summaryrefslogtreecommitdiff
path: root/npc/merchants/hd_refine.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/merchants/hd_refine.txt')
-rw-r--r--npc/merchants/hd_refine.txt318
1 files changed, 318 insertions, 0 deletions
diff --git a/npc/merchants/hd_refine.txt b/npc/merchants/hd_refine.txt
new file mode 100644
index 000000000..f944d34ba
--- /dev/null
+++ b/npc/merchants/hd_refine.txt
@@ -0,0 +1,318 @@
+//===== Hercules Script ======================================
+//= HD Refiners
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= Hercules
+//===== Description: =========================================
+//= [Official Conversion]
+//= Refiners that use HD ores to refine equipment. Upon
+//= failure, the equipment is not destroyed; rather, its
+//= refine level decreases by 1. The success rate is identical
+//= to that for Enriched ores.
+//= - "Blacksmith Mighty Hammer" only refines from +7~9.
+//= - "Basta" only refines from +10 and up.
+//===== Additional Comments: =================================
+//= 1.0 First version. [Euphy]
+//============================================================
+
+// Blacksmith Mighty Hammer (+7~9)
+//============================================================
+- script ::MightyHammer -1,{
+ disable_items;
+ mes "[Blacksmith Mighty Hammer]";
+ mes "Unlike others, I am a blacksmith who refines a very limited number of items.";
+ mes "I refine only items that are ^CC0000+7 to +9^000000.";
+ next;
+ mes "[Blacksmith Mighty Hammer]";
+ mes "My specialty is that even if my refining fails, the refine level decreases by 1 without losing the gear. Isn't it great?";
+ next;
+ mes "[Blacksmith Mighty Hammer]";
+ mes "So lets kick this into overdrive, what d' ya say? What item do you want to refine?";
+ next;
+ setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
+ set .@menu$,"";
+ for(set .@i,1; .@i<=10; set .@i,.@i+1)
+ set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Not equipped]")+":";
+ set .@part, select(.@menu$);
+ if (!getequipisequiped(.@part)) {
+ mes "[Blacksmith Mighty Hammer]";
+ switch(.@part) {
+ case 1:
+ mes "I'm a blacksmith, not a hairstylist.";
+ break;
+ case 2:
+ mes "With my hammer, I will make you a star of the sky.";
+ break;
+ case 3:
+ case 4:
+ mes "Making artificial hands is not my specialty.";
+ break;
+ case 5:
+ mes "Bring out the item so I can refine it!";
+ break;
+ case 6:
+ mes "Where is this foot order coming from?";
+ break;
+ case 7:
+ case 8:
+ mes "Where is the accessory?";
+ break;
+ case 9:
+ mes "What do you want me to refine?";
+ break;
+ case 10:
+ mes "Huh? What do you want me to do?";
+ break;
+ }
+ close;
+ }
+ if (!getequipisenableref(.@part)) {
+ mes "[Blacksmith Mighty Hammer]";
+ mes "This item can't be refined.";
+ close;
+ }
+ if (!getequipisidentify(.@part)) {
+ mes "[Blacksmith Mighty Hammer]";
+ mes "This item can't be refined because it has not been identified.";
+ close;
+ }
+ if (getequiprefinerycnt(.@part) < 7 || getequiprefinerycnt(.@part) > 9) {
+ mes "[Blacksmith Mighty Hammer]";
+ mes "I only handle items with refine levels from +7 to +9.";
+ close;
+ }
+ switch(getequipweaponlv(.@part)) {
+ default:
+ case 0:
+ set .@price,20000;
+ set .@material,6241; //HD_Elunium
+ break;
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ set .@price,20000;
