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2021-07-08this updates the sprite.xmls, and adds the headmodel-ani for standardizing ↵Micksha7-59/+996
animated hats
2021-07-07Map text update and icon fix.Jesusaves1-0/+0
2021-06-29updating chest armors.Micksha34-0/+0
2021-06-29update sprites for the unused 'special' movements from tmwa in order to not ↵Micksha34-0/+0
lose work; hoping it will ever be of value; thanks Hocus for doing most of the work!
2021-06-12add updated wand attack to hairstyle00 and headmodelMicksha2-10/+9
2021-06-12update hairsprite.xml, remove a bit buggy attack frame from attack_wandMicksha2-3/+1
2021-06-09Testsession1Micksha25-332/+332
2021-06-09add the model for oversized weapon sprites, to be prepared by whomeverMicksha2-0/+14
2021-06-09SpritefixMicksha695-43198/+3946
2021-05-25Shield spritesHoraK-FDF7-0/+120
2021-05-25Fix a few more CI bugs, new and oldJesusaves1-1/+1
2021-05-25Fix a bunch of CI errorsJesusaves2-34/+16
2021-05-25Fix several female hat XMLJesusaves28-6110/+271
2021-05-23Outline weight symbolsHoraK-FDF4-2/+2
2021-05-19weight symbols for 50 and 90 percentHoraK-FDF4-0/+20
2021-04-19Burn bad file.Jesusaves1-227/+9
2021-04-19Fix the visual bugs on NPCs -.-Jesusaves3-0/+0
2021-04-19Some oversightsJesusaves1-1/+1
2021-04-19This should fix the additional 100 bugs introduced by the previous commitJesusaves19-39/+292
2021-04-19To resolve some of the pipeline errorsLedmitz294-11443/+2945
2021-04-13Add a few more status effect iconsJesusaves18-0/+162
2021-04-11Just some notes of possible incompatibilities. We'll see how this goes.Jesusaves1-1/+35
2021-04-11Permit use of Evol2 spritesheets and replace it as default for players.Jesusaves4-0/+342
Can be easily reverted, though.
2021-04-10Imagemagick fixJesusaves1-0/+0
2021-04-10DyeCMD improper images (non 32 bit RBGA or interlaced)Jesusaves1-0/+0
2021-04-09Reinitialized git repository with Evol2 supportJesusaves1112-0/+69241
Major changes: - Makefile - Gitlab CI - Network update - Char Creation update