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-rw-r--r--npc/quests/skills/alchemist_skills.txt36
-rw-r--r--npc/quests/skills/assassin_skills.txt14
-rw-r--r--npc/quests/skills/bard_skills.txt14
-rw-r--r--npc/quests/skills/blacksmith_skills.txt12
-rw-r--r--npc/quests/skills/crusader_skills.txt4
-rw-r--r--npc/quests/skills/dancer_skills.txt4
-rw-r--r--npc/quests/skills/hunter_skills.txt1
-rw-r--r--npc/quests/skills/knight_skills.txt8
-rw-r--r--npc/quests/skills/monk_skills.txt10
-rw-r--r--npc/quests/skills/novice_skills.txt479
-rw-r--r--npc/quests/skills/priest_skills.txt6
-rw-r--r--npc/quests/skills/rogue_skills.txt16
-rw-r--r--npc/quests/skills/sage_skills.txt6
-rw-r--r--npc/quests/skills/wizard_skills.txt6
14 files changed, 68 insertions, 548 deletions
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt
index 66673411b..b25ab050c 100644
--- a/npc/quests/skills/alchemist_skills.txt
+++ b/npc/quests/skills/alchemist_skills.txt
@@ -139,7 +139,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "5 Yellow Gemstones.";
mes "That's what I needed.";
mes "I'm sure there was more,";
- mes "but what I can't recall exactly... ^FFFFFF ^000000";
+ mes "but what I can't recall exactly... ";
next;
if (select("10 Hearts of Mermaid:10 Large Jellopies") == 1) {
mes "[Pisruik]";
@@ -640,7 +640,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "20 Maneater Blossoms.";
mes "If I weren't so sickly, I'd get";
mes "them myself, but--*Cough* as";
- mes "you can see, I don't feel so well. ^FFFFFF ^000000";
+ mes "you can see, I don't feel so well. ";
ALCHE_SK = 6;
next;
mes "[Pisruik]";
@@ -759,7 +759,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "Actually, I miscalculated";
mes "the number of Maneater";
mes "Blossoms that I need. Would";
- mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome...";
+ mes "you bring me one more? Sorry, I know it's kind of troublesome...";
close;
}
else if (ALCHE_SK == 8) {
@@ -851,7 +851,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "Actually, I miscalculated";
mes "the number of Maneater";
mes "Blossoms that I need. Would";
- mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome...";
+ mes "you bring me one more? Sorry, I know it's kind of troublesome...";
close;
}
}
@@ -1133,7 +1133,7 @@ yuno_in04,27,107,4 script Degas#qsk_al 4_M_ALCHE_A,{
mes "always coughing. Between";
mes "the two of them, it's far too";
mes "noisy to focus on my research!";
- mes "If only I could work in my very^FFFFFF ^000000 own private, secret laboratory...";
+ mes "If only I could work in my very own private, secret laboratory...";
close;
}
@@ -1177,12 +1177,12 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "to see if your Homunculus";
mes "is tired or hungry, or if it's";
mes "been hurt. You must also take";
- mes "into account your Homunculus's^FFFFFF ^000000 feelings towards you, its owner.";
+ mes "into account your Homunculus's feelings towards you, its owner.";
next;
mes "[Kellasus]";
mes "When that nurturing attitude";
mes "becomes second nature to you,";
- mes "you will have mastered Bioethics.^FFFFFF ^000000 It sounds simple, but you can only";
+ mes "you will have mastered Bioethics. It sounds simple, but you can only";
mes "understand a relationship with a Homunculus through experience.";
next;
mes "[Kellasus]";
@@ -1525,7 +1525,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "brings you this way?";
mes "As your senior in the";
mes "field of Alchemy, I can";
- mes "give you some advice if you're^FFFFFF ^000000 stumped by a particular problem...";
+ mes "give you some advice if you're stumped by a particular problem...";
next;
if (select("Teach me the Homunculus Skills.:No, nothing.") == 1) {
mes "[" + strcharinfo(0) + "]";
@@ -1555,7 +1555,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "[Kellasus]";
mes "Perhaps I never should";
mes "have mentioned that subject.";
- mes "But I still don't understand why^FFFFFF ^000000 you would suddenly want to ";
+ mes "But I still don't understand why you would suddenly want to ";
mes "learn those skills. Yes, it's";
mes "true that I could teach you...";
next;
@@ -1629,8 +1629,8 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "[Kellasus]";
mes "I only fear that your quest";
mes "for knowledge, your insatiable";
- mes "curiosity to reveal the unknown,^FFFFFF ^000000 may lead you on the path of the";
- mes "Homunculus. For your own sake,^FFFFFF ^000000 don't bother considering the idea.";
+ mes "curiosity to reveal the unknown, may lead you on the path of the";
+ mes "Homunculus. For your own sake, don't bother considering the idea.";
next;
bioeth = 3;
mes "[Kellasus]";
@@ -1638,7 +1638,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "precious. If your motives";
mes "are good, and untainted by";
mes "the desire for fame or fortune,";
- mes "and if you work for the greater^FFFFFF ^000000 good of mankind, you'll be fine.";
+ mes "and if you work for the greater good of mankind, you'll be fine.";
close;
}
if (BaseJob == Job_Alchemist && bioeth == 1) {
@@ -1686,7 +1686,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "exciting vastness of Alchemy,";
mes "there is no turning back. Do";
mes "your best to learn all that you";
- mes "can, and never forget that you^FFFFFF ^000000 have responsibilities to mankind.";
