diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/constants.md | 46 | ||||
-rw-r--r-- | doc/item_bonus.md | 6 | ||||
-rw-r--r-- | doc/script_commands.txt | 312 |
3 files changed, 216 insertions, 148 deletions
diff --git a/doc/constants.md b/doc/constants.md index 8b3acbfdf..83d248493 100644 --- a/doc/constants.md +++ b/doc/constants.md @@ -1407,13 +1407,13 @@ - `e_panic`: 79 - `e_whisp`: 80 -### petstat +### petstat - deprecated, use *getpetinfo -- `PET_CLASS`: 1 -- `PET_NAME`: 2 -- `PET_LEVEL`: 3 -- `PET_HUNGRY`: 4 -- `PET_INTIMATE`: 5 +- `PET_CLASS`: 1 **(DEPRECATED)** +- `PET_NAME`: 2 **(DEPRECATED)** +- `PET_LEVEL`: 3 **(DEPRECATED)** +- `PET_HUNGRY`: 4 **(DEPRECATED)** +- `PET_INTIMATE`: 5 **(DEPRECATED)** ### getmonsterinfo @@ -3773,8 +3773,8 @@ - `UDT_MAXSP`: 6 - `UDT_MASTERAID`: 7 - `UDT_MASTERCID`: 8 -- `UDT_MAPIDXY`: 9 -- `UDT_WALKTOXY`: 10 +- `UDT_MAPIDXY`: 9 **(DEPRECATED)** +- `UDT_WALKTOXY`: 10 **(DEPRECATED)** - `UDT_SPEED`: 11 - `UDT_MODE`: 12 - `UDT_AI`: 13 @@ -3991,6 +3991,8 @@ - `MAX_REFINE`: 20 - `MAX_MENU_OPTIONS`: 255 - `MAX_MENU_LENGTH`: 2048 +- `MOB_CLONE_START`: 4001 +- `MOB_CLONE_END`: 5000 ### status options @@ -4280,6 +4282,34 @@ - `ITEMINFO_VIEWSPRITE`: 16 - `ITEMINFO_TRADE`: 17 +### getmercinfo options + +- `MERCINFO_ID,`: 0 +- `MERCINFO_CLASS`: 1 +- `MERCINFO_NAME`: 2 +- `MERCINFO_FAITH`: 3 +- `MERCINFO_CALLS`: 4 +- `MERCINFO_KILLCOUNT`: 5 +- `MERCINFO_LIFETIME`: 6 +- `MERCINFO_LEVEL`: 7 +- `MERCINFO_GID`: 8 + +### getpetinfo options + +- `PETINFO_ID`: 0 +- `PETINFO_CLASS`: 1 +- `PETINFO_NAME`: 2 +- `PETINFO_INTIMACY`: 3 +- `PETINFO_HUNGRY`: 4 +- `PETINFO_RENAME`: 5 +- `PETINFO_GID`: 6 +- `PETINFO_EGGITEM`: 7 +- `PETINFO_FOODITEM`: 8 +- `PETINFO_ACCESSORYITEM`: 9 +- `PETINFO_ACCESSORYFLAG`: 10 +- `PETINFO_EVO_EGGID`: 11 +- `PETINFO_AUTOFEED`: 12 + ### monster skill states - `MSS_ANY`: -1 diff --git a/doc/item_bonus.md b/doc/item_bonus.md index b9fc17ee4..7c8547456 100644 --- a/doc/item_bonus.md +++ b/doc/item_bonus.md @@ -277,7 +277,7 @@ bonus3 bSubEle,`e`,`n`,`bf`; | +n% Damage reduction against element `e`. bonus2 bAddDamageClass,`c`,`x`; | +n% extra physical damage against monsters of class `c` bonus2 bAddMagicDamageClass,`c`,`x`; | +n% extra magical damage against monsters of class `c` bonus2 bAddDefClass,`c`,`x`; | +n% physical damage reduction against monsters of class `c` -bonus2 bAddMDefClass,`c`,`x`; | +n% magical damage reduction against monsters of class `c` +bonus2 bAddMdefClass,`c`,`x`; | +n% magical damage reduction against monsters of class `c` bonus2 bCriticalAddRace,`r`,`n`; | +`n` Critical Against race `r` Attack/Def | Description @@ -292,9 +292,9 @@ bonus4 bSetMDefRace,`r`,`n`,`t`,`y`; | Set MDEF to `y` of an enemy of race `r` Ignore Def | Description :-------------------------------- | :------------------------- bonus bIgnoreDefRace,`r`; | Disregard DEF against enemies of race `r` -bonus bIgnoreMDefRace,`r`; | Disregard MDEF against enemies of race `r` +bonus bIgnoreMdefRace,`r`; | Disregard MDEF against enemies of race `r` bonus bIgnoreDefEle,`e`; | Disregard DEF against enemies of element `e` -bonus bIgnoreMDefEle,`e`; | Disregard MDEF against enemies of element `e` +bonus bIgnoreMdefEle,`e`; | Disregard MDEF against enemies of element `e` bonus2 bIgnoreDefRate,`r`,`n`; | Disregard `n`% of the target's DEF if the target belongs to race `r` bonus2 bIgnoreMdefRate,`r`,`n`; | Disregard `n`% of the target's MDEF if the target belongs to race `r` bonus