diff options
Diffstat (limited to 'npc/quests')
36 files changed, 307 insertions, 791 deletions
diff --git a/npc/quests/dandelion_request.txt b/npc/quests/dandelion_request.txt index 7952773a7..2a305e23f 100644 --- a/npc/quests/dandelion_request.txt +++ b/npc/quests/dandelion_request.txt @@ -224,7 +224,7 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{ mes "you'll need to meet with your"; mes "contact from the Assassin"; mes "Guild near a hut at the west"; - mes "side of the Oasis inside Morroc.^FFFFFF ^000000 So keep an eye out for him."; + mes "side of the Oasis inside Morroc. So keep an eye out for him."; next; mes "[Guildsman]"; mes "I doubt you'll have"; @@ -4088,7 +4088,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ mes "If I can obtain that,"; mes "people would be able to"; mes "take Satan Morroc's threat"; - mes "more seriously. And Thanatos^FFFFFF ^000000 Tower wouldn't be a tourist area."; + mes "more seriously. And Thanatos Tower wouldn't be a tourist area."; next; mes "[R. Moore]"; mes "I'm begging you, please"; @@ -4315,7 +4315,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{ mes "attacked me because they"; mes "did not want me to repair"; mes "Morroc's elemental equilibrium."; - mes "At least, that's what I believe. ^FFFFFF ^000000"; + mes "At least, that's what I believe. "; mao_request = 109; next; mes "[R. Moore]"; @@ -4357,7 +4357,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{ mes "You should be able to find"; mes "the element regulation device"; mes "behind one of the pyramids in"; - mes "the field west of Morroc. Please^FFFFFF ^000000"; + mes "the field west of Morroc. Please"; mes "use an enchanted stone to"; mes "boost the crest's power."; close2; @@ -4990,7 +4990,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ mes "types of those elemental"; mes "stones. Anyway, you already"; mes "know where the west crest is."; - mes "The south crest is in the lowest^FFFFFF ^000000 part of the field south of Morroc."; + mes "The south crest is in the lowest part of the field south of Morroc."; next; mes "[Kidd]"; mes "As for the north and east"; @@ -5186,7 +5186,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ mes "are supposed to protect some"; mes "seal beneath Morroc Castle"; mes "that keeps this monster, Satan"; - mes "Morroc, from invading our world.^FFFFFF ^000000 It might be just a legend, but..."; + mes "Morroc, from invading our world. It might be just a legend, but..."; next; mes "[" + strcharinfo(0) + "]"; mes "The assistant told me that"; @@ -5574,7 +5574,7 @@ que_job01,89,85,5 script Dandelion Member 4_M_MASKMAN,{ mes "Ah, so you already know"; mes "about us? I feel so ashamed..."; mes "We let that Raiyan Moore kidnap"; - mes "the children that were entrusted^FFFFFF ^000000 to our care. I don't know if we"; + mes "the children that were entrusted to our care. I don't know if we"; mes "can ever forgive ourselves."; close2; break; @@ -5591,7 +5591,7 @@ que_job01,89,85,5 script Dandelion Member 4_M_MASKMAN,{ mes "streets, repair homes for"; mes "lower income households, and"; mes "even operated a day care center."; - mes "However, Raiyan Moore kidnapped^FFFFFF ^000000 all the children under our care..."; + mes "However, Raiyan Moore kidnapped all the children under our care..."; next; mes "[Dandelion Member]"; mes "I can only imagine the"; @@ -6129,7 +6129,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{ mes "the organized documents did"; mes "so on Mr. Moore's behalf. Then,"; mes "she quickly vanished before"; - mes "I could ask her for her name or^FFFFFF ^000000 Mr. Moore's contact information."; + mes "I could ask her for her name or Mr. Moore's contact information."; next; mes "[" + strcharinfo(0) + "]"; mes "Damn! That information"; diff --git a/npc/quests/doomed_swords.txt b/npc/quests/doomed_swords.txt index b17c59145..46879cf9e 100644 --- a/npc/quests/doomed_swords.txt +++ b/npc/quests/doomed_swords.txt @@ -35,8 +35,8 @@ prt_in,162,11,2 script Ghatu#magum 4_M_04,{ mes "[Ghatu]"; mes "Rumor has it that he's"; mes "hiding in the mountains"; - mes "since too many people want^FFFFFF ^000000 to use his talents for the wrong"; - mes "purposes. Apparently, there is^FFFFFF ^000000 a godly quality to his weapons..."; + mes "since too many people want to use his talents for the wrong"; + mes "purposes. Apparently, there is a godly quality to his weapons..."; event_magum = 1; close; } @@ -61,7 +61,7 @@ prt_in,162,11,2 script Ghatu#magum 4_M_04,{ mes "That smith used to be"; mes "a pretty easy going guy"; mes "until he was forced to work"; - mes "against his will. Slowly, he^FFFFFF ^000000 became gloomy and intimidating..."; + mes "against his will. Slowly, he became gloomy and intimidating..."; next; mes "[Ghatu]"; mes "But I suppose blacksmiths"; @@ -95,7 +95,7 @@ prt_in,162,11,2 script Ghatu#magum 4_M_04,{ mes "That smith used to be"; mes "a pretty easy going guy"; mes "until he was forced to work"; - mes "against his will. Slowly, he^FFFFFF ^000000 became gloomy and intimidating..."; + mes "against his will. Slowly, he became gloomy and intimidating..."; next; mes "[Ghatu]"; mes "But I suppose blacksmiths"; @@ -231,13 +231,13 @@ izlude_in,173,88,2 script Nain#magum 8_F,{ mes "more criminals, the rage and"; mes "bloodlust of its victims began"; mes "to accumulate upon the blade."; - mes "Although the sword gained great^FFFFFF ^000000 strength, it was tainted by evil."; + mes "Although the sword gained great strength, it was tainted by evil."; next; mes "[Nain]"; mes "The last person to wield"; mes "the Executioner almost lost"; - mes "his mind to the sword. He saved^FFFFFF ^000000 himself by giving it to a talented"; - mes "blacksmith who would destroy^FFFFFF ^000000 it for him, thus saving his soul."; + mes "his mind to the sword. He saved himself by giving it to a talented"; + mes "blacksmith who would destroy it for him, thus saving his soul."; next; mes "[Nain]"; mes "This mysterious blacksmith"; @@ -416,7 +416,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "[Mysterious Blacksmith]"; mes "Freyja suspected nothing and"; mes "told Loki about the secret of"; - mes "Mysteltainn. The next time the^FFFFFF ^000000 gods played their game of throwing"; + mes "Mysteltainn. The next time the gods played their game of throwing"; mes "objects at Baldur, Loki was there with a small Mysteltainn twig."; next; mes "[Mysterious Blacksmith]"; @@ -467,7 +467,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "I can tell that you don't know"; mes "enough about the Mysteltainn"; mes "to fully understand all of the"; - mes "risks that come with wielding^FFFFFF ^000000 that sword. Yes, you're too green."; + mes "risks that come with wielding that sword. Yes, you're too green."; next; mes "[Mysterious Blacksmith]"; mes "I can't take the risk"; @@ -484,7 +484,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "wondering how such a small"; mes "dagger can contain such power."; mes "It's simple. I cast forbidden"; - mes "curse magic to inbue the dagger^FFFFFF ^000000 with its awesome destructiveness."; + mes "curse magic to inbue the dagger with its awesome destructiveness."; next; mes "[Mysterious Blacksmith]"; mes "The curse I cast is so"; @@ -499,7 +499,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "fair to warn you that"; mes "the power of the curse"; mes "is such that the more you"; - mes "use the Grimtooth, the more^FFFFFF ^000000 it burns away at your very soul..."; + mes "use the Grimtooth, the more it burns away at your very soul..."; next; mes "[Mysterious Blacksmith]"; mes "I am willing to forge"; @@ -563,7 +563,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "I created this sword asked"; mes "me to destroy it, fearing that"; mes "it would corrupt his mind with"; - mes "its bloodlust. But if you think^FFFFFF ^000000 you can endure, I may forge it..."; + mes "its bloodlust. But if you think you can endure, I may forge it..."; next; mes "[Mysterious Blacksmith]"; mes "Just bring me..."; @@ -700,7 +700,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "You've forgotten"; mes "to bring ^0099FF1 Young Twig^000000,"; mes "the embodiment of the"; - mes "Mysteltainn twig used to^FFFFFF ^000000 kill Baldur. Hurry and bring it..."; + mes "Mysteltainn twig used to kill Baldur. Hurry and bring it..."; close; } if (countitem(7019) < 1) { @@ -709,7 +709,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "^0099FF1 Loki's Whispers^000000. We need"; mes "that to imbue the sword with"; mes "immense, evil power. Go and"; - mes "find that as quickly as you can! ^FFFFFF ^000000"; + mes "find that as quickly as you can! "; close; } if (countitem(7020) < 1) { @@ -717,7 +717,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "Hm, you still need to"; mes "bring ^0099FF1 Mother's Nightmare^000000"; mes "to instill the power of misery"; - mes "and grave portent to this blade... ^FFFFFF ^000000"; + mes "and grave portent to this blade... "; close; } if (countitem(7021) < 1) { @@ -726,7 +726,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "bring ^0099FF1 Foolishness"; mes "of the Blind^000000 to instill the"; mes "energy of tragic regret into"; - mes "the curse imbued into the blade... ^FFFFFF ^000000"; + mes "the curse imbued into the blade... "; close; } if (countitem(714) < 1) { @@ -832,7 +832,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "[Mysterious Blacksmith]"; mes "Freyja suspected nothing and"; mes "told Loki about the secret of"; - mes "Mysteltainn. The next time the^FFFFFF ^000000 gods played their game of throwing"; + mes "Mysteltainn. The next time the gods played their game of throwing"; mes "objects at Baldur, Loki was there with a small Mysteltainn twig."; next; mes "[Mysterious Blacksmith]"; @@ -882,7 +882,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "Mysteltainn, I advise you"; mes "to learn more about it. You"; mes "must know the risks involved"; - mes "in wielding that sort of power... ^FFFFFF ^000000"; + mes "in wielding that sort of power... "; close; case 2: if (dmdswrd_Q2 & 16) { @@ -980,7 +980,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "wondering how such a small"; mes "dagger can contain such power."; mes "It's simple. I cast forbidden"; - mes "curse magic to inbue the dagger^FFFFFF ^000000 with its awesome destructiveness."; + mes "curse magic to inbue the dagger with its awesome destructiveness."; next; mes "[Mysterious Blacksmith]"; mes "The curse I cast is so"; @@ -995,7 +995,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "fair to warn you that"; mes "the power of the curse"; mes "is such that the more you"; - mes "use the Grimtooth, the more^FFFFFF ^000000 it burns away at your very soul..."; + mes "use the Grimtooth, the more it burns away at your very soul..."; next; mes "[Mysterious Blacksmith]"; mes "I am willing to forge"; @@ -1135,7 +1135,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "I created this sword asked"; mes "me to destroy it, fearing that"; mes "it would corrupt his mind with"; - mes "its bloodlust. But if you think^FFFFFF ^000000 you can endure, I may forge it..."; + mes "its bloodlust. But if you think you can endure, I may forge it..."; next; mes "[Mysterious Blacksmith]"; mes "Just bring me..."; diff --git a/npc/quests/doomed_swords_quest.txt b/npc/quests/doomed_swords_quest.txt index 008ada20f..4fc1557f7 100644 --- a/npc/quests/doomed_swords_quest.txt +++ b/npc/quests/doomed_swords_quest.txt @@ -840,7 +840,7 @@ morocc,248,159,4 script Young Man#magum1 4_M_04,{ mes "appreciate it, but this"; mes "pentagram has really good"; mes "craftsmanship! Now, if my"; - mes "older brothers have already^FFFFFF ^000000 helped you, I shall do the same."; + mes "older brothers have already helped you, I shall do the same."; next; mes "[Huey]"; mes "My older brothers are even"; @@ -854,7 +854,7 @@ morocc,248,159,4 script Young Man#magum1 4_M_04,{ mes "would have been for nothing."; mes "And then... They might just"; mes "come looking for me. Morf"; - mes "especially. Oh, right! Materials!^FFFFFF ^000000 I need these for the pentagram!"; + mes "especially. Oh, right! Materials! I need these for the pentagram!"; next; mes "[Huey]"; mes "Please bring me"; diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt index 34ac3dbd6..c88e0b741 100644 --- a/npc/quests/gunslinger_quests.txt +++ b/npc/quests/gunslinger_quests.txt @@ -380,7 +380,7 @@ SubGarrison_: } } -lighthalzen,322,247,6 script Ravey 86,{ +lighthalzen,322,247,6 script Ravey 4_M_04,{ if(gun_gs == 2) { diff --git a/npc/quests/lvl4_weapon_quest.txt b/npc/quests/lvl4_weapon_quest.txt index a2839d0cc..e55a57afc 100644 --- a/npc/quests/lvl4_weapon_quest.txt +++ b/npc/quests/lvl4_weapon_quest.txt @@ -2870,7 +2870,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ if (.@shobu > 1) { mes "[Hein]"; mes "Let's see..."; - mes "You won " + shobu + " times."; + mes "You won " + .@shobu + " times."; mes "You're really good at game!"; mes "Yes, your luck is at its highest!"; next; @@ -3333,7 +3333,7 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ next; if (.@shobu > 1) { mes "[Waltboughst]"; - mes "Excellent. You won " + shobu + " times,"; + mes "Excellent. You won " + .@shobu + " times,"; mes "so your luck must be really high."; mes "That means we can begin~!"; next; diff --git a/npc/quests/newgears/2006_headgears.txt b/npc/quests/newgears/2006_headgears.txt index cc5c87752..4c41c657e 100644 --- a/npc/quests/newgears/2006_headgears.txt +++ b/npc/quests/newgears/2006_headgears.txt @@ -24,7 +24,7 @@ // Censor Bar //============================================================ -rachel,91,273,8 script ? 4_M_RACHMAN2,{ +rachel,91,273,0 script ? 