+ mes "can, and never forget that you have responsibilities to mankind.";
close;
}
if (BaseJob == Job_Alchemist) {
@@ -1746,7 +1746,7 @@ lhz_in01,225,122,5 script Skrajjad#qsk_al 4_M_SAGE_A,{
mes "I've taught you everything";
mes "I can about the Homunculi.";
mes "I hope that I've been of some";
- mes "help in your quest for knowledge^FFFFFF ^000000 and understanding of our universe.";
+ mes "help in your quest for knowledge and understanding of our universe.";
next;
mes "[Skrajjad]";
mes "If you haven't already done";
@@ -2077,7 +2077,7 @@ lhz_in03,106,34,3 script Koring#qsk_al 4_M_KID1,{
mes "He's always trying hard";
mes "to make me happy and to ";
mes "help me when I have problems.";
- mes "Like the time I was really sick... ^FFFFFF ^000000";
+ mes "Like the time I was really sick... ";
next;
mes "[Koring]";
mes "Daddy did his best to make";
@@ -2150,15 +2150,15 @@ lhz_in03,109,31,5 script Beninne#qsk_al 4_F_01,{
lighthalzen,226,210,3 script Nannan#qsk_al 4_M_04,{
mes "[Nannan]";
- mes "You know, I always thought^FFFFFF ^000000 that all Alchemists were bookish,";
+ mes "You know, I always thought that all Alchemists were bookish,";
mes "scholarly types, their faces always buried in books and studying. But";
mes "I managed to find one who doesn't fit that nerdy stereotype at all.";
next;
mes "[Nannan]";
mes "This guy, what's-his-face,";
mes "Broncher, is always wasting";
- mes "his time drinking. I guess he^FFFFFF ^000000 discovered the secret of turning";
- mes "water into Grade A booze. But^FFFFFF ^000000 at least he's not the stuffy type.";
+ mes "his time drinking. I guess he discovered the secret of turning";
+ mes "water into Grade A booze. But at least he's not the stuffy type.";
next;
mes "[Nannan]";
mes "I don't know how much";
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index 62fa55934..15820d079 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -170,7 +170,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{
mes "the Venom Knife skill from";
mes "me first. Then, you can talk";
mes "to Esmille, the beautiful";
- mes "Assassin Cross right next to^FFFFFF ^000000 me, to learn Sonic Acceleration.";
+ mes "Assassin Cross right next to me, to learn Sonic Acceleration.";
next;
break;
case 2:
@@ -186,7 +186,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{
mes "This Venom Knife skill was";
mes "developed with this weakness";
mes "in long range attacking in mind. Basically, we use the Envenom";
- mes "skill on a knife and throw it at^FFFFFF ^000000 a distant enemy to poison them.";
+ mes "skill on a knife and throw it at a distant enemy to poison them.";
next;
break;
case 3:
@@ -309,7 +309,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "Sonic Blow skill. The skill";
mes "I will teach you is completely";
mes "useless unless you learn how";
- mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then.";
+ mes "to perform a Sonic Blow. I shall be waiting right here till then.";
close;
}
mes "[Esmille]";
@@ -486,8 +486,8 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "[Esmille]";
mes "That jewel is yours";
mes "to keep. In truth, I don't";
- mes "really need any treasure, just^FFFFFF ^000000 some proof of your qualification.";
- mes "It looks like you're ready for me^FFFFFF ^000000 to teach you Sonic Acceleration.";
+ mes "really need any treasure, just some proof of your qualification.";
+ mes "It looks like you're ready for me to teach you Sonic Acceleration.";
ASSN_SK = 6;
next;
mes "[Esmille]";
@@ -642,7 +642,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "that you're so enthusiastic";
mes "about learning this skill.";
mes "But first, there we need to";
- mes "take care of the prerequisites... ^FFFFFF ^000000";
+ mes "take care of the prerequisites... ";
next;
if (getskilllv("AS_SONICBLOW") == 0) {
mes "[Esmille]";
@@ -650,7 +650,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "Sonic Blow skill. The skill";
mes "I will teach you is completely";
mes "useless unless you learn how";
- mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then.";
+ mes "to perform a Sonic Blow. I shall be waiting right here till then.";
close;
}
mes "[Esmille]";
diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt
index 06c3c8f07..dea7e240f 100644
--- a/npc/quests/skills/bard_skills.txt
+++ b/npc/quests/skills/bard_skills.txt
@@ -418,7 +418,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "fiercely into the eyes of";
mes "your target, and focus on";
mes "thoughts of dominance. This";
- mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation...";
+ mes "is the basis for mesmerization. Now listen to this incantation...";
next;
mes "[Riott]";
mes "Uuuummm Baaalaaaa";
@@ -432,7 +432,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "[Riott]";
mes "Pang's Voice is used to";
mes "confuse people and disrupt";
- mes "control of their bodies. It's not^FFFFFF ^000000 a fatal skill, but it is effective";
+ mes "control of their bodies. It's not a fatal skill, but it is effective";
mes "in mentally upsetting your enemy. Make very wise use of this skill.";
skill "BA_PANGVOICE",1,0;
close;
@@ -476,7 +476,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "fiercely into the eyes of";
mes "your target, and focus on";
mes "thoughts of dominance. This";
- mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation...";
