diff options
author | Jesusaves <cpntb1@ymail.com> | 2021-04-19 19:22:16 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-19 19:22:16 -0300 |
commit | 9957cbd2c0ae1765c6ec9b5cee15381e2db4138c (patch) | |
tree | 1cf54dfb17e20058fe487ac2610c6071b4fa9714 | |
parent | c1e6a2c027ca32abfc4b17abd266148599e31a39 (diff) | |
download | clientdata-9957cbd2c0ae1765c6ec9b5cee15381e2db4138c.tar.gz clientdata-9957cbd2c0ae1765c6ec9b5cee15381e2db4138c.tar.bz2 clientdata-9957cbd2c0ae1765c6ec9b5cee15381e2db4138c.tar.xz clientdata-9957cbd2c0ae1765c6ec9b5cee15381e2db4138c.zip |
This should fix the additional 100 bugs introduced by the previous commit
88 files changed, 292 insertions, 39 deletions
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a/graphics/minimaps/042-1.png +++ b/graphics/minimaps/042-1.png diff --git a/graphics/minimaps/botcheck.png b/graphics/minimaps/botcheck.png Binary files differindex ad4b8dca..65b41406 100644 --- a/graphics/minimaps/botcheck.png +++ b/graphics/minimaps/botcheck.png diff --git a/graphics/sprites/emote.png b/graphics/sprites/emote.png Binary files differindex 1d000420..aaf6ff17 100644 --- a/graphics/sprites/emote.png +++ b/graphics/sprites/emote.png diff --git a/graphics/sprites/emote.xml b/graphics/sprites/emote.xml index af238f3f..b7d2d4ea 100644 --- a/graphics/sprites/emote.xml +++ b/graphics/sprites/emote.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="utf-8"?> -<!-- Author: Reid -Copyright (C) 2012-2013 Evol Online --> +<!-- Author: Ledmitz +Copyright (C) 2021 The Mana World --> <sprite variants="18" variant_offset="1"> <imageset name="emotes" src="graphics/sprites/emote.png" diff --git a/graphics/sprites/equipment/chest/bra-female.xml b/graphics/sprites/equipment/chest/bra-female.xml index 6409d5b8..584720b6 100644 --- a/graphics/sprites/equipment/chest/bra-female.xml +++ b/graphics/sprites/equipment/chest/bra-female.xml @@ -3,7 +3,7 @@ Copyright (C) 2018 TMW2 --> <sprite> <imageset name="base" - src="graphics/sprites/equipment/chest/bra-female.png" + src="graphics/sprites/equipment/chest/bra-female.png|R" width="64" height="64"/> diff --git a/graphics/sprites/equipment/head/bandana.xml b/graphics/sprites/equipment/head/bandana.xml index 945b0fdd..dea1dfaf 100644 --- a/graphics/sprites/equipment/head/bandana.xml +++ b/graphics/sprites/equipment/head/bandana.xml @@ -3,10 +3,10 @@ Copyright (C) 2018 TMW2: Moubootaur Legends --> <sprite> <imageset name="base" - src="graphics/sprites/equipment/head/bandana.png" + src="graphics/sprites/equipment/head/bandana.png|W;R" width="32" height="64" offsetY="1"/> <include file="equipment/head/headmodel.xml"/> -</sprite>
\ No newline at end of file +</sprite> diff --git a/graphics/sprites/equipment/head/devcap.xml b/graphics/sprites/equipment/head/devcap.xml index a410967a..af2c117a 100644 --- a/graphics/sprites/equipment/head/devcap.xml +++ b/graphics/sprites/equipment/head/devcap.xml @@ -3,7 +3,7 @@ Copyright (C) 2018 TMW2 --> <sprite> <imageset name="base" - src="graphics/sprites/equipment/head/devcap.png|W;R" + src="graphics/sprites/equipment/head/devcap.png|R" width="32" height="64" offsetY="1"/> diff --git a/graphics/sprites/equipment/head/santahat.xml b/graphics/sprites/equipment/head/santahat.xml index b2b66562..f8cba465 100644 --- a/graphics/sprites/equipment/head/santahat.xml +++ b/graphics/sprites/equipment/head/santahat.xml @@ -3,7 +3,7 @@ Copyright (C) 2018 TMW2 --> <sprite> <imageset name="base" - src="graphics/sprites/equipment/head/santahat.png" + src="graphics/sprites/equipment/head/santahat.png|R;W" width="32" height="64" offsetY="1"/> diff --git a/graphics/sprites/equipment/head/silkheadband.xml b/graphics/sprites/equipment/head/silkheadband.xml index 5155d507..b790a690 100644 --- a/graphics/sprites/equipment/head/silkheadband.xml +++ b/graphics/sprites/equipment/head/silkheadband.xml @@ -3,7 +3,7 @@ Copyright (C) 2018 TMW2 --> <sprite> <imageset