summaryrefslogtreecommitdiff
path: root/npc/quests/skills/swordman_skills.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/quests/skills/swordman_skills.txt')
-rw-r--r--npc/quests/skills/swordman_skills.txt18
1 files changed, 9 insertions, 9 deletions
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt
index ffecc8311..f8a17bee2 100644
--- a/npc/quests/skills/swordman_skills.txt
+++ b/npc/quests/skills/swordman_skills.txt
@@ -48,7 +48,7 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{
mes "Being a swordsman must come with a lot of responsibility and sacrifice.";
next;
mes "[De Thomas]";
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
mes "For these swordsmen and knights, there is a wonderful skill.";
}
else {
@@ -65,7 +65,7 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{
mes "but it will help a little.";
mes "What do you think? Would you like to learn this skill?";
next;
- switch (select("What a nice skill! I want to learn it!:No, thank you.")) {
+ switch (select("What a nice skill! I want to learn it!", "No, thank you.")) {
case 1:
mes "[De Thomas]";
mes "Very well. I will tell you what you need to learn this skill.";
@@ -114,7 +114,7 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{
mes "Welcome back...";
mes "are you ready to learn Body Movin'?";
next;
- switch (select("Yes.:No, I'm not ready yet.")) {
+ switch (select("Yes.", "No, I'm not ready yet.")) {
case 1:
if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(Empty_Bottle) > 199) && (countitem(Wing_Of_Moth) > 0)) {
mes "[De Thomas]";
@@ -192,7 +192,7 @@ prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{
mes "to learn Fatal Blow!";
mes "So how about it? Would you like to learn?";
next;
- switch (select("Yes!:No, I don't want to.:But, what is Fatal Blow?")) {
+ switch (select("Yes!", "No, I don't want to.", "But, what is Fatal Blow?")) {
case 1:
mes "[Leon]";
mes "OK, lets begin!";
@@ -235,7 +235,7 @@ prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{
next;
select("Eh, I... just...");
mes "[Leon]";
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
mes "No need to be surprised.";
mes "If you use a sword, of course you ought to have a good arm!";
}
@@ -249,7 +249,7 @@ prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{
mes "[Leon]";
mes "Yes, I would like to give a present to an awesome swordsman like you.";
next;
- switch (select("What present?:It's ok.")) {
+ switch (select("What present?", "It's ok.")) {
case 1:
mes "[Leon]";
mes "Haha nothing special, but a skill to attack the vital point!";
@@ -277,7 +277,7 @@ prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{
mes "and finally, I developed this wonderful new skill!";
mes "Would you like to learn this skill?";
next;
- switch (select("Yes.:No.:Do you have any advice on how to eat sushi?")) {
+ switch (select("Yes.", "No.", "Do you have any advice on how to eat sushi?")) {
case 1:
mes "[Leon]";
mes "Ok. I'll tell you the requirements.";
@@ -359,7 +359,7 @@ prt_in,94,57,3 script Juan 4_M_03,4,4,{
mes "You are ready to learn the";
mes "newest skill, Auto Berserk?!";
next;
- switch (select("Hoho, I would like to learn it now.:What is that?")) {
+ switch (select("Hoho, I would like to learn it now.", "What is that?")) {
case 1:
mes "[Juan]";
mes "Ok. Then...";
@@ -445,7 +445,7 @@ prt_in,94,57,3 script Juan 4_M_03,4,4,{
mes "Of course you could always use the";
mes "skill we developed to overcome these limits.";
next;
- switch (select("Eh! What are you talking about?:Haha, there can't be such a thing.:Keuuuuuuuh!")) {
+ switch (select("Eh! What are you talking about?", "Haha, there can't be such a thing.", "Keuuuuuuuh!")) {
case 1:
mes "[Juan]";
mes "The skill is called Berserk.";