summaryrefslogtreecommitdiff
path: root/graphics/sprites/equipment/weapons/sword-long-female.xml
diff options
context:
space:
mode:
Diffstat (limited to 'graphics/sprites/equipment/weapons/sword-long-female.xml')
-rw-r--r--graphics/sprites/equipment/weapons/sword-long-female.xml115
1 files changed, 0 insertions, 115 deletions
diff --git a/graphics/sprites/equipment/weapons/sword-long-female.xml b/graphics/sprites/equipment/weapons/sword-long-female.xml
deleted file mode 100644
index b7ded47d..00000000
--- a/graphics/sprites/equipment/weapons/sword-long-female.xml
+++ /dev/null
@@ -1,115 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R" width="128" height="128"/>
- <action name="default" imageset="sword-long"/>
- <action name="stand" imageset="sword-long">
- <animation direction="down">
- <frame index="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="18" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="36" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="54" offsetY="32"/>
- </animation>
- </action>
- <action name="walk" imageset="sword-long">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="sword-long">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="sword-long">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_sword_stab" imageset="sword-long">
- <animation direction="down">
- <sequence offsetY="32" start="9" end="12" delay="100"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="27" end="30" delay="100"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="45" end="48" delay="100"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="63" end="66" delay="100"/>
- <end/>
- </animation>
- </action>
- <action name="attack_chop" imageset="sword-long">
- <animation direction="down">
- <sequence offsetY="32" start="90" end="93" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="94" end="97" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="99" end="102" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="103" end="106" delay="140"/>
- <end/>
- </animation>
- </action>
- <action name="attack_2hand" imageset="sword-long">
- <animation direction="down">
- <sequence offsetY="32" start="108" end="111" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="112" end="115" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="117" end="120" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="121" end="124" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>