+ set .@material,6240; //HD_Oridecon
+ break;
+ }
+ mes "[Blacksmith Mighty Hammer]";
+ mes "In order to refine the gear you selected you need ^ff9999"+getitemname(.@material)+"^000000 and 20,000 zeny as a fee.";
+ mes "Do you have them ready?";
+ next;
+ if(select("Yes:No") == 2) {
+ mes "[Blacksmith Mighty Hammer]";
+ mes "I will wait until you are ready.";
+ close;
+ }
+ if (getequiprefinerycnt(.@part) < 100) {
+ mes "[Blacksmith Mighty Hammer]";
+ mes "It looks like this item will likely fail to be refined.";
+ mes "Well, even if it fails, it only decreases by 1 refine level.";
+ mes "Would you like to continue refining?";
+ next;
+ if(select("Yes:No") == 2) {
+ mes "[Blacksmith Mighty Hammer]";
+ mes "Only those who overcome fear of failure will obtain a masterpiece.";
+ close;
+ }
+ }
+ if (countitem(.@material) == 0 || Zeny < .@price) {
+ mes "[Blacksmith Mighty Hammer]";
+ mes "Didn't you just say you had everything ready?";
+ close;
+ }
+ delitem .@material,1;
+ set Zeny, Zeny-.@price;
+ mes "[Blacksmith Mighty Hammer]";
+ mes "Tac! Tac! Tac!";
+ if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) {
+ successrefitem .@part;
+ next;
+ emotion e_no1;
+ mes "[Blacksmith Mighty Hammer]";
+ mes "The sound refreshes my mind everytime I hear it.";
+ mes "Here, have it. Refine succeeded flawlessly!";
+ close;
+ }
+ downrefitem .@part;
+ next;
+ emotion e_omg;
+ mes "[Blacksmith Mighty Hammer]";
+ mes "Oops!!";
+ next;
+ mes "[Blacksmith Mighty Hammer]";
+ mes "I am sure a person like you would never blame me for a decrease in refine level by 1. Hmm.";
+ close;
+}
+prt_in,59,54,3 duplicate(MightyHammer) Mighty Hammer#prt 826
+morocc_in,65,30,3 duplicate(MightyHammer) Mighty Hammer#morocc 826
+payon,148,176,3 duplicate(MightyHammer) Mighty Hammer#pay 826
+alberta_in,16,56,3 duplicate(MightyHammer) Mighty Hammer#alb 826
+yuno_in01,171,18,3 duplicate(MightyHammer) Mighty Hammer#yuno 826
+ein_in01,22,82,3 duplicate(MightyHammer) Mighty Hammer#ein 826
+lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 826
+
+// iRO NPC locations:
+// moc_para01,38,185,4 duplicate(MightyHammer) Mighty Hammer#ed 826
+// payon,174,133,4 duplicate(MightyHammer) Mighty Hammer#im 826
+
+// Basta (+10 and up)
+//============================================================
+- script ::Basta -1,{
+ disable_items;
+ mes "[Basta]";
+ mes "I'm the best Blacksmith in the whole world, Basta.";
+ mes "But I don't provide a normal refine service.";
+ mes "I only refine equipment ^CC0000over +10^000000.";
+ next;
+ mes "[Basta]";
+ mes "Which equipment do you want to refine?";
+ next;
+ setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
+ set .@menu$,"";
+ for(set .@i,1; .@i<=10; set .@i,.@i+1)
+ set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Unequipped]")+":";
+ set .@part, select(.@menu$);
+ if (!getequipisequiped(.@part)) {
+ mes "[Basta]";
+ switch(.@part) {
+ case 1:
+ mes "Is your head an equipment?";
+ break;
+ case 2:
+ mes "What do you want me to do?";
+ break;
+ case 3:
+ case 4:
+ mes "Making artificial hands is not my specialty.";
+ break;
+ case 5:
+ mes "Do you even know what a robe is?";
+ break;
+ case 6:
+ mes "If you want to refine your feet, don't come to me, try running a marathon.";
+ break;
+ case 7:
+ case 8:
+ mes "Where is the accessory?";
+ break;
+ case 9:
