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Diffstat (limited to 'npc/re/instances/HazyForest.txt')
-rw-r--r-- | npc/re/instances/HazyForest.txt | 1227 |
1 files changed, 0 insertions, 1227 deletions
diff --git a/npc/re/instances/HazyForest.txt b/npc/re/instances/HazyForest.txt deleted file mode 100644 index f8c1129c1..000000000 --- a/npc/re/instances/HazyForest.txt +++ /dev/null @@ -1,1227 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2013-2020 Hercules Dev Team -//= Copyright (C) Euphy -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Hazy Forest -//================= Description =========================================== -//= Cross through the Hazy Forest to reach the Bifrost. -//= Contains the "Wandering Guardian" quest. -//================= Current Version ======================================= -//= 1.1 -//========================================================================= - -//== Instance Creation ===================================== -bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{ - - .@party_id = getcharid(CHAR_ID_PARTY); - .@md_name$ = _("Mistwood Maze"); - - mes("[Laphine Soldier]"); - mes("Are you going into the forest?"); - next(); - if (!.@party_id) { - mes("[Laphine Soldier]"); - mes("Well, well, well, aren't you being too rash?"); - mes("Why don't you at least organize a party?"); - close(); - } - .@playtime = questprogress(7211, PLAYTIME); - if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id, 2)) { - if (.@playtime == 1) { - mes("[Laphine Soldier]"); - mes("...Are you sure you're not doing too much?"); - mes("I think you'd better get some rest."); - mes("You'll only wear yourself out by trying to do too much"); - next(); - mes("[Laphine Soldier]"); - mes("I don't think the authority will give you permission, either."); - mes("...Even a Sapha would be stopped from entering the forest."); - next(); - select("You speak our language quite well, don't you?"); - mes("[Laphine Soldier]"); - mes("...Do I?"); - mes("Actually I'm not speaking your language."); - mes("I'm speaking Laphine language."); - next(); - mes("[Laphine Soldier]"); - mes("But it's one of the mysteries of Bifrost."); - mes("That we can understand each other even if we speak different languages."); - next(); - mes("[Laphine Soldier]"); - mes("To be able to talk with everybody..."); - mes("Perhaps that's the power of Bifrost."); - close(); - } else if (.@playtime == 2) { - mes("[Laphine Soldier]"); - mes("Great, great."); - mes("Now the forest won't reject you."); - mes("What are you going to do now?"); - erasequest(7211); - } else { - mes("[Laphine Soldier]"); - mes("You human adventurers are incredible."); - mes("You're always going into the forest, where no one else dares to go."); - next(); - mes("[Laphine Soldier]"); - mes("Phew. But I have to report to the authority"); - mes("everyone who goes into the forest, just in case."); - next(); - mes("[Laphine Soldier]"); - mes("You'll get permission"); - mes("after you register."); - mes("Are you going to venture into the Hazy Forest?"); - } - next(); - switch(select("Venture into the Hazy Forest.", "Give up.")) { - case 1: - mes("[Laphine Soldier]"); - mesf("Party Name %s...", getpartyname(.@party_id)); - mesf("Party Leader %s...", strcharinfo(PC_NAME)); - .@instance = instance_create(.@md_name$, .@party_id); - if (.@instance >= 0) { - if (instance_attachmap("1@mist", .@instance) == "") { - mes("Hmm..."); - next(); - mes("[Laphine Soldier]"); - if (!.@playtime) - mes("It's dangerous in the forest."); - else - mes("The atmosphere is somewhat tense in the forest."); - mes("...Why don't you just go back today?"); - instance_destroy(.@instance); - close(); - } - instance_set_timeout(7200, 300, .@instance); - instance_init(.@instance); - } - mes("I've got it. I've written them down on the report here."); - next(); - mes("[Laphine Soldier]"); - mes("You'll get permission soon."); - mes("Now go to the log tunnel, the only way to get into the Hazy Forest."); - mes("You understand?"); - next(); - mes("[Laphine Soldier]"); - mes("We can't go against the forest,"); - mes("but maybe you humans can."); - mes("Good luck!"); - close(); - case 2: - mes("[Laphine Soldier]"); - mes("Well, you've made the right decision."); - if (!.@playtime) - mes("That's what's good for you."); - close(); - } - } else { - mes("[Laphine Soldier]"); - mes("Where's your party leader?"); - mes("It's dangerous in there."); - next(); - if (.@playtime == 2) { - mes("[Laphine Soldier]"); - mes("I see you've been into the forest before."); - mes("Okay, at least the forest won't reject you."); - mes("However..."); - erasequest(7211); - next(); - } - mes("[Laphine Soldier]"); - mes("Put yourself in my shoes, the entrance guard, and let me meet the representative of your party."); - mes("I have to discuss some things with him/her."); - close(); - } -} - -bif_fild01,161,355,0 script Log Tunnel CLEAR_NPC,{ - mes("I see the forest through the log tunnel."); - mes("It looks like I can enter the forest through the log tunnel."); - next(); - if (select("Enter the tunnel.", "Give up.") == 2) - close(); - if (has_instance("1@mist") == "") { - if (questprogress(7211, PLAYTIME) == 1) { - mes("You try to crawl into the log, but some mysterious power pushes you back with a gush of wind."); - mes("It seems like you can't force your way into the forest."); - close(); - } - mes("The world beyond the log tunnel looks dark and suffocating."); - mes("Your instinct is screaming that this forest is dangerous."); - close(); - } else { - if (questprogress(7211, PLAYTIME) == 2) - erasequest(7211); - if (!questprogress(7211, PLAYTIME)) - setquest(7211); - mapannounce("bif_fild01", sprintf(_$("%s party's %s member is entering the Mistwood Maze."), getpartyname(getcharid(CHAR_ID_PARTY)), strcharinfo(PC_NAME)), bc_map, C_SPRINGGREEN); //FW_NORMAL 12 0 0 - warp("1@mist", 89, 29); - close(); - } -} - -//== Instance Scripts ====================================== -1@mist,89,29,0 script #Whisper_mist CLEAR_NPC,1,1,{ - end; -OnInstanceInit: - enablenpc(instance_npcname("#Whisper_mist")); - end; -OnTouch: - disablenpc(instance_npcname("#Whisper_mist")); - initnpctimer(); - end; -OnTimer10000: -OnTimer20000: - mapannounce(instance_mapname("1@mist"), _("Whisper: Who's this? Who's this!? The forest is open! Tom, Tomba, Tired Rem, Remi! Wake up!"), bc_map, "0xccffcc"); //FW_NORMAL 12 0 0 - end; -OnTimer60000: - mapannounce(instance_mapname("1@mist"), _("Loud Whisper: What are the forest keepers doing? What are the gardeners doing??"), bc_map, "0xccffcc"); //FW_NORMAL 12 0 0 - end; -OnTimer120000: - mapannounce(instance_mapname("1@mist"), _("Loud Whisper: Don't go out, wander around forever, and play with us!"), bc_map, "0xccffcc"); //FW_NORMAL 12 0 0 - end; -OnTimer180000: - mapannounce(instance_mapname("1@mist"), _("Loud Whisper: Useless, useless. Wandering around and around, you'll meet your end!"), bc_map, "0xccffcc"); //FW_NORMAL 12 0 0 - stopnpctimer(); - end; -} - -// callfunc("F_Mora_Mist", <warp to enable>, <success message>, <fail message>{, <end flag>}) -function script F_Mora_Mist { - .@map$ = instance_mapname("1@mist"); - if (mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead") == 0) { - mes("Obviously no one is taking care of it."); - mes("It seems like you can chop down the garden tree."); - next(); - if (select("Chop down the garden tree.", "Give up.") == 2) - close(); - mesf("You chop down the tree, which was blocking the path of the maze, %s", ((getarg(3, 0))?"clearing the way out of the forest.":"so now you can continue.")); - mapannounce(.@map$, getarg(1), bc_map, "0xccffcc"); //FW_NORMAL 12 0 0 - enablenpc(instance_npcname(getarg(0))); - disablenpc(instance_npcname(strnpcinfo(NPC_NAME))); - close(); - } else { - mapannounce(.@map$, (getarg(3, 0) ? getarg(2) : sprintf(_$("%s's Cry: Huh? Who's doing bad things to my tree?!"), getarg(2))), bc_map, "0xccffcc"); //FW_NORMAL 12 0 0 - } - end; -} - -1@mist,251,121,3 script Tom's Garden 4_BULLETIN_BOARD2,{ - end; -} - -1@mist,247,123,0 script Tom's Garden Tree 4_CREEPER,{ - callfunc("F_Mora_Mist", - "a25_a18-1", - "Roaring Cry: Tom's bolt is broken! Watch out, Tomba! Watch out, Tomba!", - "Tom"); - end; -OnInstanceInit: - monster(instance_mapname("1@mist"), 249, 120, _("Tom"), LITTLE_FATUM, 1, instance_npcname("Tom's Garden Tree")+"::OnMyMobDead"); - end; -OnMyMobDead: - end; -} - -1@mist,226,95,3 script Tomba's Garden 4_BULLETIN_BOARD2,{ - end; -} - -1@mist,225,98,0 script Tomba's Garden Tree 4_CREEPER,{ - callfunc("F_Mora_Mist", - "a27-2_af1-2", - "Roaring Cry: Tomba's Garden Tree is gone with Tomba. Remi, what are you going to do now?", - "Tomba"); - end; -OnInstanceInit: - monster(instance_mapname("1@mist"), 200, 64, _("Tomba"), LITTLE_FATUM, 1, instance_npcname("Tomba's Garden Tree")+"::OnMyMobDead"); - end; -OnMyMobDead: - end; -} - -1@mist,157,183,3 script Remi's Garden 4_BULLETIN_BOARD2,{ - end; -} - -1@mist,159,184,0 script Remi's Garden Tree 4_CREEPER,{ - callfunc("F_Mora_Mist", - "a15-2_a4-1", - "Roaring Cry: Remi, Remi's Garden Tree was chopped down- Rem, it's your turn next. Poor Rem!", - "Remi"); - end; -OnInstanceInit: - monster(instance_mapname("1@mist"), 154, 184, _("Remi the Tired"), MIMING, 1, instance_npcname("Remi's Garden Tree")+"::OnMyMobDead"); - end; -OnMyMobDead: - end; -} - -1@mist,58,39,3 script Tired Rem's Garden 4_BULLETIN_BOARD2,{ - end; -} - -1@mist,61,39,0 script Tired Rem's Garden Tree 4_CREEPER,{ - callfunc("F_Mora_Mist", - "a4-2_a11", - "Rem's Desperate Cry: Argh... Rem will sleep. Rem will sleep now, and won't wake up forever!", - "Rem"); - end; -OnInstanceInit: - monster(instance_mapname("1@mist"), 101, 107, _("Rem the Gardener"), LITTLE_FATUM, 1, instance_npcname("Tired Rem's Garden Tree")+"::OnMyMobDead"); - end; -OnTimer10000: - mapannounce(instance_mapname("1@mist"), _("Whisper of the Forest: So Tom's, Tomba's, Remi's, and Rem's garden trees were all chopped down?"), bc_map, "0xccffcc"); //FW_NORMAL 12 0 0 - end; -OnTimer15000: - mapannounce(instance_mapname("1@mist"), _("Whisper of the Forest: Trouble, trouble, we're in big trouble."), bc_map, "0xccffcc"); //FW_NORMAL 12 0 0 - end; -OnTimer20000: - mapannounce(instance_mapname("1@mist"), _("Loud Whisper: They've come to the second deepest forest. Gardeners of the deep forest, watch out!"), bc_map, "0xccffcc"); //FW_NORMAL 12 0 0 - stopnpctimer(); - end; -OnMyMobDead: - end; -} - -1@mist,227,179,3 script Ron's Garden 4_BULLETIN_BOARD2,{ - end; -} - -1@mist,230,179,0 script Ron's Garden Tree 4_CREEPER,{ - callfunc("F_Mora_Mist", - "b4-2_b2", - "Ron the Gardener's Cry: I'm getting off work! Don't look for Ron, the second gardener, any more!!", - "Ron"); - end; -OnInstanceInit: - monster(instance_mapname("1@mist"), 227, 178, _("Ron the Gardener"), PARUS, 1, instance_npcname("Ron's Garden Tree")+"::OnMyMobDead"); - end; -OnMyMobDead: - end; -} - -1@mist,288,226,3 script Rover's Garden 4_BULLETIN_BOARD2,{ - end; -} - -1@mist,285,225,0 script Rover's Garden Tree 4_CREEPER,{ - callfunc("F_Mora_Mist", - "b7_bf1-2", - "Roaring Whisper: Ron's, and Rover's trees were chopped down as well. Who is forcing his way into the forest? Who is it?", - "Rover"); - end; -OnInstanceInit: - monster(instance_mapname("1@mist"), 304, 237, _("Rover the Strutter"), PARUS, 1, instance_npcname("Rover's Garden Tree")+"::OnMyMobDead"); - end; -OnMyMobDead: - end; -} - -1@mist,159,318,3 