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-rw-r--r--npc/quests/dandelion_request.txt18
-rw-r--r--npc/quests/doomed_swords.txt42
-rw-r--r--npc/quests/doomed_swords_quest.txt4
-rw-r--r--npc/quests/gunslinger_quests.txt2
-rw-r--r--npc/quests/lvl4_weapon_quest.txt4
-rw-r--r--npc/quests/newgears/2006_headgears.txt2
-rw-r--r--npc/quests/newgears/2010_headgears.txt16
-rw-r--r--npc/quests/ninja_quests.txt4
-rw-r--r--npc/quests/partyrelay.txt2
-rw-r--r--npc/quests/quests_13_1.txt6
-rw-r--r--npc/quests/quests_13_2.txt2
-rw-r--r--npc/quests/quests_ayothaya.txt100
-rw-r--r--npc/quests/quests_comodo.txt52
-rw-r--r--npc/quests/quests_hugel.txt114
-rw-r--r--npc/quests/quests_lighthalzen.txt5
-rw-r--r--npc/quests/quests_louyang.txt6
-rw-r--r--npc/quests/quests_morocc.txt4
-rw-r--r--npc/quests/quests_nameless.txt89
-rw-r--r--npc/quests/quests_niflheim.txt2
-rw-r--r--npc/quests/quests_rachel.txt2
-rw-r--r--npc/quests/quests_veins.txt4
-rw-r--r--npc/quests/skills/alchemist_skills.txt36
-rw-r--r--npc/quests/skills/assassin_skills.txt14
-rw-r--r--npc/quests/skills/bard_skills.txt14
-rw-r--r--npc/quests/skills/blacksmith_skills.txt12
-rw-r--r--npc/quests/skills/crusader_skills.txt4
-rw-r--r--npc/quests/skills/dancer_skills.txt4
-rw-r--r--npc/quests/skills/hunter_skills.txt1
-rw-r--r--npc/quests/skills/knight_skills.txt8
-rw-r--r--npc/quests/skills/monk_skills.txt10
-rw-r--r--npc/quests/skills/novice_skills.txt479
-rw-r--r--npc/quests/skills/priest_skills.txt6
-rw-r--r--npc/quests/skills/rogue_skills.txt16
-rw-r--r--npc/quests/skills/sage_skills.txt6
-rw-r--r--npc/quests/skills/wizard_skills.txt6
-rw-r--r--npc/quests/the_sign_quest.txt2
36 files changed, 307 insertions, 791 deletions
diff --git a/npc/quests/dandelion_request.txt b/npc/quests/dandelion_request.txt
index 7952773a7..2a305e23f 100644
--- a/npc/quests/dandelion_request.txt
+++ b/npc/quests/dandelion_request.txt
@@ -224,7 +224,7 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{
mes "you'll need to meet with your";
mes "contact from the Assassin";
mes "Guild near a hut at the west";
- mes "side of the Oasis inside Morroc.^FFFFFF ^000000 So keep an eye out for him.";
+ mes "side of the Oasis inside Morroc. So keep an eye out for him.";
next;
mes "[Guildsman]";
mes "I doubt you'll have";
@@ -4088,7 +4088,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
mes "If I can obtain that,";
mes "people would be able to";
mes "take Satan Morroc's threat";
- mes "more seriously. And Thanatos^FFFFFF ^000000 Tower wouldn't be a tourist area.";
+ mes "more seriously. And Thanatos Tower wouldn't be a tourist area.";
next;
mes "[R. Moore]";
mes "I'm begging you, please";
@@ -4315,7 +4315,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{
mes "attacked me because they";
mes "did not want me to repair";
mes "Morroc's elemental equilibrium.";
- mes "At least, that's what I believe. ^FFFFFF ^000000";
+ mes "At least, that's what I believe. ";
mao_request = 109;
next;
mes "[R. Moore]";
@@ -4357,7 +4357,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{
mes "You should be able to find";
mes "the element regulation device";
mes "behind one of the pyramids in";
- mes "the field west of Morroc. Please^FFFFFF ^000000";
+ mes "the field west of Morroc. Please";
mes "use an enchanted stone to";
mes "boost the crest's power.";
close2;
@@ -4990,7 +4990,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
mes "types of those elemental";
mes "stones. Anyway, you already";
mes "know where the west crest is.";
- mes "The south crest is in the lowest^FFFFFF ^000000 part of the field south of Morroc.";
+ mes "The south crest is in the lowest part of the field south of Morroc.";
next;
mes "[Kidd]";
mes "As for the north and east";
@@ -5186,7 +5186,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
mes "are supposed to protect some";
mes "seal beneath Morroc Castle";
mes "that keeps this monster, Satan";
- mes "Morroc, from invading our world.^FFFFFF ^000000 It might be just a legend, but...";
+ mes "Morroc, from invading our world. It might be just a legend, but...";
next;
mes "[" + strcharinfo(0) + "]";
mes "The assistant told me that";
@@ -5574,7 +5574,7 @@ que_job01,89,85,5 script Dandelion Member 4_M_MASKMAN,{
mes "Ah, so you already know";
mes "about us? I feel so ashamed...";
mes "We let that Raiyan Moore kidnap";
- mes "the children that were entrusted^FFFFFF ^000000 to our care. I don't know if we";
+ mes "the children that were entrusted to our care. I don't know if we";
mes "can ever forgive ourselves.";
close2;
break;
@@ -5591,7 +5591,7 @@ que_job01,89,85,5 script Dandelion Member 4_M_MASKMAN,{
mes "streets, repair homes for";
mes "lower income households, and";
mes "even operated a day care center.";
- mes "However, Raiyan Moore kidnapped^FFFFFF ^000000 all the children under our care...";
+ mes "However, Raiyan Moore kidnapped all the children under our care...";
next;
mes "[Dandelion Member]";
mes "I can only imagine the";
@@ -6129,7 +6129,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{
mes "the organized documents did";
mes "so on Mr. Moore's behalf. Then,";
mes "she quickly vanished before";
- mes "I could ask her for her name or^FFFFFF ^000000 Mr. Moore's contact information.";
+ mes "I could ask her for her name or Mr. Moore's contact information.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Damn! That information";
diff --git a/npc/quests/doomed_swords.txt b/npc/quests/doomed_swords.txt
index b17c59145..46879cf9e 100644
--- a/npc/quests/doomed_swords.txt
+++ b/npc/quests/doomed_swords.txt
@@ -35,8 +35,8 @@ prt_in,162,11,2 script Ghatu#magum 4_M_04,{
mes "[Ghatu]";
mes "Rumor has it that he's";
mes "hiding in the mountains";
- mes "since too many people want^FFFFFF ^000000 to use his talents for the wrong";
- mes "purposes. Apparently, there is^FFFFFF ^000000 a godly quality to his weapons...";
+ mes "since too many people want to use his talents for the wrong";
+ mes "purposes. Apparently, there is a godly quality to his weapons...";
event_magum = 1;
close;
}
@@ -61,7 +61,7 @@ prt_in,162,11,2 script Ghatu#magum 4_M_04,{
mes "That smith used to be";
mes "a pretty easy going guy";
mes "until he was forced to work";
- mes "against his will. Slowly, he^FFFFFF ^000000 became gloomy and intimidating...";
+ mes "against his will. Slowly, he became gloomy and intimidating...";
next;
mes "[Ghatu]";
mes "But I suppose blacksmiths";
@@ -95,7 +95,7 @@ prt_in,162,11,2 script Ghatu#magum 4_M_04,{
mes "That smith used to be";
mes "a pretty easy going guy";
mes "until he was forced to work";
- mes "against his will. Slowly, he^FFFFFF ^000000 became gloomy and intimidating...";
+ mes "against his will. Slowly, he became gloomy and intimidating...";
next;
mes "[Ghatu]";
mes "But I suppose blacksmiths";
@@ -231,13 +231,13 @@ izlude_in,173,88,2 script Nain#magum 8_F,{
mes "more criminals, the rage and";
mes "bloodlust of its victims began";
mes "to accumulate upon the blade.";
- mes "Although the sword gained great^FFFFFF ^000000 strength, it was tainted by evil.";
+ mes "Although the sword gained great strength, it was tainted by evil.";
next;
mes "[Nain]";
mes "The last person to wield";
mes "the Executioner almost lost";
- mes "his mind to the sword. He saved^FFFFFF ^000000 himself by giving it to a talented";
- mes "blacksmith who would destroy^FFFFFF ^000000 it for him, thus saving his soul.";
+ mes "his mind to the sword. He saved himself by giving it to a talented";
+ mes "blacksmith who would destroy it for him, thus saving his soul.";
next;
mes "[Nain]";
mes "This mysterious blacksmith";
@@ -416,7 +416,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "[Mysterious Blacksmith]";
mes "Freyja suspected nothing and";
mes "told Loki about the secret of";
- mes "Mysteltainn. The next time the^FFFFFF ^000000 gods played their game of throwing";
+ mes "Mysteltainn. The next time the gods played their game of throwing";
mes "objects at Baldur, Loki was there with a small Mysteltainn twig.";
next;
mes "[Mysterious Blacksmith]";
@@ -467,7 +467,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "I can tell that you don't know";
mes "enough about the Mysteltainn";
mes "to fully understand all of the";
- mes "risks that come with wielding^FFFFFF ^000000 that sword. Yes, you're too green.";
+ mes "risks that come with wielding that sword. Yes, you're too green.";
next;
mes "[Mysterious Blacksmith]";
mes "I can't take the risk";
@@ -484,7 +484,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "wondering how such a small";
mes "dagger can contain such power.";
mes "It's simple. I cast forbidden";
- mes "curse magic to inbue the dagger^FFFFFF ^000000 with its awesome destructiveness.";
+ mes "curse magic to inbue the dagger with its awesome destructiveness.";
next;
mes "[Mysterious Blacksmith]";
mes "The curse I cast is so";
@@ -499,7 +499,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "fair to warn you that";
mes "the power of the curse";
mes "is such that the more you";
- mes "use the Grimtooth, the more^FFFFFF ^000000 it burns away at your very soul...";
+ mes "use the Grimtooth, the more it burns away at your very soul...";
next;
mes "[Mysterious Blacksmith]";
mes "I am willing to forge";
@@ -563,7 +563,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "I created this sword asked";
mes "me to destroy it, fearing that";
mes "it would corrupt his mind with";
- mes "its bloodlust. But if you think^FFFFFF ^000000 you can endure, I may forge it...";
+ mes "its bloodlust. But if you think you can endure, I may forge it...";
next;
mes "[Mysterious Blacksmith]";
mes "Just bring me...";
@@ -700,7 +700,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "You've forgotten";
mes "to bring ^0099FF1 Young Twig^000000,";
mes "the embodiment of the";
- mes "Mysteltainn twig used to^FFFFFF ^000000 kill Baldur. Hurry and bring it...";
+ mes "Mysteltainn twig used to kill Baldur. Hurry and bring it...";
close;
}
if (countitem(7019) < 1) {
@@ -709,7 +709,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "^0099FF1 Loki's Whispers^000000. We need";
mes "that to imbue the sword with";
mes "immense, evil power. Go and";
- mes "find that as quickly as you can! ^FFFFFF ^000000";
+ mes "find that as quickly as you can! ";
close;
}
if (countitem(7020) < 1) {
@@ -717,7 +717,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "Hm, you still need to";
mes "bring ^0099FF1 Mother's Nightmare^000000";
mes "to instill the power of misery";
- mes "and grave portent to this blade... ^FFFFFF ^000000";
+ mes "and grave portent to this blade... ";
close;
}
if (countitem(7021) < 1) {
@@ -726,7 +726,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "bring ^0099FF1 Foolishness";
mes "of the Blind^000000 to instill the";
mes "energy of tragic regret into";
- mes "the curse imbued into the blade... ^FFFFFF ^000000";
+ mes "the curse imbued into the blade... ";
close;
}
if (countitem(714) < 1) {
@@ -832,7 +832,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "[Mysterious Blacksmith]";
mes "Freyja suspected nothing and";
mes "told Loki about the secret of";
- mes "Mysteltainn. The next time the^FFFFFF ^000000 gods played their game of throwing";
+ mes "Mysteltainn. The next time the gods played their game of throwing";
mes "objects at Baldur, Loki was there with a small Mysteltainn twig.";
next;
mes "[Mysterious Blacksmith]";
@@ -882,7 +882,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "Mysteltainn, I advise you";
mes "to learn more about it. You";
mes "must know the risks involved";
- mes "in wielding that sort of power... ^FFFFFF ^000000";
+ mes "in wielding that sort of power... ";
close;
case 2:
if (dmdswrd_Q2 & 16) {
@@ -980,7 +980,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "wondering how such a small";
mes "dagger can contain such power.";
mes "It's simple. I cast forbidden";
- mes "curse magic to inbue the dagger^FFFFFF ^000000 with its awesome destructiveness.";
+ mes "curse magic to inbue the dagger with its awesome destructiveness.";
next;
mes "[Mysterious Blacksmith]";
mes "The curse I cast is so";
@@ -995,7 +995,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "fair to warn you that";
mes "the power of the curse";
mes "is such that the more you";
- mes "use the Grimtooth, the more^FFFFFF ^000000 it burns away at your very soul...";
+ mes "use the Grimtooth, the more it burns away at your very soul...";
next;
mes "[Mysterious Blacksmith]";
mes "I am willing to forge";
@@ -1135,7 +1135,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "I created this sword asked";
mes "me to destroy it, fearing that";
mes "it would corrupt his mind with";
- mes "its bloodlust. But if you think^FFFFFF ^000000 you can endure, I may forge it...";
+ mes "its bloodlust. But if you think you can endure, I may forge it...";
next;
mes "[Mysterious Blacksmith]";
mes "Just bring me...";
diff --git a/npc/quests/doomed_swords_quest.txt b/npc/quests/doomed_swords_quest.txt
index 008ada20f..4fc1557f7 100644
--- a/npc/quests/doomed_swords_quest.txt
+++ b/npc/quests/doomed_swords_quest.txt
@@ -840,7 +840,7 @@ morocc,248,159,4 script Young Man#magum1 4_M_04,{
mes "appreciate it, but this";
mes "pentagram has really good";
mes "craftsmanship! Now, if my";
- mes "older brothers have already^FFFFFF ^000000 helped you, I shall do the same.";
+ mes "older brothers have already helped you, I shall do the same.";
next;
mes "[Huey]";
mes "My older brothers are even";
@@ -854,7 +854,7 @@ morocc,248,159,4 script Young Man#magum1 4_M_04,{
mes "would have been for nothing.";
mes "And then... They might just";
mes "come looking for me. Morf";
- mes "especially. Oh, right! Materials!^FFFFFF ^000000 I need these for the pentagram!";
+ mes "especially. Oh, right! Materials! I need these for the pentagram!";
next;
mes "[Huey]";
mes "Please bring me";
diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt
index 34ac3dbd6..c88e0b741 100644
--- a/npc/quests/gunslinger_quests.txt
+++ b/npc/quests/gunslinger_quests.txt
@@ -380,7 +380,7 @@ SubGarrison_:
}
}
-lighthalzen,322,247,6 script Ravey 86,{
+lighthalzen,322,247,6 script Ravey 4_M_04,{
if(gun_gs == 2)
{
diff --git a/npc/quests/lvl4_weapon_quest.txt b/npc/quests/lvl4_weapon_quest.txt
index a2839d0cc..e55a57afc 100644
--- a/npc/quests/lvl4_weapon_quest.txt
+++ b/npc/quests/lvl4_weapon_quest.txt
@@ -2870,7 +2870,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{
if (.@shobu > 1) {
mes "[Hein]";
mes "Let's see...";
- mes "You won " + shobu + " times.";
+ mes "You won " + .@shobu + " times.";
mes "You're really good at game!";
mes "Yes, your luck is at its highest!";
next;
@@ -3333,7 +3333,7 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{
next;
if (.@shobu > 1) {
mes "[Waltboughst]";
- mes "Excellent. You won " + shobu + " times,";
+ mes "Excellent. You won " + .@shobu + " times,";
mes "so your luck must be really high.";
mes "That means we can begin~!";
next;
diff --git a/npc/quests/newgears/2006_headgears.txt b/npc/quests/newgears/2006_headgears.txt
index cc5c87752..4c41c657e 100644
--- a/npc/quests/newgears/2006_headgears.txt
+++ b/npc/quests/newgears/2006_headgears.txt
@@ -24,7 +24,7 @@
// Censor Bar
//============================================================
-rachel,91,273,8 script ? 4_M_RACHMAN2,{
+rachel,91,273,0 script ? 4_M_RACHMAN2,{
if (countitem(983) > 0 && countitem(7111) > 99 && countitem(938) > 98 && Zeny > 99999) {
mes "[?]";
mes "Giggle giggle...isn't it my partner, eh?";
diff --git a/npc/quests/newgears/2010_headgears.txt b/npc/quests/newgears/2010_headgears.txt
index c2a44eacb..844cf5d23 100644
--- a/npc/quests/newgears/2010_headgears.txt
+++ b/npc/quests/newgears/2010_headgears.txt
@@ -1,16 +1,16 @@
-//===== Hercules Script ======================================
+//===== Hercules Script ======================================
//= 2010 Headgear Quest
-//===== By: ==================================================
+//===== By: ==================================================
//= Dastgir
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.0
-//===== Description: =========================================
+//===== Description: =========================================
//= Quests For Headgears:
//= Flower Of Fairy, NeckTie, Hair Brush
//= Status Of Baby Angel, Frog Cap, Solo Play Box
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 Converted from the official Aegis script. [Dastgir]
-//============================================================
+//============================================================
gonryun,149,189,0 script Yotang#Flower_Of_Fairy 1_M_04,{
mes "[Yotang]";
@@ -709,7 +709,6 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
-
}
else if (2009_hat == 5) {
if (questprogress(5004,HUNTING) == 1) {
@@ -827,7 +826,6 @@ OnTouch:
close;
}
-
// 6. Making the new headgear Solo Playing Box 1,2 ()5448,5449)
alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{
if (2009_1_hat == 0) {
@@ -948,7 +946,6 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{
mes "Go and kill";
mes "^FF000040 Arclouses and 30 High Orcs^000000!";
close;
-
}
else if (2009_1_hat == 3) {
if ((questprogress(1108,HUNTING) == 2) && (questprogress(1105,HUNTING) == 2)) {
@@ -1109,5 +1106,4 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{
close;
}
end;
-
}
diff --git a/npc/quests/ninja_quests.txt b/npc/quests/ninja_quests.txt
index b9d9acd59..8f4645cef 100644
--- a/npc/quests/ninja_quests.txt
+++ b/npc/quests/ninja_quests.txt
@@ -1,11 +1,11 @@
//===== Hercules Script ======================================
-//= Ninja quests
+//= Ninja Equipment Quests
//===== By: ==================================================
//= Playtester
//===== Current Version: =====================================
//= 1.2a
//===== Description: =========================================
-//= Ninja quests
+//= Quests for Ninja weapons and armor.
