diff options
Diffstat (limited to 'conf/battle/battle.conf')
-rw-r--r-- | conf/battle/battle.conf | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index fc962b008..42d9a7262 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -103,7 +103,12 @@ weapon_defense_type: 0 magic_defense_type: 0 // Change attacker's direction to face opponent on every attack? (Note 3) -attack_direction_change: 15 +// NOTE: On official servers knockback of some skills like Firewall is always based on the +// last direction walked. Even when attacking in a completely different direction, the +// knockback direction won't change, so e.g. if you walk north and then attack an enemy to +// the south you will still be knocked back to the south by Firewall. Immobile monsters +// will always be knocked back to the south as their default direction is north. +attack_direction_change: 0 // For those who is set, their innate attack element is "not elemental" // (100% versus on all defense-elements) (Note 3) @@ -146,3 +151,7 @@ autospell_check_range: no // If both the attacker and the target are on the same tile, should the target be knocked back to the left? // Official behavior is "yes", setting this to "no" will knock the target back behind the attacker. knockback_left: yes + +// Should the target be able of dodging damage by snapping away to the edge of the screen? +// Official behavior is "no" +snap_dodge: no |