4_M_RACHMAN2,{ if (countitem(983) > 0 && countitem(7111) > 99 && countitem(938) > 98 && Zeny > 99999) { mes "[?]"; mes "Giggle giggle...isn't it my partner, eh?"; diff --git a/npc/quests/newgears/2010_headgears.txt b/npc/quests/newgears/2010_headgears.txt index c2a44eacb..844cf5d23 100644 --- a/npc/quests/newgears/2010_headgears.txt +++ b/npc/quests/newgears/2010_headgears.txt @@ -1,16 +1,16 @@ -//===== Hercules Script ====================================== +//===== Hercules Script ====================================== //= 2010 Headgear Quest -//===== By: ================================================== +//===== By: ================================================== //= Dastgir -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.0 -//===== Description: ========================================= +//===== Description: ========================================= //= Quests For Headgears: //= Flower Of Fairy, NeckTie, Hair Brush //= Status Of Baby Angel, Frog Cap, Solo Play Box -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 Converted from the official Aegis script. [Dastgir] -//============================================================ +//============================================================ gonryun,149,189,0 script Yotang#Flower_Of_Fairy 1_M_04,{ mes "[Yotang]"; @@ -709,7 +709,6 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{ close2; donpcevent "Roda Frog#Frog_Cap::OnDisable"; end; - } else if (2009_hat == 5) { if (questprogress(5004,HUNTING) == 1) { @@ -827,7 +826,6 @@ OnTouch: close; } - // 6. Making the new headgear Solo Playing Box 1,2 ()5448,5449) alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ if (2009_1_hat == 0) { @@ -948,7 +946,6 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ mes "Go and kill"; mes "^FF000040 Arclouses and 30 High Orcs^000000!"; close; - } else if (2009_1_hat == 3) { if ((questprogress(1108,HUNTING) == 2) && (questprogress(1105,HUNTING) == 2)) { @@ -1109,5 +1106,4 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ close; } end; - } diff --git a/npc/quests/ninja_quests.txt b/npc/quests/ninja_quests.txt index b9d9acd59..8f4645cef 100644 --- a/npc/quests/ninja_quests.txt +++ b/npc/quests/ninja_quests.txt @@ -1,11 +1,11 @@ //===== Hercules Script ====================================== -//= Ninja quests +//= Ninja Equipment Quests //===== By: ================================================== //= Playtester //===== Current Version: ===================================== //= 1.2a //===== Description: ========================================= -//= Ninja quests +//= Quests for Ninja weapons and armor. //===== Additional Comments: ================================= //= 1.0 Ninja Arm Guards only yet [Playtester] //= 1.1 Added Kaibara [Playtester] diff --git a/npc/quests/partyrelay.txt b/npc/quests/partyrelay.txt index 314984b9b..13ad869c7 100644 --- a/npc/quests/partyrelay.txt +++ b/npc/quests/partyrelay.txt @@ -283,7 +283,7 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{ mes "a meaningful contribution"; mes "to all of Rune Midgard, which"; mes "brings me to why I am here."; - mes "There are many adventurers^FFFFFF ^000000 like you, but we have a problem."; + mes "There are many adventurers like you, but we have a problem."; next; mes "[Ledrion]"; mes "So many adventurers have"; diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index fa660cb04..9eb179c30 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -8317,7 +8317,7 @@ spl_fild02,321,169,0 duplicate(Fishinghole) School of Fish#2 CLEAR_NPC spl_fild02,326,171,0 duplicate(Fishinghole) School of Fish#3 CLEAR_NPC mid_camp,75,135,0 duplicate(Fishinghole) School of Fish#4 CLEAR_NPC -mid_camp,66,122,55 script Henry Clifford 4_M_05,{ +mid_camp,66,122,7 script Henry Clifford 4_M_05,{ if (countitem(6049) > 0) { mes "[Henry Clifford]"; mes "Congratulations, you've caught a precious Marlin."; @@ -8367,7 +8367,7 @@ mid_camp,66,122,55 script Henry Clifford 4_M_05,{ } } -mid_camp,88,100,55 script Cat Hand Mining Agent 4_CAT,{ +mid_camp,88,100,7 script Cat Hand Mining Agent 4_CAT,{ if (!questprogress(12062,PLAYTIME)) { if ((countitem(6048) > 2) && (ep13_yong1 > 9)) { mes "[Cat Hand Mining Agent]"; @@ -11996,7 +11996,7 @@ OnTouch: que_job01,6,94,0 warp morocc#01 2,2,morocc,45,103 que_job01,17,48,0 warp que_job01#02 2,2,que_job01,68,92 -que_job01,68,96,0 warp que_job01#03 2,2,que_job01,17,53; +que_job01,68,96,0 warp que_job01#03 2,2,que_job01,17,53 que_job01,82,95,3 script Bar Master#moc2_01 1_ETC_01,{ if (checkweight(1201,1) == 0) { diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt index 3faaacd62..2490d8443 100644 --- a/npc/quests/quests_13_2.txt +++ b/npc/quests/quests_13_2.txt @@ -2546,7 +2546,7 @@ OnTouch: } } -spl_in02,236,86,0 warp terrashome_out 1,1,splendide,285,139; +spl_in02,236,86,0 warp terrashome_out 1,1,splendide,285,139 spl_fild01,357,44,0 script ???#ep13mdf01 CLEAR_NPC,{ if (checkweight(1201,2) == 0) { diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt index e4fb2fb75..619880819 100644 --- a/npc/quests/quests_ayothaya.txt +++ b/npc/quests/quests_ayothaya.txt @@ -3,7 +3,7 @@ //===== By =================================================== //= Fredzilla, MasterOfMuppets //===== Version ============================================== -//= 2.5 +//= 2.6 //===== Description ========================================== //= [Official Conversion] //= Ayothaya Ring Quest @@ -29,6 +29,7 @@ //= 2.3 Replaced effect numerics with constants. [Samuray22] //= 2.4 Updated RE/Pre-RE EXP. [Euphy] //= 2.5 Added questlog support. [Euphy] +//= 2.6 Added Renewal quest items. [Euphy] //============================================================ // Ayothaya Ring Quest :: ayo_ring @@ -1327,6 +1328,11 @@ ayothaya,83,132,0 script Dusit#thai 4_M_THAIONGBAK,{ } ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ + if (RENEWAL) + setarray .@items, Transparent_Cloth, Fox_Tail; + else + setarray .@items, Needle_Pouch, Spool; + if (ayodunquest == 1) { mes "[Boonthom]"; mes "You...!"; @@ -1441,8 +1447,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "containing this holy power if you wish. In order to make it, I will need some materials."; next; mes "[Boonthom]"; - mes "^3366991 Needle Packet^000000,"; - mes "^3366991 Spool^000000,"; + mes "^3366991 "+getitemname(.@items[0])+"^000000,"; + mes "^3366991 "+getitemname(.@items[1])+"^000000,"; mes "^3366991 Solid Husk^000000 and"; mes "^3366991 Holy Water^000000..."; mes "That's all I need."; @@ -1465,7 +1471,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "............"; close; } else if (ayodunquest == 2) { - if (countitem(7213) > 0 && countitem(7217) > 0 && countitem(7190) > 0 && countitem(523) > 0) { + if (countitem(.@items[0]) > 0 && countitem(.@items[1]) > 0 && countitem(Solid_Peeling) > 0 && countitem(Holy_Water) > 0) { mes "[Boonthom]"; mes "Excellent!"; mes "Now you have brought"; @@ -1486,13 +1492,13 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "Here you go."; mes "Please take these holy threads."; mes "With this, you will be able to enter the ruins with less worry."; - delitem 7213,1; //Needle_Pouch - delitem 7217,1; //Spool - delitem 7190,1; //Solid_Peeling - delitem 523,1; //Holy_Water + delitem .@items[0],1; + delitem .@items[1],1; + delitem Solid_Peeling,1; + delitem Holy_Water,1; ayodunquest = 3; changequest 12036,12037; - getitem 7285,1; //Thread_Skein + getitem Thread_Skein,1; next; mes "[Boonthom]"; mes "Even if you lose this, don't worry. Just bring me the materials, and"; @@ -1508,8 +1514,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "carefully this time."; next; mes "[Boonthom]"; - mes "^3366991 Needle Packet^000000,"; - mes "^3366991 Spool^000000,"; + mes "^3366991 "+getitemname(.@items[0])+"^000000,"; + mes "^3366991 "+getitemname(.@items[1])+"^000000,"; mes "^3366991 Solid Husk^000000 and"; mes "^3366991 Holy Water^000000."; next; @@ -1517,7 +1523,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "See you later."; close; } else if (ayodunquest == 3) { - if (countitem(7213) > 0 && countitem(7217) > 0 && countitem(7190) > 0 && countitem(523) > 0) { + if (countitem(.@items[0]) > 0 && countitem(.@items[1]) > 0 && countitem(Solid_Peeling) > 0 && countitem(Holy_Water) > 0) { mes "[Boonthom]"; mes "Excellent! Now you have brought everything I need, let me make the thing for you as I promised..."; next; @@ -1535,11 +1541,11 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "Here you go."; mes "Please take these holy threads."; mes "With this, you will be able to enter the ruins with less worry."; - delitem 7213,1; //Needle_Pouch - delitem 7217,1; //Spool - delitem 7190,1; //Solid_Peeling - delitem 523,1; //Holy_Water - getitem 7285,1; //Thread_Skein + delitem .@items[0],1; + delitem .@items[1],1; + delitem Solid_Peeling,1; + delitem Holy_Water,1; + getitem Thread_Skein,1; next; mes "[Boonthom]"; mes "Even if you lose this, don't worry. Just bring me the materials, I can make you another one."; @@ -1549,8 +1555,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "If you lose the holy threads, don't worry. I can make some more for you. Just gather the following items."; next; mes "[Boonthom]"; - mes "^3366991 Needle Packet^000000,"; - mes "^3366991 Spool^000000,"; + mes "^3366991 "+getitemname(.@items[0])+"^000000,"; + mes "^3366991 "+getitemname(.@items[1])+"^000000,"; mes "^3366991 Solid Husk^000000 and"; mes "^3366991 Holy Water^000000."; next; @@ -1599,8 +1605,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "[Boonthom]"; mes "^3366992 Holy Water^000000,"; mes "^3366991 Yggdrasil Leaf^000000,"; - mes "^3366992 Needle Packet^000000 and"; - mes "^3366992 Spool^000000."; + mes "^3366992 "+getitemname(.@items[0])+"^000000 and"; + mes "^3366992 "+getitemname(.@items[1])+"^000000."; ayodunquest = 10; changequest 12037,12038; next; @@ -1610,7 +1616,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "gathered everything."; close; } else if (ayodunquest == 10) { - if (countitem(523) > 1 && countitem(610) > 0 && countitem(7213) > 1 && countitem(7217) > 1) { + if (countitem(Holy_Water) > 1 && countitem(Leaf_Of_Yggdrasil) > 0 && countitem(.@items[0]) > 1 && countitem(.@items[1]) > 1) { mes "[Boonthom]"; mes "Hmm~"; mes "You've brought"; @@ -1632,12 +1638,12 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "Here you go."; mes "Please take these holy threads."; mes "With this, you will be able to enter the ruins with less worry."; - delitem 7213,2; //Needle_Pouch - delitem 7217,2; //Spool - delitem 610,1; //Leaf_Of_Yggdrasil - delitem 523,2; //Holy_Water + delitem .@items[0],2; //Needle_Pouch + delitem .@items[1],2; //Spool + delitem Leaf_Of_Yggdrasil,1; + delitem Holy_Water,2; ayodunquest = 11; - getitem 7287,1; //Thread_Skein_ + getitem Thread_Skein_,1; changequest 12038,12039; next; mes "[Boonthom]"; @@ -1655,8 +1661,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "[Boonthom]"; mes "^3366992 Holy Water^000000,"; mes "^3366991 Yggdrasil Leaf^000000,"; - mes "^3366992 Needle Packet^000000 and"; - mes "^3366992 Spool^000000."; + mes "^3366992 "+getitemname(.@items[0])+"^000000 and"; + mes "^3366992 "+getitemname(.@items[1])+"^000000."; next; mes "[Boonthom]"; mes "Return to me"; @@ -1666,7 +1672,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "threads for you."; close; } else if (ayodunquest == 11) { - if (countitem(7287) > 0) { + if (countitem(Thread_Skein_) > 0) { mes "[Boonthom]"; mes "Those threads"; mes "will protect you"; @@ -1675,7 +1681,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "to you to defend yourself"; mes "from monster attacks, okay?"; close; - } else if (countitem(523) > 1 && countitem(610) > 0 && countitem(7213) > 1 && countitem(7217) > 1 && countitem(7287) == 0) { + } else if (countitem(Holy_Water) > 1 && countitem(Leaf_Of_Yggdrasil) > 0 && countitem(.@items[0]) > 1 && countitem(.@items[1]) > 1 && countitem(Thread_Skein_) == 0) { mes "[Boonthom]"; mes "Ooooohmmmmm..."; next; @@ -1690,11 +1696,11 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "Here you go."; mes "Please take these holy threads."; mes "With this, you will be able to enter the ruins with less worry."; - delitem 7213,2; //Needle_Pouch - delitem 7217,2; //Spool - delitem 610,1; //Leaf_Of_Yggdrasil - delitem 523,2; //Holy_Water - getitem 7287,1; //Thread_Skein_ + delitem .@items[0],2; + delitem .@items[1],2; + delitem Leaf_Of_Yggdrasil,1; + delitem Holy_Water,2; + getitem Thread_Skein_,1; close; } mes "[Boonthom]"; @@ -1707,8 +1713,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "[Boonthom]"; mes "^3366992 Holy Water^000000,"; mes "^3366991 Yggdrasil Leaf^000000,"; - mes "^3366992 Needle Packet^000000 and"; - mes "^3366992 Spool^000000."; + mes "^3366992 "+getitemname(.@items[0])+"^000000 and"; + mes "^3366992 "+getitemname(.@items[1])+"^000000."; close; } else if (ayodunquest == 12) { mes "[Boonthom]"; @@ -1740,13 +1746,13 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ completequest 12039; close; } else if (ayodunquest > 12) { - if (countitem(7287) > 0) { + if (countitem(Thread_Skein_) > 0) { mes "[Boonthom]"; mes "Best of luck on your"; mes "expeditions, brave"; mes "adventurer~"; close; - } else if (countitem(523) > 1 && countitem(610) > 0 && countitem(7213) > 1 && countitem(7217) > 1 && countitem(7287) == 0) { + } else if (countitem(Holy_Water) > 1 && countitem(Leaf_Of_Yggdrasil) > 0 && countitem(.@items[0]) > 1 && countitem(.@items[1]) > 1 && countitem(Thread_Skein_) == 0) { mes "[Boonthom]"; mes "Lost the"; mes "holy threads"; @@ -1769,11 +1775,11 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "Here you go."; mes "Please take these holy threads."; mes "With this, you will be able to enter the ruins with less worry."; - delitem 7213,2; //Needle_Pouch - delitem 7217,2; //Spool - delitem 610,1; //Leaf_Of_Yggdrasil - delitem 523,2; //Holy_Water - getitem 7287,1; //Thread_Skein_ + delitem .@items[0],2; + delitem .@items[1],2; + delitem Leaf_Of_Yggdrasil,1; + delitem Holy_Water,2; + getitem Thread_Skein_,1; close; } mes "[Boonthom]"; @@ -1786,8 +1792,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "[Boonthom]"; mes "^3366992 Holy Water^000000,"; mes "^3366991 Yggdrasil Leaf^000000,"; - mes "^3366992 Needle Packet^000000 and"; - mes "^3366992 Spool^000000."; + mes "^3366992 "+getitemname(.@items[0])+"^000000 and"; + mes "^3366992 "+getitemname(.