script Mona's Garden 4_BULLETIN_BOARD2,{ - end; -} - -1@mist,161,316,0 script Mona's Garden Tree 4_CREEPER,{ - callfunc("F_Mora_Mist", - "b31_b16", - "Clamoring Whisper: Mona the Seedseeker's garden tree is gone! Mona is gone too! Namon will be okay, because he is brave, right? Namon, are you okay?", - "Mona"); - end; -OnInstanceInit: - monster(instance_mapname("1@mist"), 239, 253, _("Mona the Seedseeker"), ANGRA_MANTIS, 1, instance_npcname("Mona's Garden Tree")+"::OnMyMobDead"); - end; -OnMyMobDead: - end; -} - -1@mist,205,300,3 script Namon's Garden 4_BULLETIN_BOARD2,{ - end; -} - -1@mist,204,299,0 script Namon's Garden Tree 4_CREEPER,{ - callfunc("F_Mora_Mist", - "b27-3_bN-1", - "Clamoring Whisper: Brave Namon met his fate not so bravely... *giggle*", - "Namon"); - end; -OnInstanceInit: - monster(instance_mapname("1@mist"), 89, 173, _("Brave Namon"), PARUS, 1, instance_npcname("Namon's Garden Tree")+"::OnMyMobDead"); - end; -OnMyMobDead: - end; -} - -1@mist,219,232,3 script Sad Neoron's Garden 4_BULLETIN_BOARD2,{ - end; -} - -1@mist,221,236,0 script Sad Neoron's Garden Tree 4_CREEPER,{ - callfunc("F_Mora_Mist", - "b6-1_b33", - "Lamenting Whisper: Sad Neoron has become cheerful! Spyder the Superior Spider, what are you going to do? What are you going to do now?", - "Neoron"); - end; -OnInstanceInit: - monster(instance_mapname("1@mist"), 143, 265, _("Sad Neoron"), MIMING, 1, instance_npcname("Sad Neoron's Garden Tree")+"::OnMyMobDead"); - end; -OnMyMobDead: - end; -} - -1@mist,206,202,3 script Spyder's Garden 4_BULLETIN_BOARD2,{ - end; -} - -1@mist,206,200,0 script Spyder's Garden Tree 4_CREEPER,{ - callfunc("F_Mora_Mist", - "b5_b14", - "Depressed Whisper: Now it's all over with the second deepest forest. Gardeners are dying out-", - "Spyder"); - end; -OnInstanceInit: - monster(instance_mapname("1@mist"), 209, 200, _("Spyder the Eight-Legged"), POM_SPIDER, 1, instance_npcname("Spyder's Garden Tree")+"::OnMyMobDead"); - end; -OnTimer5000: - mapannounce(instance_mapname("1@mist"), _("Roaring Whisper: The path is about to open. The tight bolts have been removed!"), bc_map, "0xccffcc"); //FW_NORMAL 12 0 0 - end; -OnTimer9000: - mapannounce(instance_mapname("1@mist"), _("Roaring Whisper: A forest opened, another opened, and the other is going to open as well. Tito and Pumba, they are heading your way!"), bc_map, "0xccffcc"); //FW_NORMAL 12 0 0 - end; -OnTimer13000: - mapannounce(instance_mapname("1@mist"), _("Roaring Whisper: Where you get after wandering around, around and around, everybody you've met while wandering around, around and around,"), bc_map, "0xccffcc"); //FW_NORMAL 12 0 0 - end; -OnTimer17000: - mapannounce(instance_mapname("1@mist"), _("Roaring Whisper: all the gardeners will be waiting for you, with their clippers in their hands-!"), bc_map, "0xccffcc"); //FW_NORMAL 12 0 0 - stopnpctimer(); - end; -OnMyMobDead: - end; -} - -1@mist,96,288,3 script Tito's Garden 4_BULLETIN_BOARD2,{ - end; -} - -1@mist,95,287,0 script Tito's Garden Tree 4_CREEPER,{ - callfunc("F_Mora_Mist", - "c1_c13-1", - "Tito's Cry: *sob* *sob* Tito's gone now! Tito's done for! Boo hoo!!", - "Tito"); - end; -OnInstanceInit: - monster(instance_mapname("1@mist"), 264, 291, _("Tito the Flipper"), ANGRA_MANTIS, 1, instance_npcname("Tito's Garden Tree")+"::OnMyMobDead"); - end; -OnMyMobDead: - end; -} - -1@mist,326,325,3 script Pumba's Garden 4_BULLETIN_BOARD2,{ - end; -} - -1@mist,324,325,0 script Pumba's Garden Tree 4_CREEPER,{ - callfunc("F_Mora_Mist", - "c13-3_c4", - "Roaring Whisper: Tito the Hard Worker was defeated! Stop playing and go to work, Tete! Start working!", - "Pumba"); - end; -OnInstanceInit: - monster(instance_mapname("1@mist"), 309, 165, _("Diligent Pumba"), PARUS, 1, instance_npcname("Pumba's Garden Tree")+"::OnMyMobDead"); - end; -OnMyMobDead: - end; -} - -1@mist,278,345,3 script Tete's Garden 4_BULLETIN_BOARD2,{ - end; -} - -1@mist,280,344,0 script Tete's Garden Tree 4_CREEPER,{ - callfunc("F_Mora_Mist", - "c19_c4", - "Whisper: They are strong, strong indeed. What are we going to do now? Are there any gardeners left? Are there any?", - "Tete"); - end; -OnInstanceInit: - monster(instance_mapname("1@mist"), 277, 343, _("Carefree Tete"), LITTLE_FATUM, 1, instance_npcname("Tete's Garden Tree")+"::OnMyMobDead"); - end; -OnMyMobDead: - end; -} - -1@mist,345,186,0 script The Gardeners' Tree 4_CREEPER,{ - callfunc("F_Mora_Mist", - "#to_bif02", - "Roaring Whisper: The forest will remember you! It will remember you, the one who broke the clippers of all the gardeners!", - "Gardeners: We're not dead, yet!!!!", 1); - end; -OnInstanceInit: - .@map$ = instance_mapname("1@mist"); - monster(.@map$, 318, 137, _("Baby Tom"), LITTLE_FATUM, 1, instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"); - monster(.@map$, 321, 137, _("Tomba the Baby"), LITTLE_FATUM, 1, instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"); - monster(.@map$, 324, 137, _("Exhausted Remi"), MIMING, 1, instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"); - monster(.@map$, 319, 135, _("Rem the Exhausted"), LITTLE_FATUM, 1, instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"); - monster(.@map$, 323, 135, _("Ron the Ex-Gardener"), PARUS, 1, instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"); - monster(.@map$, 320, 133, _("Rover the Strutter"), PARUS, 1, instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"); - monster(.@map$, 323, 133, _("Mona the Seedpicker"), ANGRA_MANTIS, 1, instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"); - monster(.@map$, 317, 132, _("Timid Namon"), PARUS, 1, instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"); - monster(.