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-rw-r--r--graphics/items/use/food/tomato.pngbin0 -> 923 bytes
-rw-r--r--graphics/sprites/equipment/weapons/gun.xml26
-rw-r--r--graphics/sprites/races/human-male.xml182
3 files changed, 208 insertions, 0 deletions
diff --git a/graphics/items/use/food/tomato.png b/graphics/items/use/food/tomato.png
new file mode 100644
index 00000000..32fe02c3
--- /dev/null
+++ b/graphics/items/use/food/tomato.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/gun.xml b/graphics/sprites/equipment/weapons/gun.xml
new file mode 100644
index 00000000..e1417c18
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/gun.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="weapon" src="graphics/sprites/equipment/weapons/gun.png" width="64" height="64" />
+
+ <action name="default" imageset="weapon">
+ </action>
+
+ <action name="attack_bow" imageset="weapon">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/races/human-male.xml b/graphics/sprites/races/human-male.xml
new file mode 100644
index 00000000..b879695b
--- /dev/null
+++ b/graphics/sprites/races/human-male.xml
@@ -0,0 +1,182 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012-2013 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/races/human-male.png"
+ width="64"
+ height="64"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="48"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="80"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" delay="80"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" delay="80"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" delay="80"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="7" end="10" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="23" end="26" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="39" end="42" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="58" delay="80"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="11" end="15" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="31" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="43" end="47" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="59" end="63" delay="80"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="64"/><!-- 68~71 are sit2 -->
+ </animation>
+ <animation direction="left">
+ <frame index="65"/>
+ </animation>
+ <animation direction="up">
+ <frame index="66"/>
+ </animation>
+ <animation direction="right">
+ <frame index="67"/>
+ </animation>
+ </action>
+
+ <action name="sittop" imageset="base">
+ <animation direction="down">
+ <frame index="64"/>
+ </animation>
+ <animation direction="left">
+ <frame index="65"/>
+ </animation>
+ <animation direction="up">
+ <frame index="66"/>
+ </animation>
+ <animation direction="right">
+ <frame index="67"/>
+ </animation>
+ </action>
+
+ <action name="standride" imageset="base">
+ <animation direction="down">
+ <frame index="64"/>
+ </animation>
+ <animation direction="left">
+ <frame index="65"/>
+ </animation>
+ <animation direction="up">
+ <frame index="66"/>
+ </animation>
+ <animation direction="right">
+ <frame index="67"/>
+ </animation>
+ </action>
+
+ <action name="spawnride" imageset="base">
+ <animation direction="down">
+ <frame index="64"/>
+ </animation>
+ <animation direction="left">
+ <frame index="65"/>
+ </animation>
+ <animation direction="up">
+ <frame index="66"/>
+ </animation>
+ <animation direction="right">
+ <frame index="67"/>
+ </animation>
+ </action>
+
+ <action name="ride" imageset="base">
+ <animation direction="down">
+ <frame index="64"/>
+ </animation>
+ <animation direction="left">
+ <frame index="65"/>
+ </animation>
+ <animation direction="up">
+ <frame index="66"/>
+ </animation>
+ <animation direction="right">
+ <frame index="67"/>
+ </animation>
+ </action>
+
+ <action name="attackride" imageset="base">
+ <animation direction="down">
+ <frame index="64"/><!-- 68~71 are sit2 -->
+ </animation>
+ <animation direction="left">
+ <frame index="65"/>
+ </animation>
+ <animation direction="up">
+ <frame index="66"/>
+ </animation>
+ <animation direction="right">
+ <frame index="67"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="72"/>
+ </animation>
+ <animation direction="left">
+ <frame index="72"/>
+ </animation>
+ <animation direction="up">
+ <frame index="72"/>
+ </animation>
+ <animation direction="right">
+ <frame index="72"/>
+ </animation>
+ </action>
+</sprite>