@items[1])+"^000000."; close; } mes "[Boonthom]"; diff --git a/npc/quests/quests_comodo.txt b/npc/quests/quests_comodo.txt index 778487881..d293858f9 100644 --- a/npc/quests/quests_comodo.txt +++ b/npc/quests/quests_comodo.txt @@ -532,8 +532,8 @@ comodo,206,310,4 script Campground Boy#cmd 4_M_BIBI,{ mes "[Rochito]"; mes "Long before Comodo was"; mes "built inside this huge cave,"; - mes "this witch used to live in here.^FFFFFF ^000000 A lot of people died trying to"; - mes "get rid of her, but there're^FFFFFF ^000000 rumors that she's still around..."; + mes "this witch used to live in here. A lot of people died trying to"; + mes "get rid of her, but there're rumors that she's still around..."; break; case 1: mes "[Rochito]"; @@ -688,7 +688,7 @@ comodo,204,310,4 script Camping Youth#cmd 1_M_YOUNGKNIGHT,{ mes "that wine to Tausupa, the"; mes "Village Chief, would you let"; mes "him know that we miss the guy?"; - mes "He may be busy, but he'll always^FFFFFF ^000000 be our irreplaceable buddy."; + mes "He may be busy, but he'll always be our irreplaceable buddy."; break; case 4: mes "[Rockha]"; @@ -730,7 +730,7 @@ comodo,204,310,4 script Camping Youth#cmd 1_M_YOUNGKNIGHT,{ mes "would make our barbeque"; mes "absolutely perfect--having"; mes "the Village Chief here, and"; - mes "some of that legendary Comodo^FFFFFF ^000000 Cheese that ^3355FFToruna^000000 told me about."; + mes "some of that legendary Comodo Cheese that ^3355FFToruna^000000 told me about."; break; } close; @@ -1003,8 +1003,8 @@ cmd_in02,32,140,4 script Chief#cmd 1_M_03,{ mes "[Tausupa]"; mes "Greetings, adventurer,"; mes "I am Tausupa, the Chief of"; - mes "Comodo, a city famous for its^FFFFFF ^000000 beauty and nightlife. I hope you"; - mes "enjoy your stay, whether you are^FFFFFF ^000000 seeking excitement or relaxation~"; + mes "Comodo, a city famous for its beauty and nightlife. I hope you"; + mes "enjoy your stay, whether you are seeking excitement or relaxation~"; next; switch(select("About Casino:About Banished Witch:Cancel")) { case 1: @@ -1013,7 +1013,7 @@ cmd_in02,32,140,4 script Chief#cmd 1_M_03,{ mes "famous for its Casino. There"; mes "are many games that you can"; mes "enjoy, but you'll need to use"; - mes "the Casino's special Eulwo^FFFFFF ^000000 currency and conversion system..."; + mes "the Casino's special Eulwo currency and conversion system..."; break; case 2: switch (dmdswrd_Q) { @@ -1031,7 +1031,7 @@ cmd_in02,32,140,4 script Chief#cmd 1_M_03,{ mes "of BBQ meat on your clothes,"; mes "I'm guessing that you ran into"; mes "Rochito in the campgrounds, "; - mes "right? He must have told you^FFFFFF ^000000 that old story about the witch..."; + mes "right? He must have told you that old story about the witch..."; next; mes "[Tausupa]"; mes "I'd like nothing better"; @@ -1065,7 +1065,7 @@ cmd_in02,32,140,4 script Chief#cmd 1_M_03,{ mes "Koserserah seasoning to"; mes "my friend ^3355FFRochito^000000 at the"; mes "barbeque campground. Thanks"; - mes "again for your help, adventurer. ^FFFFFF ^000000"; + mes "again for your help, adventurer. "; break; } break; @@ -1140,7 +1140,7 @@ comodo,88,97,4 script Toruna#cmd 4_M_MANAGER,{ mes "Yes, that is rather"; mes "peculiar. What's also"; mes "strange is this rumor I've"; - mes "been hearing about. Now, are^FFFFFF ^000000 you familiar with Comodo Cheese?"; + mes "been hearing about. Now, are you familiar with Comodo Cheese?"; next; mes "[Toruna]"; mes "It's this urban legend"; @@ -1189,7 +1189,7 @@ comodo,88,97,4 script Toruna#cmd 4_M_MANAGER,{ mes "before it was an exotic"; mes "village of excitement and"; mes "leisure, Comodo was once"; - mes "a haven for evil creatures, ruled^FFFFFF ^000000 by a witch named Meropusum?"; + mes "a haven for evil creatures, ruled by a witch named Meropusum?"; next; mes "[Toruna]"; mes "This witch lay dormant for"; @@ -1301,7 +1301,7 @@ comodo,169,284,4 script Kichiri#cmd 4W_M_02,{ mes "got me wondering! I mean,"; mes "just because I've never seen"; mes "Comodo Cheese doesn't mean"; - mes "it doesn't exist, right? Curses!^FFFFFF ^000000 Now I'm thinking about it too!"; + mes "it doesn't exist, right? Curses! Now I'm thinking about it too!"; break; default: mes "[Kichiri]"; @@ -1432,7 +1432,7 @@ cmd_in02,189,99,4 script Manzi#cmd 4_M_03,{ mes "Ah, she won't take you"; mes "very seriously unless you"; mes "show her this. Magatsu gave"; - mes "you his lucky bottle cap, so I'm^FFFFFF ^000000 gonna give you my lucky coin!"; + mes "you his lucky bottle cap, so I'm gonna give you my lucky coin!"; mes "The old crone'll recognize it~"; next; dmdswrd_Q = 10; @@ -1465,7 +1465,7 @@ cmd_in02,189,99,4 script Manzi#cmd 4_M_03,{ mes "Hey, have a good time in"; mes "the Casino, but don't go buck"; mes "wild. You wanna walk out of"; - mes "here with the shirt on your back,^FFFFFF ^000000 you know? Some people don't"; + mes "here with the shirt on your back, you know? Some people don't"; mes "even leave here with that..."; break; } @@ -1522,7 +1522,7 @@ comodo,187,153,4 script Hullaris#cmd 4_F_GODEMOM,{ mes "Comodo Cheese does exist,"; mes "and it's as precious as the"; mes "legends say. However, it's"; - mes "not a true cheese, although^FFFFFF ^000000 you may think so from its taste."; + mes "not a true cheese, although you may think so from its taste."; next; mes "[Hullaris]"; mes "Yes, it's a very rare, natural"; @@ -1748,7 +1748,7 @@ beach_dun3,30,220,4 script Nigirboran#cmd 4_M_BIBI,{ mes "I'd expect nothing less of"; mes "a brave and daring adventurer."; mes "Now hold still as I gauge your"; - mes "body's internal energies and see^FFFFFF ^000000 if it can handle Comodo Cheese..."; + mes "body's internal energies and see if it can handle Comodo Cheese..."; next; mes "[Nigirboran]"; mes "Alright."; @@ -1845,7 +1845,7 @@ beach_dun3,30,220,4 script Nigirboran#cmd 4_M_BIBI,{ mes "but I do know that you'll need"; mes "the ^3355FFAwakening Stone^000000, the ^3355FFBook^000000"; mes "^3355FFof the Lamb^000000 and the ^3355FFSlate of^000000"; - mes "^3355FFMurniel^000000 to even have a chance^FFFFFF ^000000 of obtaining one of those swords."; + mes "^3355FFMurniel^000000 to even have a chance of obtaining one of those swords."; next; mes "[Nigirboran]"; mes "Let's see... After you"; @@ -2040,7 +2040,7 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{ mes "sooner, but I need to prepare"; mes "all of these stones, and I need"; mes "the freshest Cobwebs I can get."; - mes "I'll make sure that these stones^FFFFFF ^000000 are ready when you return."; + mes "I'll make sure that these stones are ready when you return."; close; } mes "[Meteurengut]"; @@ -2099,14 +2099,14 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{ mes "that artifact, and its secrets"; mes "are as well guarded as that of"; mes "the Slate of Muriniel. However,"; - mes "I do know that a man in Morroc^FFFFFF ^000000 can create the Book of the Lamb..."; + mes "I do know that a man in Morroc can create the Book of the Lamb..."; next; mes "[Meteurengut]"; mes "If that man is still in"; mes "Morroc, then he will probably"; mes "recognize the subtle emanation"; mes "of the Awakening Stone and the"; - mes "Slate of Muriniel from you. Best^FFFFFF ^000000 of luck to you, adventurer..."; + mes "Slate of Muriniel from you. Best of luck to you, adventurer..."; close; } mes "[Meteurengut]"; @@ -2145,7 +2145,7 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{ next; mes "[Meteurengut]"; mes "I'm responsible for guarding"; - mes "the secrets of its creation, but^FFFFFF ^000000 I must also share the power"; + mes "the secrets of its creation, but I must also share the power"; mes "of the slate with those that"; mes "prove themselves worthy of it."; next; @@ -2177,7 +2177,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{ mes "those that seek to own one"; mes "of the doomed swords would"; mes "trouble themselve to obtain"; - mes "those items. All that is left for^FFFFFF ^000000 you is the Book of the Lamb..."; + mes "those items. All that is left for you is the Book of the Lamb..."; next; mes "[Zaka]"; mes "I've been waiting for so"; @@ -2369,7 +2369,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{ mes "Ogretooth, and Executioner"; mes "have all been sealed away."; mes "Only a truly great adventurer"; - mes "can release these doomed^FFFFFF ^000000 swords and actually wield them..."; + mes "can release these doomed swords and actually wield them..."; break; } close; @@ -2390,7 +2390,7 @@ comodo,232,87,4 script Won#cmd 1_M_MOC_LORD,{ mes "presenses of the Book of the"; mes "Lamb, the Slate of Muriniel,"; mes "and one that has eaten of the"; - mes "Awakening Stone are unmistakable. ^FFFFFF ^000000"; + mes "Awakening Stone are unmistakable. "; next; mes "[Won]"; mes "Now, listen. I personally"; @@ -2413,7 +2413,7 @@ comodo,232,87,4 script Won#cmd 1_M_MOC_LORD,{ mes "a look into your eyes..."; mes "Yeah, alright. You seem to"; mes "understand the value of the"; - mes "Awakening Stone, Book of the^FFFFFF ^000000 Lamb, and the Slate of Muriniel."; + mes "Awakening Stone, Book of the Lamb, and the Slate of Muriniel."; next; mes "[Won]"; mes "Yeah, I can't sense any"; @@ -2496,7 +2496,7 @@ comodo,232,87,4 script Won#cmd 1_M_MOC_LORD,{ mes "Comodo can afford to relax"; mes "so easily. I, for one, have"; mes "the responsibility of seeking"; - mes "out those that are worthy of,^FFFFFF ^000000 well, I don't know if I can say..."; + mes "out those that are worthy of, well, I don't know if I can say..."; next; mes "[Won]"; mes "You just have to"; diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt index 5d38f1433..0633e8c55 100644 --- a/npc/quests/quests_hugel.txt +++ b/npc/quests/quests_hugel.txt @@ -45,14 +45,14 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{ mes "I've got. He used to be such"; mes "a good obedient kid, but now"; mes "I doubt whether he cares about"; - mes "his father! I told that lazy kid^FFFFFF ^000000 to hurry and bring me my meds..."; + mes "his father! I told that lazy kid to hurry and bring me my meds..."; next; mes "[Allen]"; mes "But does he worry about"; mes "his father's suffering?! No!"; mes "I bet you he's hanging out with"; mes "his no good hoodlum friends!"; - mes "Argh! The pain is getting worse!^FFFFFF ^000000 I... I need my medication!"; + mes "Argh! The pain is getting worse! I... I need my medication!"; next; mes "[Allen]"; mes "Oh! I can definitely feel"; @@ -170,7 +170,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{ mes "Wh-what if I have another"; mes "ulcer attack before Postell"; mes "can bring my meds?! I might"; - mes "not survive! A-adventurer, would^FFFFFF ^000000 you please stay by my side until"; + mes "not survive! A-adventurer, would you please stay by my side until"; mes "my son arrives? P-please?"; next; hg_herb = 3; @@ -994,7 +994,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "[Morriphen]"; mes "You're such a kind person..."; mes "You save my life and my wife's"; - mes "life. I'll do anything you ask me^FFFFFF ^000000 to do to repay you! Consider me"; + mes "life. I'll do anything you ask me to do to repay you! Consider me"; mes "your humble servant from now on. What is your command, oh master?"; next; mes "["+strcharinfo(0)+"]"; @@ -1039,7 +1039,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "since childhood. We did almost"; mes "everything together. Even when"; mes "we started our professional"; - mes "careers, we both decided to work^FFFFFF ^000000 for the Rekenber Corporation."; + mes "careers, we both decided to work for the Rekenber Corporation."; next; mes "[Morriphen]"; mes "Dono eventually became in"; @@ -1067,7 +1067,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "[Morriphen]"; mes "He told me not to be so"; mes "curious, but I didn't listen."; - mes "Ever since then, I went to his^FFFFFF ^000000 office as often as I could, making"; + mes "Ever since then, I went to his office as often as I could, making"; mes "stupid excuses to see her. I just couldn't help it. I was in love."; next; mes "[Morriphen]"; @@ -1082,7 +1082,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "There was a snowstorm"; mes "that night, but I braved the"; mes "freezing cold to sneak into the"; - mes "Rekenber Laboratory. I broke her^FFFFFF ^000000 out of her test tube, set the lab"; + mes "Rekenber Laboratory. I broke her out of her test tube, set the lab"; mes "on fire, and got the hell out."; next; mes "[Morriphen]"; @@ -1106,7 +1106,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "man right before I fainted. He"; mes "said something about bringing"; mes "us to Hugel, a resting place"; - mes "for the lost, those born from^FFFFFF ^000000 Odin's shadow. It was strange..."; + mes "for the lost, those born from Odin's shadow. It was strange..."; next; mes "[Morriphen]"; mes "I couldn't see his face."; @@ -1121,7 +1121,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "accomdating, welcome, and"; mes "friendly. They also didn't"; mes "ask us any questions: we were"; - mes "just accepted. The girl I saved^FFFFFF ^000000 didn't know how to speak then..."; + mes "just accepted. The girl I saved didn't know how to speak then..."; next; mes "[Morriphen]"; mes "As soon as I got better,"; @@ -1148,7 +1148,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "You know, Siria was supposed"; mes "to become a mass murder weapon."; mes "The reason why Dono's experiment failed was became she resisted"; - mes "their plans. She's more than just^FFFFFF ^000000 an experiment or weapon, you know."; + mes "their plans. She's more than just an experiment or weapon, you know."; next; mes "[Morriphen]"; mes "If everything had turned out"; @@ -1158,7 +1158,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "cutting edge weapons at the pinnacle of military development."; next; mes "[Morriphen]"; - mes "While I was working for Rekenber,^FFFFFF ^000000 I was working on mass producing"; + mes "While I was working for Rekenber, I was working on mass producing"; mes "imitations of the legendary sword, ''Executioner.'' They wouldn't be"; mes "perfect copies, but imagine what would've happened if I succeeded."; next; @@ -1482,7 +1482,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{ mes "[Dono]"; mes "I have the medicine, but it's"; mes "not enough for one person, much"; - mes "less the two of them. I need you^FFFFFF ^000000 to help me make some more."; + mes "less the two of them. I need you to help me make some more."; mes "Now, listen carefully, these"; mes "are the ingredients I need..."; next; @@ -1521,7 +1521,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{ mes "I know I'm pushing you"; mes "hard, but I've got no choice."; mes "If you don't hurry, then"; - mes "those two will die, simple^FFFFFF ^000000 as that. I'll wait for you here."; + mes "those two will die, simple as that. I'll wait for you here."; hg_bio = 3; changequest 11010,11011; close; @@ -1579,7 +1579,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{ mes "[Dono]"; mes "Go to the Lighthalzen"; mes "Makkie. Tell him I sent you"; - mes "to get some Red Plant Stem^FFFFFF ^000000 Powder for Morriphen's medicine."; + mes "to get some Red Plant Stem Powder for Morriphen's medicine."; next; mes "[Dono]"; mes "Look, I know it's a pain,"; @@ -1621,7 +1621,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{ mes "to find Makkie inside the"; mes "pub across the street. Hurry"; mes "up and bring me some Red"; - mes "Plant Stem Power from him.