/npc/re/quests/eden/eden_quests.txt
+++ b/npc/re/quests/eden/eden_quests.txt
@@ -4302,7 +4302,7 @@ sec_in02,25,33,4 script Assistant#para_suvquest 4_M_BABYCAT,{
.@var = select("para_suv01", "para_suv02");
mes "Enter the modified value";
next;
- input .@input,0,9999;
+ input(.@input, 0, 9999);
mes "Value of para_suv0"+.@var+" has been changed to "+.@input+".";
setd "para_suv0"+.@var,.@input;
close;
diff --git a/npc/re/quests/eden/eden_tutorial.txt b/npc/re/quests/eden/eden_tutorial.txt
index 188bc514a..d544aeb0b 100644
--- a/npc/re/quests/eden/eden_tutorial.txt
+++ b/npc/re/quests/eden/eden_tutorial.txt
@@ -319,7 +319,7 @@ moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{
mes "if you really checked it?";
mes "Write down what material I asked you to get.";
next;
- input .@inputstr$;
+ input(.@inputstr$);
if (.@inputstr$ == "10 Jellopy") {
mes "[Tutorial Instructor]";
mes "Good, you know.";
diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt
index 4a60fd2bb..91233dbb2 100644
--- a/npc/re/quests/quests_brasilis.txt
+++ b/npc/re/quests/quests_brasilis.txt
@@ -2231,449 +2231,400 @@ brasilis,180,249,5 script Daniel#bra 4_M_KID1,{
}
bra_in01,149,184,3 script Door#bra CLEAR_NPC,{
- if (brazil_ghost > 0) {
- mes "- A key is inserted in the locked door.-";
+ mes "- A key is inserted in the locked door.-";
+ if (brazil_ghost == 0) {
+ close;
+ }
+ next;
+ switch(select("Turn the key.", "Ignore it.")) {
+ case 1:
+ mes "You start saying the first line of the magic words.";
+ input(.@input$);
next;
- switch(select("Turn the key.", "Ignore it.")) {
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes .@input$;
+ next;
+ .@braspell$ = "Mother the door won't open!";
+ .@chkspell = compare(.@braspell$,.@input$);
+ if (!.@chkspell) {
+ mes "Seems like you said something wrong.";
+ close;
+ }
+ if (brazil_ghost != 2) {
+ mes "Mother the door won't open!";
+ close;
+ }
+ mes "[Sobbing Voice]";
+ mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'";
+ next;
+ switch(select("Open the door", "Knock on the door.", "Turn the key.", "Take the key out.")) {
case 1:
- mes "You start saying the first line of the magic words.";
- input .@input$;
+ mes "The door is locked.";
+ mes "So nothing happens.";
+ close;
+ case 2:
+ mes "How many times should I try to knock?";
+ input(.@input, 0, 999);
next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes .@input$;
+ mes "You knocked on the door "+.@input+" times.";
next;
- .@braspell$ = "Mother the door won't open!";
- .@chkspell = compare(.@braspell$,.@input$);
- if (!.@chkspell) {
- mes "Seems like you said something wrong.";
+ mes "But, nothing happens.";
+ close;
+ case 3:
+ mes "How many times should I turn the key?";
+ input(.@input, 0, 999);
+ next;
+ mes "You turned over the key "+.@input+" times.";
+ next;
+ if (.@input != 7) {
+ mes "But nothing doesn't happened.";
close;
}
- else {
- if (brazil_ghost == 2) {
- mes "[Sobbing Voice]";
- mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'";
- next;
- switch(select("Open the door", "Knock on the door.", "Turn the key.", "Take the key out.")) {
- case 1:
- mes "The door is locked.";
- mes "So nothing happens.";
- close;
- case 2:
- mes "How many times should I try to knock?";
- input .@input,0,999;
- next;
- mes "You knocked on the door "+.@input+" times.";
- next;
- mes "But, nothing happens.";
- close;
- case 3:
- mes "How many times should I turn the key?";
- input .@input,0,999;
- next;
- if (.@input == 7) {
- mes "You turn the key 7 times.";
- next;
- mes "Click! Click! Click!";
- mes "Click! Click! Click!";
- mes "Click...!";
- next;
- mes "[Distant Sound]";
- mes "^FF0000kkkkhee- hihihihi!!!^000000";
- mes "You hear water flushing.";
- next;
- specialeffect(EF_VENOMDUST, AREA, playerattached());
- mes "Faint laughing can be heard off in the direction of the toilet.";
- brazil_ghost = 3;
- changequest 2208,60351;
- close;
- }
- else {
- mes "You turned over the key "+.@input+" times.";
- next;
- mes "But nothing doesn't happened.";
- close;
- }
- case 4:
- mes "How many times should I insert the key into the door?";
- input .@input,0,999;
- next;
- mes "You inserted the key "+.@input+" times.";
- next;
