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Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 465804061..e14e80444 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -2381,6 +2381,7 @@ the invoking character. Whatever it returns is determined by type. (1) PC_PARTY - The name of the party they're in if any. (2) PC_GUILD - The name of the guild they're in if any. (3) PC_MAP - The name of the map the character is in. +(4) PC_CLAN - The name of the clan they're in if any. If <GID> is passed, it will return the value of the specified player instead the attached player. If the player is not found, it will return @@ -2522,6 +2523,7 @@ Type is the kind of associated ID number required: (2) CHAR_ID_GUILD - Guild ID number. (3) CHAR_ID_ACCOUNT - Account ID number. (4) CHAR_ID_BG - Battle ground ID +(5) CHAR_ID_CLAN - Clan ID number. For most purposes other than printing it, a number is better to have than a name (people do horrifying things to their character names). @@ -6915,6 +6917,7 @@ Examples: --------------------------------------- *progressbar("<color>", <seconds>) +*progressbar_unit("<color>", <seconds>{, <GID>}) This command works almost like sleep2(), but displays a progress bar above the head of the currently attached character (like cast bar). Once the @@ -6923,6 +6926,11 @@ while the progress bar progresses, it is aborted and the script ends. The color format is in RGB (0xRRGGBB). The color is currently ignored by the client and appears always green. +progressbar_unit works only for PACKETVER >= 20130821 +The progressbar will show on the given unit id but it will not +put the unit in timeout (the progressbar would be just an animation). +if GID is not given use the attached player. + --------------------------------------- //===================================== 5.1 - End of Time-related commands @@ -9946,3 +9954,37 @@ Changes the name of a unit. Supported Types - [ MOB | HOM | PET ]. returns 1 on success, 0 on failure. + +--------------------------------------- +//===================================== +13 - Clan System Related Commands +//===================================== +--------------------------------------- + +*join_clan(<ClanID>{,<RID>}) + +Joins a player into the given clan. +If no RID is given, will run with the current attached player. + +returns true on success, false on failure. + +--------------------------------------- + +*clan_leave({<RID>}) + +Removes a player from its clan. +If no RID is given, will run with the current attached player. + +returns true on success, false on failure. + +--------------------------------------- + +*clan_master(<ClanID>) + +Enables the Emblem of the given Clan to the current NPC + +--------------------------------------- +//===================================== +13 - End of Clan System Related Commands +//===================================== +---------------------------------------
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