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Diffstat (limited to 'tmxcopy/map.cpp')
-rw-r--r-- | tmxcopy/map.cpp | 679 |
1 files changed, 679 insertions, 0 deletions
diff --git a/tmxcopy/map.cpp b/tmxcopy/map.cpp new file mode 100644 index 0000000..3e1f9bd --- /dev/null +++ b/tmxcopy/map.cpp @@ -0,0 +1,679 @@ +/* + * TMXCopy + * Copyright (C) 2007 Philipp Sehmisch + * Copyright (C) 2009 Steve Cotton + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include <cstring> +#include <iostream> +#include <list> + +#include <string.h> +#include <zlib.h> +#include <cassert> +#include <ctime> + +#include "xmlutils.h" +#include "zlibutils.h" +#include "base64.h" +#include "tostring.h" + +#include "map.hpp" + +Map::Map(std::string filename): + mMaxGid(0) +{ + std::cout<<"Loading map "<<filename<<std::endl; + //load XML tree + mXmlDoc = xmlReadFile(filename.c_str(), NULL, 0); + + if (!mXmlDoc) + { + std::cerr<<"Could not load "<<filename; + throw 1; + } + + xmlNodePtr rootNode = xmlDocGetRootElement(mXmlDoc); + + if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "map")) { + std::cerr<<filename<<"is not a Tiled map file!"; + throw 1; + } + + mWidth = XML::getProperty(rootNode, "width", 0); + mHeight = XML::getProperty(rootNode, "height", 0); + int layerNum = 0; + for_each_xml_child_node(node, rootNode) + { + if (xmlStrEqual(node->name, BAD_CAST "tileset")) + { + //add tilesets to vector of used tilesets + Tileset* tileset = new Tileset; + tileset->name = XML::getProperty(node, "name", "Unnamed"); + tileset->tilewidth = XML::getProperty(node, "tilewidth", 0); + tileset->tileheight = XML::getProperty(node, "tileheight", 0); + tileset->firstgid = XML::getProperty(node, "firstgid", 0); + for_each_xml_child_node(imageNode, node) + { + if (xmlStrEqual(imageNode->name, BAD_CAST "image")) + tileset->imagefile = XML::getProperty(imageNode, "source", ""); + } + + //add tileset to tileset list + Map::mTilesets.push_back(tileset); + } + } + + for_each_xml_child_node(node, rootNode) + { + if (xmlStrEqual(node->name, BAD_CAST "layer")) + { + //build layer information + std::string name = XML::getProperty(node, "name", ""); + Layer* layer = new Layer(name, mWidth * mHeight); + if ( + (mWidth != XML::getProperty(node, "width" , 0)) || + (mHeight != XML::getProperty(node, "height", 0)) || + (0 != XML::getProperty(node, "x" , 0)) || + (0 != XML::getProperty(node, "y" , 0))) + { + std::cerr<<"Error: layer size does not match map size for layer \""<<name<<"\" in "<<filename<<std::endl; + throw 1; + } + + for_each_xml_child_node(dataNode, node) + { + if (!xmlStrEqual(dataNode->name, BAD_CAST "data")) continue; + + std::string encoding = XML::getProperty(dataNode, "encoding", ""); + std::string compression = XML::getProperty(dataNode, "compression", ""); + + if (encoding != "base64") + { + std::cerr<<"Layers in "<<filename<<" are not base64 encoded!"; + return; + } + + // Read base64 encoded map file + xmlNodePtr dataChild = dataNode->xmlChildrenNode; + if (!dataChild) + continue; + + int len = strlen((const char*)dataChild->content) + 1; + unsigned char *charData = new unsigned char[len + 1]; + const char *charStart = (const char*)dataChild->content; + unsigned char *charIndex = charData; + + while (*charStart) { + if (*charStart != ' ' && *charStart != '\t' && + *charStart != '\n') + { + *charIndex = *charStart; + charIndex++; + } + charStart++; + } + *charIndex = '\0'; + + int binLen; + unsigned char *binData = + php3_base64_decode(charData, strlen((char*)charData), &binLen); + + delete[] charData; + + if (binData) { + if (compression == "gzip") + { + unsigned char *inflated; + unsigned int inflatedSize = + inflateMemory(binData, binLen, inflated); + free(binData); + binData = inflated; + binLen = inflatedSize; + if (inflated == NULL) + { + std::cerr<<"Error: while decompressing layer "<<layerNum<<" in "<<filename; + throw 1; + } + } + + int c = 0; + for (int i = 0; i < binLen - 3; i += 4) { + int gid = binData[i] | + binData[i + 1] << 8 | + binData[i + 2] << 16 | + binData[i + 3] << 24; + + if (gid == 0) + { + layer->at(c).tileset = -1; + layer->at(c).index = 0; + } + else + { + for (int s = mTilesets.size()-1; s >= 0; s--) + { + if (mTilesets.at(s)->firstgid <= gid) + { + layer->at(c).tileset = s; + layer->at(c).index = gid - mTilesets.at(s)->firstgid; + if (mMaxGid < gid) mMaxGid = gid; + break; + } + } + } + + c++; + } + free(binData); + } else { + std::cerr<<"error processing layer data in "<<filename<<std::endl; + } + } + mLayers.push_back(layer); + layerNum++; + } + } + + std::cout<<"tilesets: "<<mTilesets.size()<<std::endl; + std::cout<<"layers:"<<mLayers.size()<<std::endl; + std::cout<<"largest GID:"<<mMaxGid<<std::endl<<std::endl; +} + +/** + * When copying tiles from another map, add new tilesets to this map, and return the translation table. + */ +std::map<int, int> Map::addAndTranslateTilesets(const Map* srcMap) +{ + std::map<int, int> translation; + translation[-1] = -1; + std::vector<Tileset*>* srcTilesets = const_cast<Map*>(srcMap)->getTilesets(); + + for (std::vector<Tileset*>::size_type a = 0; a < srcTilesets->size(); a++) + { + std::vector<Tileset*>::size_type b; + for (b = 0; b < mTilesets.size(); b++) + { + if (*srcTilesets->at(a) == *mTilesets.at(b)) + { + break; + } + } + if (b == mTilesets.size()) + { + mMaxGid += srcTilesets->at(a)->firstgid; + Tileset* destTileset = new Tileset(*srcTilesets->at(a)); + destTileset->firstgid = mMaxGid;//it is possible to get some holes in the gid index this way but who cares, we got 32bit. + mTilesets.push_back(destTileset); + } + translation[a] = b; + } + return translation; +} + +bool Map::overwrite( Map* srcMap, + int srcX, int srcY, int srcWidth, int srcHeight, + int destX, int destY, + const ConfigurationOptions& config) +{ + //plausibility check of coordinates + bool checkPassed = true; + if (srcX + srcWidth > srcMap->getWidth()) { + std::cerr<<"Error: Area exceeds right map border of source map!"<<std::endl; + checkPassed = false; + } + if (srcY + srcHeight > srcMap->getHeight()) { + std::cerr<<"Error: Area exceeds lower map border of source map!"<<std::endl; + checkPassed = false; + } + if (destX + srcWidth > mWidth) { + std::cerr<<"Error: Area exceeds right map border of target map!"<<std::endl; + checkPassed = false; + } + if (destY + srcHeight > mHeight) { + std::cerr<<"Error: Area exceeds lower map border of target map!"<<std::endl; + checkPassed = false; + } + if (!config.createMissingLayers) + { + if (config.copyLayersByOrdinal) + { + if (srcMap->getNumberOfLayers() > mLayers.size()) { + std::cerr<<"Error: Source has more layers than target map"<<std::endl + <<"(and the command-line \"create layers\" option was not used)"<<std::endl; + checkPassed = false; + } + } + else + { + for (size_t i = 0; i < srcMap->getNumberOfLayers(); i++) + { + Layer* srcLayer = srcMap->getLayer(i); + Layer* destLayer = getLayer(srcLayer->getName()); + if (!destLayer) + { + std::cerr<<"Error: target map has no layer named \""<<srcLayer->getName()<<"\""<<std::endl + <<"(and the command-line \"create layers\" option was not used)"<<std::endl; + checkPassed = false; + } + } + } + } + + if (!checkPassed) return false; + + std::map<int, int> translation = addAndTranslateTilesets(srcMap); + + + //combining layer information + for (size_t i = 0; i < srcMap->getNumberOfLayers(); i++) + { + Layer* srcLayer = srcMap->getLayer(i); + Layer* destLayer = NULL; + if (config.copyLayersByOrdinal) + { + if (i < mLayers.size()) + { + destLayer = mLayers.at(i); + } + } + else + { + destLayer = getLayer(srcLayer->getName()); + } + + if (!destLayer) + { + assert(config.createMissingLayers); /* Tested earlier, in the checkPassed section */ + /* Generate a name for the new layer, which must be + * unique in the target map, and should be unique in + * the source map (to avoid collisions later in the + * copying process). + * Start by trying the name of the source