@map$, 326, 132, _("Indifferent Neoron"), MIMING, 1, instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"); - monster(.@map$, 317, 129, _("Spyder the Seven-Legged"), POM_SPIDER, 1, instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"); - monster(.@map$, 320, 129, _("Tito the Flapper"), ANGRA_MANTIS, 1, instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"); - monster(.@map$, 324, 129, _("Lazy Pumba"), PARUS, 1, instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"); - monster(.@map$, 327, 129, _("Careless Tete"), LITTLE_FATUM, 1, instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"); - end; -OnMyMobDead: - end; -} - -1@mist,73,290,0 script Mysterious Flower#1 CLEAR_NPC,{ - specialeffect(EF_LEVEL99_4); - disablenpc(instance_npcname(strnpcinfo(NPC_NAME))); - getitem(Mysterious_Seed, 1); - end; -} - -1@mist,69,295,0 duplicate(Mysterious Flower#1) Mysterious Flower#2 CLEAR_NPC -1@mist,62,291,0 duplicate(Mysterious Flower#1) Mysterious Flower#3 CLEAR_NPC -1@mist,54,293,0 duplicate(Mysterious Flower#1) Mysterious Flower#4 CLEAR_NPC -1@mist,48,286,0 duplicate(Mysterious Flower#1) Mysterious Flower#5 CLEAR_NPC -1@mist,54,277,0 duplicate(Mysterious Flower#1) Mysterious Flower#6 CLEAR_NPC -1@mist,52,270,0 duplicate(Mysterious Flower#1) Mysterious Flower#7 CLEAR_NPC -1@mist,62,268,0 duplicate(Mysterious Flower#1) Mysterious Flower#8 CLEAR_NPC -1@mist,72,271,0 duplicate(Mysterious Flower#1) Mysterious Flower#9 CLEAR_NPC -1@mist,72,276,0 duplicate(Mysterious Flower#1) Mysterious Flower#10 CLEAR_NPC -1@mist,118,194,0 duplicate(Mysterious Flower#1) Mysterious Flower#11 CLEAR_NPC -1@mist,122,204,0 duplicate(Mysterious Flower#1) Mysterious Flower#12 CLEAR_NPC -1@mist,137,209,0 duplicate(Mysterious Flower#1) Mysterious Flower#13 CLEAR_NPC -1@mist,144,203,0 duplicate(Mysterious Flower#1) Mysterious Flower#14 CLEAR_NPC -1@mist,146,186,0 duplicate(Mysterious Flower#1) Mysterious Flower#15 CLEAR_NPC -1@mist,142,182,0 duplicate(Mysterious Flower#1) Mysterious Flower#16 CLEAR_NPC -1@mist,132,179,0 duplicate(Mysterious Flower#1) Mysterious Flower#17 CLEAR_NPC -1@mist,123,184,0 duplicate(Mysterious Flower#1) Mysterious Flower#18 CLEAR_NPC -1@mist,194,118,0 duplicate(Mysterious Flower#1) Mysterious Flower#19 CLEAR_NPC -1@mist,188,109,0 duplicate(Mysterious Flower#1) Mysterious Flower#20 CLEAR_NPC -1@mist,193,94,0 duplicate(Mysterious Flower#1) Mysterious Flower#21 CLEAR_NPC -1@mist,205,92,0 duplicate(Mysterious Flower#1) Mysterious Flower#22 CLEAR_NPC -1@mist,213,96,0 duplicate(Mysterious Flower#1) Mysterious Flower#23 CLEAR_NPC -1@mist,216,103,0 duplicate(Mysterious Flower#1) Mysterious Flower#24 CLEAR_NPC -1@mist,212,116,0 duplicate(Mysterious Flower#1) Mysterious Flower#25 CLEAR_NPC -1@mist,207,120,0 duplicate(Mysterious Flower#1) Mysterious Flower#26 CLEAR_NPC -1@mist,169,310,0 duplicate(Mysterious Flower#1) Mysterious Flower#27 CLEAR_NPC -1@mist,172,296,0 duplicate(Mysterious Flower#1) Mysterious Flower#28 CLEAR_NPC -1@mist,191,301,0 duplicate(Mysterious Flower#1) Mysterious Flower#30 CLEAR_NPC -1@mist,195,301,0 duplicate(Mysterious Flower#1) Mysterious Flower#31 CLEAR_NPC -1@mist,192,316,0 duplicate(Mysterious Flower#1) Mysterious Flower#32 CLEAR_NPC -1@mist,187,320,0 duplicate(Mysterious Flower#1) Mysterious Flower#33 CLEAR_NPC -1@mist,174,318,0 duplicate(Mysterious Flower#1) Mysterious Flower#34 CLEAR_NPC -1@mist,308,136,0 duplicate(Mysterious Flower#1) Mysterious Flower#35 CLEAR_NPC -1@mist,314,122,0 duplicate(Mysterious Flower#1) Mysterious Flower#36 CLEAR_NPC -1@mist,321,118,0 duplicate(Mysterious Flower#1) Mysterious Flower#37 CLEAR_NPC -1@mist,331,123,0 duplicate(Mysterious Flower#1) Mysterious Flower#38 CLEAR_NPC -1@mist,335,126,0 duplicate(Mysterious Flower#1) Mysterious Flower#39 CLEAR_NPC -1@mist,332,141,0 duplicate(Mysterious Flower#1) Mysterious Flower#40 CLEAR_NPC -1@mist,328,144,0 duplicate(Mysterious Flower#1) Mysterious Flower#41 CLEAR_NPC -1@mist,314,144,0 duplicate(Mysterious Flower#1) Mysterious Flower#42 CLEAR_NPC -1@mist,238,224,0 duplicate(Mysterious Flower#1) Mysterious Flower#43 CLEAR_NPC -1@mist,244,231,0 duplicate(Mysterious Flower#1) Mysterious Flower#44 CLEAR_NPC -1@mist,257,232,0 duplicate(Mysterious Flower#1) Mysterious Flower#45 CLEAR_NPC -1@mist,262,229,0 duplicate(Mysterious Flower#1) Mysterious Flower#46 CLEAR_NPC -1@mist,265,216,0 duplicate(Mysterious Flower#1) Mysterious Flower#47 CLEAR_NPC -1@mist,260,214,0 duplicate(Mysterious Flower#1) Mysterious Flower#48 CLEAR_NPC -1@mist,252,206,0 duplicate(Mysterious Flower#1) Mysterious Flower#49 CLEAR_NPC -1@mist,244,211,0 duplicate(Mysterious Flower#1) Mysterious Flower#50 CLEAR_NPC - -//== Wandering Guardian Quest ============================== -1@mist,2,2,0 script #Dragon Herder CLEAR_NPC,{ - end; -OnInstanceInit: - switch (rand(1, 6)) { - case 1: - setarray .@c[0], 77, 240; - break; - case 2: - setarray .@c[0], 147, 261; - break; - case 3: - setarray .@c[0], 182, 263; - break; - case 4: - setarray .@c[0], 194, 350; - break; - case 5: - setarray .@c[0], 268, 183; - break; - case 6: - setarray .@c[0], 65, 278; - break; - } - monster(instance_mapname("1@mist"), .@c[0], .@c[1], _("Wandering Purple Dragon"), LOST_DRAGON, 1, instance_npcname("#Dragon Herder")+"::OnMyMobDead"); - end; -OnMyMobDead: - .@map$ = instance_mapname("1@mist"); - if (mobcount(.@map$, instance_npcname("#Dragon Herder")+"::OnMyMobDead") == 0) { - donpcevent(instance_npcname("Collapsed Girl#mist")+"::OnEnable"); - donpcevent(instance_npcname("Mysterious Young Man#mis")+"::OnEnable"); - donpcevent(instance_npcname("Loki#mist")+"::OnEnable"); - mapannounce(.