bIgnoreMdefRate,`n`; | Disregard `n`% of the target's MDEF diff --git a/doc/script_commands.txt b/doc/script_commands.txt index c7ef18fc4..180919237 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -266,8 +266,8 @@ direction across Y. Walking into that area will trigger the NPC. If no 'OnTouch:' special label is present in the NPC code, the execution will start from the beginning of the script, otherwise, it will start from the 'OnTouch:' label. Monsters can also trigger the NPC, though the label -'OnTouchNPC:' is used in this case. If player left area npc will called -if present label 'OnUnTouch'. +'OnTouchNPC:' is used in this case, and using mobattached() will return +monster GID. If player left the area will trigger the label 'OnUnTouch'. The code part is the script code that will execute whenever the NPC is triggered. It may contain commands and function calls, descriptions of @@ -719,6 +719,8 @@ MAX_REFINE - Maximum Refine level MAX_ITEM_ID - Maximum Item ID MAX_MENU_OPTIONS - Maximum NPC menu options MAX_MENU_LENGTH - Maximum NPC menu string length +MOB_CLONE_START - Clone ID start from this range +MOB_CLONE_END - Clone ID end with this range Send targets and status options are also hard-coded and can be found in 'doc/constants.md'. @@ -3114,6 +3116,7 @@ invoking character has in its inventory, including all the data needed to recreate these items perfectly if they are destroyed. Here's what you get: @inventorylist_id[] - array of item ids. +@inventorylist_idx[] - array of item inventory index. @inventorylist_amount[] - their corresponding item amounts. @inventorylist_equip[] - will return the slot the item is equipped on, if at all. @inventorylist_refine[] - for how much it is refined. @@ -3530,20 +3533,21 @@ Examples : --------------------------------------- -*gettimestr(<format string>, <max length>) +*gettimestr(<format string>, <max length>{, <timestamp>}) This function will return a string containing time data as specified by the format string. -This uses the C function 'strfmtime', which obeys special format +This uses the C function 'strftime', which obeys special format characters. For a full description see, for example, the description of -'strfmtime' at http://www.delorie.com/gnu/docs/glibc/libc_437.html +'strftime' at http://www.delorie.com/gnu/docs/glibc/libc_437.html All the format characters given in there should properly work. Max length is the maximum length of a time string to generate. The example given in Hercules sample scripts works like this: mes(gettimestr("%Y-%m/%d %H:%M:%S", 21)); + mes(gettimestr("%Y-%m/%d %H:%M:%S", 21, getcalendartime(0, 0))); This will print a full date and time like 'YYYY-MM/DD HH:MM:SS'. @@ -3832,26 +3836,34 @@ how many skills a character has. *getpetinfo(<type>) -This function will return pet information for the pet the invoking -character currently has active. Valid types are: +This command will return the currently active pet information of the invoking character. +These fields are associate in 'db/(pre-)re/pet_db.conf'. Valid types are: - 0 - Unique pet ID number as stored by the char server and distinguishing - it from all other pets the characters actually have. This value is - currently useless, at most you can use it to tell pets apart reliably. - 1 - Pet class number as per 'db/pet_db.txt' - will tell you what kind of - a pet it is. - 2 - Pet name. Will return "null" if there's no pet. - 3 - Pet friendly level (intimacy score). 1000 is full loyalty. - 4 - Pet hungry level. 