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<?xml version="1.0"?>
<!-- uses the male model because otherwise the neutral tank top shows on some npcs -->
<sprite variants="144" variant_offset="1">
<imageset name="base"
src="graphics/sprites/model/talpan-male.png|W;B;R"
width="64"
height="64"/>
<action name="stand" imageset="base">
<animation direction="down">
<frame index="0"/>
</animation>
<animation direction="left">
<frame index="16"/>
</animation>
<animation direction="up">
<frame index="32"/>
</animation>
<animation direction="right">
<frame index="48"/>
</animation>
</action>
<action name="walk" imageset="base">
<animation direction="down">
<sequence start="1" end="6" delay="80"/>
</animation>
<animation direction="left">
<sequence start="17" end="22" delay="80"/>
</animation>
<animation direction="up">
<sequence start="33" end="38" delay="80"/>
</animation>
<animation direction="right">
<sequence start="49" end="54" delay="80"/>
</animation>
</action>
<action name="attack" imageset="base">
<animation direction="down">
<sequence start="7" end="10" delay="80"/>
<end />
</animation>
<animation direction="left">
<sequence start="23" end="26" delay="80"/>
<end />
</animation>
<animation direction="up">
<sequence start="39" end="42" delay="80"/>
<end />
</animation>
<animation direction="right">
<sequence start="55" end="58" delay="80"/>
<end />
</animation>
</action>
<action name="attack_bow" imageset="base">
<animation direction="down">
<sequence start="11" end="15" delay="80"/>
<end />
</animation>
<animation direction="left">
<sequence start="27" end="31" delay="80"/>
<end />
</animation>
<animation direction="up">
<sequence start="43" end="47" delay="80"/>
<end />
</animation>
<animation direction="right">
<sequence start="59" end="63" delay="80"/>
<end />
</animation>
</action>
<action name="attack_wand" imageset="base">
<animation direction="down">
<frame index="7" delay="80"/>
<frame index="8" delay="80"/>
<frame index="11" delay="90"/>
<sequence start="9" end="10" delay="70"/>
<end />
</animation>
<animation direction="left">
<frame index="23" delay="80"/>
<frame index="28" delay="80"/>
<frame index="27" delay="90"/>
<sequence start="24" end="26" delay="70"/>
<end />
</animation>
<animation direction="up">
<frame index="39" delay="90"/>
<frame index="43" delay="90"/>
<sequence start="40" end="42" delay="80"/>
<end />
</animation>
<animation direction="right">
<frame index="55" delay="80"/>
<frame index="60" delay="80"/>
<frame index="59" delay="90"/>
<sequence start="56" end="58" delay="70"/>
<end />
</animation>
</action>
<action name="attack_scythe" imageset="base">
<animation direction="down">
<frame index="11" delay="100"/>
<frame index="8" delay="100"/>
<frame index="9" delay="90"/>
<frame index="7" delay="90"/>
<frame index="10" delay="85"/>
<frame index="7" delay="90"/>
<frame index="9" delay="90"/>
<frame index="8" delay="100"/>
<end />
</animation>
<animation direction="left">
<frame index="27" delay="100"/>
<frame index="23" delay="90"/>
<frame index="24" delay="90"/>
<frame index="25" delay="80"/>
<frame index="26" delay="90"/>
<frame index="25" delay="90"/>
<frame index="24" delay="100"/>
<frame index="23" delay="90"/>
<end />
</animation>
<animation direction="up">
<frame index="43" delay="100"/>
<frame index="42" delay="90"/>
<frame index="41" delay="90"/>
<frame index="40" delay="80"/>
<frame index="39" delay="90"/>
<frame index="40" delay="90"/>
<frame index="41" delay="100"/>
<frame index="42" delay="90"/>
<end />
</animation>
<animation direction="right">
<frame index="59" delay="100"/>
<frame index="55" delay="90"/>
<frame index="56" delay="90"/>
<frame index="57" delay="80"/>
<frame index="58" delay="90"/>
<frame index="57" delay="90"/>
<frame index="56" delay="100"/>
<frame index="55" delay="90"/>
