diff options
Diffstat (limited to 'npc/quests/skills')
-rw-r--r-- | npc/quests/skills/alchemist_skills.txt | 36 | ||||
-rw-r--r-- | npc/quests/skills/assassin_skills.txt | 14 | ||||
-rw-r--r-- | npc/quests/skills/bard_skills.txt | 14 | ||||
-rw-r--r-- | npc/quests/skills/blacksmith_skills.txt | 12 | ||||
-rw-r--r-- | npc/quests/skills/crusader_skills.txt | 4 | ||||
-rw-r--r-- | npc/quests/skills/dancer_skills.txt | 4 | ||||
-rw-r--r-- | npc/quests/skills/hunter_skills.txt | 1 | ||||
-rw-r--r-- | npc/quests/skills/knight_skills.txt | 8 | ||||
-rw-r--r-- | npc/quests/skills/monk_skills.txt | 10 | ||||
-rw-r--r-- | npc/quests/skills/novice_skills.txt | 479 | ||||
-rw-r--r-- | npc/quests/skills/priest_skills.txt | 6 | ||||
-rw-r--r-- | npc/quests/skills/rogue_skills.txt | 16 | ||||
-rw-r--r-- | npc/quests/skills/sage_skills.txt | 6 | ||||
-rw-r--r-- | npc/quests/skills/wizard_skills.txt | 6 |
14 files changed, 68 insertions, 548 deletions
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt index 66673411b..b25ab050c 100644 --- a/npc/quests/skills/alchemist_skills.txt +++ b/npc/quests/skills/alchemist_skills.txt @@ -139,7 +139,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "5 Yellow Gemstones."; mes "That's what I needed."; mes "I'm sure there was more,"; - mes "but what I can't recall exactly... ^FFFFFF ^000000"; + mes "but what I can't recall exactly... "; next; if (select("10 Hearts of Mermaid:10 Large Jellopies") == 1) { mes "[Pisruik]"; @@ -640,7 +640,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "20 Maneater Blossoms."; mes "If I weren't so sickly, I'd get"; mes "them myself, but--*Cough* as"; - mes "you can see, I don't feel so well. ^FFFFFF ^000000"; + mes "you can see, I don't feel so well. "; ALCHE_SK = 6; next; mes "[Pisruik]"; @@ -759,7 +759,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "Actually, I miscalculated"; mes "the number of Maneater"; mes "Blossoms that I need. Would"; - mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome..."; + mes "you bring me one more? Sorry, I know it's kind of troublesome..."; close; } else if (ALCHE_SK == 8) { @@ -851,7 +851,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "Actually, I miscalculated"; mes "the number of Maneater"; mes "Blossoms that I need. Would"; - mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome..."; + mes "you bring me one more? Sorry, I know it's kind of troublesome..."; close; } } @@ -1133,7 +1133,7 @@ yuno_in04,27,107,4 script Degas#qsk_al 4_M_ALCHE_A,{ mes "always coughing. Between"; mes "the two of them, it's far too"; mes "noisy to focus on my research!"; - mes "If only I could work in my very^FFFFFF ^000000 own private, secret laboratory..."; + mes "If only I could work in my very own private, secret laboratory..."; close; } @@ -1177,12 +1177,12 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "to see if your Homunculus"; mes "is tired or hungry, or if it's"; mes "been hurt. You must also take"; - mes "into account your Homunculus's^FFFFFF ^000000 feelings towards you, its owner."; + mes "into account your Homunculus's feelings towards you, its owner."; next; mes "[Kellasus]"; mes "When that nurturing attitude"; mes "becomes second nature to you,"; - mes "you will have mastered Bioethics.^FFFFFF ^000000 It sounds simple, but you can only"; + mes "you will have mastered Bioethics. It sounds simple, but you can only"; mes "understand a relationship with a Homunculus through experience."; next; mes "[Kellasus]"; @@ -1525,7 +1525,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "brings you this way?"; mes "As your senior in the"; mes "field of Alchemy, I can"; - mes "give you some advice if you're^FFFFFF ^000000 stumped by a particular problem..."; + mes "give you some advice if you're stumped by a particular problem..."; next; if (select("Teach me the Homunculus Skills.:No, nothing.") == 1) { mes "[" + strcharinfo(0) + "]"; @@ -1555,7 +1555,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "[Kellasus]"; mes "Perhaps I never should"; mes "have mentioned that subject."; - mes "But I still don't understand why^FFFFFF ^000000 you would suddenly want to "; + mes "But I still don't understand why you would suddenly want to "; mes "learn those skills. Yes, it's"; mes "true that I could teach you..."; next; @@ -1629,8 +1629,8 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "[Kellasus]"; mes "I only fear that your quest"; mes "for knowledge, your insatiable"; - mes "curiosity to reveal the unknown,^FFFFFF ^000000 may lead you on the path of the"; - mes "Homunculus. For your own sake,^FFFFFF ^000000 don't bother considering the idea."; + mes "curiosity to reveal the unknown, may lead you on the path of the"; + mes "Homunculus. For your own sake, don't bother considering the idea."; next; bioeth = 3; mes "[Kellasus]"; @@ -1638,7 +1638,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "precious. If your motives"; mes "are good, and untainted by"; mes "the desire for fame or fortune,"; - mes "and if you work for the greater^FFFFFF ^000000 good of mankind, you'll be fine."; + mes "and if you work for the greater good of mankind, you'll be fine."; close; } if (BaseJob == Job_Alchemist && bioeth == 1) { @@ -1686,7 +1686,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "exciting vastness of Alchemy,"; mes "there is no turning back. Do"; mes "your