Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2014-08-23 | make the ferry less spammy | mekolat | 1 | -0/+0 | |
2012-10-18 | Modified monsters.xml for adding loghead-hit1.ogg and added wolvern sounds | Yubaba | 9 | -0/+0 | |
Amended by Jenalya to comment out the wolvern hurt sound. It sounds weird when alternated with the hit sound. Include the sound nevertheless, so in case the client ever supports playing sounds only occasionally, it'll be available. | |||||
2011-06-21 | Remove a bunch of executable bits | Ben Longbons | 4 | -0/+0 | |
2010-09-01 | Updated the reaper's particle effect. | nmaligec | 1 | -0/+0 | |
Added the a new sfx for the reaper. | |||||
2010-05-27 | zombie sfx upgrade (By BCS) | Yohann Ferreira | 6 | -0/+0 | |
2009-12-25 BCS <9bi@comcast.net> * zombie/zombie-dying.ogg: Increased amplitude. * zombie/zombie-hit1.ogg: Increased amplitude and decreased pitch for better consistency. * zombie/zombie-hit2.ogg: Increased amplitude and tempo, added a slight wahwah to help hide cola-can-crush method. * zombie/zombie-move1.ogg: Increased amplitude. * zombie/zombie-move2.ogg: Increased amplitude and decreased pitch. Reviewed-by: Bertram | |||||
2009-09-06 | Finally, resolved Mantis #732 thanks to Krazyjakee and Freeyorp for his kind ↵ | Bertram | 3 | -0/+0 | |
support. | |||||
2009-09-03 | Added the last usable SFX files from Mantis #732. (From Krazyjakee) | Bertram | 6 | -0/+0 | |
2009-09-01 | Add squirrel SFX provided by krazyjakee | Bertram | 4 | -0/+0 | |
2009-08-03 | Moved back the fist sound to keep backward compatibility. | Bertram | 1 | -0/+0 | |
2009-08-03 | Added sfx sounds to zombies. (bcs86's contribution.) | Bertram | 6 | -0/+0 | |
2009-08-03 | Rearranged the sfx files to handle the long term contributions more nicely... | Bertram | 38 | -0/+0 | |
2009-08-03 | Added Dariunas's Contribution: 3 environmental sounds; (River flow, Burning ↵ | Bertram | 3 | -0/+0 | |
Fire, and Waterfall) | |||||
2007-10-26 | Implemented monster hurt sounds and added new sound effects by Cosmostrator. | Philipp Sehmisch | 5 | -0/+0 | |
2007-02-26 | New sound effects by Cosmostrator. | Philipp Sehmisch | 6 | -0/+0 | |
2006-12-23 | Removed database files, minimaps, items, monster sprites, maps and sounds from | Bjørn Lindeijer | 2 | -63/+0 | |
the release. They will be released dynamically only. | |||||
2006-12-12 | Normalized versions of sound effects by Cosmostrator. | Philipp Sehmisch | 27 | -0/+0 | |
2006-12-01 | Monster sound effect patch | Philipp Sehmisch | 26 | -6/+52 | |
2006-10-26 | Merged CMake branch | Björn Steinbrink | 1 | -0/+7 | |
2006-02-26 | Got rid of .cvsignore files and converted them to svn:ignore properties. | Bjørn Lindeijer | 1 | -2/+0 | |
2005-05-15 | Ignore generated Makefile.in and Makefile. | Bjørn Lindeijer | 1 | -0/+2 | |
2005-05-01 | - Added installation of game data, install required on *nix systems | Rodney Dawes | 1 | -0/+10 | |
- Updated desktop file to work better - Install the desktop file to the standard location - Install the icon as tmw.png in the standard pixmaps data dir | |||||
2005-05-01 | Using original sound effect | Eugenio Favalli | 1 | -0/+0 | |
2005-04-16 | - Cleaning Dev-Cpp project file | Eugenio Favalli | 1 | -0/+0 | |
- Updating ChangeLog - Adding level up sound | |||||
2005-04-10 | Resource manager can now load sfx and music as samples. | Eugenio Favalli | 1 | -0/+0 | |
(added a new sfx to test the sound engine) | |||||
2005-03-25 | Got rid of non-free levelup sound and put bow sound under F7 for testing. | Bjørn Lindeijer | 2 | -0/+0 | |
2005-03-25 | Moved level.ogg to new location, and put playing levelup sound under F7. | Bjørn Lindeijer | 1 | -0/+0 | |