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diff --git a/npc/re/guides/guides_lighthalzen.txt b/npc/re/guides/guides_lighthalzen.txt
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2020 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Lighthalzen Guides (Renewal)
-//================= Description ===========================================
-//= Guides for the city of Lighthalzen.
-//================= Current Version =======================================
-//= 1.2
-//=========================================================================
-
-lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 4_M_EIN_SOLDIER,{
- cutin "ein_soldier",2;
- mes "[Lighthalzen Guide]";
- mes "Welcome to ^8B4513Lighthalzen^000000,";
- mes "the Corporation City-State.";
- mes "If you need any guidance";
- mes "around the city, feel free";
- mes "to ask me and I'll do my";
- mes "very best to help you.";
- next;
- mes "[Lighthalzen Guide]";
- mes "Please be aware that I'm";
- mes "in charge of providing info";
- mes "regarding the West District";
- mes "of ^8B4513Lighthalzen^000000. Now, please";
- mes "select the location that you'd";
- mes "like to learn more about.";
- F_Navi("[Lighthalzen Guide]");
- next;
- while (1) {
- switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) {
- case 1:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Hotel ]", "[ Bank ]", "[ Airport ]", "[ Weapon Shop ]", "[ Department Store ]", "[ Police Station ]", "[ Jewelry Store ]", "[ Cool Event Corp. ]", "[ Somatology Laboratory ]", "[ Alchemist Association ]", "Previous Menu")) {
- case 1:
- callsub L_Mark, F_Navi("Hotel","lighthalzen,159,133","^FF0000");
- viewpoint 1,160,217,0,0xFF0000;
- next;
- break;
- case 2:
- callsub L_Mark, F_Navi("Bank","lighthalzen,203,257","^FF4500");
- viewpoint 1,203,257,1,0xFF4500;
- next;
- break;
- case 3:
- callsub L_Mark, F_Navi("Airport","lighthalzen,262,75","^DAA520");
- viewpoint 1,262,75,2,0xDAA520;
- next;
- break;
- case 4:
- callsub L_Mark, F_Navi("Weapon Shop","lighthalzen,194,35","^7B68EE");
- viewpoint 1,194,35,3,0x7B68EE;
- next;
- break;
- case 5:
- callsub L_Mark, F_Navi("Department Store","lighthalzen,199,164","^B91A4D");
- viewpoint 1,202,106,4,0xB91A4D;
- next;
- break;
- case 6:
- callsub L_Mark, F_Navi("Police Station","lighthalzen,234,276","^008000");
- viewpoint 1,234,276,5,0x008000;
- next;
- break;
- case 7:
- callsub L_Mark, F_Navi("Jewelry Store","lighthalzen,96,110","^0000FF");
- viewpoint 1,96,110,6,0x0000FF;
- next;
- break;
- case 8:
- callsub L_Mark, F_Navi("Cool Event Corp.","lighthalzen,238,217","^000080");
- viewpoint 1,238,217,7,0x000080;
- next;
- break;
- case 9:
- callsub L_Mark, F_Navi("Somatology Laboratory","lighthalzen,101,243","^800080");
- viewpoint 1,101,243,8,0x800080;
- next;
- break;
- case 10:
- callsub L_Mark, F_Navi("Alchemist Association","lighthalzen,54,132","^0A9696");
- viewpoint 1,54,132,9,0x0A9696;
- next;
- break;
- case 11:
- .@loop = 0;
- break;
- }
- }
- break;
- case 2:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Armsmith ]", "[ Seiayablem ]", "[ Pet Groomer ]", "[ Kafra Employees ]", "[ Cool Event Corp. Staff ]", "Previous Menu")) {
- case 1:
- mes "[Lighthalzen Guide]";
- mes "You may go to Fulerr,";
- mes "the ^0A9696Armsmith^000000";
- mes "on the 1st floor of the Weapon Shop.";
- viewpoint 1,194,35,10,0x0A9696;
- next;
- callsub L_Mark, "^0A9696Armsmith^000000";
- next;
- break;
- case 2:
- mes "[Lighthalzen Guide]";
- mes "^4B0082Seiyablem^000000 adds";
- mes "sockets on your items";
- mes "on the 1st floor";
- mes "of the Weapon Shop.";
- viewpoint 1,194,35,11,0x4B0082;
- next;
- callsub L_Mark, "^4B0082Seiyablem^000000",1;
- next;
- break;
- case 3:
- callsub L_Mark, F_Navi("Pet Groomer","lighthalzen,222,191","^FF4500");
- viewpoint 1,222,191,12,0xFF4500;
- next;
- break;
- case 4:
- callsub L_Mark, "^008080Kafra Employees^000000";
- viewpoint 1,164,99,13,0x008080;
- viewpoint 1,164,99,14,0x008080;
- next;
- break;
- case 5:
- callsub L_Mark, F_Navi("Cool Event Corp. Staff","lighthalzen,94,247","^FF1493");
- viewpoint 1,94,247,15,0xFF1493;
- next;
- break;
- case 6:
- .@loop = 0;
- break;
- }
- }
- break;
- case 3:
- mes "[Lighthalzen Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,160,217,0,0xFFFFFF;
- viewpoint 2,203,257,1,0xFFFFFF;
- viewpoint 2,262,75,2,0xFFFFFF;
- viewpoint 2,194,35,3,0xFFFFFF;
- viewpoint 2,202,106,4,0xFFFFFF;
- viewpoint 2,234,276,5,0xFFFFFF;
- viewpoint 2,96,110,6,0xFFFFFF;
- viewpoint 2,238,217,7,0xFFFFFF;
- viewpoint 2,101,243,8,0xFFFFFF;
- viewpoint 2,54,132,9,0xFFFFFF;
- viewpoint 2,194,35,10,0xFFFFFF;
- viewpoint 2,194,35,11,0xFFFFFF;
- viewpoint 2,222,191,12,0xFFFFFF;
- viewpoint 2,164,99,13,0xFFFFFF;
- viewpoint 2,164,99,14,0xFFFFFF;
- viewpoint 2,94,247,15,0xFFFFFF;
- next;
- break;
- case 4:
- mes "[Lighthalzen Guide]";
- mes "Enjoy your adventures!";
- close2;
- cutin "ein_soldier",255;
- end;
- }
- }
- end;
-L_Mark:
- mes "[Lighthalzen Guide]";
- mes "I will mark the location";
- mes "of "+((getarg(1,0))?"":"the ")+getarg(0);
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- return;
-}
-lighthalzen,220,310,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz02 4_M_EIN_SOLDIER
-lighthalzen,154,100,5 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz03 4_M_EIN_SOLDIER
-lighthalzen,307,224,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz04 4_M_EIN_SOLDIER