//===== Additional Comments: =================================
//= 1.0 Ninja Arm Guards only yet [Playtester]
//= 1.1 Added Kaibara [Playtester]
diff --git a/npc/quests/partyrelay.txt b/npc/quests/partyrelay.txt
index 314984b9b..13ad869c7 100644
--- a/npc/quests/partyrelay.txt
+++ b/npc/quests/partyrelay.txt
@@ -283,7 +283,7 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{
mes "a meaningful contribution";
mes "to all of Rune Midgard, which";
mes "brings me to why I am here.";
- mes "There are many adventurers^FFFFFF ^000000 like you, but we have a problem.";
+ mes "There are many adventurers like you, but we have a problem.";
next;
mes "[Ledrion]";
mes "So many adventurers have";
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt
index fa660cb04..9eb179c30 100644
--- a/npc/quests/quests_13_1.txt
+++ b/npc/quests/quests_13_1.txt
@@ -8317,7 +8317,7 @@ spl_fild02,321,169,0 duplicate(Fishinghole) School of Fish#2 CLEAR_NPC
spl_fild02,326,171,0 duplicate(Fishinghole) School of Fish#3 CLEAR_NPC
mid_camp,75,135,0 duplicate(Fishinghole) School of Fish#4 CLEAR_NPC
-mid_camp,66,122,55 script Henry Clifford 4_M_05,{
+mid_camp,66,122,7 script Henry Clifford 4_M_05,{
if (countitem(6049) > 0) {
mes "[Henry Clifford]";
mes "Congratulations, you've caught a precious Marlin.";
@@ -8367,7 +8367,7 @@ mid_camp,66,122,55 script Henry Clifford 4_M_05,{
}
}
-mid_camp,88,100,55 script Cat Hand Mining Agent 4_CAT,{
+mid_camp,88,100,7 script Cat Hand Mining Agent 4_CAT,{
if (!questprogress(12062,PLAYTIME)) {
if ((countitem(6048) > 2) && (ep13_yong1 > 9)) {
mes "[Cat Hand Mining Agent]";
@@ -11996,7 +11996,7 @@ OnTouch:
que_job01,6,94,0 warp morocc#01 2,2,morocc,45,103
que_job01,17,48,0 warp que_job01#02 2,2,que_job01,68,92
-que_job01,68,96,0 warp que_job01#03 2,2,que_job01,17,53;
+que_job01,68,96,0 warp que_job01#03 2,2,que_job01,17,53
que_job01,82,95,3 script Bar Master#moc2_01 1_ETC_01,{
if (checkweight(1201,1) == 0) {
diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt
index 3faaacd62..2490d8443 100644
--- a/npc/quests/quests_13_2.txt
+++ b/npc/quests/quests_13_2.txt
@@ -2546,7 +2546,7 @@ OnTouch:
}
}
-spl_in02,236,86,0 warp terrashome_out 1,1,splendide,285,139;
+spl_in02,236,86,0 warp terrashome_out 1,1,splendide,285,139
spl_fild01,357,44,0 script ???#ep13mdf01 CLEAR_NPC,{
if (checkweight(1201,2) == 0) {
diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt
index e4fb2fb75..619880819 100644
--- a/npc/quests/quests_ayothaya.txt
+++ b/npc/quests/quests_ayothaya.txt
@@ -3,7 +3,7 @@
//===== By ===================================================
//= Fredzilla, MasterOfMuppets
//===== Version ==============================================
-//= 2.5
+//= 2.6
//===== Description ==========================================
//= [Official Conversion]
//= Ayothaya Ring Quest
@@ -29,6 +29,7 @@
//= 2.3 Replaced effect numerics with constants. [Samuray22]
//= 2.4 Updated RE/Pre-RE EXP. [Euphy]
//= 2.5 Added questlog support. [Euphy]
+//= 2.6 Added Renewal quest items. [Euphy]
//============================================================
// Ayothaya Ring Quest :: ayo_ring
@@ -1327,6 +1328,11 @@ ayothaya,83,132,0 script Dusit#thai 4_M_THAIONGBAK,{
}
ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
+ if (RENEWAL)
+ setarray .@items, Transparent_Cloth, Fox_Tail;
+ else
+ setarray .@items, Needle_Pouch, Spool;
+
if (ayodunquest == 1) {
mes "[Boonthom]";
mes "You...!";
@@ -1441,8 +1447,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "containing this holy power if you wish. In order to make it, I will need some materials.";
next;
mes "[Boonthom]";
- mes "^3366991 Needle Packet^000000,";
- mes "^3366991 Spool^000000,";
+ mes "^3366991 "+getitemname(.@items[0])+"^000000,";
+ mes "^3366991 "+getitemname(.@items[1])+"^000000,";
mes "^3366991 Solid Husk^000000 and";
mes "^3366991 Holy Water^000000...";
mes "That's all I need.";
@@ -1465,7 +1471,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "............";
close;
} else if (ayodunquest == 2) {
- if (countitem(7213) > 0 && countitem(7217) > 0 && countitem(7190) > 0 && countitem(523) > 0) {
+ if (countitem(.@items[0]) > 0 && countitem(.@items[1]) > 0 && countitem(Solid_Peeling) > 0 && countitem(Holy_Water) > 0) {
mes "[Boonthom]";
mes "Excellent!";
mes "Now you have brought";
@@ -1486,13 +1492,13 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "Here you go.";
mes "Please take these holy threads.";
mes "With this, you will be able to enter the ruins with less worry.";
- delitem 7213,1; //Needle_Pouch
- delitem 7217,1; //Spool
- delitem 7190,1; //Solid_Peeling
- delitem 523,1; //Holy_Water
+ delitem .@items[0],1;
+ delitem .@items[1],1;
+ delitem Solid_Peeling,1;
+ delitem Holy_Water,1;
ayodunquest = 3;
changequest 12036,12037;
- getitem 7285,1; //Thread_Skein
+ getitem Thread_Skein,1;
next;
mes "[Boonthom]";
mes "Even if you lose this, don't worry. Just bring me the materials, and";
@@ -1508,8 +1514,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "carefully this time.";
next;
mes "[Boonthom]";
- mes "^3366991 Needle Packet^000000,";
- mes "^3366991 Spool^000000,";
+ mes "^3366991 "+getitemname(.@items[0])+"^000000,";
+ mes "^3366991 "+getitemname(.@items[1])+"^000000,";
mes "^3366991 Solid Husk^000000 and";
mes "^3366991 Holy Water^000000.";
next;
@@ -1517,7 +1523,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "See you later.";
close;
} else if (ayodunquest == 3) {
- if (countitem(7213) > 0 && countitem(7217) > 0 && countitem(7190) > 0 && countitem(523) > 0) {
+ if (countitem(.@items[0]) > 0 && countitem(.@items[1]) > 0 && countitem(Solid_Peeling) > 0 && countitem(Holy_Water) > 0) {
mes "[Boonthom]";
mes "Excellent! Now you have brought everything I need, let me make the thing for you as I promised...";
next;
@@ -1535,11 +1541,11 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "Here you go.";
mes "Please take these holy threads.";
mes "With this, you will be able to enter the ruins with less worry.";
- delitem 7213,1; //Needle_Pouch
- delitem 7217,1; //Spool
- delitem 7190,1; //Solid_Peeling
- delitem 523,1; //Holy_Water
- getitem 7285,1; //Thread_Skein
+ delitem .@items[0],1;
+ delitem .@items[1],1;
+ delitem Solid_Peeling,1;
+ delitem Holy_Water,1;
+ getitem Thread_Skein,1;
next;
mes "[Boonthom]";
mes "Even if you lose this, don't worry. Just bring me the materials, I can make you another one.";
@@ -1549,8 +1555,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "If you lose the holy threads, don't worry. I can make some more for you. Just gather the following items.";
next;
mes "[Boonthom]";
- mes "^3366991 Needle Packet^000000,";
- mes "^3366991 Spool^000000,";
+ mes "^3366991 "+getitemname(.@items[0])+"^000000,";
+ mes "^3366991 "+getitemname(.@items[1])+"^000000,";
mes "^3366991 Solid Husk^000000 and";
mes "^3366991 Holy Water^000000.";
next;
@@ -1599,8 +1605,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "[Boonthom]";
mes "^3366992 Holy Water^000000,";
mes "^3366991 Yggdrasil Leaf^000000,";
- mes "^3366992 Needle Packet^000000 and";
- mes "^3366992 Spool^000000.";
+ mes "^3366992 "+getitemname(.@items[0])+"^000000 and";
+ mes "^3366992 "+getitemname(.@items[1])+"^000000.";
ayodunquest = 10;
changequest 12037,12038;
next;
@@ -1610,7 +1616,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "gathered everything.";
close;
} else if (ayodunquest == 10) {
- if (countitem(523) > 1 && countitem(610) > 0 && countitem(7213) > 1 && countitem(7217) > 1) {
+ if (countitem(Holy_Water) > 1 && countitem(Leaf_Of_Yggdrasil) > 0 && countitem(.@items[0]) > 1 && countitem(.@items[1]) > 1) {
mes "[Boonthom]";
mes "Hmm~";
mes "You've brought";
@@ -1632,12 +1638,12 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "Here you go.";
mes "Please take these holy threads.";
mes "With this, you will be able to enter the ruins with less worry.";
- delitem 7213,2; //Needle_Pouch
- delitem 7217,2; //Spool
- delitem 610,1; //Leaf_Of_Yggdrasil
- delitem 523,2; //Holy_Water
+ delitem .@items[0],2; //Needle_Pouch
+ delitem .@items[1],2; //Spool
+ delitem Leaf_Of_Yggdrasil,1;
+ delitem Holy_Water,2;
ayodunquest = 11;
- getitem 7287,1; //Thread_Skein_
+ getitem Thread_Skein_,1;
changequest 12038,12039;
next;
mes "[Boonthom]";
@@ -1655,8 +1661,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "[Boonthom]";
mes "^3366992 Holy Water^000000,";
mes "^3366991 Yggdrasil Leaf^000000,";
- mes "^3366992 Needle Packet^000000 and";
- mes "^3366992 Spool^000000.";
+ mes "^3366992 "+getitemname(.@items[0])+"^000000 and";
+ mes "^3366992 "+getitemname(.@items[1])+"^000000.";
next;
mes "[Boonthom]";
mes "Return to me";
@@ -1666,7 +1672,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "threads for you.";
close;
} else if (ayodunquest == 11) {
- if (countitem(7287) > 0) {
+ if (countitem(Thread_Skein_) > 0) {
mes "[Boonthom]";
mes "Those threads";
mes "will protect you";
@@ -1675,7 +1681,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "to you to defend yourself";
mes "from monster attacks, okay?";
close;
- } else if (countitem(523) > 1 && countitem(610) > 0 && countitem(7213) > 1 && countitem(7217) > 1 && countitem(7287) == 0) {
+ } else if (countitem(Holy_Water) > 1 && countitem(Leaf_Of_Yggdrasil) > 0 && countitem(.@items[0]) > 1 && countitem(.@items[1]) > 1 && countitem(Thread_Skein_) == 0) {
mes "[Boonthom]";
mes "Ooooohmmmmm...";
next;
@@ -1690,11 +1696,11 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "Here you go.";
mes "Please take these holy threads.";
mes "With this, you will be able to enter the ruins with less worry.";
- delitem 7213,2; //Needle_Pouch
- delitem 7217,2; //Spool
- delitem 610,1; //Leaf_Of_Yggdrasil
- delitem 523,2; //Holy_Water
- getitem 7287,1; //Thread_Skein_
+ delitem .@items[0],2;
+ delitem .@items[1],2;
+ delitem Leaf_Of_Yggdrasil,1;
+ delitem Holy_Water,2;
+ getitem Thread_Skein_,1;
close;
}
mes "[Boonthom]";
@@ -1707,8 +1713,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "[Boonthom]";
mes "^3366992 Holy Water^000000,";
mes "^3366991 Yggdrasil Leaf^000000,";
- mes "^3366992 Needle Packet^000000 and";
- mes "^3366992 Spool^000000.";
+ mes "^3366992 "+getitemname(.@items[0])+"^000000 and";
+ mes "^3366992 "+getitemname(.@items[1])+"^000000.";
close;
} else if (ayodunquest == 12) {
mes "[Boonthom]";
@@ -1740,13 +1746,13 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
completequest 12039;
close;
} else if (ayodunquest > 12) {
- if (countitem(7287) > 0) {
+ if (countitem(Thread_Skein_) > 0) {
mes "[Boonthom]";
mes "Best of luck on your";
mes "expeditions, brave";
mes "adventurer~";
close;
- } else if (countitem(523) > 1 && countitem(610) > 0 && countitem(7213) > 1 && countitem(7217) > 1 && countitem(7287) == 0) {
+ } else if (countitem(Holy_Water) > 1 && countitem(Leaf_Of_Yggdrasil) > 0 && countitem(.@items[0]) > 1 && countitem(.@items[1]) > 1 && countitem(Thread_Skein_) == 0) {
mes "[Boonthom]";
mes "Lost the";
mes "holy threads";
@@ -1769,11 +1775,11 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "Here you go.";
mes "Please take these holy threads.";
mes "With this, you will be able to enter the ruins with less worry.";
- delitem 7213,2; //Needle_Pouch
- delitem 7217,2; //Spool
- delitem 610,1; //Leaf_Of_Yggdrasil
- delitem 523,2; //Holy_Water
- getitem 7287,1; //Thread_Skein_
+ delitem .@items[0],2;
+ delitem .@items[1],2;
+ delitem Leaf_Of_Yggdrasil,1;
+ delitem Holy_Water,2;
+ getitem Thread_Skein_,1;
close;
}
mes "[Boonthom]";
@@ -1786,8 +1792,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "[Boonthom]";
mes "^3366992 Holy Water^000000,";
mes "^3366991 Yggdrasil Leaf^000000,";
- mes "^3366992 Needle Packet^000000 and";
- mes "^3366992 Spool^000000.";
+ mes "^3366992 "+getitemname(.@items[0])+"^000000 and";
+ mes "^3366992 "+getitemname(.@items[1])+"^000000.";
close;
}
mes "[Boonthom]";
diff --git a/npc/quests/quests_comodo.txt b/npc/quests/quests_comodo.txt
index 778487881..d293858f9 100644
--- a/npc/quests/quests_comodo.txt
+++ b/npc/quests/quests_comodo.txt
@@ -532,8 +532,8 @@ comodo,206,310,4 script Campground Boy#cmd 4_M_BIBI,{
mes "[Rochito]";
mes "Long before Comodo was";
mes "built inside this huge cave,";
- mes "this witch used to live in here.^FFFFFF ^000000 A lot of people died trying to";
- mes "get rid of her, but there're^FFFFFF ^000000 rumors that she's still around...";
+ mes "this witch used to live in here. A lot of people died trying to";
+ mes "get rid of her, but there're rumors that she's still around...";
break;
case 1:
mes "[Rochito]";
@@ -688,7 +688,7 @@ comodo,204,310,4 script Camping Youth#cmd 1_M_YOUNGKNIGHT,{
mes "that wine to Tausupa, the";
mes "Village Chief, would you let";
mes "him know that we miss the guy?";
- mes "He may be busy, but he'll always^FFFFFF ^000000 be our irreplaceable buddy.";
+ mes "He may be busy, but he'll always be our irreplaceable buddy.";
break;
case 4:
mes "[Rockha]";
@@ -730,7 +730,7 @@ comodo,204,310,4 script Camping Youth#cmd 1_M_YOUNGKNIGHT,{
mes "would make our barbeque";
mes "absolutely perfect--having";
mes "the Village Chief here, and";
- mes "some of that legendary Comodo^FFFFFF ^000000 Cheese that ^3355FFToruna^000000 told me about.";
+ mes "some of that legendary Comodo Cheese that ^3355FFToruna^000000 told me about.";
break;
}
close;
@@ -1003,8 +1003,8 @@ cmd_in02,32,140,4 script Chief#cmd 1_M_03,{
mes "[Tausupa]";
mes "Greetings, adventurer,";
mes "I am Tausupa, the Chief of";
- mes "Comodo, a city famous for its^FFFFFF ^000000 beauty and nightlife. I hope you";
- mes "enjoy your stay, whether you are^FFFFFF ^000000 seeking excitement or relaxation~";
+ mes "Comodo, a city famous for its beauty and nightlife. I hope you";