<end />
</animation>
</action>
<action name="attack_chop" imageset="base">
<animation direction="down">
<frame index="7" delay="100"/>
<frame index="8" delay="100"/>
<frame index="11" delay="120"/>
<frame index="9" delay="90"/>
<frame index="10" delay="70"/>
<end />
</animation>
<animation direction="left">
<frame index="23" delay="100"/>
<frame index="24" delay="100"/>
<frame index="27" delay="120"/>
<frame index="25" delay="90"/>
<frame index="26" delay="70"/>
<end />
</animation>
<animation direction="up">
<frame index="39" delay="100"/>
<frame index="40" delay="100"/>
<frame index="41" delay="120"/>
<frame index="42" delay="90"/>
<frame index="44" delay="70"/>
<end />
</animation>
<animation direction="right">
<frame index="55" delay="100"/>
<frame index="56" delay="100"/>
<frame index="59" delay="120"/>
<frame index="57" delay="90"/>
<frame index="58" delay="70"/>
<end />
</animation>
</action>
<action name="attack_chop_long" imageset="base">
<animation direction="down">
<frame index="8" delay="120"/>
<frame index="11" delay="130"/>
<frame index="7" delay="70"/>
<frame index="10" delay="70"/>
<frame index="9" delay="90"/>
<end />
</animation>
<animation direction="left">
<frame index="23" delay="120"/>
<frame index="27" delay="130"/>
<frame index="26" delay="80"/>
<frame index="25" delay="100"/>
<frame index="24" delay="80"/>
<end />
</animation>
<animation direction="up">
<frame index="39" delay="120"/>
<frame index="40" delay="80"/>
<frame index="41" delay="130"/>
<frame index="42" delay="70"/>
<frame index="44" delay="100"/>
<end />
</animation>
<animation direction="right">
<frame index="55" delay="120"/>
<frame index="59" delay="130"/>
<frame index="58" delay="80"/>
<frame index="57" delay="100"/>
<frame index="56" delay="80"/>
<end />
</animation>
</action>
<action name="attack_stab_long" imageset="base">
<animation direction="down">
<frame index="6" delay="140"/>
<frame index="8" delay="90"/>
<frame index="11" delay="110"/>
<frame index="13" delay="140"/>
<frame index="14" delay="70"/>
<frame index="13" delay="90"/>
<frame index="11" delay="110"/>
<end />
</animation>
<animation direction="left">
<frame index="23" delay="210"/>
<frame index="30" delay="140"/>
<frame index="29" delay="110"/>
<frame index="25" delay="70"/>
<frame index="28" delay="90"/>
<end />
</animation>
<animation direction="up">
<frame index="39" delay="140"/>
<frame index="40" delay="120"/>
<frame index="46" delay="90"/>
<frame index="42" delay="70"/>
<frame index="46" delay="120"/>
<frame index="40" delay="140"/>
<end />
</animation>
<animation direction="right">
<frame index="55" delay="210"/>
<frame index="62" delay="140"/>
<frame index="61" delay="110"/>
<frame index="57" delay="70"/>
<frame index="60" delay="90"/>
<end />
</animation>
</action>
<action name="sit" imageset="base">
<animation direction="down">
<frame index="64"/>
</animation>
<animation direction="left">
<frame index="65"/>
</animation>
<animation direction="up">
<frame index="66"/>
</animation>
<animation direction="right">
<frame index="67"/>
</animation>
</action>
<action name="dead" imageset="base">
<animation direction="down">
<frame index="72"/>
</animation>
<animation direction="left">
<frame index="72"/>
</animation>
<animation direction="up">
<frame index="72"/>
</animation>
<animation direction="right">
<frame index="72"/>
</animation>
</action>
<!-- UNUSED, evol-based moves using incomplete equipment sprites, and riding -->
<action name="sittop" imageset="base">
<animation direction="down">
<frame index="68"/>
</animation>
<animation direction="left">
<frame index="69"/>
</animation>
<animation direction="up">
<frame index="70"/>
</animation>
<animation direction="right">
<frame index="71"/>
</animation>
</action>
<action name="standride" imageset="base">
<animation direction="down">