best to learn all that you"; - mes "can, and never forget that you^FFFFFF ^000000 have responsibilities to mankind."; + mes "can, and never forget that you have responsibilities to mankind."; close; } if (BaseJob == Job_Alchemist) { @@ -1746,7 +1746,7 @@ lhz_in01,225,122,5 script Skrajjad#qsk_al 4_M_SAGE_A,{ mes "I've taught you everything"; mes "I can about the Homunculi."; mes "I hope that I've been of some"; - mes "help in your quest for knowledge^FFFFFF ^000000 and understanding of our universe."; + mes "help in your quest for knowledge and understanding of our universe."; next; mes "[Skrajjad]"; mes "If you haven't already done"; @@ -2077,7 +2077,7 @@ lhz_in03,106,34,3 script Koring#qsk_al 4_M_KID1,{ mes "He's always trying hard"; mes "to make me happy and to "; mes "help me when I have problems."; - mes "Like the time I was really sick... ^FFFFFF ^000000"; + mes "Like the time I was really sick... "; next; mes "[Koring]"; mes "Daddy did his best to make"; @@ -2150,15 +2150,15 @@ lhz_in03,109,31,5 script Beninne#qsk_al 4_F_01,{ lighthalzen,226,210,3 script Nannan#qsk_al 4_M_04,{ mes "[Nannan]"; - mes "You know, I always thought^FFFFFF ^000000 that all Alchemists were bookish,"; + mes "You know, I always thought that all Alchemists were bookish,"; mes "scholarly types, their faces always buried in books and studying. But"; mes "I managed to find one who doesn't fit that nerdy stereotype at all."; next; mes "[Nannan]"; mes "This guy, what's-his-face,"; mes "Broncher, is always wasting"; - mes "his time drinking. I guess he^FFFFFF ^000000 discovered the secret of turning"; - mes "water into Grade A booze. But^FFFFFF ^000000 at least he's not the stuffy type."; + mes "his time drinking. I guess he discovered the secret of turning"; + mes "water into Grade A booze. But at least he's not the stuffy type."; next; mes "[Nannan]"; mes "I don't know how much"; diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index 62fa55934..15820d079 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -170,7 +170,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{ mes "the Venom Knife skill from"; mes "me first. Then, you can talk"; mes "to Esmille, the beautiful"; - mes "Assassin Cross right next to^FFFFFF ^000000 me, to learn Sonic Acceleration."; + mes "Assassin Cross right next to me, to learn Sonic Acceleration."; next; break; case 2: @@ -186,7 +186,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{ mes "This Venom Knife skill was"; mes "developed with this weakness"; mes "in long range attacking in mind. Basically, we use the Envenom"; - mes "skill on a knife and throw it at^FFFFFF ^000000 a distant enemy to poison them."; + mes "skill on a knife and throw it at a distant enemy to poison them."; next; break; case 3: @@ -309,7 +309,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "Sonic Blow skill. The skill"; mes "I will teach you is completely"; mes "useless unless you learn how"; - mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then."; + mes "to perform a Sonic Blow. I shall be waiting right here till then."; close; } mes "[Esmille]"; @@ -486,8 +486,8 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "[Esmille]"; mes "That jewel is yours"; mes "to keep. In truth, I don't"; - mes "really need any treasure, just^FFFFFF ^000000 some proof of your qualification."; - mes "It looks like you're ready for me^FFFFFF ^000000 to teach you Sonic Acceleration."; + mes "really need any treasure, just some proof of your qualification."; + mes "It looks like you're ready for me to teach you Sonic Acceleration."; ASSN_SK = 6; next; mes "[Esmille]"; @@ -642,7 +642,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "that you're so enthusiastic"; mes "about learning this skill."; mes "But first, there we need to"; - mes "take care of the prerequisites... ^FFFFFF ^000000"; + mes "take care of the prerequisites... "; next; if (getskilllv("AS_SONICBLOW") == 0) { mes "[Esmille]"; @@ -650,7 +650,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "Sonic Blow skill. The skill"; mes "I will teach you is completely"; mes "useless unless you learn how"; - mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then."; + mes "to perform a Sonic Blow. I shall be waiting right here till then."; close; } mes "[Esmille]"; diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt index 06c3c8f07..dea7e240f 100644 --- a/npc/quests/skills/bard_skills.txt +++ b/npc/quests/skills/bard_skills.txt @@ -418,7 +418,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "fiercely into the eyes of"; mes "your target, and focus on"; mes "thoughts of dominance. This"; - mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation..."; + mes "is the basis for mesmerization. Now listen to this incantation..."; next; mes "[Riott]"; mes "Uuuummm Baaalaaaa"; @@ -432,7 +432,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "[Riott]"; mes "Pang's Voice is used to"; mes "confuse people and disrupt"; - mes "control of their bodies. It's not^FFFFFF ^000000 a fatal skill, but it is effective"; + mes "control of their bodies. It's not a fatal skill, but it is effective"; mes "in mentally upsetting your enemy. Make very wise use of this skill."; skill "BA_PANGVOICE",1,0; close; @@ -476,7 +476,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "fiercely into the eyes of"; mes "your target, and focus