100 is completely full. - 5 - Pet rename flag. 0 means this pet has not been named yet. - -If the invoking player doesn't own a pet, this command will return -"null" for type 2, and return 0 for other types. + PETINFO_ID - Pet Database ID, stored in `pet` table to distinguish from other pets. + PETINFO_CLASS - Pet class ID. (Id field) + PETINFO_NAME - Pet Name, return "null" if there's no active pet. + PETINFO_INTIMACY - Pet Intimacy level. 1000 is full loyalty. + PETINFO_HUNGRY - Pet hungry level. 100 is completely full. + PETINFO_RENAME - Pet rename flag. 0 means this pet has not been named yet. + PETINFO_GID - Pet Game ID + PETINFO_EGGITEM - Pet EggItem + PETINFO_FOODITEM - Pet FoodItem + PETINFO_ACCESSORYITEM - Pet AccessoryItem + PETINFO_ACCESSORYFLAG - return 1 if the pet currently equipping accessory, return 0 otherwise. + PETINFO_EVO_EGGID - Pet Evolve EggID + PETINFO_AUTOFEED - Pet AutoFeed flag. + +If the invoking player doesn't own a pet, this command will +return "null" for type PETINFO_NAME, and return 0 for other types. --------------------------------------- *petstat(<flag>) + @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + @ /!\ This command is deprecated @ + @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + Returns current pet status, all are integers except name. Returns 0 or "" if the player doesn't have pets. @@ -3865,6 +3877,9 @@ PET_INTIMATE Example: .@i = petstat(PET_CLASS); +This command is deprecated and it should not be used in new scripts, as it is +likely to be removed at a later time. Please use 'getpetinfo' instead. + --------------------------------------- *getmonsterinfo(<mob ID>, <type>) @@ -6075,7 +6090,7 @@ Amount can be negative. See statusup(). --------------------------------------- -*needed_status_point(<type>, <val>, {<char_id>}); +*needed_status_point(<type>, <val>); Returns the number of stat points needed to change the specified stat <type> by <val>. If <val> is negative, returns the number of stat points that would be needed to @@ -6333,7 +6348,7 @@ Examples: setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL, true); // Re-enables attack, skills and item use - setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_ITEM, false); + setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM, false); // checkpcblock related checks if ((checkpcblock() & PCBLOCK_IMMUNE) != 0) @@ -6506,6 +6521,14 @@ other number for this parameter won't be recognized. --------------------------------------- +*killmonstergid(<GID>); + +This command will kill the specific monster GID. The difference between +this command and 'unitkill', is this command does not trigger monster's +event label. + +--------------------------------------- + *strmobinfo(<type>, <monster id>) This function will return information about a monster record in the @@ -6594,6 +6617,17 @@ will run as if by donpcevent(). --------------------------------------- +*mobattached() + +This command will return RID of the monster running from 'OnTouchNPC:' label. + + +// Kill any monster entering npc's trigger area +OnTouchNPC: + killmonstergid mobattached(); + +--------------------------------------- + *homevolution() This command will try to evolve the current player's homunculus. @@ -9617,6 +9651,11 @@ is run when they relog. <On Death Event> refers to an NPC label that attaches to the character and is run when they die. Can be "" for empty. +If "-" is supplied for <mapname>, this will remove the 1 second