- mes "But nothing happened.";
- close;
- }
- }
- else {
- mes "Mother the door won't open!";
- close;
- }
- }
- case 2:
- mes "You do nothing.";
+ mes "Click! Click! Click!";
+ mes "Click! Click! Click!";
+ mes "Click...!";
+ next;
+ mes "[Distant Sound]";
+ mes "^FF0000kkkkhee- hihihihi!!!^000000";
+ mes "You hear water flushing.";
+ next;
+ specialeffect(EF_VENOMDUST, AREA, playerattached());
+ mes "Faint laughing can be heard off in the direction of the toilet.";
+ brazil_ghost = 3;
+ changequest 2208,60351;
+ close;
+ case 4:
+ mes "How many times should I insert the key into the door?";
+ input(.@input, 0, 999);
+ next;
+ mes "You inserted the key "+.@input+" times.";
+ next;
+ mes "But nothing happened.";
close;
}
- }
- else {
- mes "- A key is inserted in the locked door.-";
+ case 2:
+ mes "You do nothing.";
close;
}
}
bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{
- if (brazil_ghost > 0) {
- mes "- Looks like an ordinary toilet -";
+ mes "- Looks like an ordinary toilet -";
+ if (brazil_ghost == 0) {
+ close;
+ }
+ next;
+ if (brazil_ghost > 6) {
+ switch(select("Flush the toilet.", "Doing nothing.")) {
+ case 1:
+ mes "After flushing the toilet, you suddenly feel dizzy and are suddenly swept away somewhere.";
+ specialeffect(EF_WATERFALL_SMALL_T2_90, AREA, playerattached());
+ close2;
+ warp "bra_in01",206,102;
+ end;
+ case 2:
+ mes "The water in the toilet looks gross.";
+ close;
+ }
+ }
+ switch(select("Use the toilet", "Ignore.")) {
+ case 1:
+ mes "- What was the second line to that spell now? -";
+ input(.@input$);
next;
- if (brazil_ghost > 6) {
- switch(select("Flush the toilet.", "Doing nothing.")) {
- case 1:
- mes "After flushing the toilet, you suddenly feel dizzy and are suddenly swept away somewhere.";
- specialeffect(EF_WATERFALL_SMALL_T2_90, AREA, playerattached());
- close2;
- warp "bra_in01",206,102;
- end;
- case 2:
- mes "The water in the toilet looks gross.";
- close;
- }
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes .@input$;
+ next;
+ .@braspell$ = "Mother the water is flooding!";
+ .@chkspell = compare(.@braspell$,.@input$);
+ if (!.@chkspell) {
+ mes "Seems like you said something wrong.";
+ close;
}
- switch(select("Use the toilet", "Ignore.")) {
+ if (brazil_ghost != 3) {
+ mes "Nothing happens.";
+ close;
+ }
+ mes "[Sobbing Voice]";
+ mes "^FF0000If the moon disappears 3 times... don't worry.....^000000";
+ next;
+ switch(select("Flush the toilet.", "Close the lid.")) {
case 1:
- mes "- What was the second line to that spell now? -";
- input .@input$;
+ mes "How many times should I flush?";
+ input(.@input, 0, 999);
next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes .@input$;
+ mes "You flush the toilet "+.@input+" times.";
next;
- .@braspell$ = "Mother the water is flooding!";
- .@chkspell = compare(.@braspell$,.@input$);
- if (!.@chkspell) {
- mes "Seems like you said something wrong.";
+ if (.@input != 3) {
+ mes "But nothing happens.";
close;
}
- else {
- if (brazil_ghost == 3) {
- mes "[Sobbing Voice]";
- mes "^FF0000If the moon disappears 3 times... don't worry.....^000000";
- next;
- switch(select("Flush the toilet.", "Close the lid.")) {
- case 1:
- mes "How many times should I flush?";
- input .@input,0,999;
- next;
- if (.@input == 3) {
- mes "You flush the toilet 3 times.";
- next;
- mes "qwaaaaaaaaa!";
- mes "kwaaaaaaaaaa!";
- mes "kwaaaaaaaaaaaaaaaaaaa!";
- next;
- mes "[Distant Sound]";
- mes "^FF0000kkkkhee- hihihihi!!!^000000";
- mes "Suddenly the sink sounds like water is flowing freely from it.";
- next;
- specialeffect(EF_VENOMDUST, AREA, playerattached());
- mes "Faint laughing can be heard off in the direction of the faucet.";
- brazil_ghost = 4;
- changequest 60351,60352;
- close;
- }
- else {
- mes "You flush the toilet "+.@input+" times.";
- next;
- mes "But nothing happens.";
- close;
- }
- case 2:
- mes "You close the lid of the toilet.";
- mes "Nothing seems to be happening.";
- close;
- }
- }
- else {
- mes "Nothing happens.";
- close;
- }
- }
+ mes "qwaaaaaaaaa!";
+ mes "kwaaaaaaaaaa!";
+ mes "kwaaaaaaaaaaaaaaaaaaa!";
+ next;
+ mes "[Distant Sound]";
+ mes "^FF0000kkkkhee- hihihihi!!!^000000";
+ mes "Suddenly the sink sounds like water is flowing freely from it.";