on"; mes "thoughts of dominance. This"; - mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation..."; + mes "is the basis for mesmerization. Now listen to this incantation..."; next; mes "[Riott]"; mes "''Toad's leg, Verit's heart,"; @@ -517,7 +517,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "your use of this skill! Don't"; mes "use it recklessly, or people"; mes "will come to hate you as they"; - mes "hate me. But ''Pang Voice'' can^FFFFFF ^000000 be welcome is certain situations."; + mes "hate me. But ''Pang Voice'' can be welcome is certain situations."; next; mes "[Riott]"; mes "Subject your enemies to"; @@ -542,7 +542,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "some fresh eggs laid by"; mes "Yhelle, just like I asked."; mes "I'm sure it was dangerous"; - mes "going to Nifflheim, but the^FFFFFF ^000000 flavor of these eggs is worth it."; + mes "going to Nifflheim, but the flavor of these eggs is worth it."; next; next; mes "[Riott]"; @@ -558,7 +558,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "fiercely into the eyes of"; mes "your target, and focus on"; mes "thoughts of dominance. This"; - mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation..."; + mes "is the basis for mesmerization. Now listen to this incantation..."; next; mes "[Riott]"; mes "''Toad's leg, Verit's heart,"; @@ -599,7 +599,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "your use of this skill! Don't"; mes "use it recklessly, or people"; mes "will come to hate you as they"; - mes "hate me. But ''Pang Voice'' can^FFFFFF ^000000 be welcome is certain situations."; + mes "hate me. But ''Pang Voice'' can be welcome is certain situations."; next; mes "[Riott]"; mes "Subject your enemies to"; diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt index dce9ff6f5..e1bd61103 100644 --- a/npc/quests/skills/blacksmith_skills.txt +++ b/npc/quests/skills/blacksmith_skills.txt @@ -25,7 +25,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "[Akkie]"; mes "Actually, let me jog your"; mes "memory with this counterfeit"; - mes "zeny that we made the last time.^FFFFFF ^000000 Do you remember how to perform"; + mes "zeny that we made the last time. Do you remember how to perform"; mes "Dubious Salesmanship? You"; mes "should be able to use it now..."; BLACK_SK = 8; @@ -535,7 +535,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{ mes "the Greed skill automatically"; mes "picks up all items in a 5*5"; mes "cell area around the caster."; - mes "It's handy for picking up clumps^FFFFFF ^000000 of goods from looting monsters."; + mes "It's handy for picking up clumps of goods from looting monsters."; next; mes "[Goodman]"; mes "First thing's first. I need to"; @@ -567,7 +567,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{ mes "Back already, eh?"; mes "Alright, let me check"; mes "the things you're carrying."; - mes "Let's see, Inventory, Inventory... ^FFFFFF ^000000"; + mes "Let's see, Inventory, Inventory... "; next; mes "[Goodman]"; mes "Good work: you pass."; @@ -585,9 +585,9 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{ mes "artisans. Being rich and famous"; mes "is merely a side effect of that."; if (Upper == 1) - mes "Honorable Master Smiths know^FFFFFF ^000000 value is in the craftsmanship..."; + mes "Honorable Master Smiths know value is in the craftsmanship..."; else - mes "Honorable Blacksmiths know^FFFFFF ^000000 value is in the craftsmanship..."; + mes "Honorable Blacksmiths know value is in the craftsmanship..."; next; if (Upper == 1) { mes "[Goodman]"; @@ -615,7 +615,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{ mes "Hm. You've come back"; mes "too early. And you didn't"; mes "complete the objective that"; - mes "I set for you. Listen carefully. ^FFFFFF ^000000"; + mes "I set for you. Listen carefully. "; next; mes "[Goodman]"; mes "Go fill your Inventory"; diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt index 327e9ca18..1ef9a804a 100644 --- a/npc/quests/skills/crusader_skills.txt +++ b/npc/quests/skills/crusader_skills.txt @@ -151,7 +151,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{ mes "Goodness, there's blood all"; mes "over the paper! Let's see..."; mes "Oh no. This is an emergency"; - mes "situation! I need to report this^FFFFFF ^000000 to Sir Arga and request for"; + mes "situation! I need to report this to Sir Arga and request for"; mes "backup immediately!"; next; mes "["+ strcharinfo(0) +"]"; @@ -398,7 +398,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ mes "^333333(I better bring him"; mes "a Red Potion, otherwise"; mes "I have no hope of getting"; - mes "that report without hurting him!) ^FFFFFF ^000000"; + mes "that report without hurting him!) "; close; } } diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt index e8e348cc7..057c7ab37 100644 --- a/npc/quests/skills/dancer_skills.txt +++ b/npc/quests/skills/dancer_skills.txt @@ -92,7 +92,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "Ho-ho~ It's good that you"; mes "recognize that you have much"; mes "to learn. Well, let's not waste"; - mes "any time. Your first lesson will^FFFFFF ^000000 be on image training and self"; + mes "any time. Your first lesson will be on image training and self"; mes "visualization. Now, for that..."; next; mes "[Canell]"; @@ -257,7 +257,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "proper