name="base" - src="graphics/sprites/equipment/head/silkheadband.png" + src="graphics/sprites/equipment/head/silkheadband.png|W" width="32" height="64" offsetY="1"/> diff --git a/graphics/sprites/equipment/legs/shorts-female.xml b/graphics/sprites/equipment/legs/shorts-female.xml index 986aa52b..c0a27d75 100644 --- a/graphics/sprites/equipment/legs/shorts-female.xml +++ b/graphics/sprites/equipment/legs/shorts-female.xml @@ -3,7 +3,7 @@ Copyright (C) 2012 Evol Online --> <sprite> <imageset name="base" - src="graphics/sprites/equipment/legs/shorts-female.png|S" + src="graphics/sprites/equipment/legs/shorts-female.png|W" width="64" height="64"/> diff --git a/graphics/sprites/equipment/legs/shorts.xml b/graphics/sprites/equipment/legs/shorts.xml index 263c5d3e..648010fe 100644 --- a/graphics/sprites/equipment/legs/shorts.xml +++ b/graphics/sprites/equipment/legs/shorts.xml @@ -3,7 +3,7 @@ Copyright (C) 2012 Evol Online --> <sprite> <imageset name="base" - src="graphics/sprites/equipment/legs/shorts.png|S" + src="graphics/sprites/equipment/legs/shorts.png|W" width="64" height="64"/> diff --git a/graphics/sprites/equipment/legs/silkpants-female.xml b/graphics/sprites/equipment/legs/silkpants-female.xml index 4ce9c5f0..5aecfde7 100644 --- a/graphics/sprites/equipment/legs/silkpants-female.xml +++ b/graphics/sprites/equipment/legs/silkpants-female.xml @@ -3,7 +3,7 @@ Copyright (C) 2018 TMW2 --> <sprite> <imageset name="base" - src="graphics/sprites/equipment/legs/silkpants-female.png" + src="graphics/sprites/equipment/legs/silkpants-female.png|W" width="64" height="64"/> diff --git a/graphics/sprites/equipment/weapons/bow.png b/graphics/sprites/equipment/weapons/bow.png Binary files differindex 50cc1cfa..d2c273e7 100644 --- a/graphics/sprites/equipment/weapons/bow.png +++ b/graphics/sprites/equipment/weapons/bow.png diff --git a/graphics/sprites/equipment/weapons/bow.xml b/graphics/sprites/equipment/weapons/bow.xml index ed26a529..1ed461b1 100644 --- a/graphics/sprites/equipment/weapons/bow.xml +++ b/graphics/sprites/equipment/weapons/bow.xml @@ -1,12 +1,79 @@ -<?xml version="1.0" encoding="utf-8"?> -<!-- Author: Saulc -Copyright (C) 2018 TMW2: Moubootaur Legends --> - -<sprite> - <imageset name="base" - src="graphics/sprites/equipment/weapons/bow.png" - width="64" - height="64"/> - - <include file="races/human.xml"/> +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R" width="128" height="128"/> + <action name="default" imageset="bow"/> + <action name="stand" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> </sprite> diff --git a/graphics/sprites/error.png b/graphics/sprites/error.png Binary files differindex 0328bd19..b4aa28c9 100644 --- a/graphics/sprites/error.png +++ b/graphics/sprites/error.png diff --git a/graphics/sprites/monsters/nutcracker.xml b/graphics/sprites/monsters/nutcracker.xml index 598fa1d2..3a19e802 100644 --- a/graphics/sprites/monsters/nutcracker.xml +++ b/graphics/sprites/monsters/nutcracker.xml @@ -1,8 +1,6 @@ <?xml version="1.0"?> -<sprite variants="72" - variant_offset="1"> - +<sprite> <imageset name="base" src="graphics/sprites/monsters/nutcracker.png" diff --git a/graphics/sprites/monsters/scorpion.png b/graphics/sprites/monsters/scorpion.png Binary files differindex 78941ffd..05309321 100644 --- a/graphics/sprites/monsters/scorpion.png +++ b/graphics/sprites/monsters/scorpion.png diff --git a/graphics/sprites/monsters/scorpion.xml b/graphics/sprites/monsters/scorpion.xml index 52ff76df..64d86dbf 100644 --- a/graphics/sprites/monsters/scorpion.xml +++ b/graphics/sprites/monsters/scorpion.xml @@ -1,6 +1,11 @@ <?xml version="1.0"?