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path: root/graphics/sprites/model/base.xml
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<?xml version="1.0"?>

  <!-- uses the male model because otherwise the neutral tank top shows on some npcs -->

<sprite variants="144" variant_offset="1">

    <imageset name="base"
              src="graphics/sprites/model/talpan-male.png|W;B;R"
              width="64"
              height="64"/>

    <action name="stand" imageset="base">
        <animation direction="down">
            <frame index="0"/>
        </animation>
        <animation direction="left">
            <frame index="16"/>
        </animation>
        <animation direction="up">
            <frame index="32"/>
        </animation>
        <animation direction="right">
            <frame index="48"/>
        </animation>
    </action>

    <action name="walk" imageset="base">
        <animation direction="down">
            <sequence start="1" end="6" delay="80"/>
        </animation>
        <animation direction="left">
            <sequence start="17" end="22" delay="80"/>
        </animation>
        <animation direction="up">
            <sequence start="33" end="38" delay="80"/>
        </animation>
        <animation direction="right">
            <sequence start="49" end="54" delay="80"/>
        </animation>
    </action>

    <action name="attack" imageset="base">
        <animation direction="down">
            <sequence start="7" end="10" delay="80"/>
            <end />
        </animation>
        <animation direction="left">
            <sequence start="23" end="26" delay="80"/>
            <end />
        </animation>
        <animation direction="up">
            <sequence start="39" end="42" delay="80"/>
            <end />
        </animation>
        <animation direction="right">
            <sequence start="55" end="58" delay="80"/>
            <end />
        </animation>
    </action>

    <action name="attack_bow" imageset="base">
        <animation direction="down">
            <sequence start="11" end="15" delay="80"/>
            <end />
        </animation>
        <animation direction="left">
            <sequence start="27" end="31" delay="80"/>
            <end />
        </animation>
        <animation direction="up">
            <sequence start="43" end="47" delay="80"/>
            <end />
        </animation>
        <animation direction="right">
            <sequence start="59" end="63" delay="80"/>
            <end />
        </animation>
    </action>

    <action name="attack_wand" imageset="base">
        <animation direction="down">
            <frame index="7" delay="80"/>
            <frame index="8" delay="80"/>
            <frame index="11" delay="90"/>
            <sequence start="9" end="10" delay="70"/>
            <end />
        </animation>
        <animation direction="left">
             <frame index="23" delay="80"/>
             <frame index="28" delay="80"/>
             <frame index="27" delay="90"/>
            <sequence start="24" end="26" delay="70"/>
            <end />
        </animation>
        <animation direction="up">
            <frame index="39" delay="90"/>
            <frame index="43" delay="90"/>
            <sequence start="40" end="42" delay="80"/>
            <end />
        </animation>
        <animation direction="right">
            <frame index="55" delay="80"/>
            <frame index="60" delay="80"/>
            <frame index="59" delay="90"/>
            <sequence start="56" end="58" delay="70"/>
            <end />
        </animation>
    </action>

   <action name="attack_scythe" imageset="base">
        <animation direction="down">
            <frame index="11" delay="100"/>
            <frame index="8" delay="100"/>
            <frame index="9" delay="90"/>
            <frame index="7" delay="90"/>
            <frame index="10" delay="85"/>
            <frame index="7" delay="90"/>
            <frame index="9" delay="90"/>
            <frame index="8" delay="100"/>
            <end />
        </animation>
        <animation direction="left">
            <frame index="27" delay="100"/>
            <frame index="23" delay="90"/>
            <frame index="24" delay="90"/>
            <frame index="25" delay="80"/>
            <frame index="26" delay="90"/>
            <frame index="25" delay="90"/>
            <frame index="24" delay="100"/>
            <frame index="23" delay="90"/>
            <end />
        </animation>
        <animation direction="up">
            <frame index="43" delay="100"/>
            <frame index="42" delay="90"/>
            <frame index="41" delay="90"/>
            <frame index="40" delay="80"/>
            <frame index="39" delay="90"/>
            <frame index="40" delay="90"/>
            <frame index="41" delay="100"/>
            <frame index="42" delay="90"/>
            <end />
        </animation>
        <animation direction="right">
            <frame index="59" delay="100"/>
            <frame index="55" delay="90"/>
            <frame index="56" delay="90"/>
            <frame index="57" delay="80"/>
            <frame index="58" delay="90"/>
            <frame index="57" delay="90"/>
            <frame index="56" delay="100"/>
            <frame index="55" delay="90"/>
            <end />
        </animation>
    </action>

