diff options
Diffstat (limited to 'graphics/sprites/model/base.xml')
-rw-r--r-- | graphics/sprites/model/base.xml | 150 |
1 files changed, 117 insertions, 33 deletions
diff --git a/graphics/sprites/model/base.xml b/graphics/sprites/model/base.xml index e57616d9..5b32f189 100644 --- a/graphics/sprites/model/base.xml +++ b/graphics/sprites/model/base.xml @@ -224,56 +224,42 @@ </animation> </action> - <action name="cast" imageset="base"> + <action name="sit" imageset="base"> <animation direction="down"> - <frame index="7" delay="80"/> - <frame index="8" delay="80"/> - <frame index="11" delay="90"/> - <sequence start="8" end="10" delay="70"/> - <end /> + <frame index="64"/> </animation> <animation direction="left"> - <frame index="23" delay="80"/> - <frame index="28" delay="80"/> - <frame index="27" delay="90"/> - <frame index="28" delay="70"/> - <sequence start="24" end="26" delay="70"/> - <end /> + <frame index="65"/> </animation> <animation direction="up"> - <frame index="39" delay="90"/> - <frame index="43" delay="90"/> - <sequence start="40" end="42" delay="80"/> - <end /> + <frame index="66"/> </animation> <animation direction="right"> - <frame index="55" delay="80"/> - <frame index="60" delay="80"/> - <frame index="59" delay="90"/> - <frame index="60" delay="70"/> - <sequence start="56" end="58" delay="70"/> - <end /> + <frame index="67"/> </animation> </action> - <action name="sit" imageset="base"> + + <action name="dead" imageset="base"> <animation direction="down"> - <frame index="64"/> + <frame index="72"/> </animation> <animation direction="left"> - <frame index="65"/> + <frame index="72"/> </animation> <animation direction="up"> - <frame index="66"/> + <frame index="72"/> </animation> <animation direction="right"> - <frame index="67"/> + <frame index="72"/> </animation> </action> +<!-- UNUSED, evol-based moves using incomplete equipment sprites, and riding --> + <action name="sittop" imageset="base"> <animation direction="down"> - <frame index="68"/><!-- TODO: 68~71 are sit2, no model sprites are available as per now! --> + <frame index="68"/> </animation> <animation direction="left"> <frame index="69"/> @@ -346,18 +332,116 @@ </animation> </action> - <action name="dead" imageset="base"> + + + <action name="cast" imageset="base"> <animation direction="down"> - <frame index="72"/> + <frame index="7" delay="80"/> + <frame index="8" delay="80"/> + <frame index="11" delay="90"/> + <sequence start="8" end="10" delay="70"/> + <end /> </animation> <animation direction="left"> - <frame index="72"/> + <frame index="23" delay="80"/> + <frame index="28" delay="80"/> + <frame index="27" delay="90"/> + <frame index="28" delay="70"/> + <sequence start="24" end="26" delay="70"/> + <end /> </animation> <animation direction="up"> - <frame index="72"/> + <frame index="39" delay="90"/> + <frame index="43" delay="90"/> + <sequence start="40" end="42" delay="80"/> + <end /> </animation> <animation direction="right"> - <frame index="72"/> + <frame index="55" delay="80"/> + <frame index="60" delay="80"/> + <frame index="59" delay="90"/> + <frame index="60" delay="70"/> + <sequence start="56" end="58" delay="70"/> + <end /> + </animation> + </action> + +<!-- UNUSED, old additional moves using incomplete equipment sprites --> + + <action name="attack_sword_stab" imageset="base"> + <animation direction="down"> + <sequence start="7" end="10" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="23" end="26" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="39" end="42" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="55" end="58" delay="100"/> + <end/> </animation> </action> + + <action name="attack_spear" imageset="base"> + <animation direction="down"> + <sequence start="80" end="83" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="96" end="99" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="112" end="115" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="128" end="131" delay="140"/> + <end/> + </animation> + </action> + + <action name="attack_chop_old" imageset="base"> + <animation direction="down"> + <sequence start="84" end="87" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="100" end="103" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="116" end="119" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="132" end="135" delay="140"/> + <end/> + </animation> + </action> + + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <sequence start="88" end="91" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="104" end="107" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="120" end="123" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="136" end="139" delay="140"/> + <end/> + </animation> + </action> + </sprite> |