+ mes "enjoy your stay, whether you are seeking excitement or relaxation~";
next;
switch(select("About Casino:About Banished Witch:Cancel")) {
case 1:
@@ -1013,7 +1013,7 @@ cmd_in02,32,140,4 script Chief#cmd 1_M_03,{
mes "famous for its Casino. There";
mes "are many games that you can";
mes "enjoy, but you'll need to use";
- mes "the Casino's special Eulwo^FFFFFF ^000000 currency and conversion system...";
+ mes "the Casino's special Eulwo currency and conversion system...";
break;
case 2:
switch (dmdswrd_Q) {
@@ -1031,7 +1031,7 @@ cmd_in02,32,140,4 script Chief#cmd 1_M_03,{
mes "of BBQ meat on your clothes,";
mes "I'm guessing that you ran into";
mes "Rochito in the campgrounds, ";
- mes "right? He must have told you^FFFFFF ^000000 that old story about the witch...";
+ mes "right? He must have told you that old story about the witch...";
next;
mes "[Tausupa]";
mes "I'd like nothing better";
@@ -1065,7 +1065,7 @@ cmd_in02,32,140,4 script Chief#cmd 1_M_03,{
mes "Koserserah seasoning to";
mes "my friend ^3355FFRochito^000000 at the";
mes "barbeque campground. Thanks";
- mes "again for your help, adventurer. ^FFFFFF ^000000";
+ mes "again for your help, adventurer. ";
break;
}
break;
@@ -1140,7 +1140,7 @@ comodo,88,97,4 script Toruna#cmd 4_M_MANAGER,{
mes "Yes, that is rather";
mes "peculiar. What's also";
mes "strange is this rumor I've";
- mes "been hearing about. Now, are^FFFFFF ^000000 you familiar with Comodo Cheese?";
+ mes "been hearing about. Now, are you familiar with Comodo Cheese?";
next;
mes "[Toruna]";
mes "It's this urban legend";
@@ -1189,7 +1189,7 @@ comodo,88,97,4 script Toruna#cmd 4_M_MANAGER,{
mes "before it was an exotic";
mes "village of excitement and";
mes "leisure, Comodo was once";
- mes "a haven for evil creatures, ruled^FFFFFF ^000000 by a witch named Meropusum?";
+ mes "a haven for evil creatures, ruled by a witch named Meropusum?";
next;
mes "[Toruna]";
mes "This witch lay dormant for";
@@ -1301,7 +1301,7 @@ comodo,169,284,4 script Kichiri#cmd 4W_M_02,{
mes "got me wondering! I mean,";
mes "just because I've never seen";
mes "Comodo Cheese doesn't mean";
- mes "it doesn't exist, right? Curses!^FFFFFF ^000000 Now I'm thinking about it too!";
+ mes "it doesn't exist, right? Curses! Now I'm thinking about it too!";
break;
default:
mes "[Kichiri]";
@@ -1432,7 +1432,7 @@ cmd_in02,189,99,4 script Manzi#cmd 4_M_03,{
mes "Ah, she won't take you";
mes "very seriously unless you";
mes "show her this. Magatsu gave";
- mes "you his lucky bottle cap, so I'm^FFFFFF ^000000 gonna give you my lucky coin!";
+ mes "you his lucky bottle cap, so I'm gonna give you my lucky coin!";
mes "The old crone'll recognize it~";
next;
dmdswrd_Q = 10;
@@ -1465,7 +1465,7 @@ cmd_in02,189,99,4 script Manzi#cmd 4_M_03,{
mes "Hey, have a good time in";
mes "the Casino, but don't go buck";
mes "wild. You wanna walk out of";
- mes "here with the shirt on your back,^FFFFFF ^000000 you know? Some people don't";
+ mes "here with the shirt on your back, you know? Some people don't";
mes "even leave here with that...";
break;
}
@@ -1522,7 +1522,7 @@ comodo,187,153,4 script Hullaris#cmd 4_F_GODEMOM,{
mes "Comodo Cheese does exist,";
mes "and it's as precious as the";
mes "legends say. However, it's";
- mes "not a true cheese, although^FFFFFF ^000000 you may think so from its taste.";
+ mes "not a true cheese, although you may think so from its taste.";
next;
mes "[Hullaris]";
mes "Yes, it's a very rare, natural";
@@ -1748,7 +1748,7 @@ beach_dun3,30,220,4 script Nigirboran#cmd 4_M_BIBI,{
mes "I'd expect nothing less of";
mes "a brave and daring adventurer.";
mes "Now hold still as I gauge your";
- mes "body's internal energies and see^FFFFFF ^000000 if it can handle Comodo Cheese...";
+ mes "body's internal energies and see if it can handle Comodo Cheese...";
next;
mes "[Nigirboran]";
mes "Alright.";
@@ -1845,7 +1845,7 @@ beach_dun3,30,220,4 script Nigirboran#cmd 4_M_BIBI,{
mes "but I do know that you'll need";
mes "the ^3355FFAwakening Stone^000000, the ^3355FFBook^000000";
mes "^3355FFof the Lamb^000000 and the ^3355FFSlate of^000000";
- mes "^3355FFMurniel^000000 to even have a chance^FFFFFF ^000000 of obtaining one of those swords.";
+ mes "^3355FFMurniel^000000 to even have a chance of obtaining one of those swords.";
next;
mes "[Nigirboran]";
mes "Let's see... After you";
@@ -2040,7 +2040,7 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{
mes "sooner, but I need to prepare";
mes "all of these stones, and I need";
mes "the freshest Cobwebs I can get.";
- mes "I'll make sure that these stones^FFFFFF ^000000 are ready when you return.";
+ mes "I'll make sure that these stones are ready when you return.";
close;
}
mes "[Meteurengut]";
@@ -2099,14 +2099,14 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{
mes "that artifact, and its secrets";
mes "are as well guarded as that of";
mes "the Slate of Muriniel. However,";
- mes "I do know that a man in Morroc^FFFFFF ^000000 can create the Book of the Lamb...";
+ mes "I do know that a man in Morroc can create the Book of the Lamb...";
next;
mes "[Meteurengut]";
mes "If that man is still in";
mes "Morroc, then he will probably";
mes "recognize the subtle emanation";
mes "of the Awakening Stone and the";
- mes "Slate of Muriniel from you. Best^FFFFFF ^000000 of luck to you, adventurer...";
+ mes "Slate of Muriniel from you. Best of luck to you, adventurer...";
close;
}
mes "[Meteurengut]";
@@ -2145,7 +2145,7 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{
next;
mes "[Meteurengut]";
mes "I'm responsible for guarding";
- mes "the secrets of its creation, but^FFFFFF ^000000 I must also share the power";
+ mes "the secrets of its creation, but I must also share the power";
mes "of the slate with those that";
mes "prove themselves worthy of it.";
next;
@@ -2177,7 +2177,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{
mes "those that seek to own one";
mes "of the doomed swords would";
mes "trouble themselve to obtain";
- mes "those items. All that is left for^FFFFFF ^000000 you is the Book of the Lamb...";
+ mes "those items. All that is left for you is the Book of the Lamb...";
next;
mes "[Zaka]";
mes "I've been waiting for so";
@@ -2369,7 +2369,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{
mes "Ogretooth, and Executioner";
mes "have all been sealed away.";
mes "Only a truly great adventurer";
- mes "can release these doomed^FFFFFF ^000000 swords and actually wield them...";
+ mes "can release these doomed swords and actually wield them...";
break;
}
close;
@@ -2390,7 +2390,7 @@ comodo,232,87,4 script Won#cmd 1_M_MOC_LORD,{
mes "presenses of the Book of the";
mes "Lamb, the Slate of Muriniel,";
mes "and one that has eaten of the";
- mes "Awakening Stone are unmistakable. ^FFFFFF ^000000";
+ mes "Awakening Stone are unmistakable. ";
next;
mes "[Won]";
mes "Now, listen. I personally";
@@ -2413,7 +2413,7 @@ comodo,232,87,4 script Won#cmd 1_M_MOC_LORD,{
mes "a look into your eyes...";
mes "Yeah, alright. You seem to";
mes "understand the value of the";
- mes "Awakening Stone, Book of the^FFFFFF ^000000 Lamb, and the Slate of Muriniel.";
+ mes "Awakening Stone, Book of the Lamb, and the Slate of Muriniel.";
next;
mes "[Won]";
mes "Yeah, I can't sense any";
@@ -2496,7 +2496,7 @@ comodo,232,87,4 script Won#cmd 1_M_MOC_LORD,{
mes "Comodo can afford to relax";
mes "so easily. I, for one, have";
mes "the responsibility of seeking";
- mes "out those that are worthy of,^FFFFFF ^000000 well, I don't know if I can say...";
+ mes "out those that are worthy of, well, I don't know if I can say...";
next;
mes "[Won]";
mes "You just have to";
diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt
index 5d38f1433..0633e8c55 100644
--- a/npc/quests/quests_hugel.txt
+++ b/npc/quests/quests_hugel.txt
@@ -45,14 +45,14 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{
mes "I've got. He used to be such";
mes "a good obedient kid, but now";
mes "I doubt whether he cares about";
- mes "his father! I told that lazy kid^FFFFFF ^000000 to hurry and bring me my meds...";
+ mes "his father! I told that lazy kid to hurry and bring me my meds...";
next;
mes "[Allen]";
mes "But does he worry about";
mes "his father's suffering?! No!";
mes "I bet you he's hanging out with";
mes "his no good hoodlum friends!";
- mes "Argh! The pain is getting worse!^FFFFFF ^000000 I... I need my medication!";
+ mes "Argh! The pain is getting worse! I... I need my medication!";
next;
mes "[Allen]";
mes "Oh! I can definitely feel";
@@ -170,7 +170,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{
mes "Wh-what if I have another";
mes "ulcer attack before Postell";
mes "can bring my meds?! I might";
- mes "not survive! A-adventurer, would^FFFFFF ^000000 you please stay by my side until";
+ mes "not survive! A-adventurer, would you please stay by my side until";
mes "my son arrives? P-please?";
next;
hg_herb = 3;
@@ -994,7 +994,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "[Morriphen]";
mes "You're such a kind person...";
mes "You save my life and my wife's";
- mes "life. I'll do anything you ask me^FFFFFF ^000000 to do to repay you! Consider me";
+ mes "life. I'll do anything you ask me to do to repay you! Consider me";
mes "your humble servant from now on. What is your command, oh master?";
next;
mes "["+strcharinfo(0)+"]";
@@ -1039,7 +1039,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "since childhood. We did almost";
mes "everything together. Even when";
mes "we started our professional";
- mes "careers, we both decided to work^FFFFFF ^000000 for the Rekenber Corporation.";
+ mes "careers, we both decided to work for the Rekenber Corporation.";
next;
mes "[Morriphen]";
mes "Dono eventually became in";
@@ -1067,7 +1067,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "[Morriphen]";
mes "He told me not to be so";
mes "curious, but I didn't listen.";
- mes "Ever since then, I went to his^FFFFFF ^000000 office as often as I could, making";
+ mes "Ever since then, I went to his office as often as I could, making";
mes "stupid excuses to see her. I just couldn't help it. I was in love.";
next;
mes "[Morriphen]";
@@ -1082,7 +1082,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "There was a snowstorm";
mes "that night, but I braved the";
mes "freezing cold to sneak into the";
- mes "Rekenber Laboratory. I broke her^FFFFFF ^000000 out of her test tube, set the lab";
+ mes "Rekenber Laboratory. I broke her out of her test tube, set the lab";
mes "on fire, and got the hell out.";
next;
mes "[Morriphen]";
@@ -1106,7 +1106,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "man right before I fainted. He";
mes "said something about bringing";
mes "us to Hugel, a resting place";
- mes "for the lost, those born from^FFFFFF ^000000 Odin's shadow. It was strange...";
+ mes "for the lost, those born from Odin's shadow. It was strange...";
next;
mes "[Morriphen]";
mes "I couldn't see his face.";
@@ -1121,7 +1121,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "accomdating, welcome, and";
mes "friendly. They also didn't";
mes "ask us any questions: we were";
- mes "just accepted. The girl I saved^FFFFFF ^000000 didn't know how to speak then...";
+ mes "just accepted. The girl I saved didn't know how to speak then...";
next;
mes "[Morriphen]";
mes "As soon as I got better,";
@@ -1148,7 +1148,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "You know, Siria was supposed";
mes "to become a mass murder weapon.";
mes "The reason why Dono's experiment failed was became she resisted";
- mes "their plans. She's more than just^FFFFFF ^000000 an experiment or weapon, you know.";
+ mes "their plans. She's more than just an experiment or weapon, you know.";
next;
mes "[Morriphen]";
mes "If everything had turned out";
@@ -1158,7 +1158,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "cutting edge weapons at the pinnacle of military development.";
next;
mes "[Morriphen]";
- mes "While I was working for Rekenber,^FFFFFF ^000000 I was working on mass producing";
+ mes "While I was working for Rekenber, I was working on mass producing";
mes "imitations of the legendary sword, ''Executioner.'' They wouldn't be";
mes "perfect copies, but imagine what would've happened if I succeeded.";
next;
@@ -1482,7 +1482,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{
mes "[Dono]";
mes "I have the medicine, but it's";
mes "not enough for one person, much";
- mes "less the two of them. I need you^FFFFFF ^000000 to help me make some more.";
+ mes "less the two of them. I need you to help me make some more.";
mes "Now, listen carefully, these";
mes "are the ingredients I need...";
next;
@@ -1521,7 +1521,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{
mes "I know I'm pushing you";
mes "hard, but I've got no choice.";
mes "If you don't hurry, then";
- mes "those two will die, simple^FFFFFF ^000000 as that. I'll wait for you here.";
+ mes "those two will die, simple as that. I'll wait for you here.";
hg_bio = 3;
changequest 11010,11011;
close;
@@ -1579,7 +1579,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{
mes "[Dono]";
mes "Go to the Lighthalzen";
mes "Makkie. Tell him I sent you";
- mes "to get some Red Plant Stem^FFFFFF ^000000 Powder for Morriphen's medicine.";
+ mes "to get some Red Plant Stem Powder for Morriphen's medicine.";
next;
mes "[Dono]";
mes "Look, I know it's a pain,";
@@ -1621,7 +1621,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{
mes "to find Makkie inside the";
mes "pub across the street. Hurry";
mes "up and bring me some Red";
- mes "Plant Stem Power from him.^FFFFFF ^000000 Come on, Morriphen's in trouble!";
+ mes "Plant Stem Power from him. Come on, Morriphen's in trouble!";
close;
} else if (hg_bio == 5) {