+ mes "is the basis for mesmerization. Now listen to this incantation...";
next;
mes "[Riott]";
mes "''Toad's leg, Verit's heart,";
@@ -517,7 +517,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "your use of this skill! Don't";
mes "use it recklessly, or people";
mes "will come to hate you as they";
- mes "hate me. But ''Pang Voice'' can^FFFFFF ^000000 be welcome is certain situations.";
+ mes "hate me. But ''Pang Voice'' can be welcome is certain situations.";
next;
mes "[Riott]";
mes "Subject your enemies to";
@@ -542,7 +542,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "some fresh eggs laid by";
mes "Yhelle, just like I asked.";
mes "I'm sure it was dangerous";
- mes "going to Nifflheim, but the^FFFFFF ^000000 flavor of these eggs is worth it.";
+ mes "going to Nifflheim, but the flavor of these eggs is worth it.";
next;
next;
mes "[Riott]";
@@ -558,7 +558,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "fiercely into the eyes of";
mes "your target, and focus on";
mes "thoughts of dominance. This";
- mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation...";
+ mes "is the basis for mesmerization. Now listen to this incantation...";
next;
mes "[Riott]";
mes "''Toad's leg, Verit's heart,";
@@ -599,7 +599,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "your use of this skill! Don't";
mes "use it recklessly, or people";
mes "will come to hate you as they";
- mes "hate me. But ''Pang Voice'' can^FFFFFF ^000000 be welcome is certain situations.";
+ mes "hate me. But ''Pang Voice'' can be welcome is certain situations.";
next;
mes "[Riott]";
mes "Subject your enemies to";
diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt
index dce9ff6f5..e1bd61103 100644
--- a/npc/quests/skills/blacksmith_skills.txt
+++ b/npc/quests/skills/blacksmith_skills.txt
@@ -25,7 +25,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "[Akkie]";
mes "Actually, let me jog your";
mes "memory with this counterfeit";
- mes "zeny that we made the last time.^FFFFFF ^000000 Do you remember how to perform";
+ mes "zeny that we made the last time. Do you remember how to perform";
mes "Dubious Salesmanship? You";
mes "should be able to use it now...";
BLACK_SK = 8;
@@ -535,7 +535,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{
mes "the Greed skill automatically";
mes "picks up all items in a 5*5";
mes "cell area around the caster.";
- mes "It's handy for picking up clumps^FFFFFF ^000000 of goods from looting monsters.";
+ mes "It's handy for picking up clumps of goods from looting monsters.";
next;
mes "[Goodman]";
mes "First thing's first. I need to";
@@ -567,7 +567,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{
mes "Back already, eh?";
mes "Alright, let me check";
mes "the things you're carrying.";
- mes "Let's see, Inventory, Inventory... ^FFFFFF ^000000";
+ mes "Let's see, Inventory, Inventory... ";
next;
mes "[Goodman]";
mes "Good work: you pass.";
@@ -585,9 +585,9 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{
mes "artisans. Being rich and famous";
mes "is merely a side effect of that.";
if (Upper == 1)
- mes "Honorable Master Smiths know^FFFFFF ^000000 value is in the craftsmanship...";
+ mes "Honorable Master Smiths know value is in the craftsmanship...";
else
- mes "Honorable Blacksmiths know^FFFFFF ^000000 value is in the craftsmanship...";
+ mes "Honorable Blacksmiths know value is in the craftsmanship...";
next;
if (Upper == 1) {
mes "[Goodman]";
@@ -615,7 +615,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{
mes "Hm. You've come back";
mes "too early. And you didn't";
mes "complete the objective that";
- mes "I set for you. Listen carefully. ^FFFFFF ^000000";
+ mes "I set for you. Listen carefully. ";
next;
mes "[Goodman]";
mes "Go fill your Inventory";
diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt
index 327e9ca18..1ef9a804a 100644
--- a/npc/quests/skills/crusader_skills.txt
+++ b/npc/quests/skills/crusader_skills.txt
@@ -151,7 +151,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{
mes "Goodness, there's blood all";
mes "over the paper! Let's see...";
mes "Oh no. This is an emergency";
- mes "situation! I need to report this^FFFFFF ^000000 to Sir Arga and request for";
+ mes "situation! I need to report this to Sir Arga and request for";
mes "backup immediately!";
next;
mes "["+ strcharinfo(0) +"]";
@@ -398,7 +398,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "^333333(I better bring him";
mes "a Red Potion, otherwise";
mes "I have no hope of getting";
- mes "that report without hurting him!) ^FFFFFF ^000000";
+ mes "that report without hurting him!) ";
close;
}
}
diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt
index e8e348cc7..057c7ab37 100644
--- a/npc/quests/skills/dancer_skills.txt
+++ b/npc/quests/skills/dancer_skills.txt
@@ -92,7 +92,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "Ho-ho~ It's good that you";
mes "recognize that you have much";
mes "to learn. Well, let's not waste";
- mes "any time. Your first lesson will^FFFFFF ^000000 be on image training and self";
+ mes "any time. Your first lesson will be on image training and self";
mes "visualization. Now, for that...";
next;
mes "[Canell]";
@@ -257,7 +257,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "proper winking is to allow";
mes "your eyelid to seductively";
mes "move to a natural rhythm.";