+ next;
+ specialeffect(EF_VENOMDUST, AREA, playerattached());
+ mes "Faint laughing can be heard off in the direction of the faucet.";
+ brazil_ghost = 4;
+ changequest 60351,60352;
+ close;
case 2:
- mes "You do nothing.";
+ mes "You close the lid of the toilet.";
+ mes "Nothing seems to be happening.";
close;
}
- }
- else {
- mes "- Looks like an ordinary toilet -";
+ case 2:
+ mes "You do nothing.";
close;
}
}
bra_in01,134,189,3 script Faucet#bra CLEAR_NPC,{
- if (brazil_ghost > 0) {
- mes "- It seems like an ordinary faucet -";
+ mes "- It seems like an ordinary faucet -";
+ if (brazil_ghost == 0) {
+ close;
+ }
+ next;
+ switch(select("Examine it.", "Ignore.")) {
+ case 1:
+ mes "- What was the next line to that spell now? -";
+ input(.@input$);
+ next;
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes .@input$;
+ next;
+ .@braspell$ = "Mother the drought has started!";
+ .@chkspell = compare(.@braspell$,.@input$);
+ if (!.@chkspell) {
+ mes "Seems like you said something wrong.";
+ close;
+ }
+ if (brazil_ghost != 4) {
+ mes "Nothing happens.";
+ close;
+ }
+ mes "[Sobbing Voice]";
+ mes "^FF0000Don't worry... the waterfall will help it....^000000";
next;
- switch(select("Examine it.", "Ignore.")) {
+ switch(select("Tap on the faucet.", "Turn on the water.")) {
case 1:
- mes "- What was the next line to that spell now? -";
- input .@input$;
+ mes "How many times will you tap the faucet?";
+ input(.@input, 0, 999);
next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes .@input$;
+ mes "You tap the faucet "+.@input+" times.";
+ next;
+ mes "But nothing happens.";
+ close;
+ case 2:
+ mes "How many times should I turn the water on?";
+ input(.@input, 0, 999);
next;
- .@braspell$ = "Mother the drought has started!";
- .@chkspell = compare(.@braspell$,.@input$);
- if (!.@chkspell) {
- mes "Seems like you said something wrong.";
+ if (.@input != 1) {
+ mes "You turn the faucet on "+.@input+" times.";
+ next;
+ mes "But nothing happens.";
close;
}
- else {
- if (brazil_ghost == 4) {
- mes "[Sobbing Voice]";
- mes "^FF0000Don't worry... the waterfall will help it....^000000";
- next;
- switch(select("Tap on the faucet.", "Turn on the water.")) {
- case 1:
- mes "How many times will you tap the faucet?";
- input .@input,0,999;
- next;
- mes "You tap the faucet "+.@input+" times.";
- next;
- mes "But nothing happens.";
- close;
- case 2:
- mes "How many times should I turn the water on?";
- input .@input,0,999;
- next;
- if (.@input == 1) {
- mes "You turn the faucet on once.";
- next;
- mes "swwwaaaaaaa-";
- next;
- mes "[Distant Sound]";
- mes "^FF0000kkkkhee- hihihihi!!!^000000";
- mes "You see the carpet move.";
- next;
- specialeffect(EF_VENOMDUST, AREA, playerattached());
- mes "Faint laughing can be heard off in the direction of the carpet.";
- brazil_ghost = 5;
- changequest 60352,60353;
- close;
- }
- else {
- mes "You turn the faucet on "+.@input+" times.";
- next;
- mes "But nothing happens.";
- close;
- }
- }
- }
- else {
- mes "Nothing happens.";
- close;
- }
- }
- case 2:
- mes "You do nothing.";
+ mes "You turn the faucet on once.";
+ next;
+ mes "swwwaaaaaaa-";
+ next;
+ mes "[Distant Sound]";
+ mes "^FF0000kkkkhee- hihihihi!!!^000000";
+ mes "You see the carpet move.";
+ next;
+ specialeffect(EF_VENOMDUST, AREA, playerattached());
+ mes "Faint laughing can be heard off in the direction of the carpet.";
+ brazil_ghost = 5;
+ changequest 60352,60353;
close;
}
- }
- else {
- mes "- It seems like an ordinary faucet -";
+ case 2:
+ mes "You do nothing.";
close;
}
}
bra_in01,138,184,3 script Carpet#bra CLEAR_NPC,{
- if (brazil_ghost > 0) {
- mes "- A carpet with an intricate pattern on it -";
+ mes "- A carpet with an intricate pattern on it -";
+ if (brazil_ghost == 0) {
+ close;
+ }
+ next;
+ switch(select("Examine it.", "Ignore.")) {
+ case 1:
+ mes "- What was the next line to that spell now? -";
+ input(.@input$);
next;
- switch(select("Examine it.", "Ignore.")) {
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes .@input$;
+ next;
+ .@braspell$ = "Mother where are my friends?";
+ .@chkspell = compare(.@braspell$,.@input$);
+ if (!.@chkspell) {
