diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/clif.c | 28 |
2 files changed, 2 insertions, 28 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 4aafa79db..4504f74b4 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,8 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2007/01/31 + * Wiped out the old night code (use svn if you want it) [ultramage] 2007/01/30 * 'Long Range Attacked' mob skill conditions will no longer trigger on magic attacks. diff --git a/src/map/clif.c b/src/map/clif.c index f10f1a043..32a0843d2 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8088,20 +8088,6 @@ void clif_parse_WantToConnection(int fd, TBL_PC* sd) return; } -static int clif_nighttimer(int tid, unsigned int tick, int id, int data) -{ - TBL_PC *sd; - sd=map_id2sd(id); - if (!sd) return 0; - - //Check if character didn't instant-warped after logging in. - if (sd->bl.prev!=NULL) { - sd->state.night = 1; - clif_status_load(&sd->bl, SI_NIGHT, 1); - } - return 0; -} - /*========================================== * 007d クライアント側マップ読み込み完了 * map侵入時に必要なデータを全て送りつける @@ -8255,15 +8241,10 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) merc_hom_init_timers(sd->hd); if (night_flag && map[sd->bl.m].flag.nightenabled) -#if 0 - //Delayed night effect on log-on fix for the glow-issue. Thanks to Larry. - add_timer(gettick()+1000,clif_nighttimer,sd->bl.id,0); -#else { sd->state.night = 1; clif_status_load(&sd->bl, SI_NIGHT, 1); } -#endif // Notify everyone that this char logged in [Skotlex]. clif_foreachclient(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 1); @@ -8283,18 +8264,10 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) //New 'night' effect by dynamix [Skotlex] if (night_flag && map[sd->bl.m].flag.nightenabled) { //Display night. -#if 0 - if (sd->state.night) //It must be resent because otherwise players get this annoying aura... - clif_status_load(&sd->bl, SI_NIGHT, 0); - else - sd->state.night = 1; - clif_status_load(&sd->bl, SI_NIGHT, 1); -#else if (!sd->state.night) { sd->state.night = 1; clif_status_load(&sd->bl, SI_NIGHT, 1); } -#endif } else if (sd->state.night) { //Clear night display. sd->state.night = 0; clif_status_load(&sd->bl, SI_NIGHT, 0); @@ -12338,7 +12311,6 @@ int do_init_clif(void) { add_timer_func_list(clif_waitclose, "clif_waitclose"); add_timer_func_list(clif_clearchar_delay_sub, "clif_clearchar_delay_sub"); add_timer_func_list(clif_delayquit, "clif_delayquit"); - add_timer_func_list(clif_nighttimer, "clif_nighttimer"); add_timer_func_list(clif_walktoxy_timer, "clif_walktoxy_timer"); return 0; } |