- mes "Close your eye for a second,^FFFFFF ^000000 then open it slowly to this count.";
+ mes "Close your eye for a second, then open it slowly to this count.";
next;
mes "[Canell]";
mes "Un, deux, trois~";
diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt
index b85aa3d42..b0b4f7bf7 100644
--- a/npc/quests/skills/hunter_skills.txt
+++ b/npc/quests/skills/hunter_skills.txt
@@ -373,4 +373,3 @@ pay_arche,109,169,3 script Arpesto 4_M_05,{
close;
}
}
-
diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt
index 1162301ec..cec92e454 100644
--- a/npc/quests/skills/knight_skills.txt
+++ b/npc/quests/skills/knight_skills.txt
@@ -234,7 +234,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{
mes "I forget all about my old";
mes "fashioned ideals. I guess";
mes "times have changed, and that";
- mes "my idea of chivalry may be dead. ^FFFFFF ^000000";
+ mes "my idea of chivalry may be dead. ";
close;
}
if (KNGT_SK == 1) {
@@ -276,7 +276,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{
mes "more active, there are too";
mes "many regulations that hamper";
mes "the good we can do. Over time,";
- mes "the situation has grown much^FFFFFF ^000000 worse. But don't take my word...";
+ mes "the situation has grown much worse. But don't take my word...";
next;
mes "[Essofeit]";
mes "Perhaps it will be better";
@@ -363,7 +363,7 @@ prontera,72,352,7 script Grand Master 4_M_JOB_KNIGHT1,{
mes "men! I know training can";
mes "be tough, but it'll make";
mes "you harder, better, faster and";
- mes "stronger! Prontera's safety is^FFFFFF ^000000 your responsibility, Knights!";
+ mes "stronger! Prontera's safety is your responsibility, Knights!";
next;
mes "[Grand Master]";
mes "...";
@@ -485,7 +485,7 @@ prontera,66,358,5 script Knight#gattack 4_M_JOB_KNIGHT1,{
mes "Gosh, I'm sick and tired of";
mes "him talking about Knighthood.";
mes "Essofeit insists that all Knights, even complete rookies, should be";
- mes "able to obtain 5 Candy Canes and^FFFFFF ^000000 3 Witherless Roses from hunting.";
+ mes "able to obtain 5 Candy Canes and 3 Witherless Roses from hunting.";
next;
mes "[Gatack]";
mes "Hell, I just hate to hear";
diff --git a/npc/quests/skills/monk_skills.txt b/npc/quests/skills/monk_skills.txt
index 6ba28164a..d4c47b423 100644
--- a/npc/quests/skills/monk_skills.txt
+++ b/npc/quests/skills/monk_skills.txt
@@ -99,7 +99,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 4_M_MONK,{
mes "[Monk]";
mes "My test may seem too strict,";
mes "but it is impossible to learn";
- mes "Spiritual Bestowment without^FFFFFF ^000000 the right discipline. As with all";
+ mes "Spiritual Bestowment without the right discipline. As with all";
mes "things, readiness and preparation precede all forms of realization.";
next;
mes "[Monk]";
@@ -162,7 +162,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 4_M_MONK,{
mes "meaning of selflessness?";
mes "When you abandon greed";
mes "and the desires of the world,";
- mes "you will be ready for my teaching. ^FFFFFF ^000000";
+ mes "you will be ready for my teaching. ";
close;
}
}
@@ -178,7 +178,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 4_M_MONK,{
mes "[Monk]";
mes "Hm? To what purpose have";
mes "you come to visit me? Ah, so";
- mes "you wish to learn the skill that^FFFFFF ^000000 I have developed. My colleague";
+ mes "you wish to learn the skill that I have developed. My colleague";
mes "was right: more and more people have been wanting to learn this.";
next;
mes "[Monk]";
@@ -303,7 +303,7 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{
mes "innocents terrorized by";
mes "the aggressive Mandragoras.";
mes "If you bring me ^FF000020 Stems^000000 and";
- mes "^FF00003 Shoots^000000, I will be satisfied^FFFFFF ^000000 with this proof of your ability.";
+ mes "^FF00003 Shoots^000000, I will be satisfied with this proof of your ability.";
next;
mes "[Monk]";
mes "Do you understand now?";
@@ -364,7 +364,7 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{
mes "living in seclusion that";
mes "can teach the Spiritual";
mes "Bestowment skill. However,";
- mes "he is stubborn, and has refused^FFFFFF ^000000 many who wish to learn from him.";
+ mes "he is stubborn, and has refused many who wish to learn from him.";
next;
mes "[Monk]";
mes "It would be good if";
diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt
deleted file mode 100644
index 4e688f639..000000000
--- a/npc/quests/skills/novice_skills.txt
+++ /dev/null
@@ -1,479 +0,0 @@
-//===== Hercules Script ======================================
-//= Novice Skills Quests
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.8
-//===== Description: =========================================
-//= Quest for skills: First Aid, Trick Dead
-//===== Additional Comments: =================================
-//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= 1.6 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
-//= 1.7 Updated to latest available official file. [Masao]
-//= 1.8 Added Baby support. [Zopokx]
-//============================================================
-
-prt_in,234,133,4 script Nami 1_F_01,{
- if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 3 || BaseLevel > 11) && (skill_nov < 3)) {
- mes "[Nami]";
- mes "Hello!";
- mes "I want to be a nurse so bad!";
- mes "I always go and try to learn more.";
- mes "Actually, I'm really good.";