+ mes "Seems like you said something wrong.";
+ close;
+ }
+ if (brazil_ghost != 5) {
+ mes "Nothing happens.";
+ close;
+ }
+ mes "[Sobbing Voice]";
+ mes "^FF0000your 7 friends....are...sleeping... now it...'s time ....to wake them........^000000";
+ next;
+ switch(select("Jump on the carpet.", "Lie on the carpet.", "Shake the carpet.")) {
case 1:
- mes "- What was the next line to that spell now? -";
- input .@input$;
+ mes "How many times should I jump?";
+ input(.@input, 0, 999);
next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes .@input$;
+ mes "You jump on the carpet "+.@input+" times.";
+ next;
+ mes "But nothing happens.";
+ close;
+ case 2:
+ mes "How many times should I lie on the carpet?";
+ input(.@input, 0, 999);
+ next;
+ mes "You lie on the carpet "+.@input+" times.";
+ next;
+ mes "But nothing happens.";
+ close;
+ case 3:
+ mes "How many times should I shake the carpet?";
+ input(.@input, 0, 999);
next;
- .@braspell$ = "Mother where are my friends?";
- .@chkspell = compare(.@braspell$,.@input$);
- if (!.@chkspell) {
- mes "Seems like you said something wrong.";
+ mes "You shake the carpet "+.@input+" times.";
+ next;
+ if (.@input != 7) {
+ mes "But nothing happens.";
close;
}
- else {
- if (brazil_ghost == 5) {
- mes "[Sobbing Voice]";
- mes "^FF0000your 7 friends....are...sleeping... now it...'s time ....to wake them........^000000";
- next;
- switch(select("Jump on the carpet.", "Lie on the carpet.", "Shake the carpet.")) {
- case 1:
- mes "How many times should I jump?";
- input .@input,0,999;
- next;
- mes "You jump on the carpet "+.@input+" times.";
- next;
- mes "But nothing happens.";
- close;
- case 2:
- mes "How many times should I lie on the carpet?";
- input .@input,0,999;
- next;
- mes "You lie on the carpet "+.@input+" times.";
- next;
- mes "But nothing happens.";
- close;
- case 3:
- mes "How many times should I shake the carpet?";
- input .@input,0,999;
- next;
- if (.@input == 7) {
- mes "You shake the carpet 7 times.";
- next;
- mes "- fly~ fly~ fly~ fly~ fly~ fly~ fly~ -";
- next;
- mes "[Distant Sound]";
- mes "^FF0000kkkkhee- hihihihi!!!^000000";
- next;
- specialeffect(EF_VENOMDUST, AREA, playerattached());
- mes "Faint laughing can be heard off in the direction of the mirror.";
- brazil_ghost = 6;
- changequest 60353,60354;
- close;
- }
- else {
- mes "You shake the carpet "+.@input+" times.";
- next;
- mes "But nothing happens.";
- close;
- }
- }
- }
- else {
- mes "Nothing happens.";
- close;
- }
- }
- case 2:
- mes "You do nothing.";
+ mes "- fly~ fly~ fly~ fly~ fly~ fly~ fly~ -";
+ next;
+ mes "[Distant Sound]";
+ mes "^FF0000kkkkhee- hihihihi!!!^000000";
+ next;
+ specialeffect(EF_VENOMDUST, AREA, playerattached());
+ mes "Faint laughing can be heard off in the direction of the mirror.";
+ brazil_ghost = 6;
+ changequest 60353,60354;
close;
}
- }
- else {
- mes "- A carpet with an intricate pattern on it -";
+ case 2:
+ mes "You do nothing.";
close;
}
}
bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{
- if (brazil_ghost > 0) {
- mes "- You can see a clean mirror without any marks or dust -";
+ mes "- You can see a clean mirror without any marks or dust -";
+ if (brazil_ghost == 0) {
+ close;
+ }
+ next;
+ switch(select("Examine it.", "Ignore.")) {
+ case 1:
+ mes "- What was the next line to that spell now? -";
+ input(.@input$);
+ next;
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes .@input$;
+ next;
+ .@braspell$ = "Where are you mom?";
+ .@chkspell = compare(.@braspell$,.@input$);
+ if (!.@chkspell) {
+ mes "Seems like you said something wrong.";
+ close;
+ }
+ if (brazil_ghost != 6) {
+ mes "Nothing happens.";
+ close;
+ }
+ mes "[Distant Sound]";
+ mes "^FF0000kihe! hit! hit! hit! hit!^000000";
+ next;
+ mes "[Distant Sound]";
+ mes "^FF0000kihe! hit! hit! hit! hit!^000000";
+ mes "^FF0000kihe! hit! hit! hit! hit!^000000";
+ next;
+ mes "[Distant Sound]";
+ mes "Behind you...";
+ enablenpc "Ghost#bra";
+ next;
+ emotion e_omg,1;
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "The stories about the ghost are true~!";
+ next;
+ mes "[Ghost]";
+ mes "^FF0000my baby....^000000";
+ next;
+ mes "[Ghost]";
+ mes "^FF0000I can't see.... my eye....^000000";