^FFFFFF ^000000 Come on, Morriphen's in trouble!"; + mes "Plant Stem Power from him. Come on, Morriphen's in trouble!"; close; } else if (hg_bio == 5) { mes "[Dono]"; @@ -1749,7 +1749,7 @@ lhz_in03,193,28,3 script Makkie 4_M_01,{ mes "it to prepare medicine for"; mes "Morriphen and Siria, am"; mes "I right? Okay, just give me"; - mes "a moment. While you're waiting,^FFFFFF ^000000 go ahead and relax, look around..."; + mes "a moment. While you're waiting, go ahead and relax, look around..."; next; mes "^3355FFMakkie sifted the powder"; mes "into a bag for you, you see"; @@ -1792,7 +1792,7 @@ lhz_in03,193,28,3 script Makkie 4_M_01,{ mes "up at our current jobs."; mes "Strangely enough, Morriphen"; mes "disappeared at the same time."; - mes "I don't know what happened to^FFFFFF ^000000 him since our days at Rekenber..."; + mes "I don't know what happened to him since our days at Rekenber..."; next; mes "[Makkie]"; mes "Anyway, when Morriphen"; @@ -4267,7 +4267,7 @@ hugel,191,172,3 script Manainne 4_F_HUGRANMA,1,{ mes "I used to get along when"; mes "he dated my older sister,"; mes "Kanainne. In fact, they'd"; - mes "always spend time together^FFFFFF ^000000 right under that tree. Weird, huh?"; + mes "always spend time together right under that tree. Weird, huh?"; next; mes "[Manainne]"; mes "Then, well, Kanainne"; @@ -4436,13 +4436,13 @@ hugel,191,172,3 script Manainne 4_F_HUGRANMA,1,{ mes "[Manainne]"; mes "''In my dream, your"; mes "eyes held the reflection"; - mes "of the ocean's clear waters...^FFFFFF ^000000 Someday I'll show them to you.''"; + mes "of the ocean's clear waters... Someday I'll show them to you.''"; next; mes "[Manainne]"; mes "''Your lovely face,"; mes "your enticing smile..."; mes "They're forever be in my"; - mes "heart, so I'll never be lonely.'' ^FFFFFF ^000000"; + mes "heart, so I'll never be lonely.'' "; next; mes "[El Schatt]"; mes "Manainne..."; @@ -4601,8 +4601,8 @@ hugel,100,103,3 script Perfitz 4_M_LGTGRAND,{ mes "[Perfitz]"; mes "It's funny how things"; mes "change. You know, El Schatt"; - mes "actually used to protest against^FFFFFF ^000000 my idea of building shops in the"; - mes "area when that tree grows. Hmm...^FFFFFF ^000000 I wonder, what happened to him?"; + mes "actually used to protest against my idea of building shops in the"; + mes "area when that tree grows. Hmm... I wonder, what happened to him?"; close; } else { mes "[Perfitz]"; @@ -4653,7 +4653,7 @@ hugel,196,164,3 script El Schatt 1_M_04,{ mes "[El Schatt]"; mes "My father's been wanting to"; mes "build a shop here for so long,"; - mes "and now, I think it's about time.^FFFFFF ^000000 And this business will help the"; + mes "and now, I think it's about time. And this business will help the"; mes "entire community. We should've"; mes "done this a long time ago..."; next; @@ -4697,7 +4697,7 @@ hugel,196,164,3 script El Schatt 1_M_04,{ mes "to think differently..."; mes "I'd protect that old tree"; mes "with my life, I won't deny"; - mes "it. But that's an old story that^FFFFFF ^000000 should be buried in the past..."; + mes "it. But that's an old story that should be buried in the past..."; changequest 8060,8061; close; } else if (hg_memory == 5) { @@ -5042,7 +5042,7 @@ hugel,107,67,3 script Torpy 4_M_KID1,{ mes "I'm older to have a girlfriend."; mes "I mean, what if the girl I pick"; mes "now gets uglier when she"; - mes "grows up? Or what if she gets^FFFFFF ^000000 really fat? I better be careful..."; + mes "grows up? Or what if she gets really fat? I better be careful..."; next; mes "^3355FFTorpy is still a young,"; mes "naive child that has much"; @@ -5500,7 +5500,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "[Cellette]"; mes "Oh, thank you so much!"; mes "You can't imagine how busy"; - mes "I've been, and how much I need^FFFFFF ^000000 the help! Now, let's get started~"; + mes "I've been, and how much I need the help! Now, let's get started~"; next; switch(rand(1,4)) { case 1: @@ -5509,7 +5509,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "order of Fish Cake Soup to"; mes "my friend Neha. I'm grateful"; mes "that she's a regular customer--"; - mes "she's a good friend, but I'm sure^FFFFFF ^000000 that she loves the soup as well."; + mes "she's a good friend, but I'm sure that she loves the soup as well."; hg_odeng = 1; setquest 8064; getitem 584,1; //Fish_Ball_Soup @@ -5520,7 +5520,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "of Fish Cake Soup to Maewan,"; mes "another one of my regulars."; mes "He's been buying my soup ever"; - mes "since I helped him start his^FFFFFF ^000000 business. Nice of him, isn't it?"; + mes "since I helped him start his business. Nice of him, isn't it?"; hg_odeng = 2; setquest 8065; getitem 584,1; //Fish_Ball_Soup @@ -5729,7 +5729,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "leave now and deliver"; mes "that Fish Cake Soup to"; mes "Erjan before he can think"; - mes "of something to complain about.^FFFFFF ^000000 Although it's probably too late..."; + mes "of something to complain about. Although it's probably too late..."; close; } else { mes "[Cellette]"; @@ -5909,7 +5909,7 @@ hugel,87,139,3 script Maewan 4_M_04,{ mes "Oh, finally, I've been"; mes "waiting for my order of"; mes "Fish Cake Soup from Cellette!"; - mes "Aaaah, it smells oh so delicious~ ^FFFFFF ^000000"; + mes "Aaaah, it smells oh so delicious~ "; next; mes "[Maewan]"; mes "Argh, but you're late!"; @@ -6022,7 +6022,7 @@ hugel,84,125,3 script Layoma 8_F_GIRL,{ mes "count on you to work"; mes "for my roommate Cellette"; mes "a little while longer. Oh, and"; - mes "please tell her to not to come^FFFFFF ^000000 home so late all the time, okay?"; + mes "please tell her to not to come home so late all the time, okay?"; delitem 921,1; //Mushroom_Spore delitem 584,1; //Fish_Ball_Soup hg_odeng = 10; @@ -6056,7 +6056,7 @@ hugel,102,161,3 script Erjan 4W_SAILOR,{ mes "never come to deliver"; mes "my Fish Cake Soup. You're"; mes "awfully late, you know that?"; - mes "Still, the smell is just so^FFFFFF ^000000 appetizing, I can barely resist..."; + mes "Still, the smell is just so appetizing, I can barely resist..."; next; mes "[Erjan]"; mes "Hm, but as the first son"; @@ -6268,7 +6268,7 @@ yuno,111,156,3 script Euslan 4_F_01,{ mes "My fiancee was planning on"; mes "searching the Schwaltzvalt"; mes "Republic, so maybe the crewmen"; - mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him."; + mes "on the Schwaltzvalt Republic domestic flights might know him."; next; mes "[Euslan]"; mes "If you manage to find"; @@ -6337,7 +6337,7 @@ yuno,111,156,3 script Euslan 4_F_01,{ mes "My fiancee was planning on"; mes "searching the Schwaltzvalt"; mes "Republic, so maybe the crewmen"; - mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him."; + mes "on the Schwaltzvalt Republic domestic flights might know him."; next; mes "[Euslan]"; mes "If you manage to find"; @@ -6414,7 +6414,7 @@ yuno,111,156,3 script Euslan 4_F_01,{ mes "please visit my brother"; mes "Eukran in Hugel, and ask"; mes "him where my Thierry might be."; - mes "Thank you again for your kindness. ^FFFFFF ^000000"; + mes "Thank you again for your kindness. "; close; } else if (hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11) { mes "^3355FFEuslan is waiting for"; @@ -6441,7 +6441,7 @@ yuno,111,156,3 script Euslan 4_F_01,{ mes "such a wonderful man. Why"; mes "did that silly fool go through"; mes "so much trouble for a useless"; - mes "woman like me. *Cough* I still^FFFFFF ^000000 don't understand it... I don't..."; + mes "woman like me. *Cough* I still don't understand it... I don't..."; next; mes "[Euslan]"; mes "Thank you so much for"; @@ -6534,7 +6534,7 @@ que_bingo,53,190,7 script Eukran 4_M_TWTEAMAN,{ mes "there that can help my"; mes "sister recover. Why else"; mes "would Thierry go to such a"; - mes "dangerous place? No one goes^FFFFFF ^000000 to the Odin Shrine for no reason."; + mes "dangerous place? No one goes to the Odin Shrine for no reason."; close2; hg_ma1 = 8; changequest 8047,8048; @@ -6755,7 +6755,7 @@ odin_tem01,130,134,4 script Young Man#Hu_Quest 4_M_TWBOY,{ mes "been using their guardians to"; mes "gather the ingredients needed"; mes "for my fiancee's medicine. But"; - mes "if they're planning to get rid of^FFFFFF ^000000 me, I've just run out of time."; + mes "if they're planning to get rid of me, I've just run out of time."; next; mes "[Thierry]"; mes "It doesn't matter what"; @@ -6861,7 +6861,7 @@ OnTouch: mes "[Suspicious Man]"; mes "Thierry seems to have"; mes "caught on to what we're"; - mes "really up to. I think that's why^FFFFFF ^000000 he's slowing down on his"; + mes "really up to. I think that's why he's slowing down on his"; mes "research. We better get rid"; mes "of him before it's too late."; next; @@ -7232,7 +7232,7 @@ hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{ mes "Airship landed in our"; mes "town, and I saw all those"; mes "Swordmen, I knew it'd be"; - mes "my destiny! Forget ranching,^FFFFFF ^000000 I'm gonna wield a frickin' sword!"; + mes "my destiny! Forget ranching, I'm gonna wield a frickin' sword!"; hg_milk = 4; close; } else if (hg_milk == 4) { @@ -7249,7 +7249,7 @@ hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{ mes "Booboo the cow if you can get"; mes "me some proper Swordman"; mes "equipment. Let's see... Why not"; - mes "give me 1 Rapier with 2 Slots?^FFFFFF ^000000 That's not too much to ask, right?"; + mes "give me 1 Rapier with 2 Slots? That's not too much to ask, right?"; next; switch(select("Alright.:Whoa, that's too much!")) { case 1: @@ -7305,7 +7305,7 @@ hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{ mes "I hid my secret instructions"; mes "for milking Booboo the cow"; mes "under the ground just northeast"; - mes "of her. Read them carefully, and^FFFFFF ^000000 you should be able to milk her"; + mes "of her. Read them carefully, and you should be able to milk her"; mes "yourself. You can do it, right?"; next; mes "[Burupu]"; @@ -7330,7 +7330,7 @@ hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{ mes "best Swordman in the"; mes "world! But first, I gotta"; mes "learn how to use this thing!"; - mes "Heeeeee-YAH! How's that? That^FFFFFF ^000000 was almost a Magnum Break, right?"; + mes "Heeeeee-YAH! How's that? That was almost a Magnum Break, right?"; emotion e_swt2,0; close; } @@ -7754,7 +7754,7 @@ hu_in01,19,161,0 script Alex 1_F_SIGNZISK,{ mes "Our main goal in this"; mes "excavation is to retrieve"; mes "some extremely valuable"; - mes "item inside the shrine. However,^FFFFFF ^000000 it's too dangerous to go in there"; + mes "item inside the shrine. However, it's too dangerous to go in there"; mes "if you're not strong enough."; next; mes "[Alex]"; @@ -7803,7 +7803,7 @@ hu_in01,19,161,0 script Alex 1_F_SIGNZISK,{ mes "Anyway, I have to accept"; mes "them to help international"; mes "relations or something silly"; - mes "like that. They say they're here^FFFFFF ^000000 to research religious relics,"; + mes "like that. They say they're here to research religious relics,"; mes "but I just don't trust them."; next; cutin "hu_alex04.bmp",2; @@ -8207,7 +8207,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "Perfect! Now, you first"; mes "you need to go to the shrine"; mes "and survey the area for your"; - mes "own benefit. Talk to the Boatman,^FFFFFF ^000000 and he'll take you there, okay?"; + mes "own benefit. Talk to the Boatman, and he'll take you there, okay?"; mes "Hurry up and come back soon!"; hg_odin = 12; setquest 11003; @@ -8253,7 +8253,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "Sorry, let me introduce"; mes "myself. I'm Laura Laurence,"; mes "the leader of the Odin Shrine"; - mes "expedition for the Rune Midgarts^FFFFFF ^000000 Kingdom. Ashe Milton is my"; + mes "expedition for the Rune Midgarts Kingdom. Ashe Milton is my"; mes "assistant for this excavation."; next; emotion e_heh,0,"Ashe"; @@ -8295,7 +8295,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "to spy on that snobby girl,"; mes "Alex of the Schwaltzvalt"; mes "Republic office, and report"; - mes "what she's actually doing to me. ^FFFFFF ^000000"; + mes "what she's actually doing to me. "; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; @@ -8338,7 +8338,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "Ask the Boatman to take"; mes "you to the Odin Shrine so"; mes "that you can actually see it"; - mes "for yourself. If you don't think^FFFFFF ^000000 you can handle the expedition,"; + mes "for yourself. If you don't think you can handle the expedition,"; mes "then you can just let me know."; close2; cutin "hu_laura02.bmp",255; @@ -8491,8 +8491,8 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "[Laura]"; mes "This isn't really one"; mes "of those jobs where you"; - mes "can take your time. Sure,^FFFFFF ^000000 I didn't give you a deadline, but"; - mes "we can't make progress on our^FFFFFF ^000000 research