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author | Jesusaves <cpntb1@ymail.com> | 2021-04-11 08:13:51 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-11 08:13:51 -0300 |
commit | fe15ec44785b902af9028b371a8f42d43c20dae8 (patch) | |
tree | ce7ef7067947cbf3337560cc7a0b97e904b3990e /graphics | |
parent | 7225dfe99c8b97984c589f6eab602230f8e951ae (diff) | |
download | clientdata-fe15ec44785b902af9028b371a8f42d43c20dae8.tar.gz clientdata-fe15ec44785b902af9028b371a8f42d43c20dae8.tar.bz2 clientdata-fe15ec44785b902af9028b371a8f42d43c20dae8.tar.xz clientdata-fe15ec44785b902af9028b371a8f42d43c20dae8.zip |
Permit use of Evol2 spritesheets and replace it as default for players.
Can be easily reverted, though.
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/sprites/races/human-female.png | bin | 0 -> 60997 bytes | |||
-rw-r--r-- | graphics/sprites/races/human-female.xml | 11 | ||||
-rw-r--r-- | graphics/sprites/races/human-male.png | bin | 0 -> 60136 bytes | |||
-rw-r--r-- | graphics/sprites/races/human-male.xml | 331 |
4 files changed, 342 insertions, 0 deletions
diff --git a/graphics/sprites/races/human-female.png b/graphics/sprites/races/human-female.png Binary files differnew file mode 100644 index 00000000..80c53944 --- /dev/null +++ b/graphics/sprites/races/human-female.png diff --git a/graphics/sprites/races/human-female.xml b/graphics/sprites/races/human-female.xml new file mode 100644 index 00000000..92325515 --- /dev/null +++ b/graphics/sprites/races/human-female.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2012 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/races/human-female.png" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/races/human-male.png b/graphics/sprites/races/human-male.png Binary files differnew file mode 100644 index 00000000..e6f0167c --- /dev/null +++ b/graphics/sprites/races/human-male.png diff --git a/graphics/sprites/races/human-male.xml b/graphics/sprites/races/human-male.xml new file mode 100644 index 00000000..67094251 --- /dev/null +++ b/graphics/sprites/races/human-male.xml @@ -0,0 +1,331 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2012-2013 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/races/human-male.png" + width="64" + height="64"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="16"/> + </animation> + <animation direction="up"> + <frame index="32"/> + </animation> + <animation direction="right"> + <frame index="48"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="80"/> + </animation> + <animation direction="left"> + <sequence start="17" end="22" delay="80"/> + </animation> + <animation direction="up"> + <sequence start="33" end="38" delay="80"/> + </animation> + <animation direction="right"> + <sequence start="49" end="54" delay="80"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="7" end="10" delay="80"/> + <end /> + </animation> + <animation direction="left"> + <sequence start="23" end="26" delay="80"/> + <end /> + </animation> + <animation direction="up"> + <sequence start="39" end="42" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <sequence start="55" end="58" delay="80"/> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="11" end="15" delay="80"/> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="31" delay="80"/> + <end /> + </animation> + <animation direction="up"> + <sequence start="43" end="47" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <sequence start="59" end="63" delay="80"/> + <end /> + </animation> + </action> + + <action name="attack_wand" imageset="base"> + <animation direction="down"> + <frame index="7" delay="80"/> + <frame index="8" delay="80"/> + <frame index="11" delay="90"/> + <sequence start="8" end="10" delay="70"/> + <end /> + </animation> + <animation direction="left"> + <frame index="23" delay="80"/> + <frame index="28" delay="80"/> + <frame index="27" delay="90"/> + <frame index="28" delay="70"/> + <sequence start="24" end="26" delay="70"/> + <end /> + </animation> + <animation direction="up"> + <frame index="39" delay="90"/> + <frame index="43" delay="90"/> + <sequence start="40" end="42" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <frame index="55" delay="80"/> + <frame index="60" delay="80"/> + <frame index="59" delay="90"/> + <frame index="60" delay="70"/> + <sequence start="56" end="58" delay="70"/> + <end /> + </animation> + </action> + + <action name="attack_scythe" imageset="base"> + <animation direction="down"> + <frame index="11" delay="100"/> + <frame index="8" delay="100"/> + <frame index="9" delay="90"/> + <frame index="7" delay="90"/> + <frame index="10" delay="85"/> + <frame index="7" delay="90"/> + <frame index="9" delay="90"/> + <frame index="8" delay="100"/> + <end /> + </animation> + <animation direction="left"> + <frame index="27" delay="100"/> + <frame index="23" delay="90"/> + <frame index="24" delay="90"/> + <frame index="25" delay="80"/> + <frame