diff options
Diffstat (limited to 'db/re/mob_skill_db.conf')
-rw-r--r-- | db/re/mob_skill_db.conf | 73 |
1 files changed, 69 insertions, 4 deletions
diff --git a/db/re/mob_skill_db.conf b/db/re/mob_skill_db.conf index 624970c5f..b7f1164da 100644 --- a/db/re/mob_skill_db.conf +++ b/db/re/mob_skill_db.conf @@ -36,20 +36,20 @@ mob_skill_db:( <Skill_Constant>: { ClearSkills: (boolean, defaults to false) allows cleaning all previous defined skills for the mob. SkillLevel: (int, defaults to 1) - SkillState: (int, defaults to 0) - SkillTarget: (int, defaults to 0) + SkillState: (string, defaults to "MSS_ANY") + SkillTarget: (string, defaults to "MST_TARGET") Rate: (int, defaults to 1) CastTime: (int, defaults to 0) Delay: (int, defaults to 0) Cancelable: (boolean, defaults to false) - CastCondition: (int, defaults to 0) + CastCondition: (string, defaults to "MSC_ALWAYS") ConditionData: (int, defaults to 0) val0: (int, defaults to 0) val1: (int, defaults to 0) val2: (int, defaults to 0) val3: (int, defaults to 0) val4: (int, defaults to 0) - Emotion: (int, defaults to 0) + Emotion: (int, defaults to -1) ChatMsgID: (int, defaults to 0) } } @@ -100586,6 +100586,71 @@ mob_skill_db:( CastCondition: "MSC_ALWAYS" } } + WOODIE: { + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + } + } + XM_TEDDY_BEAR: { + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + } + NPC_CURSEATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 4 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + } + SA_DISPELL: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 50 + CastTime: 1000 + Delay: 15000 + SkillTarget: "MST_TARGET" + } + BS_HAMMERFALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + } + } TIMEHOLDER: { NPC_AGIUP: { SkillState: "MSS_BERSERK" |