- mes "Do you want me to try on you? ? ? . .";
- next;
- switch (select("Continue conversation:Slowly slink away. . . .")) {
- case 1:
- if ((skill_nov >= 0) && (skill_nov <= 2)) {
- switch (skill_nov) {
- case 0:
- mes "[Nami]";
- mes "Thank you for giving me this chance!";
- mes "I will do the best I can.";
- mes "When I am nursing people, I never";
- mes "give half effort. -";
- next;
- mes "[Nami]";
- mes "Let me explain to you about";
- mes "this skill I am using, ^3355FF' First Aid '^000000 ";
- mes "It doesn't take any special";
- mes "equipment or items . .";
- mes "Using only old cloth, left over potions,";
- mes "and some other unsubstantial materials";
- next;
- mes "[Nami]";
- mes "you can perform first aid. -";
- mes "It is a simple skill that you can use";
- mes "to regain a small amount of HP.";
- mes "I wouldn't mind teaching you. . .";
- mes "If you want to learn this skill,";
- mes "it does not take much to learn. . .";
- next;
- mes "[Nami]";
- mes "First aid does require";
- mes "some small preparations. . .";
- mes "Some simple items you should have on hand are";
- mes "^3355FF' 3 Red Herb '^000000 ";
- mes "^3355FF' 3 Clover '^000000 ";
- mes "^3355FF' 1 Sterilized Bandages '^000000 ";
- next;
- mes "[Nami]";
- mes "You can find these items being";
- mes "carried by monsters close by or";
- mes "even buy them from a merchant.";
- mes "It shouldn't be difficult to prepare";
- mes "these items for your first aid skill.";
- next;
- mes "[Nami]";
- mes "The only item you must take";
- mes "a special trip for is the bandage.";
- mes "On the eastern side second floor ";
- mes "of the prontera castle you can find";
- mes "a nurse who will supply you with this";
- mes "item readily. You should see her for this item";
- next;
- mes "[Nami]";
- mes "If you go and find these items, ";
- mes "I will be happy to teach you this skill.";
- mes "Well, I will be awaiting your return.";
- skill_nov = 1;
- close;
- case 1:
- mes "[Nami]";
- mes "First aid does require";
- mes "some small preparations. . .";
- mes "Some simple items you should have on hand are";
- mes "^3355FF' 3 Red Herb '^000000 ";
- mes "^3355FF' 3 Clover '^000000 ";
- mes "^3355FF' 1 Sterilized Bandages '^000000 ";
- next;
- mes "[Nami]";
- mes "You can find these items being";
- mes "carried by monsters close by or";
- mes "even buy them from a merchant.";
- mes "It shouldn't be difficult to prepare";
- mes "these items for your first aid skill.";
- next;
- mes "[Nami]";
- mes "The only item you must take";
- mes "a special trip for is the bandage.";
- mes "Two maps east of here you can find";
- mes "a nurse who will supply you with this";
- mes "item readily. You should see her for";
- mes "this item. . . ";
- close;
- case 2:
- if ((countitem(507) > 2) && (countitem(705) > 2)) {
- delitem 507,3; //Red_Herb
- delitem 705,3; //Clover
- mes "[Nami]";
- mes "Hello, welcome back!";
- mes "You have done well at finding";
- mes "the necessary items.";
- mes "I know that the Nurse is a little";
- mes "strange, I am sure it was a little perplexing. . .";
- mes "hee hee hee . . . . .";
- next;
- mes "[Nami]";
- mes "Well, let us begin our training.";
- mes "When using the first aid skill";
- mes "you will use about 3 SP and convert";
- mes "this energy into about 5 HP.";
- mes "This is done with your first aid skill";
- mes "and supplies.";
- next;
- mes "[Nami]";
- mes "You should take this and place it here. . .";
- mes "Then you can stop the bleeding. . .";
- mes "After that you should apply this. . .";
- mes "There!!! Isn't it easy? ! ? !";
- next;
- mes "[Nami]";
- mes ". . Basically.";
- mes "You can take a little of left";
- mes "herbs and common items";
- mes "and combine them together and. . .";
- mes "Presto !!";
- next;
- skill "NV_FIRSTAID",1,0;
- skill_nov = 3;
- mes "[Nami]";
- mes "Yes yes, that's right!";
- mes "Now that you have this";
- mes "skill, I hope that it helps you";
- mes "in the future.";
- mes "Thank you and have a great day !~~~";
- close;
- }
- mes "[Nami]";
- mes "First aid does require";
- mes "some small preparations. . .";
- mes "Some simple items you should have on hand are";
- mes "^3355FF' 3 Red_Herb '^000000 ";
- mes "^3355FF' 3 Clover '^000000 ";
- mes "^3355FF' 1 Sterilized Bandages '^000000 ";
- close;
- }
- }
- mes "[Nami]";
- mes ". . . . . Z z z";
- mes "I am so sorry!!!...I know I did it wrong...!!";
- mes "Wahhhh ..";
- mes "!! *sigh* !!";
- mes "- *rolls her eyes* -";
- close;
- case 2:
- mes "[Nami]";
- mes "Hey! .. Where are you going? !";
- mes "Come over here and have a shot !";
- mes "Prick and its over !!";
- mes "Grab that patient! ! !";
- close;
- }
- }
- mes "[Nami]";
- mes "I am working hard to receive";
- mes "my nursing license . . .";
- mes "I don't think that I lack anything";
- mes "to become a nurse . .";
- mes "It must be because of my lack of my experience ?";
- next;
- mes "[Nami]";
- mes "If only you had at least";
- mes "a first job . .";
- mes "or maybe be over ^3355FF novice job level 4^000000";
- mes "I could have talked to";
- mes "you a little longer. . . . . . .";
- close;
-}
-
-prt_in,73,87,4 script Chivalry Member 1_M_YOUNGKNIGHT,{
- if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 6) && ((skill_nov >= 3) && (skill_nov <= 5))) {
- mes "[Bulma]";
- mes "Yeah. . . I look great. . .";
