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-rw-r--r--graphics/sprites/model/base.xml150
1 files changed, 117 insertions, 33 deletions
diff --git a/graphics/sprites/model/base.xml b/graphics/sprites/model/base.xml
index e57616d9..5b32f189 100644
--- a/graphics/sprites/model/base.xml
+++ b/graphics/sprites/model/base.xml
@@ -224,56 +224,42 @@
</animation>
</action>
- <action name="cast" imageset="base">
+ <action name="sit" imageset="base">
<animation direction="down">
- <frame index="7" delay="80"/>
- <frame index="8" delay="80"/>
- <frame index="11" delay="90"/>
- <sequence start="8" end="10" delay="70"/>
- <end />
+ <frame index="64"/>
</animation>
<animation direction="left">
- <frame index="23" delay="80"/>
- <frame index="28" delay="80"/>
- <frame index="27" delay="90"/>
- <frame index="28" delay="70"/>
- <sequence start="24" end="26" delay="70"/>
- <end />
+ <frame index="65"/>
</animation>
<animation direction="up">
- <frame index="39" delay="90"/>
- <frame index="43" delay="90"/>
- <sequence start="40" end="42" delay="80"/>
- <end />
+ <frame index="66"/>
</animation>
<animation direction="right">
- <frame index="55" delay="80"/>
- <frame index="60" delay="80"/>
- <frame index="59" delay="90"/>
- <frame index="60" delay="70"/>
- <sequence start="56" end="58" delay="70"/>
- <end />
+ <frame index="67"/>
</animation>
</action>
- <action name="sit" imageset="base">
+
+ <action name="dead" imageset="base">
<animation direction="down">
- <frame index="64"/>
+ <frame index="72"/>
</animation>
<animation direction="left">
- <frame index="65"/>
+ <frame index="72"/>
</animation>
<animation direction="up">
- <frame index="66"/>
+ <frame index="72"/>
</animation>
<animation direction="right">
- <frame index="67"/>
+ <frame index="72"/>
</animation>
</action>
+<!-- UNUSED, evol-based moves using incomplete equipment sprites, and riding -->
+
<action name="sittop" imageset="base">
<animation direction="down">
- <frame index="68"/><!-- TODO: 68~71 are sit2, no model sprites are available as per now! -->
+ <frame index="68"/>
</animation>
<animation direction="left">
<frame index="69"/>
@@ -346,18 +332,116 @@
</animation>
</action>
- <action name="dead" imageset="base">
+
+
+ <action name="cast" imageset="base">
<animation direction="down">
- <frame index="72"/>
+ <frame index="7" delay="80"/>
+ <frame index="8" delay="80"/>
+ <frame index="11" delay="90"/>
+ <sequence start="8" end="10" delay="70"/>
+ <end />
</animation>
<animation direction="left">
- <frame index="72"/>
+ <frame index="23" delay="80"/>
+ <frame index="28" delay="80"/>
+ <frame index="27" delay="90"/>
+ <frame index="28" delay="70"/>
+ <sequence start="24" end="26" delay="70"/>
+ <end />
</animation>
<animation direction="up">
- <frame index="72"/>
+ <frame index="39" delay="90"/>
+ <frame index="43" delay="90"/>
+ <sequence start="40" end="42" delay="80"/>
+ <end />
</animation>
<animation direction="right">
- <frame index="72"/>
+ <frame index="55" delay="80"/>
+ <frame index="60" delay="80"/>
+ <frame index="59" delay="90"/>
+ <frame index="60" delay="70"/>
+ <sequence start="56" end="58" delay="70"/>
+ <end />
+ </animation>
+ </action>
+
+<!-- UNUSED, old additional moves using incomplete equipment sprites -->
+
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <sequence start="7" end="10" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="23" end="26" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="39" end="42" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="58" delay="100"/>
+ <end/>
</animation>
</action>
+
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <sequence start="80" end="83" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="96" end="99" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="112" end="115" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="128" end="131" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_chop_old" imageset="base">
+ <animation direction="down">
+ <sequence start="84" end="87" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="100" end="103" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="116" end="119" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="132" end="135" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <sequence start="88" end="91" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="104" end="107" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="120" end="123" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="136" end="139" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+
</sprite>