winking is to allow"; mes "your eyelid to seductively"; mes "move to a natural rhythm."; - mes "Close your eye for a second,^FFFFFF ^000000 then open it slowly to this count."; + mes "Close your eye for a second, then open it slowly to this count."; next; mes "[Canell]"; mes "Un, deux, trois~"; diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt index b85aa3d42..b0b4f7bf7 100644 --- a/npc/quests/skills/hunter_skills.txt +++ b/npc/quests/skills/hunter_skills.txt @@ -373,4 +373,3 @@ pay_arche,109,169,3 script Arpesto 4_M_05,{ close; } } - diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt index 1162301ec..cec92e454 100644 --- a/npc/quests/skills/knight_skills.txt +++ b/npc/quests/skills/knight_skills.txt @@ -234,7 +234,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{ mes "I forget all about my old"; mes "fashioned ideals. I guess"; mes "times have changed, and that"; - mes "my idea of chivalry may be dead. ^FFFFFF ^000000"; + mes "my idea of chivalry may be dead. "; close; } if (KNGT_SK == 1) { @@ -276,7 +276,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{ mes "more active, there are too"; mes "many regulations that hamper"; mes "the good we can do. Over time,"; - mes "the situation has grown much^FFFFFF ^000000 worse. But don't take my word..."; + mes "the situation has grown much worse. But don't take my word..."; next; mes "[Essofeit]"; mes "Perhaps it will be better"; @@ -363,7 +363,7 @@ prontera,72,352,7 script Grand Master 4_M_JOB_KNIGHT1,{ mes "men! I know training can"; mes "be tough, but it'll make"; mes "you harder, better, faster and"; - mes "stronger! Prontera's safety is^FFFFFF ^000000 your responsibility, Knights!"; + mes "stronger! Prontera's safety is your responsibility, Knights!"; next; mes "[Grand Master]"; mes "..."; @@ -485,7 +485,7 @@ prontera,66,358,5 script Knight#gattack 4_M_JOB_KNIGHT1,{ mes "Gosh, I'm sick and tired of"; mes "him talking about Knighthood."; mes "Essofeit insists that all Knights, even complete rookies, should be"; - mes "able to obtain 5 Candy Canes and^FFFFFF ^000000 3 Witherless Roses from hunting."; + mes "able to obtain 5 Candy Canes and 3 Witherless Roses from hunting."; next; mes "[Gatack]"; mes "Hell, I just hate to hear"; diff --git a/npc/quests/skills/monk_skills.txt b/npc/quests/skills/monk_skills.txt index 6ba28164a..d4c47b423 100644 --- a/npc/quests/skills/monk_skills.txt +++ b/npc/quests/skills/monk_skills.txt @@ -99,7 +99,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 4_M_MONK,{ mes "[Monk]"; mes "My test may seem too strict,"; mes "but it is impossible to learn"; - mes "Spiritual Bestowment without^FFFFFF ^000000 the right discipline. As with all"; + mes "Spiritual Bestowment without the right discipline. As with all"; mes "things, readiness and preparation precede all forms of realization."; next; mes "[Monk]"; @@ -162,7 +162,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 4_M_MONK,{ mes "meaning of selflessness?"; mes "When you abandon greed"; mes "and the desires of the world,"; - mes "you will be ready for my teaching. ^FFFFFF ^000000"; + mes "you will be ready for my teaching. "; close; } } @@ -178,7 +178,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 4_M_MONK,{ mes "[Monk]"; mes "Hm? To what purpose have"; mes "you come to visit me? Ah, so"; - mes "you wish to learn the skill that^FFFFFF ^000000 I have developed. My colleague"; + mes "you wish to learn the skill that I have developed. My colleague"; mes "was right: more and more people have been wanting to learn this."; next; mes "[Monk]"; @@ -303,7 +303,7 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{ mes "innocents terrorized by"; mes "the aggressive Mandragoras."; mes "If you bring me ^FF000020 Stems^000000 and"; - mes "^FF00003 Shoots^000000, I will be satisfied^FFFFFF ^000000 with this proof of your ability."; + mes "^FF00003 Shoots^000000, I will be satisfied with this proof of your ability."; next; mes "[Monk]"; mes "Do you understand now?"; @@ -364,7 +364,7 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{ mes "living in seclusion that"; mes "can teach the Spiritual"; mes "Bestowment skill. However,"; - mes "he is stubborn, and has refused^FFFFFF ^000000 many who wish to learn from him."; + mes "he is stubborn, and has refused many who wish to learn from him."; next; mes "[Monk]"; mes "It would be good if"; diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt deleted file mode 100644 index 4e688f639..000000000 --- a/npc/quests/skills/novice_skills.txt +++ /dev/null @@ -1,479 +0,0 @@ -//===== Hercules Script ====================================== -//= Novice Skills Quests -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.8 -//===== Description: ========================================= -//= Quest for skills: First Aid, Trick Dead -//===== Additional Comments: ================================= -//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= 1.6 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] -//= 1.7 Updated to latest available official file. [Masao] -//= 1.8 Added Baby support. [Zopokx] -//============================================================ - -prt_in,234,133,4 script Nami 1_F_01,{ - if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 3 || BaseLevel > 11) && (skill_nov < 3)) { - mes "[Nami]"; - mes "Hello!"; - mes "I want to be a nurse so