- mes "I am a knight in the knight's";
- mes "guild of Prontera! Kuhahhahhahah !!";
- mes "It hasn't been long since I became a";
- mes " knight, but I still look great huh?";
- mes "What do you think? ? ?";
- next;
- switch (skill_nov) {
- case 3:
- mes "[Bulma]";
- mes "Hello my young friend -";
- mes "You remind me of myself as young";
- mes "sword man. . . ";
- mes "Kekekkek, Oh I miss those days . .";
- mes "Look at me acting like an old man.";
- mes "Heh heh Sorry...";
- next;
- mes "[Bulma]";
- mes "I'm still young!!! Aren't I???";
- mes "If you just work hard and be patient,";
- mes "you will soon receive the job you desire as well.";
- mes "It takes patience, but this is";
- mes "good life kekkeke";
- mes "Hmm, I would like to help you out . .";
- next;
- mes "[Bulma]";
- mes ". . . . . I'm not sure why you are looking";
- mes "at me like that. I assure you that this";
- mes "might seem a little weird at first, but";
- mes "what I tell you will most likely be a great aid to you..";
- next;
- mes "[Bulma]";
- mes "Ha ha... It looks like you are getting";
- mes "a bit interested in what I have to say.";
- mes "I can teach you a very useful skill!";
- mes "This skill is acting like you are dead! '";
- mes "No No, it is more than acting, you ";
- mes "actually look dead!!! ..";
- next;
- mes "[Bulma]";
- mes "The name of the skill is ^3355FF' Play Dead '^000000";
- mes "It is a skill I used as a novice.";
- mes "But don't think little of it because";
- mes "it is a novice skill. In fact, it takes";
- mes "extreme concentration and skill";
- mes "to even make this skill pass as believable.";
- next;
- mes "[Bulma]";
- mes "For example,";
- mes "What if you are attacked by a strong";
- mes "monster and can't survive.";
- mes "You must play dead!";
- mes "But if the monster was to tickle you,";
- mes "could you control yourself?";
- next;
- mes "[Bulma]";
- mes "The skill will help you deal with";
- mes "many situations such as this.";
- mes "It is truly a skill for the strong minded.";
- mes "The goal of the skill is to look";
- mes "perfectly dead. . .";
- next;
- mes "[Bulma]";
- mes "I think that's enough explanation.";
- mes "I can tell by the look in your eyes";
- mes "that you are ready for your training.";
- mes "Lets not delay!";
- mes "Ok, take this pill first. . .";
- mes "Let's see how this goes. . .";
- next;
- mes "[Bulma]";
- mes "Within in 10 minutes, you must";
- mes "go to the 2nd floor of the Prontera Castle's";
- mes "East wing. ^3355FF' Newbie Tag '^000000 is";
- mes "the item you are seeking. ! . .";
- next;
- mes "^3355FF- *Gulp* (You have swallowed the pill) -^000000";
- next;
- mes "[Bulma]";
- mes "The pill that you have just taken";
- mes "will make it difficult for you to breathe. . .";
- mes "Kekekk . .AH HA - Just joking !";
- mes "It is actually a pill to gives you";
- mes "a mental calm so you can be patient.";
- mes "I think that nothing is better";
- next;
- mes "[Bulma]";
- mes "training than running.";
- mes "Okay? GO! ! ! ! ~~~~~";
- mes "If you are late, you have to do it again! !";
- mes "Now GO ! GO ! GO !";
- mes "Run ~~~~~!!!!";
- skill_nov = 4;
- close;
- case 4:
- mes "[Bulma]";
- mes "HEY! what are you doing here ? !";
- mes "You must be very irresponsible to be";
- mes "here when your time is running out.";
- mes "Run Run Run! - - - - -";
- next;
- mes "[Bulma]";
- mes "On the 2nd floor of the east wing!";
- mes "It's in the Prontera castle!";
- mes "Okayyyyy~~~!! *waves goodbye*";
- close;
- case 5:
- if (countitem(7039) > 0) {
- mes "[Bulma]";
- mes "Hey... I see that you have -";
- mes "finished your quest! ! ! . .";
- mes "If you can endure all this,";
- mes "it shouldn't be a problem to use";
- mes "this skill. You are a natural!";
- next;
- mes "[Bulma]";
- mes "Now, if you ever feel threatened,";
- mes "use this skill as you see fit.";
- mes " ' Play Dead ' ";
- mes "Okay okay, See you around ! ! !";
- skill_nov = 6;
- delitem 7039,1; //Novice_Nametag
- skill "NV_TRICKDEAD",1,0;
- close;
- }
- mes "[Bulma]";
- mes "What? -";
- mes "Why haven't you finished your quest?";
- mes " *Tsk* *Tsk* You must have lost the pass . . .";
- mes "Such irresponsibility is not acceptable.";
- mes "I can't accept you into training until";
- mes "I know you are capable. Go and try again.";
- next;
- mes "[Bulma]";
- mes "Don't take me lightly. . .";
- mes "If I tell you to come in 10 minutes,";
- mes "I expect that of you.";
- mes "In order for you to have another chance,";
- mes "you must start from the beginning. . .";
- mes "Do it right this time ! ! ! !";
- skill_nov = 4;
- close;
- }
- }
- mes "[Bulma]";
- mes "Yeah... I remember back to long ago !";
- mes "Especially those embarrassing Novice years.";
- mes "Wow... It is funny to think about those years now.";
- mes "Those years were difficult. . .";
- mes "Thankfully you can use the First Aid";
- mes "skill when you reach novice job level 7.";
- next;
- mes "[Bulma]";
- mes "That saved me many times in the past. . .";
- mes "I am sure it will help you much as well.";
- mes "Hopefully, it will be something you use well . .";
- next;
- mes "[Bulma]";
- mes "If you have any friends who are novices,";
- mes "tell them about me.";
- mes "If I can, I will help them out";
- mes "as best as I can . . . .";
- close;
-}
-
-prt_castle,175,146,4 script Nursing Instructor 1_M_04,{