mes "[Dono]";
@@ -1749,7 +1749,7 @@ lhz_in03,193,28,3 script Makkie 4_M_01,{
mes "it to prepare medicine for";
mes "Morriphen and Siria, am";
mes "I right? Okay, just give me";
- mes "a moment. While you're waiting,^FFFFFF ^000000 go ahead and relax, look around...";
+ mes "a moment. While you're waiting, go ahead and relax, look around...";
next;
mes "^3355FFMakkie sifted the powder";
mes "into a bag for you, you see";
@@ -1792,7 +1792,7 @@ lhz_in03,193,28,3 script Makkie 4_M_01,{
mes "up at our current jobs.";
mes "Strangely enough, Morriphen";
mes "disappeared at the same time.";
- mes "I don't know what happened to^FFFFFF ^000000 him since our days at Rekenber...";
+ mes "I don't know what happened to him since our days at Rekenber...";
next;
mes "[Makkie]";
mes "Anyway, when Morriphen";
@@ -4267,7 +4267,7 @@ hugel,191,172,3 script Manainne 4_F_HUGRANMA,1,{
mes "I used to get along when";
mes "he dated my older sister,";
mes "Kanainne. In fact, they'd";
- mes "always spend time together^FFFFFF ^000000 right under that tree. Weird, huh?";
+ mes "always spend time together right under that tree. Weird, huh?";
next;
mes "[Manainne]";
mes "Then, well, Kanainne";
@@ -4436,13 +4436,13 @@ hugel,191,172,3 script Manainne 4_F_HUGRANMA,1,{
mes "[Manainne]";
mes "''In my dream, your";
mes "eyes held the reflection";
- mes "of the ocean's clear waters...^FFFFFF ^000000 Someday I'll show them to you.''";
+ mes "of the ocean's clear waters... Someday I'll show them to you.''";
next;
mes "[Manainne]";
mes "''Your lovely face,";
mes "your enticing smile...";
mes "They're forever be in my";
- mes "heart, so I'll never be lonely.'' ^FFFFFF ^000000";
+ mes "heart, so I'll never be lonely.'' ";
next;
mes "[El Schatt]";
mes "Manainne...";
@@ -4601,8 +4601,8 @@ hugel,100,103,3 script Perfitz 4_M_LGTGRAND,{
mes "[Perfitz]";
mes "It's funny how things";
mes "change. You know, El Schatt";
- mes "actually used to protest against^FFFFFF ^000000 my idea of building shops in the";
- mes "area when that tree grows. Hmm...^FFFFFF ^000000 I wonder, what happened to him?";
+ mes "actually used to protest against my idea of building shops in the";
+ mes "area when that tree grows. Hmm... I wonder, what happened to him?";
close;
} else {
mes "[Perfitz]";
@@ -4653,7 +4653,7 @@ hugel,196,164,3 script El Schatt 1_M_04,{
mes "[El Schatt]";
mes "My father's been wanting to";
mes "build a shop here for so long,";
- mes "and now, I think it's about time.^FFFFFF ^000000 And this business will help the";
+ mes "and now, I think it's about time. And this business will help the";
mes "entire community. We should've";
mes "done this a long time ago...";
next;
@@ -4697,7 +4697,7 @@ hugel,196,164,3 script El Schatt 1_M_04,{
mes "to think differently...";
mes "I'd protect that old tree";
mes "with my life, I won't deny";
- mes "it. But that's an old story that^FFFFFF ^000000 should be buried in the past...";
+ mes "it. But that's an old story that should be buried in the past...";
changequest 8060,8061;
close;
} else if (hg_memory == 5) {
@@ -5042,7 +5042,7 @@ hugel,107,67,3 script Torpy 4_M_KID1,{
mes "I'm older to have a girlfriend.";
mes "I mean, what if the girl I pick";
mes "now gets uglier when she";
- mes "grows up? Or what if she gets^FFFFFF ^000000 really fat? I better be careful...";
+ mes "grows up? Or what if she gets really fat? I better be careful...";
next;
mes "^3355FFTorpy is still a young,";
mes "naive child that has much";
@@ -5500,7 +5500,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "[Cellette]";
mes "Oh, thank you so much!";
mes "You can't imagine how busy";
- mes "I've been, and how much I need^FFFFFF ^000000 the help! Now, let's get started~";
+ mes "I've been, and how much I need the help! Now, let's get started~";
next;
switch(rand(1,4)) {
case 1:
@@ -5509,7 +5509,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "order of Fish Cake Soup to";
mes "my friend Neha. I'm grateful";
mes "that she's a regular customer--";
- mes "she's a good friend, but I'm sure^FFFFFF ^000000 that she loves the soup as well.";
+ mes "she's a good friend, but I'm sure that she loves the soup as well.";
hg_odeng = 1;
setquest 8064;
getitem 584,1; //Fish_Ball_Soup
@@ -5520,7 +5520,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "of Fish Cake Soup to Maewan,";
mes "another one of my regulars.";
mes "He's been buying my soup ever";
- mes "since I helped him start his^FFFFFF ^000000 business. Nice of him, isn't it?";
+ mes "since I helped him start his business. Nice of him, isn't it?";
hg_odeng = 2;
setquest 8065;
getitem 584,1; //Fish_Ball_Soup
@@ -5729,7 +5729,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "leave now and deliver";
mes "that Fish Cake Soup to";
mes "Erjan before he can think";
- mes "of something to complain about.^FFFFFF ^000000 Although it's probably too late...";
+ mes "of something to complain about. Although it's probably too late...";
close;
} else {
mes "[Cellette]";
@@ -5909,7 +5909,7 @@ hugel,87,139,3 script Maewan 4_M_04,{
mes "Oh, finally, I've been";
mes "waiting for my order of";
mes "Fish Cake Soup from Cellette!";
- mes "Aaaah, it smells oh so delicious~ ^FFFFFF ^000000";
+ mes "Aaaah, it smells oh so delicious~ ";
next;
mes "[Maewan]";
mes "Argh, but you're late!";
@@ -6022,7 +6022,7 @@ hugel,84,125,3 script Layoma 8_F_GIRL,{
mes "count on you to work";
mes "for my roommate Cellette";
mes "a little while longer. Oh, and";
- mes "please tell her to not to come^FFFFFF ^000000 home so late all the time, okay?";
+ mes "please tell her to not to come home so late all the time, okay?";
delitem 921,1; //Mushroom_Spore
delitem 584,1; //Fish_Ball_Soup
hg_odeng = 10;
@@ -6056,7 +6056,7 @@ hugel,102,161,3 script Erjan 4W_SAILOR,{
mes "never come to deliver";
mes "my Fish Cake Soup. You're";
mes "awfully late, you know that?";
- mes "Still, the smell is just so^FFFFFF ^000000 appetizing, I can barely resist...";
+ mes "Still, the smell is just so appetizing, I can barely resist...";
next;
mes "[Erjan]";
mes "Hm, but as the first son";
@@ -6268,7 +6268,7 @@ yuno,111,156,3 script Euslan 4_F_01,{
mes "My fiancee was planning on";
mes "searching the Schwaltzvalt";
mes "Republic, so maybe the crewmen";
- mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
+ mes "on the Schwaltzvalt Republic domestic flights might know him.";
next;
mes "[Euslan]";
mes "If you manage to find";
@@ -6337,7 +6337,7 @@ yuno,111,156,3 script Euslan 4_F_01,{
mes "My fiancee was planning on";
mes "searching the Schwaltzvalt";
mes "Republic, so maybe the crewmen";
- mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
+ mes "on the Schwaltzvalt Republic domestic flights might know him.";
next;
mes "[Euslan]";
mes "If you manage to find";
@@ -6414,7 +6414,7 @@ yuno,111,156,3 script Euslan 4_F_01,{
mes "please visit my brother";
mes "Eukran in Hugel, and ask";
mes "him where my Thierry might be.";
- mes "Thank you again for your kindness. ^FFFFFF ^000000";
+ mes "Thank you again for your kindness. ";
close;
} else if (hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11) {
mes "^3355FFEuslan is waiting for";
@@ -6441,7 +6441,7 @@ yuno,111,156,3 script Euslan 4_F_01,{
mes "such a wonderful man. Why";
mes "did that silly fool go through";
mes "so much trouble for a useless";
- mes "woman like me. *Cough* I still^FFFFFF ^000000 don't understand it... I don't...";
+ mes "woman like me. *Cough* I still don't understand it... I don't...";
next;
mes "[Euslan]";
mes "Thank you so much for";
@@ -6534,7 +6534,7 @@ que_bingo,53,190,7 script Eukran 4_M_TWTEAMAN,{
mes "there that can help my";
mes "sister recover. Why else";
mes "would Thierry go to such a";
- mes "dangerous place? No one goes^FFFFFF ^000000 to the Odin Shrine for no reason.";
+ mes "dangerous place? No one goes to the Odin Shrine for no reason.";
close2;
hg_ma1 = 8;
changequest 8047,8048;
@@ -6755,7 +6755,7 @@ odin_tem01,130,134,4 script Young Man#Hu_Quest 4_M_TWBOY,{
mes "been using their guardians to";
mes "gather the ingredients needed";
mes "for my fiancee's medicine. But";
- mes "if they're planning to get rid of^FFFFFF ^000000 me, I've just run out of time.";
+ mes "if they're planning to get rid of me, I've just run out of time.";
next;
mes "[Thierry]";
mes "It doesn't matter what";
@@ -6861,7 +6861,7 @@ OnTouch:
mes "[Suspicious Man]";
mes "Thierry seems to have";
mes "caught on to what we're";
- mes "really up to. I think that's why^FFFFFF ^000000 he's slowing down on his";
+ mes "really up to. I think that's why he's slowing down on his";
mes "research. We better get rid";
mes "of him before it's too late.";
next;
@@ -7232,7 +7232,7 @@ hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{
mes "Airship landed in our";
mes "town, and I saw all those";
mes "Swordmen, I knew it'd be";
- mes "my destiny! Forget ranching,^FFFFFF ^000000 I'm gonna wield a frickin' sword!";
+ mes "my destiny! Forget ranching, I'm gonna wield a frickin' sword!";
hg_milk = 4;
close;
} else if (hg_milk == 4) {
@@ -7249,7 +7249,7 @@ hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{
mes "Booboo the cow if you can get";
mes "me some proper Swordman";
mes "equipment. Let's see... Why not";
- mes "give me 1 Rapier with 2 Slots?^FFFFFF ^000000 That's not too much to ask, right?";
+ mes "give me 1 Rapier with 2 Slots? That's not too much to ask, right?";
next;
switch(select("Alright.:Whoa, that's too much!")) {
case 1:
@@ -7305,7 +7305,7 @@ hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{
mes "I hid my secret instructions";
mes "for milking Booboo the cow";
mes "under the ground just northeast";
- mes "of her. Read them carefully, and^FFFFFF ^000000 you should be able to milk her";
+ mes "of her. Read them carefully, and you should be able to milk her";
mes "yourself. You can do it, right?";
next;
mes "[Burupu]";
@@ -7330,7 +7330,7 @@ hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{
mes "best Swordman in the";
mes "world! But first, I gotta";
mes "learn how to use this thing!";
- mes "Heeeeee-YAH! How's that? That^FFFFFF ^000000 was almost a Magnum Break, right?";
+ mes "Heeeeee-YAH! How's that? That was almost a Magnum Break, right?";
emotion e_swt2,0;
close;
}
@@ -7754,7 +7754,7 @@ hu_in01,19,161,0 script Alex 1_F_SIGNZISK,{
mes "Our main goal in this";
mes "excavation is to retrieve";
mes "some extremely valuable";
- mes "item inside the shrine. However,^FFFFFF ^000000 it's too dangerous to go in there";
+ mes "item inside the shrine. However, it's too dangerous to go in there";
mes "if you're not strong enough.";
next;
mes "[Alex]";
@@ -7803,7 +7803,7 @@ hu_in01,19,161,0 script Alex 1_F_SIGNZISK,{
mes "Anyway, I have to accept";
mes "them to help international";
mes "relations or something silly";
- mes "like that. They say they're here^FFFFFF ^000000 to research religious relics,";
+ mes "like that. They say they're here to research religious relics,";
mes "but I just don't trust them.";
next;
cutin "hu_alex04.bmp",2;
@@ -8207,7 +8207,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
mes "Perfect! Now, you first";
mes "you need to go to the shrine";
mes "and survey the area for your";
- mes "own benefit. Talk to the Boatman,^FFFFFF ^000000 and he'll take you there, okay?";
+ mes "own benefit. Talk to the Boatman, and he'll take you there, okay?";
mes "Hurry up and come back soon!";
hg_odin = 12;
setquest 11003;
@@ -8253,7 +8253,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
mes "Sorry, let me introduce";
mes "myself. I'm Laura Laurence,";
mes "the leader of the Odin Shrine";
- mes "expedition for the Rune Midgarts^FFFFFF ^000000 Kingdom. Ashe Milton is my";
+ mes "expedition for the Rune Midgarts Kingdom. Ashe Milton is my";
mes "assistant for this excavation.";
next;
emotion e_heh,0,"Ashe";
@@ -8295,7 +8295,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
mes "to spy on that snobby girl,";
mes "Alex of the Schwaltzvalt";
mes "Republic office, and report";
- mes "what she's actually doing to me. ^FFFFFF ^000000";
+ mes "what she's actually doing to me. ";
next;
cutin "hu_laura03.bmp",2;
mes "[Laura]";
@@ -8338,7 +8338,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
mes "Ask the Boatman to take";
mes "you to the Odin Shrine so";
mes "that you can actually see it";
- mes "for yourself. If you don't think^FFFFFF ^000000 you can handle the expedition,";
+ mes "for yourself. If you don't think you can handle the expedition,";
mes "then you can just let me know.";
close2;
cutin "hu_laura02.bmp",255;
@@ -8491,8 +8491,8 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
mes "[Laura]";
mes "This isn't really one";
mes "of those jobs where you";
- mes "can take your time. Sure,^FFFFFF ^000000 I didn't give you a deadline, but";
- mes "we can't make progress on our^FFFFFF ^000000 research until you make progress.";
+ mes "can take your time. Sure, I didn't give you a deadline, but";
+ mes "we can't make progress on our research until you make progress.";
close2;
cutin "hu_laura03.bmp",255;
end;
@@ -8540,7 +8540,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
mes "Schwaltzvalt snobs are doing?";
mes "They must think this project";
mes "is an excuse for them to relax";
- mes "and slack off! They can afford^FFFFFF ^000000 to, obviously. Hmpf! Rich people!";
+ mes "and slack off! They can afford to, obviously. Hmpf! Rich people!";
next;
cutin "hu_laura03.bmp",2;
mes "[Laura]";
@@ -8683,7 +8683,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
mes "to spy on that snobby girl,";
mes "Alex of the Schwaltzvalt";
mes "Republic office, and report";
- mes "what she's actually doing to me. ^FFFFFF ^000000";
+ mes "what she's actually doing to me. ";
next;