until you make progress."; + mes "can take your time. Sure, I didn't give you a deadline, but"; + mes "we can't make progress on our research until you make progress."; close2; cutin "hu_laura03.bmp",255; end; @@ -8540,7 +8540,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "Schwaltzvalt snobs are doing?"; mes "They must think this project"; mes "is an excuse for them to relax"; - mes "and slack off! They can afford^FFFFFF ^000000 to, obviously. Hmpf! Rich people!"; + mes "and slack off! They can afford to, obviously. Hmpf! Rich people!"; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; @@ -8683,7 +8683,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "to spy on that snobby girl,"; mes "Alex of the Schwaltzvalt"; mes "Republic office, and report"; - mes "what she's actually doing to me. ^FFFFFF ^000000"; + mes "what she's actually doing to me. "; next; cutin "hu_laura04.bmp",2; mes "[Laura]"; @@ -8887,7 +8887,7 @@ hu_in01,18,167,4 script Julian 4_M_04,{ mes "Basically, each of our teams"; mes "is conducting its own research"; mes "for now. Now, we need your help"; - mes "to find any relics from the Odin ^FFFFFF ^000000 Shrine. We'd appreciate it if you"; + mes "to find any relics from the Odin Shrine. We'd appreciate it if you"; mes "brought as many as you can!"; close; } else if (hg_odin == 2) { @@ -8986,7 +8986,7 @@ hu_in01,16,20,4 script Ashe 4_F_SISTER,{ mes "Now, we should be working"; mes "together with the Schwaltvalt"; mes "Republic's Research Team, but"; - mes "our leaders aren't getting along^FFFFFF ^000000 at all. There's just a huge"; + mes "our leaders aren't getting along at all. There's just a huge"; mes "clash of personalities..."; next; mes "[Ashe]"; @@ -9200,7 +9200,7 @@ hu_in01,159,84,3 script Laura#2 1_F_GYPSY,{ mes "be equal partners in the same"; mes "expedition? That's what I heard"; mes "at the beginning! But you guys"; - mes "have something different in mind! ^FFFFFF ^000000"; + mes "have something different in mind! "; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; @@ -9217,7 +9217,7 @@ hu_in01,159,84,3 script Laura#2 1_F_GYPSY,{ mes "I-I don't know what you're"; mes "talking about! J-Julian must"; mes "have gotten some mission, and"; - mes "has been carrying it out without^FFFFFF ^000000 my consent! Don't go twisting"; + mes "has been carrying it out without my consent! Don't go twisting"; mes "the facts, you... you thief!"; next; cutin "hu_laura03.bmp",2; diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index 78419758b..6cadc346a 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -3082,7 +3082,6 @@ lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{ end; } - yuno_in04,107,14,5 script Student 4_M_SAGE_A,{ if (friendship == 7 || friendship == 8) { mes "[Joey Choryee]"; @@ -9787,8 +9786,6 @@ OnTimer190000: end; } - - lhz_in01,182,35,0 script File Search Engine HIDDEN_NPC,{ if((lhz_boss > 28) && (lhz_boss < 35)) @@ -11115,7 +11112,7 @@ lighthalzen,141,162,3 script Old Man#reken 4_M_03,{ close; } -einbroch,55,52,3 script Laboratory Guard#reken 852,{ +einbroch,55,52,3 script Laboratory Guard#reken 4_M_EIN_SOLDIER,{ if(lhz_rekenber == 3) { diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt index 9611c46b1..4e59e91cd 100644 --- a/npc/quests/quests_louyang.txt +++ b/npc/quests/quests_louyang.txt @@ -2407,9 +2407,9 @@ lou_in02,192,170,0 script Supply Stack#2 HIDDEN_NPC,{ close; } -louyang,129,121,0 warp Storage Warp#1 1,1,lou_in02,203,161; -louyang,125,121,0 warp Storage Warp#2 1,1,lou_in02,198,161; -lou_in02,198,159,0 warp Storage Warp#3 1,1,louyang,124,118; +louyang,129,121,0 warp Storage Warp#1 1,1,lou_in02,203,161 +louyang,125,121,0 warp Storage Warp#2 1,1,lou_in02,198,161 +lou_in02,198,159,0 warp Storage Warp#3 1,1,louyang,124,118 lou_in02,203,159,0 warp Storage Warp#4 1,1,louyang,129,118 // Poison King Quest :: poison_king diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt index 174a859d6..f6b7bd312 100644 --- a/npc/quests/quests_morocc.txt +++ b/npc/quests/quests_morocc.txt @@ -3644,8 +3644,8 @@ que_ba,181,14,7 script Researcher#bpast_2_2 4_LGTSCIENCE,{ close; } -que_ba,183,25,0 warp #bpast_2to3_1 1,1,que_ba,72,25; -que_ba,183,52,0 warp #bpast_2to3_2 1,1,que_ba,72,51; +que_ba,183,25,0 warp #bpast_2to3_1 1,1,que_ba,72,25 +que_ba,183,52,0 warp #bpast_2to3_2 1,1,que_ba,72,51 que_ba,102,56,0 script #3room_barmunt -1,3,3,{ //OnTouch2: diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt index 93330c722..d14ddaa8e 100644 --- a/npc/quests/quests_nameless.txt +++ b/npc/quests/quests_nameless.txt @@ -1147,8 +1147,6 @@ OnInit: end; } - - nameless_i,168,257,0 script outtoin_01#mo WARPNPC,1,1,{ end; @@ -4056,7 +4054,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ diamond_edq = 6; close; } - if (diamond_edq) == 9 { + if (diamong_edq == 9) { mes "[Dorian]"; mes "Ah, did you bring all"; mes "the materials I need to"; @@ -4150,7 +4148,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ close; } } - if (diamond_edq) == 10 { + if (diamong_edq == 10) { mes "[Dorian]"; mes "Did you already forget"; mes "my instructions for fixing my"; @@ -4214,18 +4212,18 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ close; } } - if (diamond_edq) == 11 { + if (diamong_edq == 11) { mes "[Dorian]"; mes "Ah, so you failed to"; mes "fix the Mystic Dryer de"; mes "Elegance? That's expected:"; - mes "I didn't really design it for the^FFFFFF ^000000 common user in mind. Well,"; + mes "I didn't really design it for the common user in mind. Well,"; mes "why don't you try it again?"; - erasequest 3106; + changequest 3106,3105; diamond_edq = 10; close; } - if (diamond_edq) == 12 { + if (diamond_edq == 12) { mes "[Dorian]"; mes "Ah, I underestimated you."; mes "You really repaired the"; @@ -4239,8 +4237,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "is insert the damaged"; mes "document and press the"; mes "switch. Simple, yes?"; - erasequest 3106; - changequest 3105,3108; + changequest 3107,3108; diamond_edq = 13; next; mes "[Dorian]"; @@ -4252,7 +4249,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "your kind of help. Farewell~"; close; } - if (diamond_edq) > 12 { + if (diamond_edq > 12) { mes "[Dorian]"; mes "Ah, hello! How have"; mes "you been? Are you in need"; @@ -4263,7 +4260,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ //OnTouch2: OnTouch: - if (diamond_edq) < 9 { + if (diamond_edq < 9) { mes "[Dorian]"; mes "Wh-what are you doing?"; mes "D-don't sully my wonderful"; @@ -4271,7 +4268,7 @@ OnTouch: mes "uncultured hands!"; close; } - if (diamond_edq) == 9 { + if (diamong_edq == 9) { mes "[Dorian]"; mes "Can't you see that the"; mes "machine won't work without"; @@ -4293,7 +4290,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "goods to Kafra Storage, please."; close; } - if (diamond_edq) == 10 { + if (diamong_edq == 10) { .@bolt_rand = rand(2,5); mes "^3355FFThis must be Dorian's"; mes "Mystic Dryer de Elegance."; @@ -4356,7 +4353,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "The joint is broken..."; mes "You should go back"; mes "to Dorian for help.^000000"; - setquest 3106; + changequest 3105,3106; diamond_edq = 11; close; } @@ -4394,7 +4391,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "^3355FFYou should tell Dorian"; mes "first so that you can"; mes "use this machine.^000000"; - setquest 3107; + changequest 3105,3107; diamond_edq = 12; close; } @@ -4417,8 +4414,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; + mes "switch. You'd better ask Dorian... "; + changequest 3105,3106; diamond_edq = 11; close; case 1: @@ -4443,8 +4440,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; + mes "switch. You'd better ask Dorian... "; + changequest 3105,3106; diamond_edq = 11; close; } @@ -4469,8 +4466,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; + mes "switch. You'd better ask Dorian... "; + changequest 3105,3106; diamond_edq = 11; close; case 2: @@ -4495,8 +4492,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; + mes "switch. You'd better ask Dorian... "; + changequest 3105,3106; diamond_edq = 11; close; } @@ -4520,8 +4517,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; + mes "switch. You'd better ask Dorian... "; + changequest 3105,3106; diamond_edq = 11; close; case 3: @@ -4546,8 +4543,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; + mes "switch. You'd better ask Dorian... "; + changequest 3105,3106; diamond_edq = 11; close; } @@ -4572,8 +4569,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; + mes "switch. You'd better ask Dorian... "; + changequest 3105,3106; diamond_edq = 11; close; case 4: @@ -4598,8 +4595,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; + mes "switch. You'd better ask Dorian... "; + changequest 3105,3106; diamond_edq = 11; close; } @@ -7200,7 +7197,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{ mes "[Marybell]"; mes "Oh, Gooho decoded everything?"; mes "Let's see... Something about"; - mes "the Book of Forbidden Mystery...^FFFFFF ^000000 Ah. There we go! The location"; + mes "the Book of Forbidden Mystery... Ah. There we go! The location"; mes "of the Z Gang's hideout!"; mes "Heh heh! We got 'em!"; next; @@ -8073,8 +8070,8 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "to get away from here."; mes "Let's see what it says..."; next; - mes "^FFFFFF ^000000"; - mes "^FFFFFF ^000000"; + mes ""; + mes ""; mes "^666666Kill " + strcharinfo(0) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; @@ -8270,8 +8267,8 @@ OnTouch: mes "to get away from here."; mes "Let's see what it says..."; next; - mes "^FFFFFF ^000000"; - mes "^FFFFFF ^000000"; + mes ""; + mes ""; mes "^666666Kill " + strcharinfo(0) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; @@ -8320,8 +8317,8 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "to get away from here."; mes "Let's see what it says..."; next; - mes "^FFFFFF ^000000"; - mes "^FFFFFF ^000000"; + mes ""; + mes ""; mes "^666666Kill " + strcharinfo(0) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; @@ -8519,8 +8516,8 @@ OnTouch: mes "to get away from here."; mes "Let's see what it says..."; next; - mes "^FFFFFF ^000000"; - mes "^FFFFFF ^000000"; + mes ""; + mes ""; mes "^666666Kill " + strcharinfo(0) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; @@ -9402,7 +9399,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "the hands of someone like"; mes "you than a rival treasure"; mes "hunter. This hunter that"; - mes "stays north in town apparently^FFFFFF ^000000 confirmed the treasure's location."; + mes "stays north in town apparently confirmed the treasure's location."; next; mes "[Ragged Man]"; mes "Now, I hear that this guy"; @@ -9473,7 +9470,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "he hands of someone like"; mes "you than a rival treasure"; mes "hunter. This hunter that"; - mes "stays north in town apparently^FFFFFF ^000000 confirmed the treasure's location."; + mes "stays north in town apparently confirmed the treasure's location."; next; mes "[Ragged Man]"; mes "Now, I hear that this guy"; @@ -9507,7 +9504,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "Ah, you must be having"; mes "trouble finding that guy"; mes "I was talking about. He's"; - mes "just in the northern part of^FFFFFF ^000000 this town. It can't be that hard."; + mes "just in the northern part of this town. It can't be that hard."; close; } else if (treasure_nd > 10) { @@ -9532,7 +9529,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "So how's the treasure"; mes "hunt coming along? I hope"; mes "you have better luck than"; - mes "I did. Still, I've got a pretty^FFFFFF ^000000 good feeling that you'll find it."; + mes "I did. Still, I've got a pretty good feeling that you'll find it."; close; } } @@ -10335,7 +10332,7 @@ comodo,139,184,3 script Scholar#zgang 2_M_SAGE_B,{ mes "jewel came into a rich man's"; mes "possession. However, he lost"; mes "his fortune and was completely"; - mes "ruined after obtaining it. Hence ^FFFFFF ^000000 the moniker, ''Unlucky Emerald.''"; + mes "ruined after obtaining it. Hence the moniker, ''Unlucky Emerald.''"; next; mes "[Scholar]"; mes "Then the emerald came into"; diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt index 8020e9db5..711acdb1a 100644 --- a/npc/quests/quests_niflheim.txt +++ b/npc/quests/quests_niflheim.txt @@ -648,7 +648,7 @@ niflheim,153,215,3 script Feylin 4_M_NFDEADMAN2,{ mes "more that you expect..."; next; if (select("I'm willing to do this.:I don't think I can do this.") == 1) { - if (BaseLevel > 79 && BaseLevel < 100) { + if (BaseLevel > 79) { mes "[Feylin]"; mes "Alright, but you must promise"; mes "me that you will not let other"; diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt index f4d3cfdad..212e36b5f 100644 --- a/npc/quests/quests_rachel.txt +++ b/npc/quests/quests_rachel.txt @@ -348,7 +348,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{ mes "Jenny about Phobe?"; mes "Sure, sure, I'll do that."; lost_boy = 10; - changequest 8097,8097; + changequest 8096,8097; close; } else if (lost_boy == 10) { diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt index a9b7abed6..d6a5ee15c 100644 --- a/npc/quests/quests_veins.txt +++ b/npc/quests/quests_veins.txt @@ -4451,7 +4451,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{ mes "Sadly, Silk Sand Camels"; mes "are almost extinct, so I only"; mes "have one on this farm. That's"; - mes "why we have a special contract^FFFFFF ^000000 with Ms. Ivory to make her soap."; + mes "why we have a special contract with Ms. Ivory to make her soap."; next; mes "[Camel Farm Owner Saraman]"; mes "Say... I wasn't expecting"; @@ -4773,7 +4773,7 @@ veins,78,226,5 script Camel#camelcc1::VeinsCamel 4_DST_CAMEL,{ veins,72,227,3 duplicate(VeinsCamel) Camel#camelcc3 4_DST_CAMEL veins,81,222,1 duplicate(VeinsCamel) Camel#camelcc4 4_DST_CAMEL veins,77,219,5 duplicate(VeinsCamel) Camel#camelcc5 4_DST_CAMEL -veins,73,215,8 duplicate(VeinsCamel) Camel#camelcc6 4_DST_CAMEL +veins,73,215,0 duplicate(VeinsCamel) Camel#camelcc6 4_DST_CAMEL veins,68,215,5 duplicate(VeinsCamel) Camel#camelcc7 4_DST_CAMEL ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{ diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt index 66673411b..b25ab050c 100644 --- a/npc/quests/skills/alchemist_skills.txt +++ b/npc/quests/skills/alchemist_skills.txt @@ -139,7 +139,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "5 Yellow Gemstones."; mes "That's what I needed."; mes "I'm sure there was more,"; - mes "but what I can't recall exactly... ^FFFFFF ^000000"; + mes "but what I can't recall exactly... "; next; if (select("10 Hearts of Mermaid:10 Large Jellopies") == 1) { mes "[Pisruik]"; @@ -640,7 +640,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "20 Maneater Blossoms."; mes "If I weren't so sickly, I'd get"; mes "them myself, but--*Cough* as"; - mes "you can see, I don't feel so well. ^FFFFFF ^000000"; + mes "you can see, I don't feel so well. "; ALCHE_SK = 6; next; mes "[Pisruik]"; @@ -759,7 +759,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "Actually, I miscalculated"; mes "the number of Maneater"; mes "Blossoms that I need. Would"; - mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome..."; + mes "you bring me one more? Sorry, I know it's kind of troublesome..."; close; } else if (ALCHE_SK == 8) { @@ -851,7 +851,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "Actually, I miscalculated"; mes "the number of Maneater"; mes "Blossoms that I need. Would"; - mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome..."; + mes "you bring me one more? Sorry, I know it's kind of troublesome..."; close; } } @@ -1133,7 +1133,7 @@ yuno_in04,27,107,4 script Degas#qsk_al 4_M_ALCHE_A,{ mes "always coughing. Between"; mes "the two of them, it's far too"; mes "noisy to focus on my research!"; - mes "If only I could work in my very^FFFFFF ^000000 own private, secret laboratory..."; + mes "If only I could work in my very own private, secret laboratory..."; close; } @@ -1177,12 +1177,12 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "to see if your Homunculus"; mes "is tired or hungry, or if it's"; mes "been hurt. You must also take"; - mes "into account your Homunculus's^FFFFFF ^000000 feelings towards you, its owner."; + mes "into account your Homunculus's feelings towards you, its owner."; next; mes "[Kellasus]"; mes "When that nurturing attitude"; mes "becomes second nature to you,"; - mes "you will have mastered Bioethics.^FFFFFF ^000000 It sounds simple, but you can only"; + mes "you will have mastered Bioethics. It sounds simple, but you can only"; mes "understand a relationship with a Homunculus through experience."; next; mes "[Kellasus]"; @@ -1525,7 +1525,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "brings you this way?"; mes "As your senior in the"; mes "field of Alchemy, I can"; - mes "give you some advice if you're^FFFFFF ^000000 stumped by a particular problem..."; + mes "give you some advice if you're stumped by a particular problem..."; next; if (select("Teach me the Homunculus Skills.:No, nothing.") == 1) { mes "[" + strcharinfo(0) + "]"; @@ -1555,7 +1555,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "[Kellasus]"; mes "Perhaps I never should"; mes "have mentioned that subject."; - mes "But I still don't understand why^FFFFFF ^000000 you would suddenly want to "; + mes "But I still don't understand why you would suddenly want to "; mes "learn those skills. Yes, it's"; mes "true that I could teach you..."; next; @@ -1629,8 +1629,8 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "[Kellasus]"; mes "I only fear that your quest"; mes "for knowledge, your insatiable"; - mes "curiosity to reveal the unknown,^FFFFFF ^000000 may lead you on the path of the"; - mes "Homunculus. For your own sake,^FFFFFF ^000000 don't bother considering the idea."; + mes "curiosity to reveal the unknown, may lead you on the path of the"; + mes "Homunculus. For your own sake, don't bother considering the idea."; next; bioeth = 3; mes "[Kellasus]"; @@ -1638,7 +1638,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "precious. If your motives"; mes "are good, and untainted by"; mes "the desire for fame or fortune,"; - mes "and if you work for the greater^FFFFFF ^000000 good of mankind, you'll be fine."; + mes "and if you work for the greater good of mankind, you'll be fine."; close; } if (BaseJob == Job_Alchemist && bioeth == 1) { @@ -1686,7 +1686,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "exciting vastness of Alchemy,"; mes "there is no turning back. Do"; mes "your best to learn all that you"; - mes "can, and never forget that you^FFFFFF ^000000 have responsibilities to mankind."; + mes "can, and never forget that you have responsibilities to mankind."; close; } if (BaseJob == Job_Alchemist) { @@ -1746,7 +1746,7 @@ lhz_in01,225,122,5 script Skrajjad#qsk_al 4_M_SAGE_A,{ mes "I've taught you everything"; mes "I can about the Homunculi."; mes "I hope that I've been of some"; - mes "help in your quest for knowledge^FFFFFF ^000000 and understanding of our universe."; + mes "help in your quest for knowledge and understanding of our universe."; next; mes "[Skrajjad]"; mes "If you haven't already done"; @@ -2077,7 +2077,7 @@ lhz_in03,106,34,3 script Koring#qsk_al 4_M_KID1,{ mes "He's always trying hard"; mes "to make me happy and to "; mes "help me when I have problems."; - mes "Like the time I was really sick... ^FFFFFF ^000000"; + mes "Like the time I was really sick... "; next; mes "[Koring]"; mes "Daddy did his best to make"; @@ -2150,15 +2150,15 @@ lhz_in03,109,31,5 script Beninne#qsk_al 4_F_01,{ lighthalzen,226,210,3 script Nannan#qsk_al 4_M_04,{ mes "[Nannan]"; - mes "You know, I always thought^FFFFFF ^000000 that all Alchemists were bookish,"; + mes "You know, I always thought that all Alchemists were bookish,"; mes "scholarly types, their faces always buried in books and studying. But"; mes "I managed to find one who doesn't fit that nerdy stereotype at all."; next; mes "[Nannan]"; mes "This guy, what's-his-face,"; mes "Broncher, is always wasting"; - mes "his time drinking. I guess he^FFFFFF ^000000 discovered the secret of turning"; - mes "water into Grade A booze. But^FFFFFF ^000000 at least he's not the stuffy type."; + mes "his time drinking. I guess he discovered the secret of turning"; + mes "water into Grade A booze. But at least he's not the stuffy type."; next; mes "[Nannan]"; mes "I don't know how much"; diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index 62fa55934..15820d079 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -170,7 +170,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{ mes "the Venom Knife skill from"; mes "me first. Then, you can talk"; mes "to Esmille, the beautiful"; - mes "Assassin Cross right next to^FFFFFF ^000000 me, to learn Sonic Acceleration."; + mes "Assassin Cross right next to me, to learn Sonic Acceleration."; next; break; case 2: @@ -186,7 +186,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{ mes "This Venom Knife skill was"; mes "developed with this weakness"; mes "in long range attacking in mind. Basically, we use the Envenom"; - mes "skill on a knife and throw it at^FFFFFF ^000000 a distant enemy to poison them."; + mes "skill on a knife and throw it at a distant enemy to poison them."; next; break; case 3: @@ -309,7 +309,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "Sonic Blow skill. The skill"; mes "I will teach you is completely"; mes "useless unless you learn how"; - mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then."; + mes "to perform a Sonic Blow. I shall be waiting right here till then."; close; } mes "[Esmille]"; @@ -486,8 +486,8 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "[Esmille]"; mes "That jewel is yours"; mes "to keep. In truth, I don't"; - mes "really need any treasure, just^FFFFFF ^000000 some proof of your qualification."; - mes "It looks like you're ready for me^FFFFFF ^000000 to teach you Sonic Acceleration."; + mes "really need any treasure, just some proof of your qualification."; + mes "It looks like you're ready for me to teach you Sonic Acceleration."; ASSN_SK = 6; next; mes "[Esmille]"; @@ -642,7 +642,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "that you're so enthusiastic"; mes "about learning this skill."; mes "But first, there we need to"; - mes "take care of the prerequisites... ^FFFFFF ^000000"; + mes "take care of the prerequisites... "; next; if (getskilllv("AS_SONICBLOW") == 0) { mes "[Esmille]"; @@ -650,7 +650,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "Sonic Blow skill. The skill"; mes "I will teach you is completely"; mes "useless unless you learn how"; - mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then."; + mes "to perform a Sonic Blow. I shall be waiting right here till then."; close; } mes "[Esmille]"; diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt index 06c3c8f07..dea7e240f 100644 --- a/npc/quests/skills/bard_skills.txt +++ b/npc/quests/skills/bard_skills.txt @@ -418,7 +418,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "fiercely into the eyes of"; mes "your target, and focus on"; mes "thoughts of dominance. This"; - mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation..."; + mes "is the basis for mesmerization. Now listen to this incantation..."; next; mes "[Riott]"; mes "Uuuummm Baaalaaaa"; @@ -432,7 +432,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "[Riott]"; mes "Pang's Voice is used to"; mes "confuse people and disrupt"; - mes "control of their bodies. It's not^FFFFFF ^000000 a fatal skill, but it is effective"; + mes "control of their bodies. It's not a fatal skill, but it is effective"; mes "in mentally upsetting your enemy. Make very wise use of this skill."; skill "BA_PANGVOICE",1,0; close; @@ -476,7 +476,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "fiercely into the eyes of"; mes "your target, and focus on"; mes "thoughts of dominance. This"; - mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation..."; + mes "is the basis for mesmerization. Now listen to this incantation..."; next; mes "[Riott]"; mes "''Toad's leg, Verit's heart,"; @@ -517,7 +517,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "your use of this skill! Don't"; mes "use it recklessly, or people"; mes "will come to hate you as they"; - mes "hate me. But ''Pang Voice'' can^FFFFFF ^000000 be welcome is certain situations."; + mes "hate me. But ''Pang Voice'' can be welcome is certain situations."; next; mes "[Riott]"; mes "Subject your enemies to"; @@ -542,7 +542,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "some fresh eggs laid by"; mes "Yhelle, just like I asked."; mes "I'm sure it was dangerous"; - mes "going to Nifflheim, but the^FFFFFF ^000000 flavor of these eggs is worth it."; + mes "going to Nifflheim, but the flavor of these eggs is worth it."; next; next; mes "[Riott]"; @@ -558,7 +558,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "fiercely into the eyes of"; mes "your target, and focus on"; mes "thoughts of dominance. This"; - mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation..."; + mes "is the basis for mesmerization. Now listen to this incantation..."; next; mes "[Riott]"; mes "''Toad's leg, Verit's heart,"; @@ -599,7 +599,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "your use of this skill! Don't"; mes "use it recklessly, or people"; mes "will come to hate you as they"; - mes "hate me. But ''Pang Voice'' can^FFFFFF ^000000 be welcome is certain situations."; + mes "hate me. But ''Pang Voice'' can be welcome is certain situations."; next; mes "[Riott]"; mes "Subject your enemies to"; diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt index dce9ff6f5..e1bd61103 100644 --- a/npc/quests/skills/blacksmith_skills.txt +++ b/npc/quests/skills/blacksmith_skills.txt @@ -25,7 +25,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "[Akkie]"; mes "Actually, let me jog your"; mes "memory with this counterfeit"; - mes "zeny that we made the last time.^FFFFFF ^000000 Do you remember how to perform"; + mes "zeny that we made the last time. Do you remember how to perform"; mes "Dubious Salesmanship? You"; mes "should be able to use it now..."; BLACK_SK = 8; @@ -535,7 +535,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{ mes "the Greed skill automatically"; mes "picks up all items in a 5*5"; mes "cell area around the caster."; - mes "It's handy for picking up clumps^FFFFFF ^000000 of goods from looting monsters."; + mes "It's handy for picking up clumps of goods from looting monsters."; next; mes "[Goodman]"; mes "First thing's first. I need to"; @@ -567,7 +567,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{ mes "Back already, eh?"; mes "Alright, let me check"; mes "the things you're carrying."; - mes "Let's see, Inventory, Inventory... ^FFFFFF ^000000"; + mes "Let's see, Inventory, Inventory... "; next; mes "[Goodman]"; mes "Good work: you pass."; @@ -585,9 +585,9 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{ mes "artisans. Being rich and famous"; mes "is merely a side effect of that."; if (Upper == 1) - mes "Honorable Master Smiths know^FFFFFF ^000000 value is in the craftsmanship..."; + mes "Honorable Master Smiths know value is in the craftsmanship..."; else - mes "Honorable Blacksmiths know^FFFFFF ^000000 value is in the craftsmanship..."; + mes "Honorable Blacksmiths know value is in the craftsmanship..."; next; if (Upper == 1) { mes "[Goodman]"; @@ -615,7 +615,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{ mes "Hm. You've come back"; mes "too early. And you didn't"; mes "complete the objective that"; - mes "I set for you. Listen carefully. ^FFFFFF ^000000"; + mes "I set for you. Listen carefully. "; next; mes "[Goodman]"; mes "Go fill your Inventory"; diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt index 327e9ca18..1ef9a804a 100644 --- a/npc/quests/skills/crusader_skills.txt +++ b/npc/quests/skills/crusader_skills.txt @@ -151,7 +151,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{ mes "Goodness, there's blood all"; mes "over the paper! Let's see..."; mes "Oh no. This is an emergency"; - mes "situation! I need to report this^FFFFFF ^000000 to Sir Arga and request