<frame index="64"/>
</animation>
<animation direction="left">
<frame index="65"/>
</animation>
<animation direction="up">
<frame index="66"/>
</animation>
<animation direction="right">
<frame index="67"/>
</animation>
</action>
<action name="spawnride" imageset="base">
<animation direction="down">
<frame index="64"/>
</animation>
<animation direction="left">
<frame index="65"/>
</animation>
<animation direction="up">
<frame index="66"/>
</animation>
<animation direction="right">
<frame index="67"/>
</animation>
</action>
<action name="ride" imageset="base">
<animation direction="down">
<frame index="64"/>
</animation>
<animation direction="left">
<frame index="65"/>
</animation>
<animation direction="up">
<frame index="66"/>
</animation>
<animation direction="right">
<frame index="67"/>
</animation>
</action>
<action name="attackride" imageset="base">
<animation direction="down">
<frame index="64"/>
</animation>
<animation direction="left">
<frame index="65"/>
</animation>
<animation direction="up">
<frame index="66"/>
</animation>
<animation direction="right">
<frame index="67"/>
</animation>
</action>
<action name="cast" imageset="base">
<animation direction="down">
<frame index="7" delay="80"/>
<frame index="8" delay="80"/>
<frame index="11" delay="90"/>
<sequence start="8" end="10" delay="70"/>
<end />
</animation>
<animation direction="left">
<frame index="23" delay="80"/>
<frame index="28" delay="80"/>
<frame index="27" delay="90"/>
<frame index="28" delay="70"/>
<sequence start="24" end="26" delay="70"/>
<end />
</animation>
<animation direction="up">
<frame index="39" delay="90"/>
<frame index="43" delay="90"/>
<sequence start="40" end="42" delay="80"/>
<end />
</animation>
<animation direction="right">
<frame index="55" delay="80"/>
<frame index="60" delay="80"/>
<frame index="59" delay="90"/>
<frame index="60" delay="70"/>
<sequence start="56" end="58" delay="70"/>
<end />
</animation>
</action>
<!-- UNUSED, old additional moves using incomplete equipment sprites -->
<action name="attack_sword_stab" imageset="base">
<animation direction="down">
<sequence start="7" end="10" delay="100"/>
<end/>
</animation>
<animation direction="left">
<sequence start="23" end="26" delay="100"/>
<end/>
</animation>
<animation direction="up">
<sequence start="39" end="42" delay="100"/>
<end/>
</animation>
<animation direction="right">
<sequence start="55" end="58" delay="100"/>
<end/>
</animation>
</action>
<action name="attack_spear" imageset="base">
<animation direction="down">
<sequence start="80" end="83" delay="140"/>
<end/>
</animation>
<animation direction="left">
<sequence start="96" end="99" delay="140"/>
<end/>
</animation>
<animation direction="up">
<sequence start="112" end="115" delay="140"/>
<end/>
</animation>
<animation direction="right">
<sequence start="128" end="131" delay="140"/>
<end/>
</animation>
</action>
<action name="attack_chop_old" imageset="base">
<animation direction="down">
<sequence start="84" end="87" delay="140"/>
<end/>
</animation>
<animation direction="left">
<sequence start="100" end="103" delay="140"/>
<end/>
</animation>
<animation direction="up">
<sequence start="116" end="119" delay="140"/>
<end/>
</animation>
<animation direction="right">
<sequence start="132" end="135" delay="140"/>
<end/>
</animation>
</action>
<action name="attack_2hand" imageset="base">
<animation direction="down">
<sequence start="88" end="91" delay="140"/>
<end/>
</animation>
<animation direction="left">
<sequence start="104" end="107" delay="140"/>
<end/>
</animation>
<animation direction="up">
<sequence start="120" end="123" delay="140"/>
<end/>
</animation>
<animation direction="right">
<sequence start="136" end="139" delay="140"/>
<end/>
</animation>
</action>
</sprite>
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