cutin "hu_laura04.bmp",2;
mes "[Laura]";
@@ -8887,7 +8887,7 @@ hu_in01,18,167,4 script Julian 4_M_04,{
mes "Basically, each of our teams";
mes "is conducting its own research";
mes "for now. Now, we need your help";
- mes "to find any relics from the Odin ^FFFFFF ^000000 Shrine. We'd appreciate it if you";
+ mes "to find any relics from the Odin Shrine. We'd appreciate it if you";
mes "brought as many as you can!";
close;
} else if (hg_odin == 2) {
@@ -8986,7 +8986,7 @@ hu_in01,16,20,4 script Ashe 4_F_SISTER,{
mes "Now, we should be working";
mes "together with the Schwaltvalt";
mes "Republic's Research Team, but";
- mes "our leaders aren't getting along^FFFFFF ^000000 at all. There's just a huge";
+ mes "our leaders aren't getting along at all. There's just a huge";
mes "clash of personalities...";
next;
mes "[Ashe]";
@@ -9200,7 +9200,7 @@ hu_in01,159,84,3 script Laura#2 1_F_GYPSY,{
mes "be equal partners in the same";
mes "expedition? That's what I heard";
mes "at the beginning! But you guys";
- mes "have something different in mind! ^FFFFFF ^000000";
+ mes "have something different in mind! ";
next;
cutin "hu_laura03.bmp",2;
mes "[Laura]";
@@ -9217,7 +9217,7 @@ hu_in01,159,84,3 script Laura#2 1_F_GYPSY,{
mes "I-I don't know what you're";
mes "talking about! J-Julian must";
mes "have gotten some mission, and";
- mes "has been carrying it out without^FFFFFF ^000000 my consent! Don't go twisting";
+ mes "has been carrying it out without my consent! Don't go twisting";
mes "the facts, you... you thief!";
next;
cutin "hu_laura03.bmp",2;
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt
index 78419758b..6cadc346a 100644
--- a/npc/quests/quests_lighthalzen.txt
+++ b/npc/quests/quests_lighthalzen.txt
@@ -3082,7 +3082,6 @@ lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{
end;
}
-
yuno_in04,107,14,5 script Student 4_M_SAGE_A,{
if (friendship == 7 || friendship == 8) {
mes "[Joey Choryee]";
@@ -9787,8 +9786,6 @@ OnTimer190000:
end;
}
-
-
lhz_in01,182,35,0 script File Search Engine HIDDEN_NPC,{
if((lhz_boss > 28) && (lhz_boss < 35))
@@ -11115,7 +11112,7 @@ lighthalzen,141,162,3 script Old Man#reken 4_M_03,{
close;
}
-einbroch,55,52,3 script Laboratory Guard#reken 852,{
+einbroch,55,52,3 script Laboratory Guard#reken 4_M_EIN_SOLDIER,{
if(lhz_rekenber == 3)
{
diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt
index 9611c46b1..4e59e91cd 100644
--- a/npc/quests/quests_louyang.txt
+++ b/npc/quests/quests_louyang.txt
@@ -2407,9 +2407,9 @@ lou_in02,192,170,0 script Supply Stack#2 HIDDEN_NPC,{
close;
}
-louyang,129,121,0 warp Storage Warp#1 1,1,lou_in02,203,161;
-louyang,125,121,0 warp Storage Warp#2 1,1,lou_in02,198,161;
-lou_in02,198,159,0 warp Storage Warp#3 1,1,louyang,124,118;
+louyang,129,121,0 warp Storage Warp#1 1,1,lou_in02,203,161
+louyang,125,121,0 warp Storage Warp#2 1,1,lou_in02,198,161
+lou_in02,198,159,0 warp Storage Warp#3 1,1,louyang,124,118
lou_in02,203,159,0 warp Storage Warp#4 1,1,louyang,129,118
// Poison King Quest :: poison_king
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt
index 174a859d6..f6b7bd312 100644
--- a/npc/quests/quests_morocc.txt
+++ b/npc/quests/quests_morocc.txt
@@ -3644,8 +3644,8 @@ que_ba,181,14,7 script Researcher#bpast_2_2 4_LGTSCIENCE,{
close;
}
-que_ba,183,25,0 warp #bpast_2to3_1 1,1,que_ba,72,25;
-que_ba,183,52,0 warp #bpast_2to3_2 1,1,que_ba,72,51;
+que_ba,183,25,0 warp #bpast_2to3_1 1,1,que_ba,72,25
+que_ba,183,52,0 warp #bpast_2to3_2 1,1,que_ba,72,51
que_ba,102,56,0 script #3room_barmunt -1,3,3,{
//OnTouch2:
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt
index 93330c722..d14ddaa8e 100644
--- a/npc/quests/quests_nameless.txt
+++ b/npc/quests/quests_nameless.txt
@@ -1147,8 +1147,6 @@ OnInit:
end;
}
-
-
nameless_i,168,257,0 script outtoin_01#mo WARPNPC,1,1,{
end;
@@ -4056,7 +4054,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
diamond_edq = 6;
close;
}
- if (diamond_edq) == 9 {
+ if (diamong_edq == 9) {
mes "[Dorian]";
mes "Ah, did you bring all";
mes "the materials I need to";
@@ -4150,7 +4148,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
close;
}
}
- if (diamond_edq) == 10 {
+ if (diamong_edq == 10) {
mes "[Dorian]";
mes "Did you already forget";
mes "my instructions for fixing my";
@@ -4214,18 +4212,18 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
close;
}
}
- if (diamond_edq) == 11 {
+ if (diamong_edq == 11) {
mes "[Dorian]";
mes "Ah, so you failed to";
mes "fix the Mystic Dryer de";
mes "Elegance? That's expected:";
- mes "I didn't really design it for the^FFFFFF ^000000 common user in mind. Well,";
+ mes "I didn't really design it for the common user in mind. Well,";
mes "why don't you try it again?";
- erasequest 3106;
+ changequest 3106,3105;
diamond_edq = 10;
close;
}
- if (diamond_edq) == 12 {
+ if (diamond_edq == 12) {
mes "[Dorian]";
mes "Ah, I underestimated you.";
mes "You really repaired the";
@@ -4239,8 +4237,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "is insert the damaged";
mes "document and press the";
mes "switch. Simple, yes?";
- erasequest 3106;
- changequest 3105,3108;
+ changequest 3107,3108;
diamond_edq = 13;
next;
mes "[Dorian]";
@@ -4252,7 +4249,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "your kind of help. Farewell~";
close;
}
- if (diamond_edq) > 12 {
+ if (diamond_edq > 12) {
mes "[Dorian]";
mes "Ah, hello! How have";
mes "you been? Are you in need";
@@ -4263,7 +4260,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
//OnTouch2:
OnTouch:
- if (diamond_edq) < 9 {
+ if (diamond_edq < 9) {
mes "[Dorian]";
mes "Wh-what are you doing?";
mes "D-don't sully my wonderful";
@@ -4271,7 +4268,7 @@ OnTouch:
mes "uncultured hands!";
close;
}
- if (diamond_edq) == 9 {
+ if (diamong_edq == 9) {
mes "[Dorian]";
mes "Can't you see that the";
mes "machine won't work without";
@@ -4293,7 +4290,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "goods to Kafra Storage, please.";
close;
}
- if (diamond_edq) == 10 {
+ if (diamong_edq == 10) {
.@bolt_rand = rand(2,5);
mes "^3355FFThis must be Dorian's";
mes "Mystic Dryer de Elegance.";
@@ -4356,7 +4353,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "The joint is broken...";
mes "You should go back";
mes "to Dorian for help.^000000";
- setquest 3106;
+ changequest 3105,3106;
diamond_edq = 11;
close;
}
@@ -4394,7 +4391,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "^3355FFYou should tell Dorian";
mes "first so that you can";
mes "use this machine.^000000";
- setquest 3107;
+ changequest 3105,3107;
diamond_edq = 12;
close;
}
@@ -4417,8 +4414,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
case 1:
@@ -4443,8 +4440,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
}
@@ -4469,8 +4466,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
case 2:
@@ -4495,8 +4492,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
}
@@ -4520,8 +4517,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
case 3:
@@ -4546,8 +4543,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
}
@@ -4572,8 +4569,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
case 4:
@@ -4598,8 +4595,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
}
@@ -7200,7 +7197,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{
mes "[Marybell]";
mes "Oh, Gooho decoded everything?";
mes "Let's see... Something about";
- mes "the Book of Forbidden Mystery...^FFFFFF ^000000 Ah. There we go! The location";
+ mes "the Book of Forbidden Mystery... Ah. There we go! The location";
mes "of the Z Gang's hideout!";
mes "Heh heh! We got 'em!";
next;
@@ -8073,8 +8070,8 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "to get away from here.";
mes "Let's see what it says...";
next;
- mes "^FFFFFF ^000000";
- mes "^FFFFFF ^000000";
+ mes "";
+ mes "";
mes "^666666Kill " + strcharinfo(0) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
@@ -8270,8 +8267,8 @@ OnTouch:
mes "to get away from here.";
mes "Let's see what it says...";
next;
- mes "^FFFFFF ^000000";
- mes "^FFFFFF ^000000";
+ mes "";
+ mes "";
mes "^666666Kill " + strcharinfo(0) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
@@ -8320,8 +8317,8 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "to get away from here.";
mes "Let's see what it says...";
next;
- mes "^FFFFFF ^000000";
- mes "^FFFFFF ^000000";
+ mes "";
+ mes "";
mes "^666666Kill " + strcharinfo(0) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
@@ -8519,8 +8516,8 @@ OnTouch:
mes "to get away from here.";
mes "Let's see what it says...";
next;
- mes "^FFFFFF ^000000";
- mes "^FFFFFF ^000000";
+ mes "";
+ mes "";
mes "^666666Kill " + strcharinfo(0) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
@@ -9402,7 +9399,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "the hands of someone like";
mes "you than a rival treasure";
mes "hunter. This hunter that";
- mes "stays north in town apparently^FFFFFF ^000000 confirmed the treasure's location.";
+ mes "stays north in town apparently confirmed the treasure's location.";
next;
mes "[Ragged Man]";
mes "Now, I hear that this guy";
@@ -9473,7 +9470,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "he hands of someone like";
mes "you than a rival treasure";
mes "hunter. This hunter that";
- mes "stays north in town apparently^FFFFFF ^000000 confirmed the treasure's location.";
+ mes "stays north in town apparently confirmed the treasure's location.";
next;
mes "[Ragged Man]";
mes "Now, I hear that this guy";
@@ -9507,7 +9504,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "Ah, you must be having";
mes "trouble finding that guy";
mes "I was talking about. He's";
- mes "just in the northern part of^FFFFFF ^000000 this town. It can't be that hard.";
+ mes "just in the northern part of this town. It can't be that hard.";
close;
}
else if (treasure_nd > 10) {
@@ -9532,7 +9529,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "So how's the treasure";
mes "hunt coming along? I hope";
mes "you have better luck than";
- mes "I did. Still, I've got a pretty^FFFFFF ^000000 good feeling that you'll find it.";
+ mes "I did. Still, I've got a pretty good feeling that you'll find it.";
close;
}
}
@@ -10335,7 +10332,7 @@ comodo,139,184,3 script Scholar#zgang 2_M_SAGE_B,{
mes "jewel came into a rich man's";
mes "possession. However, he lost";
mes "his fortune and was completely";
- mes "ruined after obtaining it. Hence ^FFFFFF ^000000 the moniker, ''Unlucky Emerald.''";
+ mes "ruined after obtaining it. Hence the moniker, ''Unlucky Emerald.''";
next;
mes "[Scholar]";
mes "Then the emerald came into";
diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt
index 8020e9db5..711acdb1a 100644
--- a/npc/quests/quests_niflheim.txt
+++ b/npc/quests/quests_niflheim.txt
@@ -648,7 +648,7 @@ niflheim,153,215,3 script Feylin 4_M_NFDEADMAN2,{
mes "more that you expect...";
next;
if (select("I'm willing to do this.:I don't think I can do this.") == 1) {
- if (BaseLevel > 79 && BaseLevel < 100) {
+ if (BaseLevel > 79) {
mes "[Feylin]";
mes "Alright, but you must promise";
mes "me that you will not let other";
diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt
index f4d3cfdad..212e36b5f 100644
--- a/npc/quests/quests_rachel.txt
+++ b/npc/quests/quests_rachel.txt
@@ -348,7 +348,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{
mes "Jenny about Phobe?";
mes "Sure, sure, I'll do that.";
lost_boy = 10;
- changequest 8097,8097;
+ changequest 8096,8097;
close;
}
else if (lost_boy == 10) {
diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt
index a9b7abed6..d6a5ee15c 100644
--- a/npc/quests/quests_veins.txt
+++ b/npc/quests/quests_veins.txt
@@ -4451,7 +4451,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{
mes "Sadly, Silk Sand Camels";
mes "are almost extinct, so I only";
mes "have one on this farm. That's";
- mes "why we have a special contract^FFFFFF ^000000 with Ms. Ivory to make her soap.";
+ mes "why we have a special contract with Ms. Ivory to make her soap.";
next;
mes "[Camel Farm Owner Saraman]";
mes "Say... I wasn't expecting";
@@ -4773,7 +4773,7 @@ veins,78,226,5 script Camel#camelcc1::VeinsCamel 4_DST_CAMEL,{
veins,72,227,3 duplicate(VeinsCamel) Camel#camelcc3 4_DST_CAMEL
veins,81,222,1 duplicate(VeinsCamel) Camel#camelcc4 4_DST_CAMEL
veins,77,219,5 duplicate(VeinsCamel) Camel#camelcc5 4_DST_CAMEL
-veins,73,215,8 duplicate(VeinsCamel) Camel#camelcc6 4_DST_CAMEL
+veins,73,215,0 duplicate(VeinsCamel) Camel#camelcc6 4_DST_CAMEL
veins,68,215,5 duplicate(VeinsCamel) Camel#camelcc7 4_DST_CAMEL
ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt
index 66673411b..b25ab050c 100644
--- a/npc/quests/skills/alchemist_skills.txt
+++ b/npc/quests/skills/alchemist_skills.txt
@@ -139,7 +139,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "5 Yellow Gemstones.";
mes "That's what I needed.";
mes "I'm sure there was more,";
- mes "but what I can't recall exactly... ^FFFFFF ^000000";
+ mes "but what I can't recall exactly... ";
next;
if (select("10 Hearts of Mermaid:10 Large Jellopies") == 1) {
mes "[Pisruik]";
@@ -640,7 +640,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "20 Maneater Blossoms.";
mes "If I weren't so sickly, I'd get";
mes "them myself, but--*Cough* as";
- mes "you can see, I don't feel so well. ^FFFFFF ^000000";
+ mes "you can see, I don't feel so well. ";
ALCHE_SK = 6;
next;
mes "[Pisruik]";
@@ -759,7 +759,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "Actually, I miscalculated";
mes "the number of Maneater";
mes "Blossoms that I need. Would";
- mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome...";
+ mes "you bring me one more? Sorry, I know it's kind of troublesome...";
close;
}
else if (ALCHE_SK == 8) {
@@ -851,7 +851,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "Actually, I miscalculated";