for"; + mes "situation! I need to report this to Sir Arga and request for"; mes "backup immediately!"; next; mes "["+ strcharinfo(0) +"]"; @@ -398,7 +398,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ mes "^333333(I better bring him"; mes "a Red Potion, otherwise"; mes "I have no hope of getting"; - mes "that report without hurting him!) ^FFFFFF ^000000"; + mes "that report without hurting him!) "; close; } } diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt index e8e348cc7..057c7ab37 100644 --- a/npc/quests/skills/dancer_skills.txt +++ b/npc/quests/skills/dancer_skills.txt @@ -92,7 +92,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "Ho-ho~ It's good that you"; mes "recognize that you have much"; mes "to learn. Well, let's not waste"; - mes "any time. Your first lesson will^FFFFFF ^000000 be on image training and self"; + mes "any time. Your first lesson will be on image training and self"; mes "visualization. Now, for that..."; next; mes "[Canell]"; @@ -257,7 +257,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "proper winking is to allow"; mes "your eyelid to seductively"; mes "move to a natural rhythm."; - mes "Close your eye for a second,^FFFFFF ^000000 then open it slowly to this count."; + mes "Close your eye for a second, then open it slowly to this count."; next; mes "[Canell]"; mes "Un, deux, trois~"; diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt index b85aa3d42..b0b4f7bf7 100644 --- a/npc/quests/skills/hunter_skills.txt +++ b/npc/quests/skills/hunter_skills.txt @@ -373,4 +373,3 @@ pay_arche,109,169,3 script Arpesto 4_M_05,{ close; } } - diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt index 1162301ec..cec92e454 100644 --- a/npc/quests/skills/knight_skills.txt +++ b/npc/quests/skills/knight_skills.txt @@ -234,7 +234,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{ mes "I forget all about my old"; mes "fashioned ideals. I guess"; mes "times have changed, and that"; - mes "my idea of chivalry may be dead. ^FFFFFF ^000000"; + mes "my idea of chivalry may be dead. "; close; } if (KNGT_SK == 1) { @@ -276,7 +276,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{ mes "more active, there are too"; mes "many regulations that hamper"; mes "the good we can do. Over time,"; - mes "the situation has grown much^FFFFFF ^000000 worse. But don't take my word..."; + mes "the situation has grown much worse. But don't take my word..."; next; mes "[Essofeit]"; mes "Perhaps it will be better"; @@ -363,7 +363,7 @@ prontera,72,352,7 script Grand Master 4_M_JOB_KNIGHT1,{ mes "men! I know training can"; mes "be tough, but it'll make"; mes "you harder, better, faster and"; - mes "stronger! Prontera's safety is^FFFFFF ^000000 your responsibility, Knights!"; + mes "stronger! Prontera's safety is your responsibility, Knights!"; next; mes "[Grand Master]"; mes "..."; @@ -485,7 +485,7 @@ prontera,66,358,5 script Knight#gattack 4_M_JOB_KNIGHT1,{ mes "Gosh, I'm sick and tired of"; mes "him talking about Knighthood."; mes "Essofeit insists that all Knights, even complete rookies, should be"; - mes "able to obtain 5 Candy Canes and^FFFFFF ^000000 3 Witherless Roses from hunting."; + mes "able to obtain 5 Candy Canes and 3 Witherless Roses from hunting."; next; mes "[Gatack]"; mes "Hell, I just hate to hear"; diff --git a/npc/quests/skills/monk_skills.txt b/npc/quests/skills/monk_skills.txt index 6ba28164a..d4c47b423 100644 --- a/npc/quests/skills/monk_skills.txt +++ b/npc/quests/skills/monk_skills.txt @@ -99,7 +99,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 4_M_MONK,{ mes "[Monk]"; mes "My test may seem too strict,"; mes "but it is impossible to learn"; - mes "Spiritual Bestowment without^FFFFFF ^000000 the right discipline. As with all"; + mes "Spiritual Bestowment without the right discipline. As with all"; mes "things, readiness and preparation precede all forms of realization."; next; mes "[Monk]"; @@ -162,7 +162,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 4_M_MONK,{ mes "meaning of selflessness?"; mes "When you abandon greed"; mes "and the desires of the world,"; - mes "you will be ready for my teaching. ^FFFFFF ^000000"; + mes "you will be ready for my teaching. "; close; } } @@ -178,7 +178,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 4_M_MONK,{ mes "[Monk]"; mes "Hm? To what purpose have"; mes "you come to visit me? Ah, so"; - mes "you wish to learn the skill that^FFFFFF ^000000 I have developed. My colleague"; + mes "you wish to learn the skill that I have developed. My colleague"; mes "was right: more and more people have been wanting to learn this."; next; mes "[Monk]"; @@ -303,7 +303,7 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{ mes "innocents terrorized by"; mes "the aggressive Mandragoras."; mes "If you bring me ^FF000020 Stems^000000 and"; - mes "^FF00003 Shoots^000000, I will be satisfied^FFFFFF ^000000 with this proof of your ability."; + mes "^FF00003 Shoots^000000, I will be satisfied with this proof of your ability."; next; mes "[Monk]"; mes "Do you understand now?"; @@ -364,7 +364,7 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{ mes "living in seclusion that"; mes "can teach the Spiritual"; mes "Bestowment skill. However,"; - mes "he is stubborn, and has refused^FFFFFF ^000000 many who wish to learn from him."; + mes "he is stubborn, and has refused many who wish to learn from him."; next; mes "[Monk]"; mes "It would be good if"; diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt deleted file mode 100644 index 4e688f639..000000000 --- a/npc/quests/skills/novice_skills.txt +++ /dev/null @@ -1,479 +0,0 @@ -//===== Hercules Script ====================================== -//= Novice Skills Quests -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.8 -//===== Description: ========================================= -//= Quest for skills: First Aid, Trick Dead -//===== Additional Comments: ================================= -//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= 1.6 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] -//= 1.7 Updated to latest available official file. [Masao] -//= 1.8 Added Baby support. [Zopokx] -//============================================================ - -prt_in,234,133,4 script Nami 1_F_01,{ - if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 3 || BaseLevel > 11) && (skill_nov < 3)) { - mes "[Nami]"; - mes "Hello!"; - mes "I want to be a nurse so bad!"; - mes "I always go and try to learn more."; - mes "Actually, I'm really good."; - mes "Do you want me to try on you? ? ? . ."; - next; - switch (select("Continue conversation:Slowly slink away. . . .")) { - case 1: - if ((skill_nov >= 0) && (skill_nov <= 2)) { - switch (skill_nov) { - case 0: - mes "[Nami]"; - mes "Thank you for giving me this chance!"; - mes "I will do the best I can."; - mes "When I am nursing people, I never"; - mes "give half effort. -"; - next; - mes "[Nami]"; - mes "Let me explain to you about"; - mes "this skill I am using, ^3355FF' First Aid '^000000 "; - mes "It doesn't take any special"; - mes "equipment or items . ."; - mes "Using only old cloth, left over potions,"; - mes "and some other unsubstantial materials"; - next; - mes "[Nami]"; - mes "you can perform first aid. -"; - mes "It is a simple skill that you can use"; - mes "to regain a small amount of HP."; - mes "I wouldn't mind teaching you. . ."; - mes "If you want to learn this skill,"; - mes "it does not take much to learn. . ."; - next; - mes "[Nami]"; - mes "First aid does require"; - mes "some small preparations. . ."; - mes "Some simple items you should have on hand are"; - mes "^3355FF' 3 Red Herb '^000000 "; - mes "^3355FF' 3 Clover '^000000 "; - mes "^3355FF' 1 Sterilized Bandages '^000000 "; - next; - mes "[Nami]"; - mes "You can find these items being"; - mes "carried by monsters close by or"; - mes "even buy them from a merchant."; - mes "It shouldn't be difficult to prepare"; - mes "these items for your first aid skill."; - next; - mes "[Nami]"; - mes "The only item you must take"; - mes "a special trip for is the bandage."; - mes "On the eastern side second floor "; - mes "of the prontera castle you can find"; - mes "a nurse who will supply you with this"; - mes "item readily. You should see her for this item"; - next; - mes "[Nami]"; - mes "If you go and find these items, "; - mes "I will be happy to teach you this skill."; - mes "Well, I will be awaiting your return."; - skill_nov = 1; - close; - case 1: - mes "[Nami]"; - mes "First aid does require"; - mes "some small preparations. . ."; - mes "Some simple items you should have on hand are"; - mes "^3355FF' 3 Red Herb '^000000 "; - mes "^3355FF' 3 Clover '^000000 "; - mes "^3355FF' 1 Sterilized Bandages '^000000 "; - next; - mes "[Nami]"; - mes "You can find these items being"; - mes "carried by monsters close by or"; - mes "even buy them from a merchant."; - mes "It shouldn't be difficult to prepare"; - mes "these items for your first aid skill."; - next; - mes "[Nami]"; - mes "The only item you must take"; - mes "a special trip for is the bandage."; - mes "Two maps east of here you can find"; - mes "a nurse who will supply you with this"; - mes "item readily. You should see her for"; - mes "this item. . . "; - close; - case 2: - if ((countitem(507) > 2) && (countitem(705) > 2)) { - delitem 507,3; //Red_Herb - delitem 705,3; //Clover - mes "[Nami]"; - mes "Hello, welcome back!"; - mes "You have done well at finding"; - mes "the necessary items."; - mes "I know that the Nurse is a little"; - mes "strange, I am sure it was a little perplexing. . ."; - mes "hee hee hee . . . . ."; - next; - mes "[Nami]"; - mes "Well, let us begin our training."; - mes "When using the first aid skill"; - mes "you will use about 3 SP and convert"; - mes "this energy into about 5 HP."; - mes "This is done with your first aid skill"; - mes "and supplies."; - next; - mes "[Nami]"; - mes "You should take this and place it here. . ."; - mes "Then you can stop the bleeding. . ."; - mes "After that you should apply this. . ."; - mes "There!!! Isn't it easy? ! ? !"; - next; - mes "[Nami]"; - mes ". . Basically."; - mes "You can take a little of left"; - mes "herbs and common items"; - mes "and combine them together and. . ."; - mes "Presto !!"; - next; - skill "NV_FIRSTAID",1,0; - skill_nov = 3; - mes "[Nami]"; - mes "Yes yes, that's right!"; - mes "Now that you have this"; - mes "skill, I hope that it helps you"; - mes "in the future."; - mes "Thank you and have a great day !~~~"; - close; - } - mes "[Nami]"; - mes "First aid does require"; - mes "some small preparations. . ."; - mes "Some simple items you should have on hand are"; - mes "^3355FF' 3 Red_Herb '^000000 "; - mes "^3355FF' 3 Clover '^000000 "; - mes "^3355FF' 1 Sterilized Bandages '^000000 "; - close; - } - } - mes "[Nami]"; - mes ". . . . . Z z z"; - mes "I am so sorry!!!...I know I did it wrong...!!"; - mes "Wahhhh .."; - mes "!! *sigh* !!"; - mes "- *rolls her eyes* -"; - close; - case 2: - mes "[Nami]"; - mes "Hey! .. Where are you going? !"; - mes "Come over here and have a shot !"; - mes "Prick and its over !!"; - mes "Grab that patient! ! !"; - close; - } - } - mes "[Nami]"; - mes "I am working hard to receive"; - mes "my nursing license . . ."; - mes "I don't think that I lack anything"; - mes "to become a nurse . ."; - mes "It must be because of my lack of my experience ?"; - next; - mes "[Nami]"; - mes "If only you had at least"; - mes "a first job . ."; - mes "or maybe be over ^3355FF novice job level 4^000000"; - mes "I could have talked to"; - mes "you a little longer. . . . . . ."; - close; -} - -prt_in,73,87,4 script Chivalry Member 1_M_YOUNGKNIGHT,{ - if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 6) && ((skill_nov >= 3) && (skill_nov <= 5))) { - mes "[Bulma]"; - mes "Yeah. . . I look great. . ."; - mes "I am a knight in the knight's"; - mes "guild of Prontera! Kuhahhahhahah !!"; - mes "It hasn't been long since I became a"; - mes " knight, but I still look great huh?"; - mes "What do you think? ? ?"; - next; - switch (skill_nov) { - case 3: - mes "[Bulma]"; - mes "Hello my young friend -"; - mes "You remind me of myself as young"; - mes "sword man. . . "; - mes "Kekekkek, Oh I miss those days . ."; - mes "Look at me acting like an old man."; - mes "Heh heh Sorry..."; - next; - mes "[Bulma]"; - mes "I'm still young!!! Aren't I???"; - mes "If you just work hard and be patient,"; - mes "you will soon receive the job you desire as well."; - mes "It takes patience, but this is"; - mes "good life kekkeke"; - mes "Hmm, I would like to help you out . ."; - next; - mes "[Bulma]"; - mes ". . . . . I'm not sure why you are looking"; - mes "at me like that. I assure you that this"; - mes "might seem a little weird at first, but"; - mes "what I tell you will most likely be a great aid to you.."; - next; - mes "[Bulma]"; - mes "Ha ha... It looks like you are getting"; - mes "a bit interested in what I have to say."; - mes "I can teach you a very useful skill!"; - mes "This skill is acting like you are dead! '"; - mes "No No, it is more than acting, you "; - mes "actually look dead!!! .."; - next; - mes "[Bulma]"; - mes "The name of the skill is ^3355FF' Play Dead '^000000"; - mes "It is a skill I used as a novice."; - mes "But don't think little of it because"; - mes "it is a novice skill. In fact, it takes"; - mes "extreme concentration and skill"; - mes "to even make this skill pass as believable."; - next; - mes "[Bulma]"; - mes "For example,"; - mes "What if you are attacked by a strong"; - mes "monster and can't survive."; - mes "You must play dead!"; - mes "But if the monster was to tickle you,"; - mes "could you control yourself?"; - next; - mes "[Bulma]"; - mes "The skill will help you deal with"; - mes "many situations such as this."; - mes "It is truly a skill for the strong minded."; - mes "The goal of the skill is to look"; - mes "perfectly dead. . ."; - next; - mes "[Bulma]"; - mes "I think that's enough explanation."; - mes "I can tell by the look in your eyes"; - mes "that you are ready for your training."; - mes "Lets