- mes "[Dread Lord]";
- mes ". . . . . . . . . .";
- mes ". . . . . . . . . .";
- mes "Stop pestering me! ! !";
- mes "I am very busy ! ! !";
- mes "Would you just bug off ? ! ? !";
- close2;
- if ((skill_nov >= 0) && (skill_nov <= 5)) {
- switch (skill_nov) {
- case 0:
- mes "[Dread Lord]";
- mes "The people who work here at";
- mes "Prontera clinic are battling life";
- mes "and death everyday.";
- mes "It takes a lot of patience and ";
- mes "puts a lot of tension on us.";
- mes "Sorry if we seem a bit uptight. . .";
- next;
- mes "[Dread Lord]";
- mes "I am the Nursing director.";
- mes "There are many things I must do.";
- mes "If your business is complete, please leave.";
- close;
- case 1:
- mes "[Dread Lord]";
- mes "Ohhh . .";
- mes "You have come here for bandages ?";
- mes "Do you even know how we get these";
- mes "precious bandages ?";
- mes "They come from a powerful monster";
- mes "that is found in the pyramids of Morroc.";
- next;
- mes "[Dread Lord]";
- mes "The monster is some sort of mummy.";
- mes "We take the rotten bandages from it's";
- mes "diseased body and sanitize them. . .";
- mes "Do you believe me ? . .";
- mes "Heh heh... There is even poison";
- mes "in the bandages.";
- next;
- mes "[Dread Lord]";
- mes "Fortunately, the poison kills other poisons";
- mes "and does not hurt the patient . .";
- mes "You must destroy poison with poison. . .";
- mes "I think I heard something similar that. . .";
- mes ". . . . . Anyway, I would usually give you a";
- mes "hard time for taking these bandages lightly,";
- next;
- mes "[Dread Lord]";
- mes "but I am much too tired today to";
- mes "give you any trouble. . .";
- mes "If you ever get skilled in medicine and first aid,";
- mes "please consider joining our clinic.";
- mes "Now don't take these bandages and then";
- mes "go and get killed, be careful. -";
- next;
- mes "^3355FF- Got 1 Sterilized Bandages -^000000";
- skill_nov = 2;
- close;
- case 2:
- mes "[Dread Lord]";
- mes "Look, if your business is done";
- mes "get out of my site! ! !";
- mes "I have no time for this nonsense ..";
- mes ". . . . .";
- mes "- Click Click *Walks away* . . . . . -";
- close;
- case 4:
- if (countitem(7039) == 0) {
- mes "[Dread Lord]";
- mes "Look at this guy!";
- mes "Wake up and watch where you are going.";
- mes "What are you thinking running around our clinic!";
- mes "Running ?!?!";
- mes "*Sigh* . . ";
- mes "What do you want? ! ? !";
- next;
- mes "[Dread Lord]";
- mes "I see. . . .";
- mes ". . . . . what ?";
- mes "You want to have a bandage to learn first aid?";
- mes " *Arhg* Here take it !";
- mes "-woosh - *storms away*";
- next;
- mes "^3355FF- Got 1 Newbie Tag -^000000";
- skill_nov = 5;
- getitem 7039,1; //Novice_Nametag
- close;
- }
- mes "[Dread Lord]";
- mes "What ! !";
- mes "I'm only going to give you one!";
- mes "You don't need any more for the test !";
- mes "Do you want to stay a novice forever???";
- mes "I would be happy to arrange that !";
- close;
- case 5:
- mes "[Dread Lord]";
- mes "What more do you want !";
- mes "Get out of here !";
- mes "OUT !";
- close;
- }
- }
- mes "[Dread Lord]";
- mes "Argh, Get out of here !!";
- mes "I don't like shouting but ..";
- mes "GET OUT OF HERE! ! ! ! ! !";
- close;
-}
-
-//============================================================
-// Old changelog
-//============================================================
-//= Fully working
-//= 1.2 Added Baby Class Support [Lupus]
-//= 1.3 Fixed a Zeny exploit, made more variables clear
-//= on finishing quests. [Lupus]
-//= 1.4 Fixed exploits [Lupus]
-//= 1.4a Fixed some typos [IVBela]
-//============================================================
diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt
index cdea7b69b..249551826 100644
--- a/npc/quests/skills/priest_skills.txt
+++ b/npc/quests/skills/priest_skills.txt
@@ -89,7 +89,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
next;
mes "[Sister Linus]";
mes "One day, a group of adventurers";
- mes "came to Prontera Church in hopes^FFFFFF ^000000 of hiring a Priest to accompany";
+ mes "came to Prontera Church in hopes of hiring a Priest to accompany";
mes "them to ^3131DDGlast Heim^000000. It must have been fate that she was the only";
mes "Priest that was available.";
next;
@@ -114,7 +114,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
mes "Surrounded by Wanderers,";
mes "the adventurers quickly fell";
mes "in defeat, one by one. Soon,";
- mes "the young nun was the only^FFFFFF ^000000 one of the group still standing.";
+ mes "the young nun was the only one of the group still standing.";
next;
mes "[Sister Linus]";
mes "Alone against impossible";
@@ -193,7 +193,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
mes "running my mouth! I'm";
mes "sorry to keep you, did you";
mes "have somewhere to go? Well,";
- mes "I'll be praying for your safety~ ^FFFFFF ^000000";
+ mes "I'll be praying for your safety~ ";
next;
mes "["+ strcharinfo(0) +"]";
mes "Before I go, would you";
diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt
index 0f553ffab..c682d9977 100644
--- a/npc/quests/skills/rogue_skills.txt
+++ b/npc/quests/skills/rogue_skills.txt
@@ -205,7 +205,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{
mes "but after transcending, he";
mes "somehow became a Stalker.";