   <action name="attack_chop" imageset="base">
        <animation direction="down">
            <frame index="7" delay="100"/>
            <frame index="8" delay="100"/>
            <frame index="11" delay="120"/>
            <frame index="9" delay="90"/>
            <frame index="10" delay="70"/>
            <end />
        </animation>
        <animation direction="left">
            <frame index="23" delay="100"/>
            <frame index="24" delay="100"/>
            <frame index="27" delay="120"/>
            <frame index="25" delay="90"/>
            <frame index="26" delay="70"/>
            <end />
        </animation>
        <animation direction="up">
            <frame index="39" delay="100"/>
            <frame index="40" delay="100"/>
            <frame index="41" delay="120"/>
            <frame index="42" delay="90"/>
            <frame index="44" delay="70"/>
            <end />
        </animation>
        <animation direction="right">
            <frame index="55" delay="100"/>
            <frame index="56" delay="100"/>
            <frame index="59" delay="120"/>
            <frame index="57" delay="90"/>
            <frame index="58" delay="70"/>
            <end />
        </animation>
    </action>

   <action name="attack_chop_long" imageset="base">
        <animation direction="down">
            <frame index="8" delay="120"/>
            <frame index="11" delay="130"/>
            <frame index="7" delay="70"/>
            <frame index="10" delay="70"/>
            <frame index="9" delay="90"/>
            <end />
        </animation>
        <animation direction="left">
            <frame index="23" delay="120"/>
            <frame index="27" delay="130"/>
            <frame index="26" delay="80"/>
            <frame index="25" delay="100"/>
            <frame index="24" delay="80"/>
            <end />
        </animation>
        <animation direction="up">
            <frame index="39" delay="120"/>
            <frame index="40" delay="80"/>
            <frame index="41" delay="130"/>
            <frame index="42" delay="70"/>
            <frame index="44" delay="100"/>
            <end />
        </animation>
        <animation direction="right">
            <frame index="55" delay="120"/>
            <frame index="59" delay="130"/>
            <frame index="58" delay="80"/>
            <frame index="57" delay="100"/>
            <frame index="56" delay="80"/>
            <end />
        </animation>
    </action>

   <action name="attack_stab_long" imageset="base">
        <animation direction="down">
            <frame index="6" delay="140"/>
            <frame index="8" delay="90"/>
            <frame index="11" delay="110"/>
            <frame index="13" delay="140"/>
            <frame index="14" delay="70"/>
            <frame index="13" delay="90"/>
            <frame index="11" delay="110"/>
            <end />
        </animation>
        <animation direction="left">
            <frame index="23" delay="210"/>
            <frame index="30" delay="140"/>
            <frame index="29" delay="110"/>
            <frame index="25" delay="70"/>
            <frame index="28" delay="90"/>
            <end />
        </animation>
        <animation direction="up">
            <frame index="39" delay="140"/>
            <frame index="40" delay="120"/>
            <frame index="46" delay="90"/>
            <frame index="42" delay="70"/>
            <frame index="46" delay="120"/>
            <frame index="40" delay="140"/>
            <end />
        </animation>
        <animation direction="right">
            <frame index="55" delay="210"/>
            <frame index="62" delay="140"/>
            <frame index="61" delay="110"/>
            <frame index="57" delay="70"/>
            <frame index="60" delay="90"/>
            <end />
        </animation>
    </action>

    <action name="sit" imageset="base">
        <animation direction="down">
            <frame index="64"/>
        </animation>
        <animation direction="left">
            <frame index="65"/>
        </animation>
        <animation direction="up">
            <frame index="66"/>
        </animation>
        <animation direction="right">
            <frame index="67"/>
        </animation>
    </action>


    <action name="dead" imageset="base">
        <animation direction="down">
            <frame index="72"/>
        </animation>
        <animation direction="left">
            <frame index="72"/>
        </animation>
        <animation direction="up">
            <frame index="72"/>
        </animation>
        <animation direction="right">
            <frame index="72"/>
        </animation>
    </action>

<!-- UNUSED, evol-based moves using incomplete equipment sprites, and riding -->

    <action name="sittop" imageset="base">
        <animation direction="down">
            <frame index="68"/>
        </animation>
        <animation direction="left">
            <frame index="69"/>
        </animation>
        <animation direction="up">
            <frame index="70"/>
        </animation>
        <animation direction="right">
            <frame index="71"/>
        </animation>
    </action>