automatic +respawn on the battleground map. This allows for better manipulation of +<On Death Event>. The player will have to be warped to desired location +at the end of <On Death Event>. + Unlike the prior command, the latter will attach a GROUP in a waiting room to the battleground, and sets the array $@arenamembers[0] where 0 holds the IDs of the first group, and 1 holds the IDs of the second. @@ -9748,6 +9787,8 @@ mapflag%TAB%<map_name>%TAB%battleground%TAB%2 This command will create a new BG Team. When player dies, they will be respawned map_name,X,Y as mentioned. +If "-" is supplied for the map name, this will remove the 1 second automatic +respawn on the battleground map. Command will return -1 if BG Creation is failed, else it will return the BG ID(Also known as TeamID). @@ -9837,17 +9878,18 @@ If char id is given, the information of that character is retrieved instead. Type specifies what information to retrieve and can be one of the following: - 0 - Database ID - 1 - Class - 2 - Name - 3 - Faith value for this mercenary's guild, if any - 4 - Calls value for this mercenary's guild, if any - 5 - Kill count - 6 - Remaining life time in msec - 7 - Level + MERCINFO_ID - Mercenary Database ID + MERCINFO_CLASS - Mercenary Class + MERCINFO_NAME - Mercenary Name + MERCINFO_FAITH - Mercenary faith value for this mercenary's guild, if any + MERCINFO_CALLS - Mercenary calls value for this mercenary's guild, if any + MERCINFO_KILLCOUNT - Mercenary kill count + MERCINFO_LIFETIME - Mercenary remaining life time in mili-second + MERCINFO_LEVEL - Mercenary Level + MERCINFO_GID - Mercenary Game ID -If the character does not have a mercenary, the command returns "" -for name and 0 for all other types. +If the character does not have a mercenary, the command returns "" for MERCINFO_NAME +and 0 for all other types. --------------------------------------- //===================================== @@ -10034,133 +10076,129 @@ Returns the amount of still-available <Item_ID> in the shop (on a NST_MARKET tra --------------------------------------- -*setunitdata(<GUID>, <DataType>, <Val1> {,<Val2>,<Val3>}) +*setunitdata(<GID>, <DataType>, <Val>) Sets or alters the data in real-time for game objects of the following types - NPCs, Pets, Monsters, Homunuculus', Mercenaries, Elementals. Applicable Data Types (available as constants) - Data Types Description (parameter type) - UDT_SIZE: Unit Size (int) - UDT_LEVEL: Level (int) - UDT_HP: Current HP (int) - UDT_MAXHP: Max HP (int) - UDT_SP: SP (int) - UDT_MAXSP: MAX SP (int) - UDT_MASTERAID: Master Account ID (for Summons) (int) - UDT_MASTERCID: Master Char ID (for Summons) (int) - UDT_MAPIDXY: Warp a Unit to a map. (Val1 = (string) MapName, Val2 = (int) x, Val3 = (int) y) - UDT_WALKTOXY: Make a unit walk to certain co-ordinates. (Val1 = (int) x, Val2 = (int) y) - UDT_SPEED: Unit Speed. (int) - UDT_MODE: Mode (Mobs only) (int) + UDT_SIZE: Unit Size + UDT_LEVEL: Level + UDT_HP: Current HP + UDT_MAXHP: Max HP + UDT_SP: SP + UDT_MAXSP: MAX SP + UDT_MASTERAID: Master Account ID (for Summons) + UDT_MASTERCID: Master Char ID (for Summons) + UDT_SPEED: Unit Speed. + UDT_MODE: Mode (Mobs only) UDT_AI: Unit AI Type (see doc/constants.md for Unit AI Types) UDT_SCOPTION: Status Options. (see doc/constants.md for Unit Option Types) UDT_SEX: Gender of the unit. (see doc/constants.md for Genders) - UDT_CLASS: Class of the unit. (Monster ID) (int) - UDT_HAIRSTYLE: Hair Style ID. (int) - UDT_HAIRCOLOR: Hair