mes "Retaining his knowledge of";
- mes "the Monk's Root skill, he adapted^FFFFFF ^000000 it for the purposes of the Rogues.";
+ mes "the Monk's Root skill, he adapted it for the purposes of the Rogues.";
next;
mes "[Haijara Greg]";
mes "Chae Takbae recorded the";
@@ -384,7 +384,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{
mes "supposed to be in the";
mes "middle of training to learn";
mes "that skill? Please speak to";
- mes "Thor and complete your training. ^FFFFFF ^000000";
+ mes "Thor and complete your training. ";
close;
}
else if (ROG_SK == 8) {
@@ -489,7 +489,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{
mes "you about Close Confine.";
mes "I hope that you can learn";
mes "more about this skill through";
- mes "practice, and that you become^FFFFFF ^000000 as great a legend as Chae Takbae.";
+ mes "practice, and that you become as great a legend as Chae Takbae.";
ROG_SK = 12;
skill 1005,1,0;
specialeffect2 EF_LIGHTSPHERE;
@@ -748,7 +748,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{
mes "out with Antonio Jr. here";
mes "inside the Rogue Guild. ";
mes "Please bring him the letter";
- mes "I've written as soon as possible! ^FFFFFF ^000000";
+ mes "I've written as soon as possible! ";
close;
}
else if (ROG_SK == 5) {
@@ -790,7 +790,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{
mes "training partner. Approach her";
mes "closely and make sure that you";
mes "predict and block her movements";
- mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now...";
+ mes "to the left, right or backward. Get ready, I'm sending you now...";
close2;
warp "in_rogue",89,114;
end;
@@ -821,7 +821,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{
mes "training partner. Approach her";
mes "closely and make sure that you";
mes "predict and block her movements";
- mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now...";
+ mes "to the left, right or backward. Get ready, I'm sending you now...";
ROG_SK = 6;
close2;
warp "in_rogue",89,114;
@@ -841,7 +841,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{
mes "that you've completed your";
mes "training. Congratulations!";
mes "Now, please speak to my";
- mes "father so that he can explain^FFFFFF ^000000 the Close Confine skill in detail.";
+ mes "father so that he can explain the Close Confine skill in detail.";
ROG_SK = 9;
close;
}
@@ -850,7 +850,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{
mes "Please talk to my father";
mes "so that he can explain the";
mes "nuances of the Close Confine";
- mes "skill to you. He should still be^FFFFFF ^000000 in the Rogue Guild's panic room.";
+ mes "skill to you. He should still be in the Rogue Guild's panic room.";
close;
}
else if (ROG_SK == 11) {
diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt
index 55fd0a824..9303f53c5 100644
--- a/npc/quests/skills/sage_skills.txt
+++ b/npc/quests/skills/sage_skills.txt
@@ -183,14 +183,14 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "The first is called ^FF0000Elemental";
mes "Change^000000, which enables you";
mes "to change a monster's attribute";
- mes "according to the specific element^FFFFFF ^000000 of the Elemental Change skill";
+ mes "according to the specific element of the Elemental Change skill";
mes "that you have learned.";
next;
mes "[Mishuna]";
mes "The second is called";
mes "Elemental Converter Creation,";
mes "which enables you to create";
- mes "converter items that are required^FFFFFF ^000000 to use the Elemental Change skill.";
+ mes "converter items that are required to use the Elemental Change skill.";
next;
mes "[Mishuna]";
mes "Although the knowledge of";
@@ -236,7 +236,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "nexting here for your";
mes "return. Remember that we";
mes "need these items to create";
- mes "a converter so that you can^FFFFFF ^000000 learn the skill from my example...";
+ mes "a converter so that you can learn the skill from my example...";
SAG_SK = 1;
close;
}
diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt
index 3ada09290..da8c4fe61 100644
--- a/npc/quests/skills/wizard_skills.txt
+++ b/npc/quests/skills/wizard_skills.txt
@@ -100,7 +100,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{
mes "teaching Wizards this new";
mes "skill on behalf of the Wizard";
mes "Guild. Although I don't really";
- mes "want to, I pretty much don't have^FFFFFF ^000000 a choice. So what do you say?";
+ mes "want to, I pretty much don't have a choice. So what do you say?";
next;
if (select("Nah, I'm too sleepy...:Sure, I'd like to learn a new skill.") == 1) {
mes "[Meow]";
@@ -366,7 +366,7 @@ prt_in,82,98,3 script Simon Mayace#q_wiz 1_ETC_01,{
mes "I'm surprised that you chose";
mes "to practice magic: judging";
mes "from your build, I'd say that";
- mes "you'd be well suited to wielding^FFFFFF ^000000 a sword. Haha, but that's just";
+ mes "you'd be well suited to wielding a sword. Haha, but that's just";
mes "a humble Knight's opinion.";
close;
}
@@ -416,7 +416,7 @@ prt_in,82,98,3 script Simon Mayace#q_wiz 1_ETC_01,{
mes "pushing as best as I can.";
mes "Concentrate and practice the";
mes "theory on your own, and you";
- mes "should be able to do it. Good^FFFFFF ^000000luck on your travels, adventurer~";
+ mes "should be able to do it. Good luck on your travels, adventurer~";
WIZ_SK = 2;
close;
}