@map$, _("The Dragon's Cry: Am I being punished... for abandoning the way... of the guardian...?"), bc_map, C_YELLOW); //FW_NORMAL 12 0 0 - disablenpc(instance_npcname("#Dragon Herder")); - initnpctimer(); - } - end; -OnTimer3000: - stopnpctimer(); - mapannounce(instance_mapname("1@mist"), _("Voice in your head: ...Will you... save... me... please......?"), bc_map, C_YELLOW); //FW_NORMAL 12 0 0 - end; -} - -1@mist,97,30,3 script Mysterious Young Man#mis 4_M_ROKI2,{ - if (BaseLevel < 98) { - mes("[Mysterious Young Man]"); - mes("Huh? Do you plan to pass through here?"); - mes(".....I'm afraid it's beyond your ability, but I won't meddle in your affairs."); - mes("We'll meet again, if you survive."); - close(); - } - if (ep14_1_mistwoods == 0) { - if (ep13_3_secret > 23) { - mes("[Mysterious Young Man]"); - mes("You... I remember seeing you at the camp."); - mes("The information you gave on Ahat was useful."); - mes("Thanks!"); - next(); - mes("[Mysterious Young Man]"); - mes("But do you plan to pass through here?"); - mes("What good is it to go across Bifrost?"); - next(); - } else { - mes("[Mysterious Young Man]"); - mes("Do you plan to pass through here?"); - mes("I will advise against it if you're just curious."); - mes("It will only bring about your untimely death..."); - next(); - } - mes("[Mysterious Young Man]"); - mes("If you are determined to pass through here,"); - mes("I will ask for your help with something."); - next(); - select("Who are you?"); - mes("[Loki]"); - mes("Loki... from the Assassin's Guild."); - mes("That's my name."); - mes("And yours?"); - next(); - mesf("[%s]", strcharinfo(PC_NAME)); - mes("...."); - mesf("....%s sir.", strcharinfo(PC_NAME)); - next(); - mes("[Loki]"); - mesf("I see. %s.", strcharinfo(PC_NAME)); - mes("I'm asking you again."); - mes("Do you plan to pass through this forest?"); - next(); - switch(select("Yes, I do.", "No, I don't.")) { - case 1: - mes("[Loki]"); - mes("Then I'll ask you a question."); - mes("Have you ever seen a guard... a girl with purple hair?"); - next(); - switch(select("No, I haven't.", "Yes, I might have...")) { - case 1: - mes("[Loki]"); - mes("So you haven't."); - mes("You're telling the truth."); - next(); - break; - case 2: - mes("[Loki]"); - mes("Wait."); - mes("(Loki comes closer.)"); - mes("... No."); - mes("You're telling the truth."); - next(); - break; - } - mes("[Loki]"); - mes("Now we have to say goodbye here."); - mes("If you survive this forest, of course."); - ep14_1_mistwoods = 2; - setquest(7212); - close(); - case 2: - mes("[Loki]"); - mes("I understand."); - mes("Step back if you aren't ready."); - mes("This forest doesn't like strangers."); - ep14_1_mistwoods = 1; - close(); - } - } else if (ep14_1_mistwoods == 1) { - mes("[Loki]"); - mes("I told you - step back if you don't want to die."); - mes("It's not easy going through the forest."); - mes("It may cost you your life."); - next(); - switch(select("Okay.", "What do you want?")) { - case 1: - mes("- When you step back,"); - mes("Loki nods slightly and then looks away. -"); - close(); - case 2: - mes("[Loki]"); - mes("I'm looking for somebody."); - mes("Have you ever seen a guard... a girl with purple hair?"); - next(); - switch(select("No, I haven't.", "Yes, I might have...")) { - case 1: - mes("[Loki]"); - mes("So you haven't."); - mes("You're telling the truth."); - next(); - break; - case 2: - mes("[Loki]"); - mes("Wait."); - mes("(Loki comes closer.)"); - mes("... No."); - mes("You're telling the truth."); - next(); - break; - } - mes("[Loki]"); - mes("Now we have to say goodbye here."); - mes("Hopefully, we will see each other again in Mora."); - ep14_1_mistwoods = 2; - setquest(7212); - close(); - } - } else if (ep14_1_mistwoods == 2) { - mes("[Loki]"); - mes("I don't want to go with you."); - mes("Hopefully, we will see each other again in Mora."); - close(); - } else if (ep14_1_mistwoods == 3) { - mes("[Loki]"); - mes("So we meet again."); - mes("Are you used to this place?"); - mes("Come to the inn in Mora."); - mes("I have something to give to you."); - close(); - } else { - mes("[Loki]"); - mes("We're seeing a lot of each other these days."); - mes("It seems you are completely comfortable with the place."); - mes("You'd better not be too proud of yourself."); - close(); - } - end; -OnEnable: - enablenpc(instance_npcname("Mysterious Young Man#mis")); - end; -OnDisable: - disablenpc(instance_npcname("Mysterious Young Man#mis")); - end; -} - -1@mist,183,304,3 script Loki#mist 4_M_ROKI2,{ - if (ep14_1_mistwoods < 2) { - mes("[Loki]"); - mes("An adventurer in the forest."); - mes("....."); - mes("You can go to Mora through this forest."); - close(); - } else if (ep14_1_mistwoods == 2) { - mes("[Loki]"); - mes("Is it you that took care of this unruly girl?"); - mes("I guess I have to thank you."); - mes("You've calmed her down."); - next(); - select("What's happening?", "This girl...?"); - mes("[Loki]"); - mes("You might be able to change your appearance, but you cannot change your unique, innate light."); - mes("A scent strong enough to burn your nose."); - next(); - mes("[Loki]"); - mes("This is Nydhogg, the Guardian of Yggdrasil,"); - mes("whom I was looking for."); - mes("Now she won't wander around crazy any more."); - next(); - select("What are you going to do now?"); - mes("[Loki]"); - mes("I'll wait for her to wake up and get out of this forest."); - mes("I can manage it on my own."); - mes("I'll see you in Mora."); - ep14_1_mistwoods = 3; - erasequest(7212); - setquest(7213); - close(); - } else if (ep14_1_mistwoods == 3) { - mes("[Loki]"); - mes("I don't want to go with you."); - mes("I can manage her on my own."); - mes("If you have something to say, say it after we get out of the forest."); - close(); - } else { - mes("[Loki]"); - mes("I don't want to go with you."); - mes("If you have something