mes "the number of Maneater";
mes "Blossoms that I need. Would";
- mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome...";
+ mes "you bring me one more? Sorry, I know it's kind of troublesome...";
close;
}
}
@@ -1133,7 +1133,7 @@ yuno_in04,27,107,4 script Degas#qsk_al 4_M_ALCHE_A,{
mes "always coughing. Between";
mes "the two of them, it's far too";
mes "noisy to focus on my research!";
- mes "If only I could work in my very^FFFFFF ^000000 own private, secret laboratory...";
+ mes "If only I could work in my very own private, secret laboratory...";
close;
}
@@ -1177,12 +1177,12 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "to see if your Homunculus";
mes "is tired or hungry, or if it's";
mes "been hurt. You must also take";
- mes "into account your Homunculus's^FFFFFF ^000000 feelings towards you, its owner.";
+ mes "into account your Homunculus's feelings towards you, its owner.";
next;
mes "[Kellasus]";
mes "When that nurturing attitude";
mes "becomes second nature to you,";
- mes "you will have mastered Bioethics.^FFFFFF ^000000 It sounds simple, but you can only";
+ mes "you will have mastered Bioethics. It sounds simple, but you can only";
mes "understand a relationship with a Homunculus through experience.";
next;
mes "[Kellasus]";
@@ -1525,7 +1525,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "brings you this way?";
mes "As your senior in the";
mes "field of Alchemy, I can";
- mes "give you some advice if you're^FFFFFF ^000000 stumped by a particular problem...";
+ mes "give you some advice if you're stumped by a particular problem...";
next;
if (select("Teach me the Homunculus Skills.:No, nothing.") == 1) {
mes "[" + strcharinfo(0) + "]";
@@ -1555,7 +1555,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "[Kellasus]";
mes "Perhaps I never should";
mes "have mentioned that subject.";
- mes "But I still don't understand why^FFFFFF ^000000 you would suddenly want to ";
+ mes "But I still don't understand why you would suddenly want to ";
mes "learn those skills. Yes, it's";
mes "true that I could teach you...";
next;
@@ -1629,8 +1629,8 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "[Kellasus]";
mes "I only fear that your quest";
mes "for knowledge, your insatiable";
- mes "curiosity to reveal the unknown,^FFFFFF ^000000 may lead you on the path of the";
- mes "Homunculus. For your own sake,^FFFFFF ^000000 don't bother considering the idea.";
+ mes "curiosity to reveal the unknown, may lead you on the path of the";
+ mes "Homunculus. For your own sake, don't bother considering the idea.";
next;
bioeth = 3;
mes "[Kellasus]";
@@ -1638,7 +1638,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "precious. If your motives";
mes "are good, and untainted by";
mes "the desire for fame or fortune,";
- mes "and if you work for the greater^FFFFFF ^000000 good of mankind, you'll be fine.";
+ mes "and if you work for the greater good of mankind, you'll be fine.";
close;
}
if (BaseJob == Job_Alchemist && bioeth == 1) {
@@ -1686,7 +1686,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "exciting vastness of Alchemy,";
mes "there is no turning back. Do";
mes "your best to learn all that you";
- mes "can, and never forget that you^FFFFFF ^000000 have responsibilities to mankind.";
+ mes "can, and never forget that you have responsibilities to mankind.";
close;
}
if (BaseJob == Job_Alchemist) {
@@ -1746,7 +1746,7 @@ lhz_in01,225,122,5 script Skrajjad#qsk_al 4_M_SAGE_A,{
mes "I've taught you everything";
mes "I can about the Homunculi.";
mes "I hope that I've been of some";
- mes "help in your quest for knowledge^FFFFFF ^000000 and understanding of our universe.";
+ mes "help in your quest for knowledge and understanding of our universe.";
next;
mes "[Skrajjad]";
mes "If you haven't already done";
@@ -2077,7 +2077,7 @@ lhz_in03,106,34,3 script Koring#qsk_al 4_M_KID1,{
mes "He's always trying hard";
mes "to make me happy and to ";
mes "help me when I have problems.";
- mes "Like the time I was really sick... ^FFFFFF ^000000";
+ mes "Like the time I was really sick... ";
next;
mes "[Koring]";
mes "Daddy did his best to make";
@@ -2150,15 +2150,15 @@ lhz_in03,109,31,5 script Beninne#qsk_al 4_F_01,{
lighthalzen,226,210,3 script Nannan#qsk_al 4_M_04,{
mes "[Nannan]";
- mes "You know, I always thought^FFFFFF ^000000 that all Alchemists were bookish,";
+ mes "You know, I always thought that all Alchemists were bookish,";
mes "scholarly types, their faces always buried in books and studying. But";
mes "I managed to find one who doesn't fit that nerdy stereotype at all.";
next;
mes "[Nannan]";
mes "This guy, what's-his-face,";
mes "Broncher, is always wasting";
- mes "his time drinking. I guess he^FFFFFF ^000000 discovered the secret of turning";
- mes "water into Grade A booze. But^FFFFFF ^000000 at least he's not the stuffy type.";
+ mes "his time drinking. I guess he discovered the secret of turning";
+ mes "water into Grade A booze. But at least he's not the stuffy type.";
next;
mes "[Nannan]";
mes "I don't know how much";
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index 62fa55934..15820d079 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -170,7 +170,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{
mes "the Venom Knife skill from";
mes "me first. Then, you can talk";
mes "to Esmille, the beautiful";
- mes "Assassin Cross right next to^FFFFFF ^000000 me, to learn Sonic Acceleration.";
+ mes "Assassin Cross right next to me, to learn Sonic Acceleration.";
next;
break;
case 2:
@@ -186,7 +186,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{
mes "This Venom Knife skill was";
mes "developed with this weakness";
mes "in long range attacking in mind. Basically, we use the Envenom";
- mes "skill on a knife and throw it at^FFFFFF ^000000 a distant enemy to poison them.";
+ mes "skill on a knife and throw it at a distant enemy to poison them.";
next;
break;
case 3:
@@ -309,7 +309,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "Sonic Blow skill. The skill";
mes "I will teach you is completely";
mes "useless unless you learn how";
- mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then.";
+ mes "to perform a Sonic Blow. I shall be waiting right here till then.";
close;
}
mes "[Esmille]";
@@ -486,8 +486,8 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "[Esmille]";
mes "That jewel is yours";
mes "to keep. In truth, I don't";
- mes "really need any treasure, just^FFFFFF ^000000 some proof of your qualification.";
- mes "It looks like you're ready for me^FFFFFF ^000000 to teach you Sonic Acceleration.";
+ mes "really need any treasure, just some proof of your qualification.";
+ mes "It looks like you're ready for me to teach you Sonic Acceleration.";
ASSN_SK = 6;
next;
mes "[Esmille]";
@@ -642,7 +642,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "that you're so enthusiastic";
mes "about learning this skill.";
mes "But first, there we need to";
- mes "take care of the prerequisites... ^FFFFFF ^000000";
+ mes "take care of the prerequisites... ";
next;
if (getskilllv("AS_SONICBLOW") == 0) {
mes "[Esmille]";
@@ -650,7 +650,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "Sonic Blow skill. The skill";
mes "I will teach you is completely";
mes "useless unless you learn how";
- mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then.";
+ mes "to perform a Sonic Blow. I shall be waiting right here till then.";
close;
}
mes "[Esmille]";
diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt
index 06c3c8f07..dea7e240f 100644
--- a/npc/quests/skills/bard_skills.txt
+++ b/npc/quests/skills/bard_skills.txt
@@ -418,7 +418,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "fiercely into the eyes of";
mes "your target, and focus on";
mes "thoughts of dominance. This";
- mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation...";
+ mes "is the basis for mesmerization. Now listen to this incantation...";
next;
mes "[Riott]";
mes "Uuuummm Baaalaaaa";
@@ -432,7 +432,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "[Riott]";
mes "Pang's Voice is used to";
mes "confuse people and disrupt";
- mes "control of their bodies. It's not^FFFFFF ^000000 a fatal skill, but it is effective";
+ mes "control of their bodies. It's not a fatal skill, but it is effective";
mes "in mentally upsetting your enemy. Make very wise use of this skill.";
skill "BA_PANGVOICE",1,0;
close;
@@ -476,7 +476,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "fiercely into the eyes of";
mes "your target, and focus on";
mes "thoughts of dominance. This";
- mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation...";
+ mes "is the basis for mesmerization. Now listen to this incantation...";
next;
mes "[Riott]";
mes "''Toad's leg, Verit's heart,";
@@ -517,7 +517,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "your use of this skill! Don't";
mes "use it recklessly, or people";
mes "will come to hate you as they";
- mes "hate me. But ''Pang Voice'' can^FFFFFF ^000000 be welcome is certain situations.";
+ mes "hate me. But ''Pang Voice'' can be welcome is certain situations.";
next;
mes "[Riott]";
mes "Subject your enemies to";
@@ -542,7 +542,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "some fresh eggs laid by";
mes "Yhelle, just like I asked.";
mes "I'm sure it was dangerous";
- mes "going to Nifflheim, but the^FFFFFF ^000000 flavor of these eggs is worth it.";
+ mes "going to Nifflheim, but the flavor of these eggs is worth it.";
next;
next;
mes "[Riott]";
@@ -558,7 +558,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "fiercely into the eyes of";
mes "your target, and focus on";
mes "thoughts of dominance. This";
- mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation...";
+ mes "is the basis for mesmerization. Now listen to this incantation...";
next;
mes "[Riott]";
mes "''Toad's leg, Verit's heart,";
@@ -599,7 +599,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "your use of this skill! Don't";
mes "use it recklessly, or people";
mes "will come to hate you as they";
- mes "hate me. But ''Pang Voice'' can^FFFFFF ^000000 be welcome is certain situations.";
+ mes "hate me. But ''Pang Voice'' can be welcome is certain situations.";
next;
mes "[Riott]";
mes "Subject your enemies to";
diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt
index dce9ff6f5..e1bd61103 100644
--- a/npc/quests/skills/blacksmith_skills.txt
+++ b/npc/quests/skills/blacksmith_skills.txt
@@ -25,7 +25,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "[Akkie]";
mes "Actually, let me jog your";
mes "memory with this counterfeit";
- mes "zeny that we made the last time.^FFFFFF ^000000 Do you remember how to perform";
+ mes "zeny that we made the last time. Do you remember how to perform";
mes "Dubious Salesmanship? You";
mes "should be able to use it now...";
BLACK_SK = 8;
@@ -535,7 +535,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{
mes "the Greed skill automatically";
mes "picks up all items in a 5*5";
mes "cell area around the caster.";
- mes "It's handy for picking up clumps^FFFFFF ^000000 of goods from looting monsters.";
+ mes "It's handy for picking up clumps of goods from looting monsters.";
next;
mes "[Goodman]";
mes "First thing's first. I need to";
@@ -567,7 +567,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{
mes "Back already, eh?";
mes "Alright, let me check";
mes "the things you're carrying.";
- mes "Let's see, Inventory, Inventory... ^FFFFFF ^000000";
+ mes "Let's see, Inventory, Inventory... ";
next;
mes "[Goodman]";
mes "Good work: you pass.";
@@ -585,9 +585,9 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{
mes "artisans. Being rich and famous";
mes "is merely a side effect of that.";
if (Upper == 1)
- mes "Honorable Master Smiths know^FFFFFF ^000000 value is in the craftsmanship...";
+ mes "Honorable Master Smiths know value is in the craftsmanship...";
else
- mes "Honorable Blacksmiths know^FFFFFF ^000000 value is in the craftsmanship...";
+ mes "Honorable Blacksmiths know value is in the craftsmanship...";
next;
if (Upper == 1) {
mes "[Goodman]";
@@ -615,7 +615,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{
mes "Hm. You've come back";
mes "too early. And you didn't";
mes "complete the objective that";
- mes "I set for you. Listen carefully. ^FFFFFF ^000000";
+ mes "I set for you. Listen carefully. ";
next;
mes "[Goodman]";
mes "Go fill your Inventory";
diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt
index 327e9ca18..1ef9a804a 100644
--- a/npc/quests/skills/crusader_skills.txt
+++ b/npc/quests/skills/crusader_skills.txt
@@ -151,7 +151,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{
mes "Goodness, there's blood all";
mes "over the paper! Let's see...";
mes "Oh no. This is an emergency";
- mes "situation! I need to report this^FFFFFF ^000000 to Sir Arga and request for";
+ mes "situation! I need to report this to Sir Arga and request for";
mes "backup immediately!";
next;
mes "["+ strcharinfo(0) +"]";
@@ -398,7 +398,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "^333333(I better bring him";
mes "a Red Potion, otherwise";
mes "I have no hope of getting";
- mes "that report without hurting him!) ^FFFFFF ^000000";
+ mes "that report without hurting him!) ";
close;
}
}
diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt
index e8e348cc7..057c7ab37 100644
--- a/npc/quests/skills/dancer_skills.txt
+++ b/npc/quests/skills/dancer_skills.txt
@@ -92,7 +92,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "Ho-ho~ It's good that you";
mes "recognize that you have much";
mes "to learn. Well, let's not waste";
- mes "any time. Your first lesson will^FFFFFF ^000000 be on image training and self";