index="26" delay="90"/> + <frame index="25" delay="90"/> + <frame index="24" delay="100"/> + <frame index="23" delay="90"/> + <end /> + </animation> + <animation direction="up"> + <frame index="43" delay="100"/> + <frame index="42" delay="90"/> + <frame index="41" delay="90"/> + <frame index="40" delay="80"/> + <frame index="39" delay="90"/> + <frame index="40" delay="90"/> + <frame index="41" delay="100"/> + <frame index="42" delay="90"/> + <end /> + </animation> + <animation direction="right"> + <frame index="59" delay="100"/> + <frame index="55" delay="90"/> + <frame index="56" delay="90"/> + <frame index="57" delay="80"/> + <frame index="58" delay="90"/> + <frame index="57" delay="90"/> + <frame index="56" delay="100"/> + <frame index="55" delay="90"/> + <end /> + </animation> + </action> + + <action name="attack_chop" imageset="base"> + <animation direction="down"> + <frame index="7" delay="100"/> + <frame index="8" delay="100"/> + <frame index="11" delay="120"/> + <frame index="9" delay="90"/> + <frame index="10" delay="70"/> + <end /> + </animation> + <animation direction="left"> + <frame index="23" delay="100"/> + <frame index="24" delay="100"/> + <frame index="27" delay="120"/> + <frame index="25" delay="90"/> + <frame index="26" delay="70"/> + <end /> + </animation> + <animation direction="up"> + <frame index="39" delay="100"/> + <frame index="40" delay="100"/> + <frame index="41" delay="120"/> + <frame index="42" delay="90"/> + <frame index="44" delay="70"/> + <end /> + </animation> + <animation direction="right"> + <frame index="55" delay="100"/> + <frame index="56" delay="100"/> + <frame index="59" delay="120"/> + <frame index="57" delay="90"/> + <frame index="58" delay="70"/> + <end /> + </animation> + </action> + + <action name="attack_chop_long" imageset="base"> + <animation direction="down"> + <frame index="8" delay="120"/> + <frame index="11" delay="130"/> + <frame index="7" delay="70"/> + <frame index="10" delay="70"/> + <frame index="9" delay="90"/> + <end /> + </animation> + <animation direction="left"> + <frame index="23" delay="120"/> + <frame index="27" delay="130"/> + <frame index="26" delay="80"/> + <frame index="25" delay="100"/> + <frame index="24" delay="80"/> + <end /> + </animation> + <animation direction="up"> + <frame index="39" delay="120"/> + <frame index="40" delay="80"/> + <frame index="41" delay="130"/> + <frame index="42" delay="70"/> + <frame index="44" delay="100"/> + <end /> + </animation> + <animation direction="right"> + <frame index="55" delay="120"/> + <frame index="59" delay="130"/> + <frame index="58" delay="80"/> + <frame index="57" delay="100"/> + <frame index="56" delay="80"/> + <end /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="64"/><!-- 68~71 are sit2 --> + </animation> + <animation direction="left"> + <frame index="65"/> + </animation> + <animation direction="up"> + <frame index="66"/> + </animation> + <animation direction="right"> + <frame index="67"/> + </animation> + </action> + + <action name="sittop" imageset="base"> + <animation direction="down"> + <frame index="68"/> + </animation> + <animation direction="left"> + <frame index="69"/> + </animation> + <animation direction="up"> + <frame index="70"/> + </animation> + <animation direction="right"> + <frame index="71"/> + </animation> + </action> + + <action name="standride" imageset="base"> + <animation direction="down"> + <frame index="64"/> + </animation> + <animation direction="left"> + <frame index="65"/> + </animation> + <animation direction="up"> + <frame index="66"/> + </animation> + <animation direction="right"> + <frame index="67"/> + </animation> + </action> + + <action name="spawnride" imageset="base"> + <animation direction="down"> + <frame index="64"/> + </animation> + <animation direction="left"> + <frame index="65"/> + </animation> + <animation direction="up"> + <frame index="66"/> + </animation> + <animation direction="right"> + <frame index="67"/> + </animation> + </action> + + <action name="ride" imageset="base"> + <animation direction="down"> + <frame index="64"/> + </animation> + <animation direction="left"> + <frame index="65"/> + </animation> + <animation direction="up"> + <frame index="66"/> + </animation> + <animation direction="right"> + <frame index="67"/> + </animation> + </action> + + <action name="attackride" imageset="base"> + <animation direction="down"> + <frame index="64"/><!-- 68~71 are sit2 --> + </animation> + <animation direction="left"> + <frame index="65"/> + </animation> + <animation direction="up"> + <frame index="66"/> + </animation> + <animation direction="right"> + <frame index="67"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="72"/> + </animation> + <animation direction="left"> + <frame index="72"/> + </animation> + <animation direction="up"> + <frame index="72"/> + </animation> + <animation direction="right"> + <frame index="72"/> + </animation> + </action> +</sprite> |