bad!"; - mes "I always go and try to learn more."; - mes "Actually, I'm really good."; - mes "Do you want me to try on you? ? ? . ."; - next; - switch (select("Continue conversation:Slowly slink away. . . .")) { - case 1: - if ((skill_nov >= 0) && (skill_nov <= 2)) { - switch (skill_nov) { - case 0: - mes "[Nami]"; - mes "Thank you for giving me this chance!"; - mes "I will do the best I can."; - mes "When I am nursing people, I never"; - mes "give half effort. -"; - next; - mes "[Nami]"; - mes "Let me explain to you about"; - mes "this skill I am using, ^3355FF' First Aid '^000000 "; - mes "It doesn't take any special"; - mes "equipment or items . ."; - mes "Using only old cloth, left over potions,"; - mes "and some other unsubstantial materials"; - next; - mes "[Nami]"; - mes "you can perform first aid. -"; - mes "It is a simple skill that you can use"; - mes "to regain a small amount of HP."; - mes "I wouldn't mind teaching you. . ."; - mes "If you want to learn this skill,"; - mes "it does not take much to learn. . ."; - next; - mes "[Nami]"; - mes "First aid does require"; - mes "some small preparations. . ."; - mes "Some simple items you should have on hand are"; - mes "^3355FF' 3 Red Herb '^000000 "; - mes "^3355FF' 3 Clover '^000000 "; - mes "^3355FF' 1 Sterilized Bandages '^000000 "; - next; - mes "[Nami]"; - mes "You can find these items being"; - mes "carried by monsters close by or"; - mes "even buy them from a merchant."; - mes "It shouldn't be difficult to prepare"; - mes "these items for your first aid skill."; - next; - mes "[Nami]"; - mes "The only item you must take"; - mes "a special trip for is the bandage."; - mes "On the eastern side second floor "; - mes "of the prontera castle you can find"; - mes "a nurse who will supply you with this"; - mes "item readily. You should see her for this item"; - next; - mes "[Nami]"; - mes "If you go and find these items, "; - mes "I will be happy to teach you this skill."; - mes "Well, I will be awaiting your return."; - skill_nov = 1; - close; - case 1: - mes "[Nami]"; - mes "First aid does require"; - mes "some small preparations. . ."; - mes "Some simple items you should have on hand are"; - mes "^3355FF' 3 Red Herb '^000000 "; - mes "^3355FF' 3 Clover '^000000 "; - mes "^3355FF' 1 Sterilized Bandages '^000000 "; - next; - mes "[Nami]"; - mes "You can find these items being"; - mes "carried by monsters close by or"; - mes "even buy them from a merchant."; - mes "It shouldn't be difficult to prepare"; - mes "these items for your first aid skill."; - next; - mes "[Nami]"; - mes "The only item you must take"; - mes "a special trip for is the bandage."; - mes "Two maps east of here you can find"; - mes "a nurse who will supply you with this"; - mes "item readily. You should see her for"; - mes "this item. . . "; - close; - case 2: - if ((countitem(507) > 2) && (countitem(705) > 2)) { - delitem 507,3; //Red_Herb - delitem 705,3; //Clover - mes "[Nami]"; - mes "Hello, welcome back!"; - mes "You have done well at finding"; - mes "the necessary items."; - mes "I know that the Nurse is a little"; - mes "strange, I am sure it was a little perplexing. . ."; - mes "hee hee hee . . . . ."; - next; - mes "[Nami]"; - mes "Well, let us begin our training."; - mes "When using the first aid skill"; - mes "you will use about 3 SP and convert"; - mes "this energy into about 5 HP."; - mes "This is done with your first aid skill"; - mes "and supplies."; - next; - mes "[Nami]"; - mes "You should take this and place it here. . ."; - mes "Then you can stop the bleeding. . ."; - mes "After that you should apply this. . ."; - mes "There!!! Isn't it easy? ! ? !"; - next; - mes "[Nami]"; - mes ". . Basically."; - mes "You can take a little of left"; - mes "herbs and common items"; - mes "and combine them together and. . ."; - mes "Presto !!"; - next; - skill "NV_FIRSTAID",1,0; - skill_nov = 3; - mes "[Nami]"; - mes "Yes yes, that's right!"; - mes "Now that you have this"; - mes "skill, I hope that it helps you"; - mes "in the future."; - mes "Thank you and have a great day !~~~"; - close; - } - mes "[Nami]"; - mes "First aid does require"; - mes "some small preparations. . ."; - mes "Some simple items you should have on hand are"; - mes "^3355FF' 3 Red_Herb '^000000 "; - mes "^3355FF' 3 Clover '^000000 "; - mes "^3355FF' 1 Sterilized Bandages '^000000 "; - close; - } - } - mes "[Nami]"; - mes ". . . . . Z z z"; - mes "I am so sorry!!!...I know I did it wrong...!!"; - mes "Wahhhh .."; - mes "!! *sigh* !!"; - mes "- *rolls her eyes* -"; - close; - case 2: - mes "[Nami]"; - mes "Hey! .. Where are you going? !"; - mes "Come over here and have a shot !"; - mes "Prick and its over !!"; - mes "Grab that patient! ! !"; - close; - } - } - mes "[Nami]"; - mes "I am working hard to receive"; - mes "my nursing license . . ."; - mes "I don't think that I lack anything"; - mes "to become a nurse . ."; - mes "It must be because of my lack of my experience ?"; - next; - mes "[Nami]"; - mes "If only you had at least"; - mes "a first job . ."; - mes "or maybe be over ^3355FF novice job level 4^000000"; - mes "I could have talked to"; - mes "you a little longer. . . . . . ."; - close; -} - -prt_in,73,87,4 script Chivalry Member 1_M_YOUNGKNIGHT,{ - if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 6) && ((skill_nov >= 3) && (skill_nov <= 