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<?xml version="1.0"?>
<sprite>
<imageset name="sword" src="graphics/sprites/equipment/weapons/beheader.png" width="64" height="64"/>
<action name="default" imageset="sword">
</action>
<action name="stand" imageset="sword">
<animation direction="down">
<frame index="0"/>
</animation>
<animation direction="left">
<frame index="18"/>
</animation>
<animation direction="up">
<frame index="36"/>
</animation>
<animation direction="right">
<frame index="54"/>
</animation>
</action>
<action name="walk" imageset="sword">
<animation direction="down">
<sequence start="1" end="6" delay="75"/>
</animation>
<animation direction="left">
<sequence start="19" end="24" delay="75"/>
</animation>
<animation direction="up">
<sequence start="37" end="42" delay="75"/>
</animation>
<animation direction="right">
<sequence start="55" end="60" delay="75"/>
</animation>
</action>
<action name="sit" imageset="sword">
<animation direction="down">
<frame index="7"/>
</animation>
<animation direction="left">
<frame index="25"/>
</animation>
<animation direction="up">
<frame index="43"/>
</animation>
<animation direction="right">
<frame index="61"/>
</animation>
</action>
<action name="dead" imageset="sword">
<animation direction="down">
<frame index="8" offsetX="0" offsetY="32"/>
</animation>
<animation direction="left">
<frame index="8" offsetX="0" offsetY="32"/>
</animation>
<animation direction="up">
<frame index="8" offsetX="0" offsetY="32"/>
</animation>
<animation direction="right">
<frame index="8" offsetX="0" offsetY="32"/>
</animation>
</action>
<action name="attack" imageset="sword">
<animation direction="down">
<sequence start="9" end="12" delay="75"/>
<end/>
</animation>
<animation direction="left">
<sequence start="27" end="30" delay="75"/>
<end/>
</animation>
<animation direction="up">
<sequence start="45" end="48" delay="75"/>
<end/>
</animation>
<animation direction="right">
<sequence start="63" end="66" delay="75"/>
<end/>
</animation>
</action>
</sprite>
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