+ mes "Well... I don't see any equipment worth refining.";
+ break;
+ case 10:
+ mes "I can't make you smart. Go see a school teacher for that.";
+ break;
+ }
+ close;
+ }
+ if (!getequipisenableref(.@part)) {
+ mes "[Basta]";
+ mes "Even I cannot refine this item. There's no way.";
+ close;
+ }
+ if (!getequipisidentify(.@part)) {
+ mes "[Basta]";
+ mes "I can't do anything about unidentified items.";
+ close;
+ }
+ if (getequiprefinerycnt(.@part) < 10) {
+ mes "[Basta]";
+ mes "Haven't I told you? I only refine equipments that are +10 and above.";
+ close;
+ }
+ if (getequiprefinerycnt(.@part) == 20) {
+ mes "[Basta]";
+ mes "This weapon is perfect, no need to refine it anymore~";
+ close;
+ }
+ switch(getequipweaponlv(.@part)) {
+ default:
+ case 0:
+ set .@price,100000;
+ set .@material,6225; //HD_Carnium
+ set .@type$,"armor";
+ break;
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ set .@price,100000;
+ set .@material,6226; //HD_Bradium
+ set .@type$,"weapon";
+ break;
+ }
+ mes "[Basta]";
+ mes "Hmm... is this the one you want to refine?";
+ mes "To refine this equipment, I need 1 ^ff9999"+getitemname(.@material)+"^000000 and 100,000 zeny as a fee.";
+ mes "Do you really want to refine this?";
+ next;
+ if(select("Yes:No") == 2) {
+ mes "[Basta]";
+ mes "Okay. If that's what you want...";
+ close;
+ }
+ if (getequiprefinerycnt(.@part) < 100) {
+ mes "[Basta]";
+ mes "This "+.@type$+" has already been refined pretty high.";
+ mes "If you try to refine it more, the refine level could decrease.";
+ next;
+ mes "[Basta]";
+ mes "I am different from the blacksmiths in others places.";
+ mes "It is impossible that the refine level will drop by, say, 3 or 4... that sounds scary.";
+ mes "Here it can only decrease by 1 level.";
+ next;
+ mes "[Basta]";
+ mes "Compared to other blacksmiths, the risk is smaller.";
+ mes "I've given all precautions. Do you want to try it?";
+ next;
+ if(select("Yes:No") == 2) {
+ mes "[Basta]";
+ mes "Well~";
+ mes "Not challenging at all could also be a kind of wisdom in life.";
+ close;
+ }
+ }
+ if (countitem(.@material) == 0 || Zeny < .@price) {
+ mes "[Basta]";
+ mes "Hmm... You didn't bring all the materials needed.";
+ mes "Come back when you have them all.";
+ close;
+ }
+ delitem .@material,1;
+ set Zeny, Zeny-.@price;
+ mes "Pow! Pow! Pow! Pow!";
+ if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) {
+ successrefitem .@part;
+ next;
+ emotion e_no1;
+ mes "[Basta]";
+ mes "Great! Nicely done!!";
+ mes "I really am the best blacksmith in the whole wide world!";
+ close;
+ }
+ downrefitem .@part;
+ next;
+ emotion (!rand(5))?e_cash:e_omg;
+ mes "[Basta]";
+ mes "Aaaaaaaaaaak!!!";
+ next;
+ mes "[Basta]";
+ mes "Damn it!";
+ mes "Refining failed and refine level has decreased!";
+ mes "Even the best blacksmith in the world doesn't guarantee 100% success!";
+ mes "Too bad.";
+ next;
+ mes "[Basta]";
+ mes "I'll do better next time! Don't worry!";
+ close;
+}
+prt_in,57,54,3 duplicate(Basta) Basta#prt 826
+morocc_in,68,30,3 duplicate(Basta) Basta#morocc 826
+payon,148,174,3 duplicate(Basta) Basta#payon 826
+alberta_in,18,56,3 duplicate(Basta) Basta#alberta 826
+yuno_in01,173,18,3 duplicate(Basta) Basta#yuno 826
+ein_in01,24,82,3 duplicate(Basta) Basta#einbroch 826
+lhz_in02,280,17,3 duplicate(Basta) Basta#lighthalzen 826 \ No newline at end of file