+ mes "any time. Your first lesson will be on image training and self";
mes "visualization. Now, for that...";
next;
mes "[Canell]";
@@ -257,7 +257,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "proper winking is to allow";
mes "your eyelid to seductively";
mes "move to a natural rhythm.";
- mes "Close your eye for a second,^FFFFFF ^000000 then open it slowly to this count.";
+ mes "Close your eye for a second, then open it slowly to this count.";
next;
mes "[Canell]";
mes "Un, deux, trois~";
diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt
index b85aa3d42..b0b4f7bf7 100644
--- a/npc/quests/skills/hunter_skills.txt
+++ b/npc/quests/skills/hunter_skills.txt
@@ -373,4 +373,3 @@ pay_arche,109,169,3 script Arpesto 4_M_05,{
close;
}
}
-
diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt
index 1162301ec..cec92e454 100644
--- a/npc/quests/skills/knight_skills.txt
+++ b/npc/quests/skills/knight_skills.txt
@@ -234,7 +234,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{
mes "I forget all about my old";
mes "fashioned ideals. I guess";
mes "times have changed, and that";
- mes "my idea of chivalry may be dead. ^FFFFFF ^000000";
+ mes "my idea of chivalry may be dead. ";
close;
}
if (KNGT_SK == 1) {
@@ -276,7 +276,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{
mes "more active, there are too";
mes "many regulations that hamper";
mes "the good we can do. Over time,";
- mes "the situation has grown much^FFFFFF ^000000 worse. But don't take my word...";
+ mes "the situation has grown much worse. But don't take my word...";
next;
mes "[Essofeit]";
mes "Perhaps it will be better";
@@ -363,7 +363,7 @@ prontera,72,352,7 script Grand Master 4_M_JOB_KNIGHT1,{
mes "men! I know training can";
mes "be tough, but it'll make";
mes "you harder, better, faster and";
- mes "stronger! Prontera's safety is^FFFFFF ^000000 your responsibility, Knights!";
+ mes "stronger! Prontera's safety is your responsibility, Knights!";
next;
mes "[Grand Master]";
mes "...";
@@ -485,7 +485,7 @@ prontera,66,358,5 script Knight#gattack 4_M_JOB_KNIGHT1,{
mes "Gosh, I'm sick and tired of";
mes "him talking about Knighthood.";
mes "Essofeit insists that all Knights, even complete rookies, should be";
- mes "able to obtain 5 Candy Canes and^FFFFFF ^000000 3 Witherless Roses from hunting.";
+ mes "able to obtain 5 Candy Canes and 3 Witherless Roses from hunting.";
next;
mes "[Gatack]";
mes "Hell, I just hate to hear";
diff --git a/npc/quests/skills/monk_skills.txt b/npc/quests/skills/monk_skills.txt
index 6ba28164a..d4c47b423 100644
--- a/npc/quests/skills/monk_skills.txt
+++ b/npc/quests/skills/monk_skills.txt
@@ -99,7 +99,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 4_M_MONK,{
mes "[Monk]";
mes "My test may seem too strict,";
mes "but it is impossible to learn";
- mes "Spiritual Bestowment without^FFFFFF ^000000 the right discipline. As with all";
+ mes "Spiritual Bestowment without the right discipline. As with all";
mes "things, readiness and preparation precede all forms of realization.";
next;
mes "[Monk]";
@@ -162,7 +162,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 4_M_MONK,{
mes "meaning of selflessness?";
mes "When you abandon greed";
mes "and the desires of the world,";
- mes "you will be ready for my teaching. ^FFFFFF ^000000";
+ mes "you will be ready for my teaching. ";
close;
}
}
@@ -178,7 +178,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 4_M_MONK,{
mes "[Monk]";
mes "Hm? To what purpose have";
mes "you come to visit me? Ah, so";
- mes "you wish to learn the skill that^FFFFFF ^000000 I have developed. My colleague";
+ mes "you wish to learn the skill that I have developed. My colleague";
mes "was right: more and more people have been wanting to learn this.";
next;
mes "[Monk]";
@@ -303,7 +303,7 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{
mes "innocents terrorized by";
mes "the aggressive Mandragoras.";
mes "If you bring me ^FF000020 Stems^000000 and";
- mes "^FF00003 Shoots^000000, I will be satisfied^FFFFFF ^000000 with this proof of your ability.";
+ mes "^FF00003 Shoots^000000, I will be satisfied with this proof of your ability.";
next;
mes "[Monk]";
mes "Do you understand now?";
@@ -364,7 +364,7 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{
mes "living in seclusion that";
mes "can teach the Spiritual";
mes "Bestowment skill. However,";
- mes "he is stubborn, and has refused^FFFFFF ^000000 many who wish to learn from him.";
+ mes "he is stubborn, and has refused many who wish to learn from him.";
next;
mes "[Monk]";
mes "It would be good if";
diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt
deleted file mode 100644
index 4e688f639..000000000
--- a/npc/quests/skills/novice_skills.txt
+++ /dev/null
@@ -1,479 +0,0 @@
-//===== Hercules Script ======================================
-//= Novice Skills Quests
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.8
-//===== Description: =========================================
-//= Quest for skills: First Aid, Trick Dead
-//===== Additional Comments: =================================
-//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= 1.6 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
-//= 1.7 Updated to latest available official file. [Masao]
-//= 1.8 Added Baby support. [Zopokx]
-//============================================================
-
-prt_in,234,133,4 script Nami 1_F_01,{
- if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 3 || BaseLevel > 11) && (skill_nov < 3)) {
- mes "[Nami]";
- mes "Hello!";
- mes "I want to be a nurse so bad!";
- mes "I always go and try to learn more.";
- mes "Actually, I'm really good.";
- mes "Do you want me to try on you? ? ? . .";
- next;
- switch (select("Continue conversation:Slowly slink away. . . .")) {
- case 1:
- if ((skill_nov >= 0) && (skill_nov <= 2)) {
- switch (skill_nov) {
- case 0:
- mes "[Nami]";
- mes "Thank you for giving me this chance!";
- mes "I will do the best I can.";
- mes "When I am nursing people, I never";
- mes "give half effort. -";
- next;
- mes "[Nami]";
- mes "Let me explain to you about";
- mes "this skill I am using, ^3355FF' First Aid '^000000 ";
- mes "It doesn't take any special";
- mes "equipment or items . .";
- mes "Using only old cloth, left over potions,";
- mes "and some other unsubstantial materials";
- next;
- mes "[Nami]";
- mes "you can perform first aid. -";
- mes "It is a simple skill that you can use";
- mes "to regain a small amount of HP.";
- mes "I wouldn't mind teaching you. . .";
- mes "If you want to learn this skill,";
- mes "it does not take much to learn. . .";
- next;
- mes "[Nami]";
- mes "First aid does require";
- mes "some small preparations. . .";
- mes "Some simple items you should have on hand are";
- mes "^3355FF' 3 Red Herb '^000000 ";
- mes "^3355FF' 3 Clover '^000000 ";
- mes "^3355FF' 1 Sterilized Bandages '^000000 ";
- next;
- mes "[Nami]";
- mes "You can find these items being";
- mes "carried by monsters close by or";
- mes "even buy them from a merchant.";
- mes "It shouldn't be difficult to prepare";
- mes "these items for your first aid skill.";
- next;
- mes "[Nami]";
- mes "The only item you must take";
- mes "a special trip for is the bandage.";
- mes "On the eastern side second floor ";
- mes "of the prontera castle you can find";
- mes "a nurse who will supply you with this";
- mes "item readily. You should see her for this item";
- next;
- mes "[Nami]";
- mes "If you go and find these items, ";
- mes "I will be happy to teach you this skill.";
- mes "Well, I will be awaiting your return.";
- skill_nov = 1;
- close;
- case 1:
- mes "[Nami]";
- mes "First aid does require";
- mes "some small preparations. . .";
- mes "Some simple items you should have on hand are";
- mes "^3355FF' 3 Red Herb '^000000 ";
- mes "^3355FF' 3 Clover '^000000 ";
- mes "^3355FF' 1 Sterilized Bandages '^000000 ";
- next;
- mes "[Nami]";
- mes "You can find these items being";
- mes "carried by monsters close by or";
- mes "even buy them from a merchant.";
- mes "It shouldn't be difficult to prepare";
- mes "these items for your first aid skill.";
- next;
- mes "[Nami]";
- mes "The only item you must take";
- mes "a special trip for is the bandage.";
- mes "Two maps east of here you can find";
- mes "a nurse who will supply you with this";
- mes "item readily. You should see her for";
- mes "this item. . . ";
- close;
- case 2:
- if ((countitem(507) > 2) && (countitem(705) > 2)) {
- delitem 507,3; //Red_Herb
- delitem 705,3; //Clover
- mes "[Nami]";
- mes "Hello, welcome back!";
- mes "You have done well at finding";
- mes "the necessary items.";
- mes "I know that the Nurse is a little";
- mes "strange, I am sure it was a little perplexing. . .";
- mes "hee hee hee . . . . .";
- next;
- mes "[Nami]";
- mes "Well, let us begin our training.";
- mes "When using the first aid skill";
- mes "you will use about 3 SP and convert";
- mes "this energy into about 5 HP.";
- mes "This is done with your first aid skill";
- mes "and supplies.";
- next;
- mes "[Nami]";
- mes "You should take this and place it here. . .";
- mes "Then you can stop the bleeding. . .";
- mes "After that you should apply this. . .";
- mes "There!!! Isn't it easy? ! ? !";
- next;
- mes "[Nami]";
- mes ". . Basically.";
- mes "You can take a little of left";
- mes "herbs and common items";
- mes "and combine them together and. . .";
- mes "Presto !!";
- next;
- skill "NV_FIRSTAID",1,0;
- skill_nov = 3;
- mes "[Nami]";
- mes "Yes yes, that's right!";
- mes "Now that you have this";
- mes "skill, I hope that it helps you";
- mes "in the future.";
- mes "Thank you and have a great day !~~~";
- close;
- }
- mes "[Nami]";
- mes "First aid does require";
- mes "some small preparations. . .";
- mes "Some simple items you should have on hand are";
- mes "^3355FF' 3 Red_Herb '^000000 ";
- mes "^3355FF' 3 Clover '^000000 ";
- mes "^3355FF' 1 Sterilized Bandages '^000000 ";
- close;
- }
- }
- mes "[Nami]";
- mes ". . . . . Z z z";
- mes "I am so sorry!!!...I know I did it wrong...!!";
- mes "Wahhhh ..";
- mes "!! *sigh* !!";
- mes "- *rolls her eyes* -";
- close;
- case 2:
- mes "[Nami]";
- mes "Hey! .. Where are you going? !";
- mes "Come over here and have a shot !";
- mes "Prick and its over !!";
- mes "Grab that patient! ! !";
- close;
- }
- }
- mes "[Nami]";
- mes "I am working hard to receive";
- mes "my nursing license . . .";
- mes "I don't think that I lack anything";
- mes "to become a nurse . .";
- mes "It must be because of my lack of my experience ?";
- next;
- mes "[Nami]";
- mes "If only you had at least";
- mes "a first job . .";
- mes "or maybe be over ^3355FF novice job level 4^000000";
- mes "I could have talked to";
- mes "you a little longer. . . . . . .";
- close;
-}
-
-prt_in,73,87,4 script Chivalry Member 1_M_YOUNGKNIGHT,{
- if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 6) && ((skill_nov >= 3) && (skill_nov <= 5))) {
- mes "[Bulma]";
- mes "Yeah. . . I look great. . .";
- mes "I am a knight in the knight's";
- mes "guild of Prontera! Kuhahhahhahah !!";
- mes "It hasn't been long since I became a";
- mes " knight, but I still look great huh?";
- mes "What do you think? ? ?";
- next;
- switch (skill_nov) {
- case 3:
- mes "[Bulma]";
- mes "Hello my young friend -";
- mes "You remind me of myself as young";
- mes "sword man. . . ";
- mes "Kekekkek, Oh I miss those days . .";
- mes "Look at me acting like an old man.";
- mes "Heh heh Sorry...";
- next;
- mes "[Bulma]";
- mes "I'm still young!!! Aren't I???";
- mes "If you just work hard and be patient,";
- mes "you will soon receive the job you desire as well.";
- mes "It takes patience, but this is";
- mes "good life kekkeke";
- mes "Hmm, I would like to help you out . .";
- next;
- mes "[Bulma]";
- mes ". . . . . I'm not sure why you are looking";
- mes "at me like that. I assure you that this";
- mes "might seem a little weird at first, but";
- mes "what I tell you will most likely be a great aid to you..";
- next;
- mes "[Bulma]";
- mes "Ha ha... It looks like you are getting";
- mes "a bit interested in what I have to say.";
- mes "I can teach you a very useful skill!";
- mes "This skill is acting like you are dead! '";
- mes "No No, it is more than acting, you ";
- mes "actually look dead!!! ..";
- next;
- mes "[Bulma]";
- mes "The name of the skill is ^3355FF' Play Dead '^000000";
- mes "It is a skill I used as a novice.";
- mes "But don't think little of it because";
- mes "it is a novice skill. In fact, it takes";
- mes "extreme concentration and skill";
- mes "to even make this skill pass as believable.";
- next;
- mes "[Bulma]";
- mes "For example,";
- mes "What if you are attacked by a strong";
- mes "monster and can't survive.";
- mes "You must play dead!";
- mes "But if the monster was to tickle you,";
- mes "could you control yourself?";
- next;
- mes "[Bulma]";
- mes "The skill will help you deal with";
- mes "many situations such as this.";
- mes "It is truly a skill for the strong minded.";
- mes "The goal of the skill is to look";
- mes "perfectly dead. . .";
- next;
- mes "[Bulma]";
- mes "I think that's enough explanation.";
- mes "I can tell by the look in your eyes";
- mes "that you are ready for your training.";
- mes "Lets not delay!";
- mes "Ok, take this pill first. . .";
- mes "Let's see how this goes. . .";
- next;
- mes "[Bulma]";
- mes "Within in 10 minutes, you must";
- mes "go to the 2nd floor of the Prontera Castle's";
- mes "East wing. ^3355FF' Newbie Tag '^000000 is";
- mes "the item you are seeking. ! . .";
- next;
- mes "^3355FF- *Gulp* (You have swallowed the pill) -^000000";
- next;
- mes "[Bulma]";