to say, say it after we get out of the forest."); - close(); - } - end; -OnInstanceInit: -OnDisable: - disablenpc(instance_npcname("Loki#mist")); - end; -OnEnable: - enablenpc(instance_npcname("Loki#mist")); - end; -} - -1@mist,181,303,3 script Collapsed Girl#mist 4_F_NYDHOG2,{ - mes("You see a girl with mysterious hair collapsed on the ground."); - mes("As you approach her, you smell the scent of flowers so strong that it makes you dizzy."); - close(); -OnInstanceInit: -OnDisable: - disablenpc(instance_npcname("Collapsed Girl#mist")); - end; -OnEnable: - enablenpc(instance_npcname("Collapsed Girl#mist")); - end; -} - -mora,46,152,5 script Flower Smelling Lady 4_F_NYDHOG,{ - if (ep14_1_mistwoods < 3) { - mes("[Flower Smell Lady]"); - mes("I need rest."); - mes("I'm too tired to talk to you."); - mes("I'm sorry."); - close(); - } else if (ep14_1_mistwoods == 3) { - mes("[Nydhogg the Guardian]"); - mes("I've been waiting for you."); - mes("I'm still confused, but I know what I did wrong."); - next(); - mes("[Nydhogg the Guardian]"); - mes("If it weren't for you, I would still be wandering in the abyssal darkness."); - mes("I thank you, from the bottom of my heart."); - next(); - mes("[Nydhogg the Guardian]"); - mes("I'm ashamed of myself, falling for the sweet but empty words that came to me in my loneliness."); - mes("...."); - next(); - mes("[Nydhogg the Guardian]"); - mes("I don't deserve to be a guardian any more."); - mes("A dragon gone crazy is not a guardian any more."); - next(); - mes("[Loki]"); - mes("Yggdrasil doesn't think so."); - mes("Nidi, don't forget your duties."); - next(); - mes("[Nydhogg the Guardian]"); - mes("Are you...?"); - mes("I see..."); - mes("I thought I was forsaken..."); - next(); - mes("The Guardian slowly looked away as if deep in thought."); - ep14_1_mistwoods = 4; - close2(); - } else if (ep14_1_mistwoods == 4) { - mes("- He seems to be deep in thought. -"); - close(); - } else { - mes("[Nydhogg the Guardian]"); - mes("I haven't gotten all of my powers back."); - mes("I'm sorry I can't protect you."); - next(); - mes("[Nydhogg the Guardian]"); - mes("Loki said..."); - mes("that I won't cry from loneliness again,"); - mes("that I will always have new friends like you..."); - next(); - mes("[Nydhogg the Guardian]"); - mes("...I've lost everything, but I'm happy now."); - close(); - } -} - -mora,48,152,3 script Sharp Eyed Man 4_M_ROKI2,{ - if (checkweight(Knife, 1) == 0 || MaxWeight - Weight < 1000) { - mes("- You have too many items to do this quest. -"); - close(); - } - if (ep14_1_mistwoods < 3) { - mes("He won't look at you. It's like he's not interested at all."); - close(); - } else if (ep14_1_mistwoods == 3) { - mes("[Loki]"); - mes("So you've passed through the forest."); - mes("It seems Niddy has something to say to you."); - close(); - } else if (ep14_1_mistwoods == 4) { - mes("[Loki]"); - mes("Nydhogg was one of the guardians of the World Tree."); - mes("But he abandoned his duties as a guardian when he gave in to Morroc's temptation."); - next(); - mes("[Loki]"); - mes("Some fools performed a ritual to break the seal that held Morroc."); - mes("But the ritual didn't work right. The servant of Morroc failed to break the seal."); - next(); - mes("[Loki]"); - mes("But the seal is so weak that it can break open any time."); - mes("It's Yggdrasil the World Tree's will that has kept the seal from breaking."); - next(); - mes("[Nydhogg the Guardian]"); - mes("That's right. The power of the World Tree is linked to the whole world."); - mes("When the bond between the guardians and Yggdrasil broke, Yggdrasil became unstable."); - next(); - mes("[Nydhogg the Guardian]"); - mes("That's why all those disasters happened to Yggdrasil."); - mes("As the World Tree became unstable, the influence it had on the seal grew weak."); - next(); - mes("[Loki]"); - mes("And Morroc broke himself free from the seal."); - mes("Although it seems like he used most of his powers just to break the seal..."); - next(); - mes("[Nydhogg the Guardian]"); - mes("It's all my fault."); - mes("I couldn't break free from Morroc's temptation."); - mes("For too... too long..."); - next(); - mes("[Nydhogg the Guardian]"); - mes("...I wanted to be relieved of my thousands of years of loneliness."); - mes("I wasn't in my right mind then."); - mes("It was none other than I that broke my bond with Yggdrasil."); - next(); - mes("[Nydhogg the Guardian]"); - mes("I lost control of myself, and did what I shouldn't have done."); - mes("The other side of me became a shadow and a reckless tyrant."); - next(); - mes("[Nydhogg the Guardian]"); - mes("Facing the world, I realized..."); - mes("I felt too great a sense of loss... it was much more painful than the loneliness I had endured for thousands of years."); - next(); - mes("[Nydhogg the Guardian]"); - mes("That's how I was left alone."); - mes("I felt too great a sense of loss... it was much more painful than the loneliness I had endured for thousands of years."); - next(); - mes("[Nydhogg the Guardian]"); - mes("So I became a sinner, forgotten to the world."); - next(); - mes("[Loki]"); - mes("It's not too late."); - mes("You're still a guardian."); - mes("You still have things to do."); - next(); - mes("[Nydhogg the Guardian]"); - mes("...Oh, yes. It's late, but I have to fulfill my duties as a guardian."); - mes("Now I know. I'll destroy Morroc with my own hands."); - mes("I will fulfill my duties as a guardian."); - next(); - switch(select("You're not alone.", "Those are very important duties.")) { - case 1: - mes("[Nydhogg the Guardian]"); - mes("You're right."); - mes("It may be why I haven't been forsaken - to realize that I'm not alone."); - mes("You are a