+ mes "^FF0000What's going on....?^000000";
next;
- switch(select("Examine it.", "Ignore.")) {
+ mes "- You take a deep breath and then look at the Ghost and notice it has an eye patch -";
+ next;
+ mes "[Ghost]";
+ mes "^FF0000My eyes are so tight... can you take this off?^000000";
+ next;
+ mes "You step carefully towards the ghost.";
+ next;
+ mes "His face was covered with dust making strange contortions with it's face.";
+ next;
+ mes "[Ghost]";
+ mes "^FF0000Come on help mom.....^000000";
+ next;
+ switch(select("Take the eye bandage off.", "Run away~.")) {
case 1:
- mes "- What was the next line to that spell now? -";
- input .@input$;
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes .@input$;
- next;
- .@braspell$ = "Where are you mom?";
- .@chkspell = compare(.@braspell$,.@input$);
- if (!.@chkspell) {
- mes "Seems like you said something wrong.";
- close;
+ while(1) {
+ .@cpudice = rand(1,6);
+ .@pcdice = rand(1,6);
+ if (.@cpudice != .@pcdice) {
+ emotion (57+.@cpudice),0,"Ghost#bra";
+ emotion (57+.@cpudice),1;
+ break;
+ }
+ }
+ if (.@cpudice > .@pcdice) {
+ specialeffect(EF_DEVIL, AREA, playerattached());
+ mes "[Ghost]";
+ mes "^FF0000Go away!^000000";
+ brazil_ghost = 1;
+ changequest 60354,2208;
+ percentheal -50,-50;
+ close2;
+ disablenpc "Ghost#bra";
+ warp "bra_in01",12,183;
+ end;
}
else {
- if (brazil_ghost == 6) {
- mes "[Distant Sound]";
- mes "^FF0000kihe! hit! hit! hit! hit!^000000";
- next;
- mes "[Distant Sound]";
- mes "^FF0000kihe! hit! hit! hit! hit!^000000";
- mes "^FF0000kihe! hit! hit! hit! hit!^000000";
- next;
- mes "[Distant Sound]";
- mes "Behind you...";
- enablenpc "Ghost#bra";
- next;
- emotion e_omg,1;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "The stories about the ghost are true~!";
- next;
- mes "[Ghost]";
- mes "^FF0000my baby....^000000";
- next;
- mes "[Ghost]";
- mes "^FF0000I can't see.... my eye....^000000";
- mes "^FF0000What's going on....?^000000";
- next;
- mes "- You take a deep breath and then look at the Ghost and notice it has an eye patch -";
- next;
- mes "[Ghost]";
- mes "^FF0000My eyes are so tight... can you take this off?^000000";
- next;
- mes "You step carefully towards the ghost.";
- next;
- mes "His face was covered with dust making strange contortions with it's face.";
- next;
- mes "[Ghost]";
- mes "^FF0000Come on help mom.....^000000";
- next;
- switch(select("Take the eye bandage off.", "Run away~.")) {
- case 1:
- while(1) {
- .@cpudice = rand(1,6);
- .@pcdice = rand(1,6);
- if (.@cpudice != .@pcdice) {
- emotion (57+.@cpudice),0,"Ghost#bra";
- emotion (57+.@cpudice),1;
- break;
- }
- }
- if (.@cpudice > .@pcdice) {
- specialeffect(EF_DEVIL, AREA, playerattached());
- mes "[Ghost]";
- mes "^FF0000Go away!^000000";
- brazil_ghost = 1;
- changequest 60354,2208;
- percentheal -50,-50;
- close2;
- disablenpc "Ghost#bra";
- warp "bra_in01",12,183;
- end;
- }
- else {
- emotion e_bzz,1;
- mes "[Ghost]";
- mes "^FF0000Ahh!^000000";
- mes "The Ghost disappeared into the toilet.";
- brazil_ghost = 7;
- changequest 60354,60355;
- close2;
- disablenpc "Ghost#bra";
- warp "bra_in01",206,100;
- end;
- }
- case 2:
- mes "You run away from the ghost.";
- close2;
- brazil_ghost = 1;
- changequest 60354,2208;
- warp "bra_in01",12,183;
- disablenpc "Ghost#bra";
- end;
- }
- close;
- }
- else {
- mes "Nothing happens.";
- close;
- }
+ emotion e_bzz,1;
+ mes "[Ghost]";
+ mes "^FF0000Ahh!^000000";
+ mes "The Ghost disappeared into the toilet.";
+ brazil_ghost = 7;
+ changequest 60354,60355;
+ close2;
+ disablenpc "Ghost#bra";
+ warp "bra_in01",206,100;
+ end;
}
case 2:
- mes "You do nothing.";
- close;
+ mes "You run away from the ghost.";
+ close2;
+ brazil_ghost = 1;
+ changequest 60354,2208;
+ warp "bra_in01",12,183;
+ disablenpc "Ghost#bra";
+ end;
}
- }
- else {
- mes "- You can see a clean mirror without any marks or dust -";
+ close;
+ case 2:
+ mes "You do nothing.";
close;
}
}
diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt
index 1b57e4397..638938d53 100644
--- a/npc/re/quests/quests_dewata.txt
+++ b/npc/re/quests/quests_dewata.txt
@@ -1706,7 +1706,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
next;