- mes "The pill that you have just taken";
- mes "will make it difficult for you to breathe. . .";
- mes "Kekekk . .AH HA - Just joking !";
- mes "It is actually a pill to gives you";
- mes "a mental calm so you can be patient.";
- mes "I think that nothing is better";
- next;
- mes "[Bulma]";
- mes "training than running.";
- mes "Okay? GO! ! ! ! ~~~~~";
- mes "If you are late, you have to do it again! !";
- mes "Now GO ! GO ! GO !";
- mes "Run ~~~~~!!!!";
- skill_nov = 4;
- close;
- case 4:
- mes "[Bulma]";
- mes "HEY! what are you doing here ? !";
- mes "You must be very irresponsible to be";
- mes "here when your time is running out.";
- mes "Run Run Run! - - - - -";
- next;
- mes "[Bulma]";
- mes "On the 2nd floor of the east wing!";
- mes "It's in the Prontera castle!";
- mes "Okayyyyy~~~!! *waves goodbye*";
- close;
- case 5:
- if (countitem(7039) > 0) {
- mes "[Bulma]";
- mes "Hey... I see that you have -";
- mes "finished your quest! ! ! . .";
- mes "If you can endure all this,";
- mes "it shouldn't be a problem to use";
- mes "this skill. You are a natural!";
- next;
- mes "[Bulma]";
- mes "Now, if you ever feel threatened,";
- mes "use this skill as you see fit.";
- mes " ' Play Dead ' ";
- mes "Okay okay, See you around ! ! !";
- skill_nov = 6;
- delitem 7039,1; //Novice_Nametag
- skill "NV_TRICKDEAD",1,0;
- close;
- }
- mes "[Bulma]";
- mes "What? -";
- mes "Why haven't you finished your quest?";
- mes " *Tsk* *Tsk* You must have lost the pass . . .";
- mes "Such irresponsibility is not acceptable.";
- mes "I can't accept you into training until";
- mes "I know you are capable. Go and try again.";
- next;
- mes "[Bulma]";
- mes "Don't take me lightly. . .";
- mes "If I tell you to come in 10 minutes,";
- mes "I expect that of you.";
- mes "In order for you to have another chance,";
- mes "you must start from the beginning. . .";
- mes "Do it right this time ! ! ! !";
- skill_nov = 4;
- close;
- }
- }
- mes "[Bulma]";
- mes "Yeah... I remember back to long ago !";
- mes "Especially those embarrassing Novice years.";
- mes "Wow... It is funny to think about those years now.";
- mes "Those years were difficult. . .";
- mes "Thankfully you can use the First Aid";
- mes "skill when you reach novice job level 7.";
- next;
- mes "[Bulma]";
- mes "That saved me many times in the past. . .";
- mes "I am sure it will help you much as well.";
- mes "Hopefully, it will be something you use well . .";
- next;
- mes "[Bulma]";
- mes "If you have any friends who are novices,";
- mes "tell them about me.";
- mes "If I can, I will help them out";
- mes "as best as I can . . . .";
- close;
-}
-
-prt_castle,175,146,4 script Nursing Instructor 1_M_04,{
- mes "[Dread Lord]";
- mes ". . . . . . . . . .";
- mes ". . . . . . . . . .";
- mes "Stop pestering me! ! !";
- mes "I am very busy ! ! !";
- mes "Would you just bug off ? ! ? !";
- close2;
- if ((skill_nov >= 0) && (skill_nov <= 5)) {
- switch (skill_nov) {
- case 0:
- mes "[Dread Lord]";
- mes "The people who work here at";
- mes "Prontera clinic are battling life";
- mes "and death everyday.";
- mes "It takes a lot of patience and ";
- mes "puts a lot of tension on us.";
- mes "Sorry if we seem a bit uptight. . .";
- next;
- mes "[Dread Lord]";
- mes "I am the Nursing director.";
- mes "There are many things I must do.";
- mes "If your business is complete, please leave.";
- close;
- case 1:
- mes "[Dread Lord]";
- mes "Ohhh . .";
- mes "You have come here for bandages ?";
- mes "Do you even know how we get these";
- mes "precious bandages ?";
- mes "They come from a powerful monster";
- mes "that is found in the pyramids of Morroc.";
- next;
- mes "[Dread Lord]";
- mes "The monster is some sort of mummy.";
- mes "We take the rotten bandages from it's";
- mes "diseased body and sanitize them. . .";
- mes "Do you believe me ? . .";
- mes "Heh heh... There is even poison";
- mes "in the bandages.";
- next;
- mes "[Dread Lord]";
- mes "Fortunately, the poison kills other poisons";
- mes "and does not hurt the patient . .";
- mes "You must destroy poison with poison. . .";
- mes "I think I heard something similar that. . .";
- mes ". . . . . Anyway, I would usually give you a";
- mes "hard time for taking these bandages lightly,";
- next;
- mes "[Dread Lord]";
- mes "but I am much too tired today to";
- mes "give you any trouble. . .";
- mes "If you ever get skilled in medicine and first aid,";
- mes "please consider joining our clinic.";
- mes "Now don't take these bandages and then";
- mes "go and get killed, be careful. -";
- next;
- mes "^3355FF- Got 1 Sterilized Bandages -^000000";
- skill_nov = 2;
- close;
- case 2:
- mes "[Dread Lord]";
- mes "Look, if your business is done";
- mes "get out of my site! ! !";
- mes "I have no time for this nonsense ..";
- mes ". . . . .";
- mes "- Click Click *Walks away* . . . . . -";
- close;
- case 4:
- if (countitem(7039) == 0) {
- mes "[Dread Lord]";
- mes "Look at this guy!";
- mes "Wake up and watch where you are going.";
- mes "What are you thinking running around our clinic!";
- mes "Running ?!?!";
- mes "*Sigh* . . ";
- mes "What do you want? ! ? !";
- next;
- mes "[Dread Lord]";
- mes "I see. . . .";
- mes ". . . . . what ?";
- mes "You want to have a bandage to learn first aid?";
- mes " *Arhg* Here take it !";
- mes "-woosh - *storms away*";
- next;
- mes "^3355FF- Got 1 Newbie Tag -^000000";
- skill_nov = 5;
- getitem 7039,1; //Novice_Nametag
- close;
- }
- mes "[Dread Lord]";
- mes "What ! !";
- mes "I'm only going to give you one!";
- mes "You don't need any more for the test !";
- mes "Do you want to stay a novice forever???";
- mes "I would be happy to arrange that !";
- close;
- case 5:
- mes "[Dread Lord]";
- mes "What more do you want !";
- mes "Get out of here !";
- mes "OUT !";
- close;
- }
- }
- mes "[Dread Lord]";
- mes "Argh, Get out of here !!";
- mes "I don't like shouting but ..";
- mes "GET OUT OF HERE! ! ! ! ! !";
- close;
-}
-
-//============================================================
-// Old changelog
-//============================================================
-//= Fully working
-//= 1.2 Added Baby Class Support [Lupus]
-//= 1.3 Fixed a Zeny exploit, made more variables clear
-//= on finishing quests. [Lupus]
-//= 1.4 Fixed exploits [Lupus]
-//= 1.4a Fixed some typos [IVBela]
-//============================================================
diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt
index cdea7b69b..249551826 100644
--- a/npc/quests/skills/priest_skills.txt
+++ b/npc/quests/skills/priest_skills.txt
@@ -89,7 +89,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
next;
mes "[Sister Linus]";
mes "One day, a group of adventurers";
- mes "came to Prontera Church in hopes^FFFFFF ^000000 of hiring a Priest to accompany";
+ mes "came to Prontera Church in hopes of hiring a Priest to accompany";
mes "them to ^3131DDGlast Heim^000000. It must have been fate that she was the only";
mes "Priest that was available.";
next;
@@ -114,7 +114,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
mes "Surrounded by Wanderers,";
mes "the adventurers quickly fell";
mes "in defeat, one by one. Soon,";
- mes "the young nun was the only^FFFFFF ^000000 one of the group still standing.";
+ mes "the young nun was the only one of the group still standing.";
next;
mes "[Sister Linus]";
mes "Alone against impossible";
@@ -193,7 +193,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
mes "running my mouth! I'm";
mes "sorry to keep you, did you";
mes "have somewhere to go? Well,";
- mes "I'll be praying for your safety~ ^FFFFFF ^000000";
+ mes "I'll be praying for your safety~ ";
next;
mes "["+ strcharinfo(0) +"]";
mes "Before I go, would you";
diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt
index 0f553ffab..c682d9977 100644
--- a/npc/quests/skills/rogue_skills.txt
+++ b/npc/quests/skills/rogue_skills.txt
@@ -205,7 +205,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{
mes "but after transcending, he";
mes "somehow became a Stalker.";
mes "Retaining his knowledge of";
- mes "the Monk's Root skill, he adapted^FFFFFF ^000000 it for the purposes of the Rogues.";
+ mes "the Monk's Root skill, he adapted it for the purposes of the Rogues.";
next;
mes "[Haijara Greg]";
mes "Chae Takbae recorded the";
@@ -384,7 +384,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{
mes "supposed to be in the";
mes "middle of training to learn";
mes "that skill? Please speak to";
- mes "Thor and complete your training. ^FFFFFF ^000000";
+ mes "Thor and complete your training. ";
close;
}
else if (ROG_SK == 8) {
@@ -489,7 +489,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{
mes "you about Close Confine.";
mes "I hope that you can learn";
mes "more about this skill through";
- mes "practice, and that you become^FFFFFF ^000000 as great a legend as Chae Takbae.";
+ mes "practice, and that you become as great a legend as Chae Takbae.";
ROG_SK = 12;
skill 1005,1,0;
specialeffect2 EF_LIGHTSPHERE;
@@ -748,7 +748,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{
mes "out with Antonio Jr. here";
mes "inside the Rogue Guild. ";
mes "Please bring him the letter";
- mes "I've written as soon as possible! ^FFFFFF ^000000";
+ mes "I've written as soon as possible! ";
close;
}
else if (ROG_SK == 5) {
@@ -790,7 +790,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{
mes "training partner. Approach her";
mes "closely and make sure that you";
mes "predict and block her movements";
- mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now...";
+ mes "to the left, right or backward. Get ready, I'm sending you now...";
close2;
warp "in_rogue",89,114;
end;
@@ -821,7 +821,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{
mes "training partner. Approach her";
mes "closely and make sure that you";
mes "predict and block her movements";
- mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now...";
+ mes "to the left, right or backward. Get ready, I'm sending you now...";
ROG_SK = 6;
close2;
warp "in_rogue",89,114;
@@ -841,7 +841,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{
mes "that you've completed your";
mes "training. Congratulations!";
mes "Now, please speak to my";
- mes "father so that he can explain^FFFFFF ^000000 the Close Confine skill in detail.";
+ mes "father so that he can explain the Close Confine skill in detail.";
ROG_SK = 9;
close;
}
@@ -850,7 +850,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{
mes "Please talk to my father";
mes "so that he can explain the";
mes "nuances of the Close Confine";
- mes "skill to you. He should still be^FFFFFF ^000000 in the Rogue Guild's panic room.";
+ mes "skill to you. He should still be in the Rogue Guild's panic room.";
close;
}
else if (ROG_SK == 11) {
diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt
index 55fd0a824..9303f53c5 100644
--- a/npc/quests/skills/sage_skills.txt
+++ b/npc/quests/skills/sage_skills.txt
@@ -183,14 +183,14 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "The first is called ^FF0000Elemental";
mes "Change^000000, which enables you";
mes "to change a monster's attribute";
- mes "according to the specific element^FFFFFF ^000000 of the Elemental Change skill";
+ mes "according to the specific element of the Elemental Change skill";
mes "that you have learned.";
next;
mes "[Mishuna]";
mes "The second is called";
mes "Elemental Converter Creation,";
mes "which enables you to create";
- mes "converter items that are required^FFFFFF ^000000 to use the Elemental Change skill.";
+ mes "converter items that are required to use the Elemental Change skill.";
next;
mes "[Mishuna]";
mes "Although the knowledge of";
@@ -236,7 +236,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "nexting here for your";
mes "return. Remember that we";
mes "need these items to create";
- mes "a converter so that you can^FFFFFF ^000000 learn the skill from my example...";
+ mes "a converter so that you can learn the skill from my example...";
SAG_SK = 1;
close;
}
diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt
index 3ada09290..da8c4fe61 100644
--- a/npc/quests/skills/wizard_skills.txt
+++ b/npc/quests/skills/wizard_skills.txt
@@ -100,7 +100,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{
mes "teaching Wizards this new";
mes "skill on behalf of the Wizard";
mes "Guild. Although I don't really";
- mes "want to, I pretty much don't have^FFFFFF ^000000 a choice. So what do you say?";
+ mes "want to, I pretty much don't have a choice. So what do you say?";
next;
if (select("Nah, I'm too sleepy...:Sure, I'd like to learn a new skill.") == 1) {
mes "[Meow]";
@@ -366,7 +366,7 @@ prt_in,82,98,3 script Simon Mayace#q_wiz 1_ETC_01,{
mes "I'm surprised that you chose";
mes "to practice magic: judging";
mes "from your build, I'd say that";
- mes "you'd be well suited to wielding^FFFFFF ^000000 a sword. Haha, but that's just";
+ mes "you'd be well suited to wielding a sword. Haha, but that's just";
mes "a humble Knight's opinion.";
close;
}
@@ -416,7 +416,7 @@ prt_in,82,98,3 script Simon Mayace#q_wiz 1_ETC_01,{
mes "pushing as best as I can.";
mes "Concentrate and practice the";
mes "theory on your own, and you";
- mes "should be able to do it. Good^FFFFFF ^000000luck on your travels, adventurer~";
+ mes "should be able to do it. Good luck on your travels, adventurer~";
WIZ_SK = 2;
close;
}
diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt
index 23f543546..b119eb95b 100644
--- a/npc/quests/the_sign_quest.txt
+++ b/npc/quests/the_sign_quest.txt
@@ -8808,7 +8808,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{
getexp RENEWAL_EXP?20000:200000,0;
$@sign_w1 = 0;
close2;
- warp "umbala,",132,203;
+ warp "umbala",132,203;
end;
}
}