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-rw-r--r--doc/script_commands.txt55
1 files changed, 48 insertions, 7 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 64468ed49..219c71205 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -714,6 +714,8 @@ MAX_BANK_ZENY - Maximum Zeny in the bank
MAX_BG_MEMBERS - Maximum BattleGround members
MAX_CHAT_USERS - Maximum Chat users
MAX_REFINE - Maximum Refine level
+MAX_MENU_OPTIONS - Maximum NPC menu options
+MAX_MENU_LENGTH - Maximum NPC menu string length
Send targets and status options are also hard-coded and can be found
in 'doc/constants.md'.
@@ -1600,21 +1602,24 @@ perfectly equivalent.
---------------------------------------
*select("<option>"{, "<option>", ...})
-*prompt("<option>"{, "<option>", ...})
This function is a handy replacement for 'menu' that doesn't use a complex
-label structure. It will return the number of menu option picked,
-starting with 1. Like 'menu', it will also set the variable @menu to
-contain the option the user picked.
+label structure. It will return the number of the menu option picked,
+starting with 1. If the player presses cancel, the script is terminated.
- if (select("Yes:No") == 1)
+ if (select("Yes", "No") == 1)
mes("You said yes, I know.");
And like 'menu', the selected option is consistent with grouped options
and empty options.
-'prompt' works almost the same as select, except that when a character
-clicks the Cancel button, this function will return 255 instead.
+---------------------------------------
+
+*prompt("<option>"{, "<option>", ...})
+
+This function behaves exactly like select(), but when a player presses cancel
+it returns MAX_MENU_OPTIONS and the script is not terminated. You almost always
+want to use select() rather than prompt().
---------------------------------------
@@ -3239,6 +3244,7 @@ Valid types are:
ITEMINFO_VIEWID - View ID ("Sprite" field in the Item DB)
ITEMINFO_MATK - MATK (only relevant if RENEWAL is set)
ITEMINFO_VIEWSPRITE - View Sprite ("ViewSprite" field in the Item DB)
+ ITEMINFO_TRADE - Trade Restriction (see "doc/constant.md": item trade restriction)
Check sample in doc/sample/getiteminfo.txt
@@ -8598,6 +8604,18 @@ Example:
---------------------------------------
+*data_to_string(<data>)
+
+Returns a string representation of the given data, similar to the .toString()
+method in JavaScript.
+
+Example:
+
+ data_to_string(DATATYPE_VAR) // "DATATYPE_VAR"
+ data_to_string(.@foo) // ".@foo"
+
+---------------------------------------
+
*charisalpha("<string>", <position>)
This function will return true if the character number Position in the given
@@ -9429,6 +9447,7 @@ supported types: values
QINFO_HOMUN_LEVEL: min
QINFO_HOMUN_TYPE: homunculus_type (0 - regular, 1 - evolved, 2 - S)
QINFO_QUEST: quest_id, state // append to the quests list on each use
+ QINFO_MERCENARY_CLASS: mercenary_class
---------------------------------------
@@ -10199,3 +10218,25 @@ camera.
Works for 20160525 clients or newer.
---------------------------------------
+
+*achievement_progress(<ach_id>, <obj_idx>, <progress>, <incremental>{, <account_id>});
+
+Make the player progress in the specified achievement.
+aid - achievement ID
+obj_idx - achievement objective index.
+progress - objective progress towards goal.
+incremental - (boolean) true to add the progress towards the goal,
+ false to use the progress only as a comparand.
+account_id - (optional) AID to perform on (default to attached player).
+
+returns progress on success and false on failure
+
+---------------------------------------
+
+*itempreview(<index>)
+
+Update already opened preview window with item from
+ inventory with given index.
+Works for 20181017 RE and main clients or newer.
+
+---------------------------------------