    <action name="standride" imageset="base">
        <animation direction="down">
            <frame index="64"/>
        </animation>
        <animation direction="left">
            <frame index="65"/>
        </animation>
        <animation direction="up">
            <frame index="66"/>
        </animation>
        <animation direction="right">
            <frame index="67"/>
        </animation>
    </action>

    <action name="spawnride" imageset="base">
        <animation direction="down">
            <frame index="64"/>
        </animation>
        <animation direction="left">
            <frame index="65"/>
        </animation>
        <animation direction="up">
            <frame index="66"/>
        </animation>
        <animation direction="right">
            <frame index="67"/>
        </animation>
    </action>

    <action name="ride" imageset="base">
        <animation direction="down">
            <frame index="64"/>
        </animation>
        <animation direction="left">
            <frame index="65"/>
        </animation>
        <animation direction="up">
            <frame index="66"/>
        </animation>
        <animation direction="right">
            <frame index="67"/>
        </animation>
    </action>

    <action name="attackride" imageset="base">
        <animation direction="down">
            <frame index="64"/>
        </animation>
        <animation direction="left">
            <frame index="65"/>
        </animation>
        <animation direction="up">
            <frame index="66"/>
        </animation>
        <animation direction="right">
            <frame index="67"/>
        </animation>
    </action>



    <action name="cast" imageset="base">
        <animation direction="down">
            <frame index="7" delay="80"/>
            <frame index="8" delay="80"/>
            <frame index="11" delay="90"/>
            <sequence start="8" end="10" delay="70"/>
            <end />
        </animation>
        <animation direction="left">
             <frame index="23" delay="80"/>
             <frame index="28" delay="80"/>
             <frame index="27" delay="90"/>
             <frame index="28" delay="70"/>
            <sequence start="24" end="26" delay="70"/>
            <end />
        </animation>
        <animation direction="up">
            <frame index="39" delay="90"/>
            <frame index="43" delay="90"/>
            <sequence start="40" end="42" delay="80"/>
            <end />
        </animation>
        <animation direction="right">
            <frame index="55" delay="80"/>
            <frame index="60" delay="80"/>
            <frame index="59" delay="90"/>
            <frame index="60" delay="70"/>
            <sequence start="56" end="58" delay="70"/>
            <end />
        </animation>
    </action>

<!-- UNUSED, old additional moves using incomplete equipment sprites -->

    <action name="attack_sword_stab" imageset="base">
        <animation direction="down">
            <sequence start="7" end="10" delay="100"/>
            <end/>
        </animation>
        <animation direction="left">
            <sequence start="23" end="26" delay="100"/>
            <end/>
        </animation>
        <animation direction="up">
            <sequence start="39" end="42" delay="100"/>
            <end/>
        </animation>
        <animation direction="right">
            <sequence start="55" end="58" delay="100"/>
            <end/>
        </animation>
    </action>

    <action name="attack_spear" imageset="base">
        <animation direction="down">
            <sequence start="80" end="83" delay="140"/>
            <end/>
        </animation>
        <animation direction="left">
            <sequence start="96" end="99" delay="140"/>
            <end/>
        </animation>
        <animation direction="up">
            <sequence start="112" end="115" delay="140"/>
            <end/>
        </animation>
        <animation direction="right">
            <sequence start="128" end="131" delay="140"/>
            <end/>
        </animation>
    </action>

    <action name="attack_chop_old" imageset="base">
        <animation direction="down">
            <sequence start="84" end="87" delay="140"/>
            <end/>
        </animation>
        <animation direction="left">
            <sequence start="100" end="103" delay="140"/>
            <end/>
        </animation>
        <animation direction="up">
            <sequence start="116" end="119" delay="140"/>
            <end/>
        </animation>
        <animation direction="right">
            <sequence start="132" end="135" delay="140"/>
            <end/>
        </animation>
    </action>

    <action name="attack_2hand" imageset="base">
        <animation direction="down">
            <sequence start="88" end="91" delay="140"/>
            <end/>
        </animation>
        <animation direction="left">
            <sequence start="104" end="107" delay="140"/>
            <end/>
        </animation>
        <animation direction="up">
            <sequence start="120" end="123" delay="140"/>
            <end/>
        </animation>
        <animation direction="right">
            <sequence start="136" end="139" delay="140"/>
            <end/>
        </animation>
    </action>

</sprite>