> <sprite> - <imageset name="base" src="graphics/sprites/monsters/scorpion.png" width="48" height="45"/> + <imageset + name="base" + src="graphics/sprites/monsters/scorpion.png|W" + width="48" + height="45" + /> <action name="stand" imageset="base"> <animation direction="down"> <frame index="0" offsetY="2"/> diff --git a/graphics/sprites/monsters/serqet.xml b/graphics/sprites/monsters/serqet.xml index 41acaaaf..e0070841 100644 --- a/graphics/sprites/monsters/serqet.xml +++ b/graphics/sprites/monsters/serqet.xml @@ -35,16 +35,16 @@ </action> <action name="dead" imageset="base"> <animation direction="down"> - <sequence start="30" end="32" delay="0"/> + <sequence start="30" end="32" delay="5000"/> </animation> <animation direction="left"> - <sequence start="19" end="21" delay="0"/> + <sequence start="19" end="21" delay="5000"/> </animation> <animation direction="up"> - <sequence start="41" end="43" delay="0"/> + <sequence start="41" end="43" delay="5000"/> </animation> <animation direction="right"> - <sequence start="8" end="10" delay="0"/> + <sequence start="8" end="10" delay="5000"/> </animation> </action> <action name="attack" imageset="base"> diff --git a/graphics/sprites/monsters/troll.xml b/graphics/sprites/monsters/troll.xml index 7451bdc8..77349ff6 100644 --- a/graphics/sprites/monsters/troll.xml +++ b/graphics/sprites/monsters/troll.xml @@ -88,16 +88,16 @@ </action> <action name="dead" imageset="base"> <animation direction="down"> - <sequence start="144" end="149" delay="0"/> + <sequence start="144" end="149" delay="5000"/> </animation> <animation direction="right"> - <sequence start="150" end="155" delay="0"/> + <sequence start="150" end="155" delay="5000"/> </animation> <animation direction="up"> - <sequence start="156" end="161" delay="0"/> + <sequence start="156" end="161" delay="5000"/> </animation> <animation direction="left"> - <sequence start="162" end="167" delay="0"/> + <sequence start="162" end="167" delay="5000"/> </animation> </action> </sprite> diff --git a/graphics/sprites/races/human.xml b/graphics/sprites/races/human.xml index d36cbd6c..85658e3a 100644 --- a/graphics/sprites/races/human.xml +++ b/graphics/sprites/races/human.xml @@ -1,6 +1,8 @@ <?xml version="1.0" encoding="utf-8"?> -<!-- Author: Reid +<!-- Author: Reid, Micksha, Ledmitz +Copyright (C) 2019-2021 The Mana World Copyright (C) 2012-2013 Evol Online --> +<!-- TODO: attack_2hand attack_spear attack_sword_stab --> <sprite> <imageset name="base" src="graphics/sprites/races/human.png" @@ -75,6 +77,187 @@ Copyright (C) 2012-2013 Evol Online --> </animation> </action> + <action name="attack_wand" imageset="base"> + <animation direction="down"> + <frame index="7" delay="80"/> + <frame index="8" delay="80"/> + <frame index="11" delay="90"/> + <sequence start="8" end="10" delay="70"/> + <end /> + </animation> + <animation direction="left"> + <frame index="23" delay="80"/> + <frame index="28" delay="80"/> + <frame index="27" delay="90"/> + <frame index="28" delay="70"/> + <sequence start="24" end="26" delay="70"/> + <end /> + </animation> + <animation direction="up"> + <frame index="39" delay="90"/> + <frame index="43" delay="90"/> + <sequence start="40" end="42" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <frame index="55" delay="80"/> + <frame index="60" delay="80"/> + <frame index="59" delay="90"/> + <frame index="60" delay="70"/> + <sequence start="56" end="58" delay="70"/> + <end /> + </animation> + </action> + + <action name="attack_scythe" imageset="base"> + <animation direction="down"> + <frame index="11" delay="100"/> + <frame index="8" delay="100"/> + <frame index="9" delay="90"/> + <frame index="7" delay="90"/> + <frame index="10" delay="85"/> + <frame index="7" delay="90"/> + <frame index="9" delay="90"/> + <frame index="8" delay="100"/> + <end /> + </animation> + <animation direction="left"> + <frame index="27" delay="100"/> + <frame index="23" delay="90"/> + <frame index="24" delay="90"/> + <frame index="25" delay="80"/> + <frame index="26" delay="90"/> + <frame index="25" delay="90"/> + <frame index="24" delay="100"/> + <frame index="23" delay="90"/> + <end /> + </animation> + <animation direction="up"> + <frame index="43" delay="100"/> + <frame