mes "- He seems to be asking for the Island name. -";
next;
- input .@island_name$;
+ input(.@island_name$);
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "It's called "+ .@island_name$ +". What's wrong?";
diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt
index 817b4780d..2b10bc735 100644
--- a/npc/re/quests/quests_dicastes.txt
+++ b/npc/re/quests/quests_dicastes.txt
@@ -131,7 +131,7 @@ dic_dun01,266,113,5 script Curious Sapha#ep13_3_ 4_MAN_BENKUNI,{
mes "I'll give you a deal and sell it by 500 Zeny each. But, try not to carry it with you into Scaraba Hall.";
mes "How many do you want? You can buy up to 100.";
next;
- input .@input;
+ input(.@input);
.@deal = 500 * .@input;
if (.@deal == 0) {
mes "[Curious Sapha]";
@@ -164,7 +164,7 @@ dic_dun01,266,113,5 script Curious Sapha#ep13_3_ 4_MAN_BENKUNI,{
mes "[Curious Sapha]";
mes "Do you have any useful information?";
mes "Please let me know!";
- input .@str$;
+ input(.@str$);
next;
mes "[Curious Sapha]";
mes "It says ^0000FF"+.@str$+"^000000.";
@@ -4588,7 +4588,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{
mes "- BK of the Cat Merchant group is being difficult.";
mes "What did Shay tell you to do?-";
next;
- input .@inputstr$;
+ input(.@inputstr$);
if (.@inputstr$ == "Shay's special drink will be delivered" || .@inputstr$ == "Shay's special drink will be delivered.") {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm. If you don't cooperate,";
@@ -7517,7 +7517,7 @@ moc_para01,44,19,3 script Cat Hand Agent#gekk 4_M_MERCAT2,{
mes "If you really mean it, then sign here.";
mes "I'm collecting signs to get on Gyareuk's good side... never mind. I will let them know you are my sponsor!";
next;
- input .@inputstr$;
+ input(.@inputstr$);
mes "[Agent Geck]";
mes "" + strcharinfo(PC_NAME) + "? Human names are strange to me.";
next;
diff --git a/npc/re/quests/quests_eclage.txt b/npc/re/quests/quests_eclage.txt
index ac6717529..10515dee3 100644
--- a/npc/re/quests/quests_eclage.txt
+++ b/npc/re/quests/quests_eclage.txt
@@ -140,13 +140,13 @@ ecl_fild01,94,322,5 script Security Guard#ep14_2 4_M_FAIRYSOLDIER,{
mes "Please fill out your name, occupation, and level here.";
next;
mes "Write your name.";
- input .@inputstr$;
+ input(.@inputstr$);
next;
mes "Write your occupation.";
- input .@inputstr$;
+ input(.@inputstr$);
next;
mes "Write your level.";
- input .@inputstr$;
+ input(.@inputstr$);
next;
mes "[Security Guard]";
mes "If you completed your forms, please submit them to the administrator over there.";
@@ -624,7 +624,7 @@ eclage,102,32,4 script Fairy Carpenter#ep14_2 4_M_FAIRYKID2,{
next;
mes "[Fairy Carpenter]";
mes "Please write the number of pieces necessary for each length. If no pieces for that length are necessary, please write 0.";
- input .@inputstr$;
+ input(.@inputstr$);
next;
if (.@inputstr$ != "002") {
mes "[Fairy Carpenter]";
@@ -1467,7 +1467,7 @@ eclage,191,200,4 script Yube#ep14_2 4_M_FAIRYKID5,{
emotion e_what;
cutin "war_y3",2;
next;
- input .@inputnum;
+ input(.@inputnum);
if (.@inputnum != 128) {
mes "[Yube]";
mes "Hmm~ I don't think so.";
@@ -1591,7 +1591,7 @@ eclage,191,200,4 script Yube#ep14_2 4_M_FAIRYKID5,{
mes "I can make as many as 128. How many do you need?";
cutin "war_y4",2;
next;
- input .@input;
+ input(.@input);
if (.@input < 1 || .@input > 128) {
mes "[Yube]";
mes "You aren't going to make them?";
@@ -10100,19 +10100,17 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{
mes "[Hiel]";
mes "Oh~ Someone referred you to me? Who was it? You better make sense, or I'll be sure to kick you out.";
next;
- input .@inputstr$;
- if (.@inputstr$ == "Clever"){
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes .@inputstr$ + " referred me(" + strcharinfo(PC_NAME) + ") to you.";
- next;
- }
- else {
+ input(.@inputstr$);
+ if (.@inputstr$ != "Clever") {
mes "[Hiel]";
mes "I don't know that person! Aren't you suspicious!";
close2;
warp "eclage",152,91;
end;
}
+ mes "[" + strcharinfo(PC_NAME) + "]";
+ mes .@inputstr$ + " referred me(" + strcharinfo(PC_NAME) + ") to you.";
+ next;
mes "[Hiel]";
mes "Oh really? Give me a minute. I'm going to wrap up what I am doing and come back.";
ep14_2_etran = 11;
@@ -10923,13 +10921,8 @@ ecl_in02,133,115,7 script Prison Guard#pa0829 4_M_FAIRYSOLDIER2,{
