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AgeCommit message (Collapse)AuthorFilesLines
2020-10-19TTL UpdateJesusaves3-2358/+2658
2020-10-08Release 12.5 UpdateJesusaves5-2/+342
2020-10-08Translation UpdateJesusaves2-682/+1158
2020-09-13Fix typos and update contributor list (with YuckFou's help)Jesusaves1-4/+6
2020-09-13Update patches (breaks builds)Jesusaves1-38/+3
2020-09-13`make news` will now update gameinfo (if possible) as well!Jesusaves2-0/+20
2020-09-12BackportJesusaves2-98/+4
2020-09-12Report as well how many monsters are out thereJesusaves1-0/+1
2020-09-12Count monsters elementals at the bottom, instead of the deleted tableJesusaves1-0/+27
2020-09-12Drop unmaintaned tableJesusaves1-92/+0
2020-09-01Fix tabulation bugJesusaves1-1/+2
2020-08-07Look for rejectionsJesusaves1-0/+1
2020-08-07Update markersJesusaves1-1/+31
2020-08-07Bump server-code versionJesusaves1-28/+1
2020-08-01Clear artifactsJesusaves1-0/+1
2020-08-01TypoJesusaves1-1/+1
2020-08-01Update TTLJesusaves2-3574/+6539
2020-08-01Release 12.4Jesusaves5-2/+294
2020-07-31TTL UpdateJesusaves1-2462/+2262
2020-07-31r12.4 Extra CreditJesusaves5-23/+21
2020-07-31Merge our patch level on upstreamJesusaves1-218/+1
2020-07-28Deprecate save point objectJesusaves1-0/+3
2020-07-23Include SQL updates. Not that I care.Jesusaves1-0/+1
2020-07-14OpsJesusaves1-1/+0
2020-07-14r12.2 objectsJesusaves7-22/+339
2020-07-14No longer neededJesusaves1-5/+5
2020-07-09Mazes created will now come with 20x20 margins perfectlyJesusaves1-8/+22
2020-07-09Generate L/R marginsJesusaves1-1/+13
2020-07-07New attribute to DynCollision: enabledJesusaves1-2/+6
Now you can create dynamic collisions disabled by default
2020-06-30Beta2 Patch Level 8: Lowrodexfee Batkmod Summonfix Marketfix Critfix Attrfix ↵Jesusaves1-2/+33
Deffix ASPDfix Lowers rodex fee, makes int affect base attack from wands, allow summon tweaking, allow tax collection, change crit def so level affects more than luck, priorize skills for ASPD < 300, fix Elemental table, prevent DEF/MDEF/CRIT overflows.
2020-06-29Translate UpdatesJesusaves1-1360/+2546
2020-06-25Make Heights and Collision layers invisible by defaultJesusaves1-6/+12
This is a good tool, I'll be using it :3
2020-06-25Build all maze layers, so it can be automapped right at startJesusaves1-14/+16
2020-06-25Update to build mazes right from startJesusaves1-9/+29
2020-06-25Maze building toolJesusaves1-0/+143
2020-06-25New make command: `make cnomini`Jesusaves1-4/+9
Skips minimaps, not meant to be widely used
2020-06-25Fairy Empire (so, so unoriginal...)Jesusaves1-0/+2
2020-06-24New object: Treasure Chest (Static only)Jesusaves1-0/+27
2020-06-24Allow switches to doevent() as wellJesusaves1-1/+7
It is needed for Dynamic Collision
2020-06-24Switches: Remove the TODO/FIXME. Check if they're already flipped before ↵Jesusaves1-5/+6
flipping
2020-06-23Fix typos and bugs so the new objects behave properly after live testingJesusaves1-4/+2
2020-06-22The last object of my Dungeon Building System:Jesusaves1-3/+41
Traps. Classic.
2020-06-22Initial version of DynCollision and SwitchJesusaves1-8/+110
2020-06-22Deprecate _savepoints.txt in favor of _config.txtJesusaves1-3/+3
2020-06-21Prefer short names, if possibleJesusaves1-1/+1
2020-06-21Remove now deprecated fileJesusaves2-5/+0
2020-06-21Skill 20047 Summon DucksJesusaves1-4/+6
2020-06-21SeDesign: Magic Weapons difference is: They use RAW damage calculationsJesusaves1-3/+8
This means a Legendary Wand is objectively better, unlike normal weapons
2020-06-21[skip ci] No need for verbosity, ya?Jesusaves1-1/+1
2020-06-21New MATK RuleJesusaves1-7/+28