5))) { - mes "[Bulma]"; - mes "Yeah. . . I look great. . ."; - mes "I am a knight in the knight's"; - mes "guild of Prontera! Kuhahhahhahah !!"; - mes "It hasn't been long since I became a"; - mes " knight, but I still look great huh?"; - mes "What do you think? ? ?"; - next; - switch (skill_nov) { - case 3: - mes "[Bulma]"; - mes "Hello my young friend -"; - mes "You remind me of myself as young"; - mes "sword man. . . "; - mes "Kekekkek, Oh I miss those days . ."; - mes "Look at me acting like an old man."; - mes "Heh heh Sorry..."; - next; - mes "[Bulma]"; - mes "I'm still young!!! Aren't I???"; - mes "If you just work hard and be patient,"; - mes "you will soon receive the job you desire as well."; - mes "It takes patience, but this is"; - mes "good life kekkeke"; - mes "Hmm, I would like to help you out . ."; - next; - mes "[Bulma]"; - mes ". . . . . I'm not sure why you are looking"; - mes "at me like that. I assure you that this"; - mes "might seem a little weird at first, but"; - mes "what I tell you will most likely be a great aid to you.."; - next; - mes "[Bulma]"; - mes "Ha ha... It looks like you are getting"; - mes "a bit interested in what I have to say."; - mes "I can teach you a very useful skill!"; - mes "This skill is acting like you are dead! '"; - mes "No No, it is more than acting, you "; - mes "actually look dead!!! .."; - next; - mes "[Bulma]"; - mes "The name of the skill is ^3355FF' Play Dead '^000000"; - mes "It is a skill I used as a novice."; - mes "But don't think little of it because"; - mes "it is a novice skill. In fact, it takes"; - mes "extreme concentration and skill"; - mes "to even make this skill pass as believable."; - next; - mes "[Bulma]"; - mes "For example,"; - mes "What if you are attacked by a strong"; - mes "monster and can't survive."; - mes "You must play dead!"; - mes "But if the monster was to tickle you,"; - mes "could you control yourself?"; - next; - mes "[Bulma]"; - mes "The skill will help you deal with"; - mes "many situations such as this."; - mes "It is truly a skill for the strong minded."; - mes "The goal of the skill is to look"; - mes "perfectly dead. . ."; - next; - mes "[Bulma]"; - mes "I think that's enough explanation."; - mes "I can tell by the look in your eyes"; - mes "that you are ready for your training."; - mes "Lets not delay!"; - mes "Ok, take this pill first. . ."; - mes "Let's see how this goes. . ."; - next; - mes "[Bulma]"; - mes "Within in 10 minutes, you must"; - mes "go to the 2nd floor of the Prontera Castle's"; - mes "East wing. ^3355FF' Newbie Tag '^000000 is"; - mes "the item you are seeking. ! . ."; - next; - mes "^3355FF- *Gulp* (You have swallowed the pill) -^000000"; - next; - mes "[Bulma]"; - mes "The pill that you have just taken"; - mes "will make it difficult for you to breathe. . ."; - mes "Kekekk . .AH HA - Just joking !"; - mes "It is actually a pill to gives you"; - mes "a mental calm so you can be patient."; - mes "I think that nothing is better"; - next; - mes "[Bulma]"; - mes "training than running."; - mes "Okay? GO! ! ! ! ~~~~~"; - mes "If you are late, you have to do it again! !"; - mes "Now GO ! GO ! GO !"; - mes "Run ~~~~~!!!!"; - skill_nov = 4; - close; - case 4: - mes "[Bulma]"; - mes "HEY! what are you doing here ? !"; - mes "You must be very irresponsible to be"; - mes "here when your time is running out."; - mes "Run Run Run! - - - - -"; - next; - mes "[Bulma]"; - mes "On the 2nd floor of the east wing!"; - mes "It's in the Prontera castle!"; - mes "Okayyyyy~~~!! *waves goodbye*"; - close; - case 5: - if (countitem(7039) > 0) { - mes "[Bulma]"; - mes "Hey... I see that you have -"; - mes "finished your quest! ! ! . ."; - mes "If you can endure all this,"; - mes "it shouldn't be a problem to use"; - mes "this skill. You are a natural!"; - next; - mes "[Bulma]"; - mes "Now, if you ever feel threatened,"; - mes "use this skill as you see fit."; - mes " ' Play Dead ' "; - mes "Okay okay, See you around ! ! !"; - skill_nov = 6; - delitem 7039,1; //Novice_Nametag - skill "NV_TRICKDEAD",1,0; - close; - } - mes "[Bulma]"; - mes "What? -"; - mes "Why haven't you finished your quest?"; - mes " *Tsk* *Tsk* You must have lost the pass . . ."; - mes "Such irresponsibility is not acceptable."; - mes "I can't accept you into training until"; - mes "I know you are capable. Go and try again."; - next; - mes "[Bulma]"; - mes "Don't take me lightly. . ."; - mes "If I tell you to come in 10 minutes,"; - mes "I expect that of you."; - mes "In order for you to have another chance,"; - mes "you must start from the beginning. . ."; - mes "Do it right this time ! ! ! !"; - skill_nov = 4; - close; - } - } - mes "[Bulma]"; - mes "Yeah... I remember back to long ago !"; - mes "Especially those embarrassing Novice years."; - mes "Wow... It is funny to think about those years now."; - mes "Those years were difficult. . ."; - mes "Thankfully you can use the First Aid"; - mes "skill when you reach novice job level 7."; - next; - mes "[Bulma]"; - mes "That saved me many times in the past. . ."; - mes "I am sure it will help you much as well."; - mes "Hopefully, it will be something you use well . ."; - next; - mes "[Bulma]"; - mes "If you have any friends who are novices,"; - mes "tell them about me."; - mes "If I can, I will help them out"; - mes "as best as I can . . . ."; - close; -} - -prt_castle,175,146,4 script Nursing Instructor 1_M_04,{ - mes "[Dread Lord]"; - mes ". . . . . . . . . ."; - mes ". . . . . . . . . ."; - mes "Stop pestering me! ! !"; - mes "I am very busy ! ! !"; - mes "Would you just bug off ? ! ? !"; - close2; - if ((skill_nov >= 0) && (skill_nov <= 5)) { - switch (skill_nov) { - case 0: - mes "[Dread Lord]"; - mes "The people who work here at"; - mes "Prontera clinic are battling life"; - mes "and death everyday."; - mes "It takes a lot of patience and "; - mes "puts a lot of tension on us."; - mes "Sorry if we seem a bit uptight. . ."; - next; - mes "[Dread Lord]"; - mes "I am the Nursing director."; - mes "There are many things I must do."; - mes "If your business is complete, please leave."; - close; - case 1: - mes "[Dread Lord]"; - mes "Ohhh . ."; - mes "You have come here for bandages ?"; - mes "Do you even know how we get these"; - mes "precious bandages ?"; - mes "They come from a powerful monster"; - mes "that is found in the pyramids of Morroc."; - next; - mes "[Dread Lord]"; - mes "The monster is some sort of mummy."; - mes "We take the rotten bandages from it's"; - mes "diseased body and sanitize them. . ."; - mes "Do you believe me ? . ."; - mes "Heh heh... There is even poison"; - mes "in the bandages."; - next; - mes "[Dread Lord]"; - mes "Fortunately, the poison kills other poisons"; - mes "and does not hurt the patient . ."; - mes "You must destroy poison with poison. . ."; - mes "I think I heard something similar that. . ."; - mes ". . . . . Anyway, I would usually give you a"; - mes "hard time for taking these bandages lightly,"; - next; - mes "[Dread Lord]"; - mes "but I am much too tired today to"; - mes "give you any trouble. . ."; - mes "If you ever get skilled in medicine and first aid,"; - mes "please consider joining our clinic."; - mes "Now don't take these bandages and then"; - mes "go and get killed, be careful. -"; - next; - mes "^3355FF- Got 1 Sterilized Bandages -^000000"; - skill_nov = 2; - close; - case 2: - mes "[Dread Lord]"; - mes "Look, if your business is done"; - mes "get out of my site! ! !"; - mes "I have no time for this nonsense .."; - mes ". . . . ."; - mes "- Click Click *Walks away* . . . . . -"; - close; - case 4: - if (countitem(7039) == 0) { - mes "[Dread Lord]"; - mes "Look at this guy!"; - mes "Wake up and watch where you are going."; - mes "What are you thinking running around our clinic!"; - mes "Running ?!?!"; - mes "*Sigh* . . "; - mes "What do you want? ! ? !"; - next; - mes "[Dread Lord]"; - mes "I see. . . ."; - mes ". . . . . what ?"; - mes "You want to have a bandage to learn first aid?"; - mes " *Arhg* Here take it !"; - mes "-woosh - *storms away*"; - next; - mes "^3355FF- Got 1 Newbie Tag -^000000"; - skill_nov = 5; - getitem 7039,1; //Novice_Nametag - close; - } - mes "[Dread Lord]"; - mes "What ! !"; - mes "I'm only going to give you one!"; - mes "You don't need any more for the test !"; - mes "Do you want to stay a novice forever???"; - mes "I would be happy to arrange that !"; - close; - case 5: - mes "[Dread Lord]"; - mes "What more do you want !"; - mes "Get out of here !"; - mes "OUT !"; - close; - } - } - mes "[Dread Lord]"; - mes "Argh, Get out of here !!"; - mes "I don't like shouting but .."; - mes "GET OUT OF HERE! ! ! ! ! !"; - close; -} - -//============================================================ -// Old changelog -//============================================================ -//= Fully working -//= 1.2 Added Baby Class Support [Lupus] -//= 1.3 Fixed a Zeny exploit, made more variables clear -//= on finishing quests. [Lupus] -//= 1.4 Fixed exploits [Lupus] -//= 1.4a Fixed some typos [IVBela] -//============================================================ diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt index cdea7b69b..249551826 100644 --- a/npc/quests/skills/priest_skills.txt +++ b/npc/quests/skills/priest_skills.txt @@ -89,7 +89,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{ next; mes "[Sister Linus]"; mes "One day, a group of adventurers"; - mes "came to Prontera Church in hopes^FFFFFF ^000000 of hiring a Priest to accompany"; + mes "came to Prontera Church in hopes of hiring a Priest to accompany"; mes "them to ^3131DDGlast Heim^000000. It must have been fate that she was the only"; mes "Priest that was available."; next; @@ -114,7 +114,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{ mes "Surrounded by Wanderers,"; mes "the adventurers quickly fell"; mes "in defeat, one by one. Soon,"; - mes "the young nun was the only^FFFFFF ^000000 one of the group still standing."; + mes "the young nun was the only one of the group still standing."; next; mes "[Sister Linus]"; mes "Alone against impossible"; @@ -193,7 +193,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{ mes "running my mouth! I'm"; mes "sorry to keep you, did you"; mes "have somewhere to go? Well,"; - mes "I'll be praying for your safety~ ^FFFFFF ^000000"; + mes "I'll be praying for your safety~ "; next; mes "["+ strcharinfo(0) +"]"; mes "Before I go, would you"; diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt index 0f553ffab..c682d9977 100644 --- a/npc/quests/skills/rogue_skills.txt +++ b/npc/quests/skills/rogue_skills.txt @@ -205,7 +205,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{ mes "but after transcending, he"; mes "somehow became a Stalker."; mes "Retaining his knowledge of"; - mes "the Monk's Root skill, he adapted^FFFFFF ^000000 it for the purposes of the Rogues."; + mes "the Monk's Root skill, he adapted it for the purposes of the Rogues."; next; mes "[Haijara Greg]"; mes "Chae Takbae recorded the"; @@ -384,7 +384,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{ mes "supposed to be in the"; mes "middle of training to learn"; mes "that skill? Please speak to"; - mes "Thor and complete your training. ^FFFFFF ^000000"; + mes "Thor and complete your training. "; close; } else if (ROG_SK == 8) { @@ -489,7 +489,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{ mes "you about Close Confine."; mes "I hope that you can learn"; mes "more about this skill through"; - mes "practice, and that you become^FFFFFF ^000000 as great a legend as Chae Takbae."; + mes "practice, and that you become as great a legend as Chae Takbae."; ROG_SK = 12; skill 1005,1,0; specialeffect2 EF_LIGHTSPHERE; @@ -748,7 +748,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{ mes "out with Antonio Jr. here"; mes "inside the Rogue Guild. "; mes "Please bring him the letter"; - mes "I've written as soon as possible! ^FFFFFF ^000000"; + mes "I've written as soon as possible! "; close; } else if (ROG_SK == 5) { @@ -790,7 +790,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{ mes "training partner. Approach her"; mes "closely and make sure that you"; mes "predict and block her movements"; - mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now..."; + mes "to the left, right or backward. Get ready, I'm sending you now..."; close2; warp "in_rogue",89,114; end; @@ -821,7 +821,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{ mes "training partner. Approach her"; mes "closely and make sure that you"; mes "predict and block her movements"; - mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now..."; + mes "to the left, right or backward. Get ready, I'm sending you now..."; ROG_SK = 6; close2; warp "in_rogue",89,114; @@ -841,7 +841,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{ mes "that you've completed your"; mes "training. Congratulations!"; mes "Now, please speak to my"; - mes "father so that he can explain^FFFFFF ^000000 the Close Confine skill in detail."; + mes "father so that he can explain the Close Confine skill in detail."; ROG_SK = 9; close; } @@ -850,7 +850,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{ mes "Please talk to my father"; mes "so that he can explain the"; mes "nuances of the Close Confine"; - mes "skill to you. He should still be^FFFFFF ^000000 in the Rogue Guild's panic room."; + mes "skill to you. He should still be in the Rogue Guild's panic room."; close; } else if (ROG_SK == 11) { diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt index 55fd0a824..9303f53c5 100644 --- a/npc/quests/skills/sage_skills.txt +++ b/npc/quests/skills/sage_skills.txt @@ -183,14 +183,14 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ mes "The first is called ^FF0000Elemental"; mes "Change^000000, which enables you"; mes "to change a monster's attribute"; - mes "according to the specific element^FFFFFF ^000000 of the Elemental Change skill"; + mes "according to the specific element of the Elemental Change skill"; mes "that you have learned."; next; mes "[Mishuna]"; mes "The second is called"; mes "Elemental Converter Creation,"; mes "which enables you to create"; - mes "converter items that are required^FFFFFF ^000000 to use the Elemental Change skill."; + mes "converter items that are required to use the Elemental Change skill."; next; mes "[Mishuna]"; mes "Although the knowledge of"; @@ -236,7 +236,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ mes "nexting here for your"; mes "return. Remember that we"; mes "need these items to create"; - mes "a converter so that you can^FFFFFF ^000000 learn the skill from my example..."; + mes "a converter so that you can learn the skill from my example..."; SAG_SK = 1; close; } diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt index 3ada09290..da8c4fe61 100644 --- a/npc/quests/skills/wizard_skills.txt +++ b/npc/quests/skills/wizard_skills.txt @@ -100,7 +100,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{ mes "teaching Wizards this new"; mes "skill on behalf of the Wizard"; mes "Guild. Although I don't really"; - mes "want to, I pretty much don't have^FFFFFF ^000000 a choice. So what do you say?"; + mes "want to, I pretty much don't have a choice. So what do you say?"; next; if (select("Nah, I'm too sleepy...:Sure, I'd like to learn a new skill.") == 1) { mes "[Meow]"; @@ -366,7 +366,7 @@ prt_in,82,98,3 script Simon Mayace#q_wiz 1_ETC_01,{ mes "I'm surprised that you chose"; mes "to practice magic: judging"; mes "from your build, I'd say that"; - mes "you'd be well suited to wielding^FFFFFF ^000000 a sword. Haha, but that's just"; + mes "you'd be well suited to wielding a sword. Haha, but that's just"; mes "a humble Knight's opinion."; close; } @@ -416,7 +416,7 @@ prt_in,82,98,3 script Simon Mayace#q_wiz 1_ETC_01,{ mes "pushing as best as I can."; mes "Concentrate and practice the"; mes "theory on your own, and you"; - mes "should be able to do it. Good^FFFFFF ^000000luck on your travels, adventurer~"; + mes "should be able to do it. Good luck on your travels, adventurer~"; WIZ_SK = 2; close; } |