mes "[Prison Guard]";
mes "I see, I don't think I ever saw you on our visitor's list. Who are you visiting?";
next;
- input .@inputstr$;
- if (.@inputstr$ == "Clever") {
- mes "[Prison Guard]";
- mes "^000099" + .@inputstr$ + "^000000? ... That means...";
- next;
- }
- else {
+ input(.@inputstr$);
+ if (.@inputstr$ != "Clever") {
mes "[Prison Guard]";
mes "Hmm? You want to visit ^000099" + .@inputstr$ + "^000000? I don't see that visitation on the list. Are you sure you made a formal request?";
next;
@@ -10939,6 +10932,9 @@ ecl_in02,133,115,7 script Prison Guard#pa0829 4_M_FAIRYSOLDIER2,{
}
close;
}
+ mes "[Prison Guard]";
+ mes "^000099" + .@inputstr$ + "^000000? ... That means...";
+ next;
mes "[Clever]";
mes "Huh? I've got a visitor? Yahoo! It's a visit! Yay~";
next;
@@ -11753,12 +11749,12 @@ ecl_in04,108,215,4 script Supreme Elec rope#pa0829 HIDDEN_NPC,{
}
sec_in02,85,187,4 script #pa0829Reactor11 4_M_FAIRYKID,3,3,{
- input .@input;
+ input(.@input);
if (.@input == 1854) {
mes "[????]";
mes "Baby, you don't know why I'm upset, do you?";
mes "Present" + ep14_2_etran + "Dog";
- input .@input;
+ input(.@input, 0);
ep14_2_etran = .@input;
if (ep14_2_mylord < 7) {
ep14_2_mylord = 7;
@@ -13748,7 +13744,7 @@ sec_in02,16,11,5 script New Oz Image#1 4_M_MINSTREL1,1,1,{
//== Memory of Professor Worm ==============================
sec_in02,10,17,4 script Professor Aide#worm 4_BULL,{
- input .@input;
+ input(.@input);
if (.@input != 1917) {
mes "EEK!";
close;
@@ -19129,7 +19125,7 @@ que_avan01,18,38,0 script Desk#tl01 CLEAR_NPC,{
mes "In the middle, there is a small numerical panel. A 5-digit number can be inputted.";
next;
if (select("Input a number.", "Look at other parts of the desk.")==1) {
- input .@input;
+ input(.@input);
if (.@input == 31425) {
mes "As soon as the number is inputted, a click is heard.";
mes "The hinged device can be opened.";
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt
index 786aeccb1..f66d6ab76 100644
--- a/npc/re/quests/quests_malangdo.txt
+++ b/npc/re/quests/quests_malangdo.txt
@@ -185,12 +185,13 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "Isn't it lovely?";
mes "How many will you invest in? Enter 0 to cancel.";
next;
- input .@input;
- if (.@input == 0) {
+ input(.@input);
+ if (.@input <= 0) {
mes "[Investment Cat Helper]";
mes "Please invest next time~";
close;
- } else if (.@input > 10) {
+ }
+ if (.@input > 10) {
mes "[Investment Cat Helper]";
mes "You can get a maximum of 10 accounts~";
close;
@@ -299,29 +300,29 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "[Investment Cat Helper]";
mes "The can donation can range from a minimum of 20 to a maximum of 10,000.";
next;
- input .@input;
+ input(.@input);
if (.@input < 20 || .@input > 10000) {
mes "[Investment Cat Helper]";
mes "The can donation can range from a minimum of 20 to a maximum of 10,000.";
close;
- } else if (countitem(Malang_Sp_Can) < .@input) { // Malang_Sp_Can
+ }
+ if (countitem(Malang_Sp_Can) < .@input) { // Malang_Sp_Can
mes "[Investment Cat Helper]";
mes "Hmm? You don't have enough cans.";
close;
- } else {
- delitem Malang_Sp_Can,.@input;
- mes "[Investment Cat Helper]";
- mes "Ohh! Thank you~";
- next;
- mes "[Investment Cat Helper]";
- mes "Dear "+strcharinfo(PC_NAME)+" ~";
- mes "I have only Increase AGI";
- mes "and Blessing to give you.";
- mes "Thank you.";
- npcskill "AL_INCAGI",10,0,0;
- npcskill "AL_BLESSING",10,0,0;
- close;
}
+ delitem Malang_Sp_Can,.@input;
+ mes "[Investment Cat Helper]";
+ mes "Ohh! Thank you~";
+ next;
+ mes "[Investment Cat Helper]";
+ mes "Dear "+strcharinfo(PC_NAME)+" ~";
+ mes "I have only Increase AGI";
+ mes "and Blessing to give you.";
+ mes "Thank you.";
+ npcskill "AL_INCAGI",10,0,0;
+ npcskill "AL_BLESSING",10,0,0;
+ close;
}
}
@@ -5556,7 +5557,7 @@ L_Viewpoint:
break;
}
next;
- input .@input;
+ input(.@input);
if (.@input == .@nori_c) {
mes "The card slides out with a sound after entering the number.";
mes "^4d4dffYou have passed the "+strnpcinfo(NPC_NAME_VISIBLE)+"! Run to the next destination!^000000";
@@ -7755,7 +7756,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
next;
mes "What do you want to say?";
next;