kind soul."); - next(); - break; - case 2: - mes("[Nydhogg the Guardian]"); - mes("But this is my atonement."); - mes("I'm happy, though."); - mes("I don't have to fight the loneliness any more."); - next(); - break; - } - mes("[Nydhogg the Guardian]"); - mesf("%s...", strcharinfo(PC_NAME)); - mes("Thanks for listening to my long story."); - next(); - mes("[Nydhogg the Guardian]"); - mes("It's what I always have with me."); - mes("I'm sure it will protect you someday."); - next(); - mes("[Loki]"); - mes("(Removes his scarf from around his neck and hands it to you.)"); - next(); - mes("[Nydhogg the Guardian]"); - mes("May the blessing of Mother Yggdrasil be with you..."); - ep14_1_mistwoods = 10; - completequest(7213); - getitem(Muffler_Of_Roki, 1); - getitem(Pendant_Of_Guardian, 1); - getexp(400000, 400000); - close(); - } else { - mes("[Loki]"); - mes("I'll be staying here for a while."); - mes("We may meet again."); - next(); - mes("[Loki]"); - mes("The day when Morroc reveals his despicable nature..."); - mes("I will be waiting for him."); - close(); - } -} - -//== Monster Spawns ======================================== -1@mist,1,1,0 script #Mist Mobs Respawn1 CLEAR_NPC,{ - end; -OnInstanceInit: - monster(instance_mapname("1@mist"), 0, 0, _("Miming"), MIMING, 15, instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead"); - end; -OnMyMobDead: - .@map$ = instance_mapname("1@mist"); - .@num_mobs = 15 - mobcount(.@map$, instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead"); - if (.@num_mobs > 0) - monster(.@map$, 0, 0, _("Miming"), MIMING, .@num_mobs, instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead"); - end; -} - -1@mist,1,2,0 script #Mist Mobs Respawn2 CLEAR_NPC,{ - end; -OnInstanceInit: - monster(instance_mapname("1@mist"), 0, 0, _("Pom Spider"), POM_SPIDER, 35, instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead"); - end; -OnMyMobDead: - .@map$ = instance_mapname("1@mist"); - .@num_mobs = 35 - mobcount(.@map$, instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead"); - if (.@num_mobs > 0) - monster(.@map$, 0, 0, _("Pom Spider"), POM_SPIDER, .@num_mobs, instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead"); - end; -} - -1@mist,1,3,0 script #Mist Mobs Respawn3 CLEAR_NPC,{ - end; -OnInstanceInit: - monster(instance_mapname("1@mist"), 0, 0, _("Angra Mantis"), ANGRA_MANTIS, 35, instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead"); - end; -OnMyMobDead: - .@map$ = instance_mapname("1@mist"); - .@num_mobs = 35 - mobcount(.@map$, instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead"); - if (.@num_mobs > 0) - monster(.@map$, 0, 0, _("Angra Mantis"), ANGRA_MANTIS, .@num_mobs, instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead"); - end; -} - -1@mist,1,4,0 script #Mist Mobs Respawn4 CLEAR_NPC,{ - end; -OnInstanceInit: - monster(instance_mapname("1@mist"), 0, 0, _("Parus"), PARUS, 35, instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead"); - end; -OnMyMobDead: - .@map$ = instance_mapname("1@mist"); - .@num_mobs = 35 - mobcount(.@map$, instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead"); - if (.@num_mobs > 0) - monster(.@map$, 0, 0, _("Parus"), PARUS, .@num_mobs, instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead"); - end; -} - -1@mist,1,5,0 script #Mist Mobs Respawn5 CLEAR_NPC,{ - end; -OnInstanceInit: - monster(instance_mapname("1@mist"), 0, 0, _("Little Fatum"), LITTLE_FATUM, 15, instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead"); - end; -OnMyMobDead: - .@map$ = instance_mapname("1@mist"); - .@num_mobs = 15 - mobcount(.@map$, instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead"); - if (.@num_mobs > 0) - monster(.@map$, 0, 0, _("Little Fatum"), LITTLE_FATUM, .@num_mobs, instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead"); - end; -} - -1@mist,1,6,0 script #Fragments of Memory CLEAR_NPC,{ - end; -OnInstanceInit: - disablenpc(instance_npcname("#Fragments of Memory")); - monster(instance_mapname("1@mist"), 0, 0, _("Guardian's Fragments of Memory"), NYDHOG_MEMORY1_1, 15); - end; -} - -//== Warp Portals ========================================== -bif_fild01,38,374,0 script Mysterious Flower#ep14_1 CLEAR_NPC,{ - mes("It's a giant flower with mysterious energy."); - if (countitem(Mysterious_Seed)) { - mes("It's reacting to the Mysterious Flower Seeds you have with you."); - next(); - switch(select("Observe the reaction.", "Stop the reaction.")) { - case 1: - mes("The flower started to shake violently"); - mes("and swing forward as if trying to send the seeds as far away as possible!!!"); - close2(); - delitem(Mysterious_Seed, 1); - warp("bif_fild02", 160, 230); - end; - case 2: - mes("As you hold onto the Mysterious Flower Seeds tightly,"); - mes("the flower shook violently and then became calm again."); - close(); - } - } - mes("It looks like it has some special use, but you're not sure what."); - close(); -} - -1@mist,104,23,0 warp #to_bif01 1,1,bif_fild01,160,352 - -1@mist,109,70,0 script a1_a2 WARPNPC,1,1,{ - end; -OnTouch: - if (!questprogress(7211, PLAYTIME)) - setquest(7211); - warp(instance_mapname("1@mist"), 116, 40); - end; -} - -1@mist,113,40,0 warp a2_a7 1,1,1@mist,90,81 -1@mist,93,81,0 warp a7_a14 1,1,1@mist,108,152 -1@mist,111,154,0 warp a14_a24 1,1,1@mist,236,108 -1@mist,236,110,0 warp a24_a1 1,1,1@mist,106,69 -1@mist,161,67,0 warp a18-1_a22 1,1,1@mist,159,85 -1@mist,180,116,0 warp a23_a18-1 1,1,1@mist,164,66 -1@mist,180,63,0 warp a18-2_a9 1,1,1@mist,141,90 -1@mist,116,84,0 warp a8_a26 1,1,1@mist,222,133 -1@mist,220,133,0 warp a26_a27-1 1,1,1@mist,200,64 -1@mist,197,64,0 warp a27-1_a23 1,1,1@mist,177,116 -1@mist,146,194,0 warp af1-2_a27-2 1,1,1@mist,225,96 -1@mist,133,195,0 