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authorLedmitz <smoothshifter@tuta.io>2021-04-19 05:27:54 +0000
committerLedmitz <smoothshifter@tuta.io>2021-04-19 05:27:54 +0000
commit9b171e9cdfa5a5aed9e96265d53706966278f468 (patch)
treedc4dd4835984bcd146fcafce6b08878cb873be38 /graphics/sprites/monsters/dragon.xml
parent62a0bf8c728d66bed898b6949a138df7cfd6822e (diff)
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To resolve some of the pipeline errors
Diffstat (limited to 'graphics/sprites/monsters/dragon.xml')
-rw-r--r--graphics/sprites/monsters/dragon.xml91
1 files changed, 48 insertions, 43 deletions
diff --git a/graphics/sprites/monsters/dragon.xml b/graphics/sprites/monsters/dragon.xml
index 256c4ed9..58b79e03 100644
--- a/graphics/sprites/monsters/dragon.xml
+++ b/graphics/sprites/monsters/dragon.xml
@@ -1,46 +1,51 @@
<?xml version="1.0"?>
<sprite>
- <imageset name="base" src="graphics/sprites/monsters/dragon.png" width="384" height="192"/>
- <action name="stand" imageset="base">
- <animation direction="down">
- <frame index="0" delay="1000" offsetY="10"/>
- <frame index="1" delay="250" offsetY="10"/>
- </animation>
- <animation direction="up">
- <frame index="8" delay="1000" offsetY="10"/>
- <frame index="9" delay="250" offsetY="10"/>
- </animation>
- <animation direction="right">
- <frame index="16" delay="1000" offsetY="10"/>
- <frame index="17" delay="250" offsetY="10"/>
- </animation>
- <animation direction="left">
- <frame index="24" delay="1000" offsetY="10"/>
- <frame index="25" delay="250" offsetY="10"/>
- </animation>
- </action>
- <action name="attack" imageset="base">
- <animation direction="down">
- <sequence start="2" end="7" delay="100" offsetY="10"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="10" end="15" delay="100" offsetY="10"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="18" end="23" delay="100" offsetY="10"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="26" end="31" delay="100" offsetY="10"/>
- <end/>
- </animation>
- </action>
- <action name="dead" imageset="base">
- <animation direction="default">
- <frame index="32" offsetY="10"/>
- <end/>
- </animation>
- </action>
+
+ <imageset name="base" src="graphics/sprites/monsters/dragon.png" width="256" height="128"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="1000" offsetY="10"/>
+ <frame index="1" delay="250" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" delay="1000" offsetY="10"/>
+ <frame index="9" delay="250" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="16" delay="1000" offsetY="10"/>
+ <frame index="17" delay="250" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="24" delay="1000" offsetY="10"/>
+ <frame index="25" delay="250" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="2" end="7" delay="100" offsetY="10"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="10" end="15" delay="100" offsetY="10"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="18" end="23" delay="100" offsetY="10"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="26" end="31" delay="100" offsetY="10"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="32" offsetY="10"/>
+ <end />
+ </animation>
+ </action>
+
</sprite>