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Files
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2021-11-21
Fill in missing metadata
Jesusaves
1
-5
/
+5
2021-11-21
Include 080-1.tmx special Christmas 2021 map
Jesusaves
1
-0
/
+1666
2021-08-17
Merge branch 'Micksha-master-patch-33462' into 'master'
Jesusaves
2
-1
/
+2
2021-08-17
testxml should use Debian Buster
Jesusaves
1
-0
/
+1
2021-08-16
Update skills.xml to have blue particle effect on target
Micksha
1
-1
/
+1
2021-08-13
Missing XML file
Jesusaves
1
-0
/
+56
2021-08-13
Add Friday, Hocus' special event cat
Jesusaves
5
-0
/
+14
2021-08-12
Merge branch 'Itenplz-hit-effect' into 'master'
Micksha
1
-1
/
+1
2021-08-12
Merge branch 'shortsword' into 'master'
Micksha
1
-0
/
+0
2021-08-12
Update effects.xml to make itenplz-hit blue instead of multicolor
Micksha
1
-1
/
+1
2021-08-12
make the short sword shorter, as per HoraK request
Micksha
1
-0
/
+0
2021-08-10
Merge branch 'Pike-spear' into 'master'
Micksha
1
-1
/
+1
2021-08-10
Update items/equip-2hand.xml
Micksha
1
-1
/
+1
2021-08-10
Merge branch 'dagger' into 'master'
Micksha
1
-0
/
+0
2021-08-10
update spritesheet size for dagger as per #23
Micksha
1
-0
/
+0
2021-08-10
Merge branch 'Headmodel-offset' into 'master'
Micksha
1
-1
/
+1
2021-08-10
Update graphics/sprites/model/headmodel.xml
Micksha
1
-1
/
+1
2021-08-10
Merge branch 'Golem_offset' into 'master'
Micksha
2
-2
/
+2
2021-08-10
Update graphics/sprites/monsters/golem.xml, graphics/sprites/monsters/golem-r...
Micksha
2
-2
/
+2
2021-08-08
Nerf Iilia's Bandit Cave (47 -> 37 bandits)
Jesusaves
1
-4
/
+4
2021-08-06
Swap Pike and Halberd icons so @HoraK stop whinning (╯°□°)╯︵ â”»â...
Jesusaves
1
-2
/
+2
2021-08-06
Fix assassin items IDs
Jesusaves
3
-4
/
+4
2021-08-06
close clientdata#12 by replacing the tanktop image
Jesusaves
1
-0
/
+0
2021-08-06
Merge branch 'golem' into 'master'
Jesusaves
9
-459
/
+13
2021-08-06
Close serverdata#69
Jesusaves
1
-2
/
+2
2021-08-05
fix further problems with assassin mask
Micksha
2
-1
/
+0
2021-08-05
put assassin-mask in the headmodel size and area, remove female .xml version.
Micksha
3
-456
/
+11
2021-08-05
This fixes itemcolors.xml
Micksha
1
-1
/
+1
2021-08-05
change golem offsetY -18 in .png, add golem offsetY -7 in .xml
Micksha
3
-1
/
+1
2021-08-03
Shut up, CI
Jesusaves
3
-2
/
+2
2021-08-03
Update Doom Golem
Kurt Kuschinski
1
-0
/
+0
2021-07-29
Add HoraK's stuff
Jesusaves
10
-0
/
+547
2021-07-29
Update item colors
Jesusaves
1
-5
/
+5
2021-07-29
*Applies duct tape* "Looks about right"
Jesusaves
1
-6
/
+11
2021-07-29
Merge branch 'itemid' into 'master'
Jesusaves
1
-1
/
+1
2021-07-29
nothing to see.
Micksha
1
-1
/
+1
2021-07-29
Merge branch 'itemid' into 'master'
Jesusaves
1
-37
/
+26
2021-07-29
update pike and desertbow ID to match with old unused stuff
Micksha
1
-37
/
+26
2021-07-29
Shut up and smile. Smile!
Jesusaves
1
-22
/
+44
2021-07-29
Merge branch 'issue63' into 'master'
Jesusaves
15
-14
/
+346
2021-07-29
Add Pike and Desert Bow
Micksha
15
-14
/
+346
2021-07-25
Limit hair colors from 127 to 32
Jesusaves
1
-5
/
+5
2021-07-25
Fix minor typo
Jesusaves
1
-1
/
+1
2021-07-15
Merge branch 'maps3' into 'master'
Jesusaves
4
-26
/
+26
2021-07-15
Mapfixes
Micksha
4
-26
/
+26
2021-07-15
Merge branch 'headanim' into 'master'
Micksha
29
-1727
/
+1921
2021-07-14
Add NPC IDs for Zax De'Kagen and Xakelbael the Dark
Jesusaves
1
-0
/
+33
2021-07-13
Correct 099-3 warp scope and subject the monsters there to respawn rules
Jesusaves
2
-35
/
+69
2021-07-13
Fix 099-5 mapmasks
Jesusaves
1
-14
/
+42
2021-07-11
Regenerate minimaps and weapons data
Jesusaves
2
-1
/
+32
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