warp af1-1_af2-1 1,1,1@mist,202,110 -1@mist,202,107,0 warp af2-1_af1-1 1,1,1@mist,134,189 -1@mist,217,110,0 warp af2-2_a20-1 1,1,1@mist,240,56 -1@mist,240,54,0 warp a20-1_af2-2 1,1,1@mist,214,110 -1@mist,234,67,0 warp a20-2_a21 1,1,1@mist,239,80 -1@mist,242,77,0 warp a21_a15-1 1,1,1@mist,153,137 -1@mist,156,139,0 warp a15-1_a3 1,1,1@mist,123,55 -1@mist,124,51,0 warp a3_a20-1 1,1,1@mist,240,56 -1@mist,48,41,0 warp a4-1_a17 1,1,1@mist,174,165 -1@mist,171,165,0 warp a17_a16 1,1,1@mist,168,143 -1@mist,169,141,0 warp a16_a10 1,1,1@mist,101,107 -1@mist,99,107,0 warp a10_a4-2 1,1,1@mist,57,38 -1@mist,65,113,0 warp a11_a28 1,1,1@mist,218,151 -1@mist,221,151,0 warp a28_a13 1,1,1@mist,117,126 -1@mist,114,126,0 warp a13_a5 1,1,1@mist,36,62 -1@mist,61,88,0 warp a6_a19 1,1,1@mist,189,139 -1@mist,186,140,0 warp a19_a12 1,1,1@mist,98,126 -1@mist,101,126,0 warp a12_a29-1 1,1,1@mist,238,151 -1@mist,235,152,0 warp a29-1_af1-2 1,1,1@mist,144,194 -1@mist,254,151,0 warp a29-2E_b1 1,1,1@mist,271,164 -1@mist,275,211,0 warp b1_b13 1,1,1@mist,277,112 -1@mist,301,141,0 warp b14_b24 1,1,1@mist,99,232 -1@mist,99,230,0 warp b24_b25 1,1,1@mist,103,255 -1@mist,102,253,0 warp b25_b4-1 1,1,1@mist,215,177 -1@mist,212,177,0 warp b4-1_b1 1,1,1@mist,276,208 -1@mist,289,167,0 warp b2_b19 1,1,1@mist,152,219 -1@mist,149,219,0 warp b19_b20 1,1,1@mist,119,227 -1@mist,115,227,0 warp b20_b23 1,1,1@mist,230,353 -1@mist,233,353,0 warp b23_b7 1,1,1@mist,289,225 -1@mist,76,273,0 warp bf1-2_b7 1,1,1@mist,289,225 -1@mist,61,282,0 warp bf1-1_bf2-1 1,1,1@mist,256,220 -1@mist,252,220,0 warp bf2-1_bf1-1 1,1,1@mist,65,282 -1@mist,267,213,0 warp bf2-2_b28 1,1,1@mist,214,268 -1@mist,212,265,0 warp b28_b12 1,1,1@mist,288,266 -1@mist,285,266,0 warp b12_b21 1,1,1@mist,143,234 -1@mist,143,231,0 warp b21_b29 1,1,1@mist,222,281 -1@mist,223,279,0 warp b29_b31 1,1,1@mist,158,317 -1@mist,134,287,0 warp b30_b3 1,1,1@mist,293,195 -1@mist,295,197,0 warp b3_b10 1,1,1@mist,239,253 -1@mist,236,253,0 warp b10_b12 1,1,1@mist,288,266 -1@mist,111,203,0 warp b16_b34 1,1,1@mist,202,333 -1@mist,199,333,0 warp b34_b27-1 1,1,1@mist,203,251 -1@mist,206,249,0 warp b27-1_b22 1,1,1@mist,168,239 -1@mist,165,239,0 warp b22_b15 1,1,1@mist,89,173 -1@mist,177,265,0 warp b27-2_a14 1,1,1@mist,108,152 -1@mist,166,314,0 warp bN-1_b27-3 1,1,1@mist,206,297 -1@mist,197,299,0 warp bN-2_b17 1,1,1@mist,167,200 -1@mist,165,200,0 warp b17_bN-2 1,1,1@mist,193,299 -1@mist,86,173,0 warp b15_b32 1,1,1@mist,218,313 -1@mist,215,313,0 warp b32_b28 1,1,1@mist,214,268 -1@mist,230,324,0 warp b33_b6-1 1,1,1@mist,221,233 -1@mist,230,230,0 warp b6-2_b11 1,1,1@mist,263,261 -1@mist,263,258,0 warp b11_b9 1,1,1@mist,272,246 -1@mist,269,246,0 warp b9_b26 1,1,1@mist,143,265 -1@mist,140,265,0 warp b26_b5 1,1,1@mist,209,200 -1@mist,195,206,0 warp b18_b35 1,1,1@mist,169,341 -1@mist,166,341,0 warp b35_b36 1,1,1@mist,198,354 -1@mist,201,354,0 warp b36_b37-1 1,1,1@mist,83,224 -1@mist,87,224,0 warp b37-1_b35 1,1,1@mist,169,341 -1@mist,84,273,0 warp b37-2_c1 1,1,1@mist,98,287 -1@mist,111,298,0 warp c2_c3 1,1,1@mist,82,307 -1@mist,79,307,0 warp c3_c7 1,1,1@mist,284,89 -1@mist,281,89,0 warp c7_c12 1,1,1@mist,264,291 -1@mist,261,291,0 warp c12_c2 1,1,1@mist,115,298 -1@mist,326,275,0 warp c13-1_b13 1,1,1@mist,277,112 -1@mist,294,293,0 warp c13-2_c5 1,1,1@mist,78,330 -1@mist,81,330,0 warp c5_c17 1,1,1@mist,308,330 -1@mist,308,327,0 warp c17_c10 1,1,1@mist,309,165 -1@mist,306,165,0 warp c10_c13-2 1,1,1@mist,298,293 -1@mist,46,316,0 warp c4_c6 1,1,1@mist,113,328 -1@mist,95,328,0 warp c6_c9 1,1,1@mist,342,157 -1@mist,339,157,0 warp c9_c16 1,1,1@mist,343,328 -1@mist,343,325,0 warp c16_c8-2 1,1,1@mist,346,120 -1@mist,344,123,0 warp c8-2_c19 1,1,1@mist,277,343 -1@mist,256,313,0 warp c18_c15 1,1,1@mist,343,307 -1@mist,342,305,0 warp c15_cKEY 1,1,1@mist,332,121 -1@mist,335,120,0 warp cKEY_c18 1,1,1@mist,259,313 -1@mist,317,89,0 warp c8-1_c14 1,1,1@mist,339,284 -1@mist,339,281,0 warp c14_c11-1 1,1,1@mist,332,172 -1@mist,329,171,0 warp c11-1_c8-2 1,1,1@mist,346,120 -1@mist,301,237,0 warp b8_b2 1,1,1@mist,289,170 - -//- Disable Garden Tree warps - -// Custom, but saves processing and lines. -1@mist,1,1,0 script #mist_warp_init CLEAR_NPC,{ - end; -OnInstanceInit: - disablenpc(instance_npcname("a25_a18-1")); - disablenpc(instance_npcname("a27-2_af1-2")); - disablenpc(instance_npcname("a15-2_a4-1")); - disablenpc(instance_npcname("a4-2_a11")); - disablenpc(instance_npcname("b4-2_b2")); - disablenpc(instance_npcname("b7_bf1-2")); - disablenpc(instance_npcname("b31_b16")); - disablenpc(instance_npcname("b27-3_bN-1")); - disablenpc(instance_npcname("b6-1_b33")); - disablenpc(instance_npcname("b5_b14")); - disablenpc(instance_npcname("c1_c13-1")); - disablenpc(instance_npcname("c13-3_c4")); - disablenpc(instance_npcname("c19_c4")); - disablenpc(instance_npcname("#to_bif02")); - disablenpc(instance_npcname("#mist_warp_init")); - end; -} -1@mist,247,123,0 warp a25_a18-1 1,1,1@mist,164,66 //Tom -1@mist,225,98,0 warp a27-2_af1-2 1,1,1@mist,144,194 //Tomba -1@mist,159,184,0 warp a15-2_a4-1 1,1,1@mist,49,37 //Remi -1@mist,61,39,0 warp a4-2_a11 1,1,1@mist,68,113 //Rem -1@mist,230,179,0 warp b4-2_b2 1,1,1@mist,289,170 //Ron -1@mist,285,225,0 warp b7_bf1-2 1,1,1@mist,72,274 //Rover -1@mist,161,316,0 warp b31_b16 1,1,1@mist,108,203 //Mona -1@mist,204,299,0 warp b27-3_bN-1 1,1,1@mist,169,314 //Namon -1@mist,221,236,0 warp b6-1_b33 1,1,1@mist,233,324 //Neoron -1@mist,206,200,0 warp b5_b14 1,1,1@mist,298,142 //Spyder -1@mist,95,287,0 warp c1_c13-1 1,1,1@mist,323,276 //Tito -1@mist,324,325,0 warp c13-3_c4 1,1,1@mist,49,316 //Pumba -1@mist,280,344,0 warp c19_c4 1,1,1@mist,49,316 //Tete -1@mist,345,186,0 warp #to_bif02 1,1,bif_fild02,151,121 //The Gardeners' Tree |