Color ID. (int) - UDT_HEADBOTTOM: Headgear Bottom Sprite ID. (int) - UDT_HEADMIDDLE: Headgear Middle Sprite ID. (int) - UDT_HEADTOP: Headgear Top Sprite ID. (int) - UDT_CLOTHCOLOR: Cloth Color ID. (int) - UDT_SHIELD: Shield Sprite ID. (int) - UDT_WEAPON: Weapon Sprite ID. (int) - UDT_LOOKDIR: Face direction. (int) - UDT_CANMOVETICK: Stop a unit from move for n seconds. (int) - UDT_STR: Unit STR. (int) - UDT_AGI: Unit AGI. (int) - UDT_VIT: Unit VIT. (int) - UDT_INT: Unit INT. (int) - UDT_DEX: Unit DEX. (int) - UDT_LUK: Unit LUK. (int) - UDT_ATKRANGE: Attack range of a unit. (int) - UDT_ATKMIN: Min Atk of a unit. (int) - UDT_ATKMAX: Max Atk of a unit. (int) - UDT_MATKMIN: Min MATK of a unit. (int) - UDT_MATKMAX: Max MATK of a unit. (int) - UDT_DEF: DEF. (int) - UDT_MDEF: MDEF. (int) - UDT_HIT: HIT. (int) - UDT_FLEE: FLEE. (int) - UDT_PDODGE: Perfect Dodge. (int) - UDT_CRIT: Critical Rate. (int) - UDT_RACE: Race. (Eg. string constants RC_DemiHuman or Integer 7). - UDT_ELETYPE: Element. (Eg. string constants Ele_Neutral or Integer 0). - UDT_ELELEVEL: Element Level (int). - UDT_AMOTION: AMotion Rate (int). - UDT_ADELAY: ADelay Rate (int). - UDT_DMOTION: DMotion Rate (int). - UDT_HUNGER: Hunger Rate (int) - for summons. - UDT_INTIMACY: Intimacy Rate (int) - for summons. - UDT_LIFETIME: LifeTime (int) - for summons. - UDT_MERC_KILLCOUNT: Kill count for mercenaries (int). - UDT_STATADD: Status Points (int) - for NPCs. + UDT_CLASS: Class of the unit. (Monster ID) + UDT_HAIRSTYLE: Hair Style ID. + UDT_HAIRCOLOR: Hair Color ID. + UDT_HEADBOTTOM: Headgear Bottom Sprite ID. + UDT_HEADMIDDLE: Headgear Middle Sprite ID. + UDT_HEADTOP: Headgear Top Sprite ID. + UDT_CLOTHCOLOR: Cloth Color ID. + UDT_SHIELD: Shield Sprite ID. + UDT_WEAPON: Weapon Sprite ID. + UDT_LOOKDIR: Face direction. + UDT_CANMOVETICK: Stop a unit from move for n seconds. + UDT_STR: Unit STR. + UDT_AGI: Unit AGI. + UDT_VIT: Unit VIT. + UDT_INT: Unit INT. + UDT_DEX: Unit DEX. + UDT_LUK: Unit LUK. + UDT_ATKRANGE: Attack range of a unit. + UDT_ATKMIN: Min Atk of a unit. + UDT_ATKMAX: Max Atk of a unit. + UDT_MATKMIN: Min MATK of a unit. + UDT_MATKMAX: Max MATK of a unit. + UDT_DEF: DEF. + UDT_MDEF: MDEF. + UDT_HIT: HIT. + UDT_FLEE: FLEE. + UDT_PDODGE: Perfect Dodge. + UDT_CRIT: Critical Rate. + UDT_RACE: Race. (Eg. constants RC_DemiHuman or Integer 7). + UDT_ELETYPE: Element. (Eg. constants Ele_Neutral or Integer 0). + UDT_ELELEVEL: Element Level. + UDT_AMOTION: AMotion Rate. + UDT_ADELAY: ADelay Rate. + UDT_DMOTION: DMotion Rate. + UDT_HUNGER: Hunger Rate - for summons. + UDT_INTIMACY: Intimacy Rate - for summons. + UDT_LIFETIME: LifeTime - for summons. + UDT_MERC_KILLCOUNT: Kill count for mercenaries + UDT_STATADD: Status Points - for NPCs. returns 0 if value could not be set, 1 if successful. --------------------------------------- -*getunitdata (<GUID>,<DataType>{,<Variable>}) +*getunitdata (<GID>,<DataType>) -Retrieves real-time data of a game object. For data with multiple return values, -an array variable may be passed to store the data in. +Retrieves real-time data of a game object. Applicable Data types (available as constants) - Data Types Description (return type) - UDT_SIZE: Unit Size (int) - UDT_LEVEL: Level (int) - UDT_HP: Current HP (int) - UDT_MAXHP: Max HP (int) - UDT_SP: SP (int) - UDT_MAXSP: MAX SP (int) - UDT_MASTERAID: Master Account ID (for Summons) (int) - UDT_MASTERCID: Master Char ID (for Summons) (int) - UDT_MAPIDXY: Warp a Unit to a map. (Val1 = (string) MapName, Val2 = (int) x, Val3 = (int) y) - UDT_SPEED: Unit Speed. (int) - UDT_MODE: Mode (Mobs only) (int) + UDT_SIZE: Unit Size + UDT_LEVEL: Level + UDT_HP: Current HP + UDT_MAXHP: Max HP + UDT_SP: SP + UDT_MAXSP: MAX SP + UDT_MASTERAID: Master Account ID (for Summons) + UDT_MASTERCID: Master Char ID (for Summons) + UDT_SPEED: Unit Speed. + UDT_MODE: Mode (Mobs only) UDT_AI: Unit AI Type (see doc/constants.md for Unit AI Types) UDT_SCOPTION: Status Options. (see doc/constants.md for Unit Option Types) UDT_SEX: Gender of the unit. (see doc/constants.md for Genders) - UDT_CLASS: Class of the unit. (Monster ID) (int) - UDT_HAIRSTYLE: Hair Style ID. (int) - UDT_HAIRCOLOR: Hair Color ID. (int) - UDT_HEADBOTTOM: Headgear Bottom Sprite ID. (int) - UDT_HEADMIDDLE: Headgear Middle Sprite ID. (int) - UDT_HEADTOP: Headgear Top Sprite ID. (int) - UDT_CLOTHCOLOR: Cloth Color ID. (int) - UDT_SHIELD: Shield Sprite ID. (int) - UDT_WEAPON: Weapon Sprite ID. (int) - UDT_LOOKDIR: Face direction. (int) - UDT_CANMOVETICK: Stop a unit from move for n seconds. (int) - UDT_STR: Unit STR. (int) - UDT_AGI: Unit AGI. (int) - UDT_VIT: Unit VIT. (int) - UDT_INT: Unit INT. (int) - UDT_DEX: Unit DEX. (int) - UDT_LUK: Unit LUK. (int) - UDT_ATKRANGE: Attack range of a unit. (int) - UDT_ATKMIN: Min Atk of a unit. (int) - UDT_ATKMAX: Max Atk of a unit. (int) - UDT_MATKMIN: Min MATK of a unit. (int) - UDT_MATKMAX: Max MATK of a unit. (int) - UDT_DEF: DEF. (int) - UDT_MDEF: MDEF. (int) - UDT_HIT: HIT. (int) - UDT_FLEE: FLEE. (int) - UDT_PDODGE: Perfect Dodge. (int) - UDT_CRIT: Critical Rate. (int) - UDT_RACE: Race. (Eg. string constants RC_DemiHuman or Integer 7). - UDT_ELETYPE: Element. (Eg. string constants Ele_Neutral or Integer 0). - UDT_ELELEVEL: Element Level (int). - UDT_AMOTION: AMotion Rate (int). - UDT_ADELAY: ADelay Rate (int). - UDT_DMOTION: DMotion Rate (int). - UDT_HUNGER: Hunger Rate (int) - for summons. - UDT_INTIMACY: Intimacy Rate (int) - for summons. - UDT_LIFETIME: LifeTime (int) - for summons. - UDT_MERC_KILLCOUNT: Kill count for mercenaries (int). - -returns 0 if value could not be retrieved. + UDT_CLASS: Class of the unit. (Monster ID) + UDT_HAIRSTYLE: Hair Style ID. + UDT_HAIRCOLOR: Hair Color ID. + UDT_HEADBOTTOM: Headgear Bottom Sprite ID. + UDT_HEADMIDDLE: Headgear Middle Sprite ID. + UDT_HEADTOP: Headgear Top Sprite ID. + UDT_CLOTHCOLOR: Cloth Color ID. + UDT_SHIELD: Shield Sprite ID. + UDT_WEAPON: Weapon Sprite ID. + UDT_LOOKDIR: Face direction. + UDT_CANMOVETICK: Stop a unit from move for n seconds. + UDT_STR: Unit STR. + UDT_AGI: Unit AGI. + UDT_VIT: Unit VIT. + UDT_INT: Unit INT. + UDT_DEX: Unit DEX. + UDT_LUK: Unit LUK. + UDT_ATKRANGE: Attack range of a unit. + UDT_ATKMIN: Min Atk of a unit. + UDT_ATKMAX: Max Atk of a unit. + UDT_MATKMIN: Min MATK of a unit. + UDT_MATKMAX: Max MATK of a unit. + UDT_DEF: DEF. + UDT_MDEF: MDEF. + UDT_HIT: HIT. + UDT_FLEE: FLEE. + UDT_PDODGE: Perfect Dodge. + UDT_CRIT: Critical Rate. + UDT_RACE: Race. (Eg. constants RC_DemiHuman or Integer 7). + UDT_ELETYPE: Element. (Eg. constants Ele_Neutral or Integer 0). + UDT_ELELEVEL: Element Level. + UDT_AMOTION: AMotion Rate. + UDT_ADELAY: ADelay Rate. + UDT_DMOTION: DMotion Rate. + UDT_HUNGER: Hunger Rate - for summons. + UDT_INTIMACY: Intimacy Rate - for summons. + UDT_LIFETIME: LifeTime - for summons. + UDT_MERC_KILLCOUNT: Kill count for mercenaries. + +returns -1 if value could not be retrieved. --------------------------------------- |