- input .@inputstr$;
+ input(.@inputstr$);
if (.@inputstr$ == "Come back") {
erasequest 5083;
setquest 5084;
@@ -7984,7 +7985,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
next;
mes "What do you want to say?";
next;
- input .@inputstr$;
+ input(.@inputstr$);
if (.@inputstr$ == "Come back") {
erasequest 5085;
setquest 5086;
@@ -8166,7 +8167,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{
next;
mes "What do you want to say?";
next;
- input .@inputstr$;
+ input(.@inputstr$);
if (.@inputstr$ == "Come back") {
erasequest 5087;
setquest 5088;
@@ -8433,7 +8434,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
next;
mes "What do you want to say?";
next;
- input .@inputstr$;
+ input(.@inputstr$);
if (.@inputstr$ == "Come back") {
erasequest 5089;
setquest 5090;
diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt
index 091d8527a..403818823 100644
--- a/npc/re/quests/quests_malaya.txt
+++ b/npc/re/quests/quests_malaya.txt
@@ -2088,13 +2088,14 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
mes "How many Silver Crosses do you need?";
mes "I can make up to 50 at a time.";
next;
- input .@amount;
- if (.@amount == 0) {
+ input(.@amount);
+ if (.@amount <= 0) {
mes "[Pandoi]";
mes "Don't need Silver Crosses?";
mes "Well, I can take a rest then. Ha ha ha ha~";
close;
- } else if (.@amount > 50) {
+ }
+ if (.@amount > 50) {
mes "[Pandoi]";
mes "A maximum of 50 at a time!";
close;
@@ -8317,7 +8318,7 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{
mes "295 - 343 -> Day 7";
mes "Global 1 = 1 hr.";
next;
- input .@input;
+ input(.@input);
if (.@input < 0 || .@input > 344)
close;
$malaya_pintados_00 = .@input;
@@ -8326,7 +8327,7 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{
mes "Adjust the accumulated value for the Lesser Agimat.";
mes "Values can be adjusted between 0 to 1000.";
next;
- input .@input;
+ input(.@input);
if (.@input < 0 || .@input > 1000)
close;
$malaya_pintados_01 = .@input;
@@ -8335,7 +8336,7 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{
mes "Adjust the accumulated value of the Silver Cross.";
mes "Values can be adjusted between 0 to 1000.";
next;
- input .@input;
+ input(.@input);
if (.@input < 0 || .@input > 1000)
close;
$malaya_pintados_02 = .@input;
@@ -8344,7 +8345,7 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{
mes "Adjust the accumulated value for the Dyestuff.";
mes "Values can be adjusted between 0 to 300.";
next;
- input .@input;
+ input(.@input);
if (.@input < 0 || .@input > 300)
close;
$malaya_pintados_03 = .@input;
@@ -8577,7 +8578,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{
mes "[Isco]";
mes "He he... I'm slow with numbers. I get lost when it's over 50. How many will you give me?";
next;
- input .@amount;
+ input(.@amount);
if (.@amount < 1 || .@amount > 50) {
mes "[Isco]";
mes "Sigh~ I'm lost! I can't count if the numbers are weird.";
@@ -8609,7 +8610,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{
mes "[Isco]";
mes "He he... I'm slow with numbers. I get lost when it's over 50. How many will you give me?";
next;
- input .@amount;
+ input(.@amount);
if (.@amount < 1 || .@amount > 50) {
mes "[Isco]";
mes "Sigh~ I told you I'm not good with numbers.";
diff --git a/npc/re/quests/quests_mora.txt b/npc/re/quests/quests_mora.txt
index 34293d200..46fdcbddd 100644
--- a/npc/re/quests/quests_mora.txt
+++ b/npc/re/quests/quests_mora.txt
@@ -3618,7 +3618,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
mes "You... I saw. Feeling. I saw. Feeling.";
mes "You... Name?";
next;
- input .@inputstr$;
+ input(.@inputstr$);
mes "[Fishee]";
mes .@inputstr$+" do.";
mes "No know. No remember..";
@@ -3756,7 +3756,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
} else if (questprogress(5017)) {
mes "How will you bully the creature?";
next;
- input .@inputstr$;
+ input(.@inputstr$);
mes "You do ^0000FF"+.@inputstr$+"^000000 to bully the unidentified creature.";
next;
setquest 5029;
@@ -4311,7 +4311,7 @@ mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2
next;
mes "What was the name of the unidentified creature?";
next;
- input .@inputstr$;
+ input(.@inputstr$);
if (.@inputstr$ != "Fishee") {
mes "[???]";
mes "No Family. "+.@inputstr$+" No.";