index="42" delay="90"/> + <frame index="41" delay="90"/> + <frame index="40" delay="80"/> + <frame index="39" delay="90"/> + <frame index="40" delay="90"/> + <frame index="41" delay="100"/> + <frame index="42" delay="90"/> + <end /> + </animation> + <animation direction="right"> + <frame index="59" delay="100"/> + <frame index="55" delay="90"/> + <frame index="56" delay="90"/> + <frame index="57" delay="80"/> + <frame index="58" delay="90"/> + <frame index="57" delay="90"/> + <frame index="56" delay="100"/> + <frame index="55" delay="90"/> + <end /> + </animation> + </action> + + <action name="attack_chop" imageset="base"> + <animation direction="down"> + <frame index="7" delay="100"/> + <frame index="8" delay="100"/> + <frame index="11" delay="120"/> + <frame index="9" delay="90"/> + <frame index="10" delay="70"/> + <end /> + </animation> + <animation direction="left"> + <frame index="23" delay="100"/> + <frame index="24" delay="100"/> + <frame index="27" delay="120"/> + <frame index="25" delay="90"/> + <frame index="26" delay="70"/> + <end /> + </animation> + <animation direction="up"> + <frame index="39" delay="100"/> + <frame index="40" delay="100"/> + <frame index="41" delay="120"/> + <frame index="42" delay="90"/> + <frame index="44" delay="70"/> + <end /> + </animation> + <animation direction="right"> + <frame index="55" delay="100"/> + <frame index="56" delay="100"/> + <frame index="59" delay="120"/> + <frame index="57" delay="90"/> + <frame index="58" delay="70"/> + <end /> + </animation> + </action> + + <action name="attack_chop_long" imageset="base"> + <animation direction="down"> + <frame index="8" delay="120"/> + <frame index="11" delay="130"/> + <frame index="7" delay="70"/> + <frame index="10" delay="70"/> + <frame index="9" delay="90"/> + <end /> + </animation> + <animation direction="left"> + <frame index="23" delay="120"/> + <frame index="27" delay="130"/> + <frame index="26" delay="80"/> + <frame index="25" delay="100"/> + <frame index="24" delay="80"/> + <end /> + </animation> + <animation direction="up"> + <frame index="39" delay="120"/> + <frame index="40" delay="80"/> + <frame index="41" delay="130"/> + <frame index="42" delay="70"/> + <frame index="44" delay="100"/> + <end /> + </animation> + <animation direction="right"> + <frame index="55" delay="120"/> + <frame index="59" delay="130"/> + <frame index="58" delay="80"/> + <frame index="57" delay="100"/> + <frame index="56" delay="80"/> + <end /> + </animation> + </action> + + <action name="cast" imageset="base"> + <animation direction="down"> + <frame index="7" delay="80"/> + <frame index="8" delay="80"/> + <frame index="11" delay="90"/> + <sequence start="8" end="10" delay="70"/> + <end /> + </animation> + <animation direction="left"> + <frame index="23" delay="80"/> + <frame index="28" delay="80"/> + <frame index="27" delay="90"/> + <frame index="28" delay="70"/> + <sequence start="24" end="26" delay="70"/> + <end /> + </animation> + <animation direction="up"> + <frame index="39" delay="90"/> + <frame index="43" delay="90"/> + <sequence start="40" end="42" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <frame index="55" delay="80"/> + <frame index="60" delay="80"/> + <frame index="59" delay="90"/> + <frame index="60" delay="70"/> + <sequence start="56" end="58" delay="70"/> + <end /> + </animation> + </action> + <action name="sit" imageset="base"> <animation direction="down"> <frame index="64"/><!-- 68~71 are sit2 --> @@ -92,16 +275,16 @@ Copyright (C) 2012-2013 Evol Online --> <action name="sittop" imageset="base"> <animation direction="down"> - <frame index="64"/> + <frame index="68"/> </animation> <animation direction="left"> - <frame index="65"/> + <frame index="69"/> </animation> <animation direction="up"> - <frame index="66"/> + <frame index="70"/> </animation> <animation direction="right"> - <frame index="67"/> + <frame index="71"/> </animation> </action> |