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-rw-r--r--doc/atcommands.txt37
-rw-r--r--doc/item_db.txt11
-rw-r--r--doc/script_commands.txt42
3 files changed, 90 insertions, 0 deletions
diff --git a/doc/atcommands.txt b/doc/atcommands.txt
index fdafb6c90..18d3de4e4 100644
--- a/doc/atcommands.txt
+++ b/doc/atcommands.txt
@@ -1455,3 +1455,40 @@ Sets the intimacy level of your homunculus, with 1000 being "Loyal".
Sets the hunger level of your homunculus, with 100 being "Stuffed".
---------------------------------------
+
+@cvcon
+
+Set the mapflag cvc on the map (Turn on Clans vs Clans mode)
+
+---------------------------------------
+
+@cvcoff
+
+Unset the mapflag cvc on the map (Turn off Clans vs Clans mode)
+
+---------------------------------------
+
+@claninfo
+
+Lists all informations of all clans
+
+---------------------------------------
+
+@joinclan <ClanID>
+
+Joins the Clan with the given ID if it exists.
+
+---------------------------------------
+
+@leaveclan
+
+Leaves the Clan if any.
+
+---------------------------------------
+
+@reloadclans
+
+Reloads the 'conf/clans.conf' file.
+Obs: it will reload 'db/clans.conf' too since it's included inside 'conf/clans.conf'
+
+---------------------------------------
diff --git a/doc/item_db.txt b/doc/item_db.txt
index 913ab80e0..16eca2e23 100644
--- a/doc/item_db.txt
+++ b/doc/item_db.txt
@@ -73,6 +73,8 @@ item_db: (
Delay: Delay to use item (int, defaults to 0)
KeepAfterUse: true/false (boolean, defaults to false)
DropAnnounce: true/false (boolean, defaults to false)
+ ShowDropEffect: true/false (boolean, defaults to false)
+ DropEffectMode: Effect Type (int, default to 0)
Trade: { (defaults to no restrictions)
override: GroupID (int, defaults to 100)
nodrop: true/false (boolean, defaults to false)
@@ -368,3 +370,12 @@ OnUnequipScript: Script to execute when the item is unequipped.
Inherit: This can be used only in item_db2.conf, and if set to true, and the
item already exists in item_db.conf, all the missing fields will be
inherited from there rather than using their default values.
+
+ShowDropEffect: Allow showing an effect when the item dropped by a monster. [ZERO client only]
+DropEffectMode: Set attribute for ShowDropEffect. [ZERO client only]
+ 0 - Client Based (itemInfo EffectID)
+ 1 - White effect
+ 2 - Blue effect
+ 3 - Yellow effect
+ 4 - Purple effect
+ 5 - Orange effect
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 465804061..e14e80444 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -2381,6 +2381,7 @@ the invoking character. Whatever it returns is determined by type.
(1) PC_PARTY - The name of the party they're in if any.
(2) PC_GUILD - The name of the guild they're in if any.
(3) PC_MAP - The name of the map the character is in.
+(4) PC_CLAN - The name of the clan they're in if any.
If <GID> is passed, it will return the value of the specified player instead
the attached player. If the player is not found, it will return
@@ -2522,6 +2523,7 @@ Type is the kind of associated ID number required:
(2) CHAR_ID_GUILD - Guild ID number.
(3) CHAR_ID_ACCOUNT - Account ID number.
(4) CHAR_ID_BG - Battle ground ID
+(5) CHAR_ID_CLAN - Clan ID number.
For most purposes other than printing it, a number is better to have than
a name (people do horrifying things to their character names).
@@ -6915,6 +6917,7 @@ Examples:
---------------------------------------
*progressbar("<color>", <seconds>)
+*progressbar_unit("<color>", <seconds>{, <GID>})
This command works almost like sleep2(), but displays a progress bar above
the head of the currently attached character (like cast bar). Once the
@@ -6923,6 +6926,11 @@ while the progress bar progresses, it is aborted and the script ends. The
color format is in RGB (0xRRGGBB). The color is currently ignored by the
client and appears always green.
+progressbar_unit works only for PACKETVER >= 20130821
+The progressbar will show on the given unit id but it will not
+put the unit in timeout (the progressbar would be just an animation).
+if GID is not given use the attached player.
+
---------------------------------------
//=====================================
5.1 - End of Time-related commands
@@ -9946,3 +9954,37 @@ Changes the name of a unit.
Supported Types - [ MOB | HOM | PET ].
returns 1 on success, 0 on failure.
+
+---------------------------------------
+//=====================================
+13 - Clan System Related Commands
+//=====================================
+---------------------------------------
+
+*join_clan(<ClanID>{,<RID>})
+
+Joins a player into the given clan.
+If no RID is given, will run with the current attached player.
+
+returns true on success, false on failure.
+
+---------------------------------------
+
+*clan_leave({<RID>})
+
+Removes a player from its clan.
+If no RID is given, will run with the current attached player.
+
+returns true on success, false on failure.
+
+---------------------------------------
+
+*clan_master(<ClanID>)
+
+Enables the Emblem of the given Clan to the current NPC
+
+---------------------------------------
+//=====================================
+13 - End of Clan System Related Commands
+//=====================================
+--------------------------------------- \ No newline at end of file