not delay!"; - mes "Ok, take this pill first. . ."; - mes "Let's see how this goes. . ."; - next; - mes "[Bulma]"; - mes "Within in 10 minutes, you must"; - mes "go to the 2nd floor of the Prontera Castle's"; - mes "East wing. ^3355FF' Newbie Tag '^000000 is"; - mes "the item you are seeking. ! . ."; - next; - mes "^3355FF- *Gulp* (You have swallowed the pill) -^000000"; - next; - mes "[Bulma]"; - mes "The pill that you have just taken"; - mes "will make it difficult for you to breathe. . ."; - mes "Kekekk . .AH HA - Just joking !"; - mes "It is actually a pill to gives you"; - mes "a mental calm so you can be patient."; - mes "I think that nothing is better"; - next; - mes "[Bulma]"; - mes "training than running."; - mes "Okay? GO! ! ! ! ~~~~~"; - mes "If you are late, you have to do it again! !"; - mes "Now GO ! GO ! GO !"; - mes "Run ~~~~~!!!!"; - skill_nov = 4; - close; - case 4: - mes "[Bulma]"; - mes "HEY! what are you doing here ? !"; - mes "You must be very irresponsible to be"; - mes "here when your time is running out."; - mes "Run Run Run! - - - - -"; - next; - mes "[Bulma]"; - mes "On the 2nd floor of the east wing!"; - mes "It's in the Prontera castle!"; - mes "Okayyyyy~~~!! *waves goodbye*"; - close; - case 5: - if (countitem(7039) > 0) { - mes "[Bulma]"; - mes "Hey... I see that you have -"; - mes "finished your quest! ! ! . ."; - mes "If you can endure all this,"; - mes "it shouldn't be a problem to use"; - mes "this skill. You are a natural!"; - next; - mes "[Bulma]"; - mes "Now, if you ever feel threatened,"; - mes "use this skill as you see fit."; - mes " ' Play Dead ' "; - mes "Okay okay, See you around ! ! !"; - skill_nov = 6; - delitem 7039,1; //Novice_Nametag - skill "NV_TRICKDEAD",1,0; - close; - } - mes "[Bulma]"; - mes "What? -"; - mes "Why haven't you finished your quest?"; - mes " *Tsk* *Tsk* You must have lost the pass . . ."; - mes "Such irresponsibility is not acceptable."; - mes "I can't accept you into training until"; - mes "I know you are capable. Go and try again."; - next; - mes "[Bulma]"; - mes "Don't take me lightly. . ."; - mes "If I tell you to come in 10 minutes,"; - mes "I expect that of you."; - mes "In order for you to have another chance,"; - mes "you must start from the beginning. . ."; - mes "Do it right this time ! ! ! !"; - skill_nov = 4; - close; - } - } - mes "[Bulma]"; - mes "Yeah... I remember back to long ago !"; - mes "Especially those embarrassing Novice years."; - mes "Wow... It is funny to think about those years now."; - mes "Those years were difficult. . ."; - mes "Thankfully you can use the First Aid"; - mes "skill when you reach novice job level 7."; - next; - mes "[Bulma]"; - mes "That saved me many times in the past. . ."; - mes "I am sure it will help you much as well."; - mes "Hopefully, it will be something you use well . ."; - next; - mes "[Bulma]"; - mes "If you have any friends who are novices,"; - mes "tell them about me."; - mes "If I can, I will help them out"; - mes "as best as I can . . . ."; - close; -} - -prt_castle,175,146,4 script Nursing Instructor 1_M_04,{ - mes "[Dread Lord]"; - mes ". . . . . . . . . ."; - mes ". . . . . . . . . ."; - mes "Stop pestering me! ! !"; - mes "I am very busy ! ! !"; - mes "Would you just bug off ? ! ? !"; - close2; - if ((skill_nov >= 0) && (skill_nov <= 5)) { - switch (skill_nov) { - case 0: - mes "[Dread Lord]"; - mes "The people who work here at"; - mes "Prontera clinic are battling life"; - mes "and death everyday."; - mes "It takes a lot of patience and "; - mes "puts a lot of tension on us."; - mes "Sorry if we seem a bit uptight. . ."; - next; - mes "[Dread Lord]"; - mes "I am the Nursing director."; - mes "There are many things I must do."; - mes "If your business is complete, please leave."; - close; - case 1: - mes "[Dread Lord]"; - mes "Ohhh . ."; - mes "You have come here for bandages ?"; - mes "Do you even know how we get these"; - mes "precious bandages ?"; - mes "They come from a powerful monster"; - mes "that is found in the pyramids of Morroc."; - next; - mes "[Dread Lord]"; - mes "The monster is some sort of mummy."; - mes "We take the rotten bandages from it's"; - mes "diseased body and sanitize them. . ."; - mes "Do you believe me ? . ."; - mes "Heh heh... There is even poison"; - mes "in the bandages."; - next; - mes "[Dread Lord]"; - mes "Fortunately, the poison kills other poisons"; - mes "and does not hurt the patient . ."; - mes "You must destroy poison with poison. . ."; - mes "I think I heard something similar that. . ."; - mes ". . . . . Anyway, I would usually give you a"; - mes "hard time for taking these bandages lightly,"; - next; - mes "[Dread Lord]"; - mes "but I am much too tired today to"; - mes "give you any trouble. . ."; - mes "If you ever get skilled in medicine and first aid,"; - mes "please consider joining our clinic."; - mes "Now don't take these bandages and then"; - mes "go and get killed, be careful. -"; - next; - mes "^3355FF- Got 1 Sterilized Bandages -^000000"; - skill_nov = 2; - close; - case 2: - mes "[Dread Lord]"; - mes "Look, if your business is done"; - mes "get out of my site! ! !"; - mes "I have no time for this nonsense .."; - mes ". . . . ."; - mes "- Click Click *Walks away* . . . . . -"; - close; - case 4: - if (countitem(7039) == 0) { - mes "[Dread Lord]"; - mes "Look at this guy!"; - mes "Wake up and watch where you are going."; - mes "What are you thinking running around our clinic!"; - mes "Running ?!?!"; - mes "*Sigh* . . "; - mes "What do you want? ! ? !"; - next; - mes "[Dread Lord]"; - mes "I see. . . ."; - mes ". . . . . what ?"; - mes "You want to have a bandage to learn first aid?"; - mes " *Arhg* Here take it !"; - mes "-woosh - *storms away*"; - next; - mes "^3355FF- Got 1 Newbie Tag -^000000"; - skill_nov = 5; - getitem 7039,1; //Novice_Nametag - close; - } - mes "[Dread Lord]"; - mes "What ! !"; - mes "I'm only going to give you one!"; - mes "You don't need any more for the test !"; - mes "Do you want to stay a novice forever???"; - mes "I would be happy to arrange that !"; - close; - case 5: - mes "[Dread Lord]"; - mes "What more do you want !"; - mes "Get out of here !"; - mes "OUT !"; - close; - } - } - mes "[Dread Lord]"; - mes "Argh, Get out of here !!"; - mes "I don't like shouting but .."; - mes "GET OUT OF HERE! ! ! ! ! !"; - close; -} - -//============================================================ -// Old changelog -//============================================================ -//= Fully working -//= 1.2 Added Baby Class Support [Lupus] -//= 1.3 Fixed a Zeny exploit, made more variables clear -//= on finishing quests. [Lupus] -//= 1.4 Fixed exploits [Lupus] -//= 1.4a Fixed some typos [IVBela] -//============================================================ diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt index cdea7b69b..249551826 100644 --- a/npc/quests/skills/priest_skills.txt +++ b/npc/quests/skills/priest_skills.txt @@ -89,7 +89,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{ next; mes "[Sister Linus]"; mes "One day, a group of adventurers"; - mes "came to Prontera Church in hopes^FFFFFF ^000000 of hiring a Priest to accompany"; + mes "came to Prontera Church in hopes of hiring a Priest to accompany"; mes "them to ^3131DDGlast Heim^000000. It must have been fate that she was the only"; mes "Priest that was available."; next; @@ -114,7 +114,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{ mes "Surrounded by Wanderers,"; mes "the adventurers quickly fell"; mes "in defeat, one by one. Soon,"; - mes "the young nun was the only^FFFFFF ^000000 one of the group still standing."; + mes "the young nun was the only one of the group still standing."; next; mes "[Sister Linus]"; mes "Alone against impossible"; @@ -193,7 +193,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{ mes "running my mouth! I'm"; mes "sorry to keep you, did you"; mes "have somewhere to go? Well,"; - mes "I'll be praying for your safety~ ^FFFFFF ^000000"; + mes "I'll be praying for your safety~ "; next; mes "["+ strcharinfo(0) +"]"; mes "Before I go, would you"; diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt index 0f553ffab..c682d9977 100644 --- a/npc/quests/skills/rogue_skills.txt +++ b/npc/quests/skills/rogue_skills.txt @@ -205,7 +205,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{ mes "but after transcending, he"; mes "somehow became a Stalker."; mes "Retaining his knowledge of"; - mes "the Monk's Root skill, he adapted^FFFFFF ^000000 it for the purposes of the Rogues."; + mes "the Monk's Root skill, he adapted it for the purposes of the Rogues."; next; mes "[Haijara Greg]"; mes "Chae Takbae recorded the"; @@ -384,7 +384,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{ mes "supposed to be in the"; mes "middle of training to learn"; mes "that skill? Please speak to"; - mes "Thor and complete your training. ^FFFFFF ^000000"; + mes "Thor and complete your training. "; close; } else if (ROG_SK == 8) { @@ -489,7 +489,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{ mes "you about Close Confine."; mes "I hope that you can learn"; mes "more about this skill through"; - mes "practice, and that you become^FFFFFF ^000000 as great a legend as Chae Takbae."; + mes "practice, and that you become as great a legend as Chae Takbae."; ROG_SK = 12; skill 1005,1,0; specialeffect2 EF_LIGHTSPHERE; @@ -748,7 +748,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{ mes "out with Antonio Jr. here"; mes "inside the Rogue Guild. "; mes "Please bring him the letter"; - mes "I've written as soon as possible! ^FFFFFF ^000000"; + mes "I've written as soon as possible! "; close; } else if (ROG_SK == 5) { @@ -790,7 +790,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{ mes "training partner. Approach her"; mes "closely and make sure that you"; mes "predict and block her movements"; - mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now..."; + mes "to the left, right or backward. Get ready, I'm sending you now..."; close2; warp "in_rogue",89,114; end; @@ -821,7 +821,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{ mes "training partner. Approach her"; mes "closely and make sure that you"; mes "predict and block her movements"; - mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now..."; + mes "to the left, right or backward. Get ready, I'm sending you now..."; ROG_SK = 6; close2; warp "in_rogue",89,114; @@ -841,7 +841,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{ mes "that you've completed your"; mes "training. Congratulations!"; mes "Now, please speak to my"; - mes "father so that he can explain^FFFFFF ^000000 the Close Confine skill in detail."; + mes "father so that he can explain the Close Confine skill in detail."; ROG_SK = 9; close; } @@ -850,7 +850,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{ mes "Please talk to my father"; mes "so that he can explain the"; mes "nuances of the Close Confine"; - mes "skill to you. He should still be^FFFFFF ^000000 in the Rogue Guild's panic room."; + mes "skill to you. He should still be in the Rogue Guild's panic room."; close; } else if (ROG_SK == 11) { diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt index 55fd0a824..9303f53c5 100644 --- a/npc/quests/skills/sage_skills.txt +++ b/npc/quests/skills/sage_skills.txt @@ -183,14 +183,14 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ mes "The first is called ^FF0000Elemental"; mes "Change^000000, which enables you"; mes "to change a monster's attribute"; - mes "according to the specific element^FFFFFF ^000000 of the Elemental Change skill"; + mes "according to the specific element of the Elemental Change skill"; mes "that you have learned."; next; mes "[Mishuna]"; mes "The second is called"; mes "Elemental Converter Creation,"; mes "which enables you to create"; - mes "converter items that are required^FFFFFF ^000000 to use the Elemental Change skill."; + mes "converter items that are required to use the Elemental Change skill."; next; mes "[Mishuna]"; mes "Although the knowledge of"; @@ -236,7 +236,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ mes "nexting here for your"; mes "return. Remember that we"; mes "need these items to create"; - mes "a converter so that you can^FFFFFF ^000000 learn the skill from my example..."; + mes "a converter so that you can learn the skill from my example..."; SAG_SK = 1; close; } diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt index 3ada09290..da8c4fe61 100644 --- a/npc/quests/skills/wizard_skills.txt +++ b/npc/quests/skills/wizard_skills.txt @@ -100,7 +100,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{ mes "teaching Wizards this new"; mes "skill on behalf of the Wizard"; mes "Guild. Although I don't really"; - mes "want to, I pretty much don't have^FFFFFF ^000000 a choice. So what do you say?"; + mes "want to, I pretty much don't have a choice. So what do you say?"; next; if (select("Nah, I'm too sleepy...:Sure, I'd like to learn a new skill.") == 1) { mes "[Meow]"; @@ -366,7 +366,7 @@ prt_in,82,98,3 script Simon Mayace#q_wiz 1_ETC_01,{ mes "I'm surprised that you chose"; mes "to practice magic: judging"; mes "from your build, I'd say that"; - mes "you'd be well suited to wielding^FFFFFF ^000000 a sword. Haha, but that's just"; + mes "you'd be well suited to wielding a sword. Haha, but that's just"; mes "a humble Knight's opinion."; close; } @@ -416,7 +416,7 @@ prt_in,82,98,3 script Simon Mayace#q_wiz 1_ETC_01,{ mes "pushing as best as I can."; mes "Concentrate and practice the"; mes "theory on your own, and you"; - mes "should be able to do it. Good^FFFFFF ^000000luck on your travels, adventurer~"; + mes "should be able to do it. Good luck on your travels, adventurer~"; WIZ_SK = 2; close; } diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt index 23f543546..b119eb95b 100644 --- a/npc/quests/the_sign_quest.txt +++ b/npc/quests/the_sign_quest.txt @@ -8808,7 +8808,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ getexp RENEWAL_EXP?20000:200000,0; $@sign_w1 = 0; close2; - warp "umbala,",132,203; + warp "umbala",132,203; end; } } |