diff options
-rw-r--r-- | npc/Changelog.txt | 1 | ||||
-rw-r--r-- | npc/other/Global_Functions.txt | 26 | ||||
-rw-r--r-- | npc/sample/npc_live_dialogues.txt | 51 |
3 files changed, 56 insertions, 22 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index cc5819552..d28f7e37e 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -27,6 +27,7 @@ KarLaeda Date Added ====== 2007/03/20 + * Added npc/sample/npc_live_dialogues.txt how to use Global_Functions.txt [Lupus] * Removed duplicate Noyee npc (skipped in r9943 ?) 2007/03/17 * Fixed a missing curly brace and removed some more .gat-s [ultramage] diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt index c63a58f5b..8e7817d31 100644 --- a/npc/other/Global_Functions.txt +++ b/npc/other/Global_Functions.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, kobra_k88 //===== Current Version: ===================================== -//= 2.08 +//= 2.09 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= @@ -29,8 +29,8 @@ //= 2.05 Book of Devil -> MISC_QUEST|256, clear other Niflheim garbage vars [Lupus] //= +more garbage clean //= 2.06 Pass to Bio-Lab -> MISC_QUEST|512 [Lupus] -//= 2.07 Added TK_Q variable clear [Lupus] -//- 2.08 Added NINJ_Q variable clear [Lupus] +//= 2.07 Added TK_Q variable clear. 2.08 Added NINJ_Q variable clear [Lupus] +//= 2.09 Cleared F_ClearGarbage [Lupus] //============================================================ @@ -80,24 +80,6 @@ function script F_ClearJobVar { function script F_ClearGarbage { // Clear outdated global VARS - //DTS Vote System - if($dtsglobalelig) set $dtsglobalelig,0; - if($dts&(1<<6)) set $dts,$dts&~(1<<6); - //Cube Room - if(hzdun) { - set MISC_QUEST,MISC_QUEST|512; - set num1,0; set num2,0; set num3,0; set num4,0; set num5,0; - set num6,0; set num7,0; set num8,0; set num9,0; - set hzdun,0; set cubekey,0; set piciburn,0; - } - //Airship - if($lengths){ - cleararray $textstringsa$[0],"",getarraysize($textstringsa$); - cleararray $textstringsb$[0],"",getarraysize($textstringsb$); - cleararray $textstringsc$[0],"",getarraysize($textstringsc$); - cleararray $compstring$[0],"",getarraysize($compstring$); - cleararray $lengths[0],0,getarraysize($lengths); - } //Shinkskas Quest garbage if(Shinokas_Quest > 7){ set ein_scientist,0; @@ -221,7 +203,7 @@ function script F_RandMes { // *** Function "F_Sex" ////////////////////////////////////////////////////////////////////////////////// //returns 1st string if female, 2nd string otherwise -// Example: mes callfunc("F_Sex","What a beautiful lady!","What a handsom man!"); +// Example: mes callfunc("F_Sex","What a beautiful lady!","What a handsome man!"); function script F_SexMes { return getarg(Sex); diff --git a/npc/sample/npc_live_dialogues.txt b/npc/sample/npc_live_dialogues.txt new file mode 100644 index 000000000..9bc608aa4 --- /dev/null +++ b/npc/sample/npc_live_dialogues.txt @@ -0,0 +1,51 @@ +//by Lupus.
+// *** Usage of Global_Functions.txt (you can translate Global_Functions.txt function messages)
+// Here's a polite wolf NPC ^_- Luppy
+// learn how to make your NPC more alive.
+// PS don't use it as a normal NPC in your server. It's exploitable 8)
+
+prontera,167,177,5 script Luppy 1107,{
+ mes "[Luppy]";
+
+ //say random greeting from Global_Functions.txt
+ mes callfunc("F_Hi");
+
+ //say a compliment according to player's gender
+ //1st string is for FEMALE, 2nd for MALE
+ mes callfunc("F_Sex","What a beautiful lady!","What a handsome man!");
+
+ //add some random greeting and goodbye into the menu
+ menu callfunc("F_Hi"),-, callfunc("F_Bye"),M_BYE;
+
+ mes "[Luppy]";
+ //give a random prize from set list of items
+ if(@gotstuff){
+ //again, say stuff according to player's gender
+ mes "I like "+callfunc("F_Sex","smiling ladies!","bloody pirates!");
+
+ //show one of 3 emotion from the list (we added ,1 to show emotion over PLAYER's head)
+ emotion callfunc("F_RandMes",3,e_scissors,e_kis,e_pat),1;
+ close;
+ }
+
+ //we set a temp var to give present just once. Player can get more by RE-entering the server
+ set @gotstuff,1;
+
+ //get item Id from the list of presents: Apple, Mastela Fruit, Yggdrasil Seed or Orange Juice
+ set @itemIDfromList, callfunc("F_RandMes",4,512,522,608,620);
+
+ //again, say stuff according to player's gender
+ mes "Hey, "+callfunc("F_Sex","sister!","brother!")+" I have "+getitemname(@itemIDfromList)+" for you!";
+
+ //get the item from the list
+ getitem @itemIDfromList,1;
+ close;
+
+M_BYE:
+ mes "[Luppy]";
+ //add some random goodbye from Global_Functions.txt
+ mes callfunc("F_Bye");
+ close;
+}
+
+//Please, be more creative. Or else this li'l wolfy would eat you up!
\ No newline at end of file |