layer. + */ + std::string name = srcLayer->getName(); + if (getLayer(name)) + { + int k=0; + do + { + name = "Layer" + toString(k); + k++; + } while (getLayer(name) || srcMap->getLayer(name)); + } + + destLayer = new Layer(name, mWidth * mHeight); + mLayers.push_back(destLayer); + std::cout<<"Created new layer "<<name<<std::endl; + } + + for (int y=0; y<srcHeight; y++) + { + + for (int x=0; x<srcWidth; x++) + { + int srcIndex = srcMap->getWidth() * (y + srcY) + (x + srcX); + int tgtIndex = mWidth * (y + destY) + (x + destX); + Tile tmpTile = srcLayer->at(srcIndex); + tmpTile.tileset = translation[tmpTile.tileset]; + destLayer->at(tgtIndex) = tmpTile; + } + } + } + + std::clog<<"copying successful!"<<std::endl; + return true; +} + +bool Map::randomFill(Map* templateMap, const std::string& destLayerName, + int destX, int destY, int destWidth, int destHeight, + const ConfigurationOptions& config) +{ + //plausibility check of coordinates + bool checkPassed = true; + if (destX + destWidth > mWidth) + { + std::cerr<<"Error: Area exceeds right map border of target map!"<<std::endl; + checkPassed = false; + } + if (destY + destHeight > mHeight) + { + std::cerr<<"Error: Area exceeds lower map border of target map!"<<std::endl; + checkPassed = false; + } + if (destWidth < templateMap->getWidth()) + { + std::cerr<<"Error: Template is wider than target area"<<std::endl; + checkPassed = false; + } + if (destWidth < templateMap->getHeight()) + { + std::cerr<<"Error: Template is higher than target area"<<std::endl; + checkPassed = false; + } + if (templateMap->getNumberOfLayers() == 0) + { + std::cerr<<"Error: Template has no layers"<<std::endl; + checkPassed = false; + } + if (!config.createMissingLayers && !getLayer(destLayerName)) + { + std::cerr<<"Error: target map has no layer named \""<<destLayerName<<"\""<<std::endl + <<"(and the command-line \"create layers\" option was not used)"<<std::endl; + checkPassed = false; + } + if (!checkPassed) return false; + + std::map<int, int> translation = addAndTranslateTilesets(templateMap); + + + Layer* destLayer = getLayer(destLayerName); + if (!destLayer) + { + destLayer = new Layer(destLayerName, mWidth * mHeight); + mLayers.push_back(destLayer); + std::cout<<"Created new layer "<<destLayerName<<std::endl; + } + + /* Now generate extra tiles. + * + * After considering ways to specify the number of objects to add, I think + * the best user interface (without integrating it with Tiled) is to place + * a small number of objects each time, and have the user run the utility + * several times, reloading the map in Tiled each time until it looks + * right. Simpler than typing magic numbers in at a command prompt. + * + * This algorithm completes after a fixed number of attempts at placing an + * object; regardless of how many attempts are successful. + * For 2x1 trees, destWidth*destHeight/10 is very sparse, dW*dH/2 is dense. + */ + srand(time(NULL)); + int patternsGenerated = 0; + int occupiedAreas = 0; + for (int i = destWidth*destHeight / 10; i > 0; i--) + { + /* Pick a random location, with enough tiles left and down from it to + * fit the template in (the +1 is because it starts on tile (x,y)) + */ + int x = destX + (rand() % (destWidth - templateMap->getWidth () + 1)); + int y = destY + (rand() % (destHeight - templateMap->getHeight() + 1)); + + bool areaIsClear = true; + + for (int loop_y=0; loop_y<templateMap->getHeight(); loop_y++) + { + for (int loop_x=0; loop_x<templateMap->getWidth(); loop_x++) + { + if (! destLayer->getTile(x+loop_x, y+loop_y, mWidth).empty()) + { + areaIsClear = false; + } + } + } + + if (areaIsClear) + { + int p = rand() % templateMap->getNumberOfLayers(); + + Layer* srcLayer = templateMap->getLayer(p); + for (int loop_y=0; loop_y<templateMap->getHeight(); loop_y++) + { + for (int loop_x=0; loop_x<templateMap->getWidth(); loop_x++) + { + Tile& srcTile = srcLayer->getTile(loop_x, loop_y, templateMap->getWidth()); + Tile& destTile = destLayer->getTile(x+loop_x, y+loop_y, mWidth); + destTile.tileset = translation[srcTile.tileset]; + destTile.index = srcTile.index; + } + } + patternsGenerated++; + } + else + { + occupiedAreas++; + } + } + + std::clog<<"Generated " << patternsGenerated << " new objects" <<std::endl; + (void) occupiedAreas; // Unused at the moment, but keep it without a compiler warning about unused variables + return true; +} + +bool Map::translateAllLayers(Map* templateMap, const std::string& destLayerName, + const ConfigurationOptions& config) +{ + bool checkPassed = true; + if (templateMap->getNumberOfLayers() != 2) + { + std::cerr<<"Error: template should have exactly 2 layers"<<std::endl; + checkPassed = false; + } + if (!config.createMissingLayers && !getLayer(destLayerName)) + { + std::cerr<<"Error: target map has no layer named \""<<destLayerName<<"\""<<std::endl + <<"(and the command-line \"create layers\" option was not used)"<<std::endl; + checkPassed = false; + } + if (!checkPassed) return false; + + //TODO This will unnecessarily add tilesets that are in the template but + //not used in the main map + std::map<int, int> tilesetTranslation = addAndTranslateTilesets(templateMap); + + //Lacking a better name, we'll say this is translating visible layers to collision + std::map<Tile, Tile> collisionTranslation; + + Layer* fromLayer = templateMap->getLayer(0); + Layer* toLayer = templateMap->getLayer(1); + for (int xy = (templateMap->getWidth() * templateMap->getHeight() -1); + xy >= 0; xy--) + { + Tile fromTile = fromLayer->at(xy); + Tile toTile = toLayer->at(xy); + if (!fromTile.empty()) + { + fromTile.tileset = tilesetTranslation[fromTile.tileset]; + toTile.tileset = tilesetTranslation[toTile.tileset]; + + collisionTranslation[fromTile] = toTile; + } + } + + /* Now apply that template to the game map */ + Layer* destLayer = getLayer(destLayerName); + if (!destLayer) + { + destLayer = new Layer(destLayerName, mWidth * mHeight); + mLayers.push_back(destLayer); + std::cout<<"Created new layer "<<destLayerName<<std::endl; + } + + for (std::vector<Layer*>::iterator layer = mLayers.begin(); + layer != mLayers.end(); + layer++) + { + if ((*layer)->getName() == destLayerName) + continue; + + for (int xy = mWidth * mHeight -1; xy >= 0; xy--) + { + Tile& fromTile = (*layer)->at(xy); + Tile& toTile = destLayer->at(xy); + std::map<Tile,Tile>::iterator iteratedTile = collisionTranslation.find(fromTile); + + if (iteratedTile != collisionTranslation.end()) + { + toTile = (*iteratedTile).second; + } + } + + } + + return true; +} + + + +int Map::save(std::string filename) +{ + //remove old tileset and layer information in XML tree + xmlNodePtr rootNode = xmlDocGetRootElement(mXmlDoc); + std::list<xmlNodePtr> toRemove; + for_each_xml_child_node(node, rootNode) + { + if ( xmlStrEqual(node->name, BAD_CAST "tileset") + || xmlStrEqual(node->name, BAD_CAST "layer")) + { + toRemove.push_back(node); + } + } + + while (!toRemove.empty()) + { + xmlUnlinkNode(toRemove.back()); + xmlFreeNode(toRemove.back()); + toRemove.pop_back(); + } + + //TODO: reorganize GIDs + + //add new tileset information to XML tree + for (size_t i = 0; i< mTilesets.size(); i++) + { + xmlNodePtr newNode; + + xmlAddChild(rootNode, xmlNewDocText(mXmlDoc, BAD_CAST " ")); + newNode = xmlNewNode(NULL, BAD_CAST "tileset"); + xmlNewProp(newNode, BAD_CAST "name", BAD_CAST mTilesets.at(i)->name.c_str()); + xmlNewProp(newNode, BAD_CAST "firstgid", BAD_CAST toString(mTilesets.at(i)->firstgid).c_str()); + xmlNewProp(newNode, BAD_CAST "tilewidth", BAD_CAST toString(mTilesets.at(i)->tilewidth).c_str()); + xmlNewProp(newNode, BAD_CAST "tileheight", BAD_CAST toString(mTilesets.at(i)->tileheight).c_str()); + xmlAddChild(newNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n ")); + xmlNodePtr imageNode = xmlNewNode(NULL, BAD_CAST "image"); + xmlNewProp(imageNode, BAD_CAST "source", BAD_CAST mTilesets.at(i)->imagefile.c_str()); + xmlAddChild(newNode, imageNode); + xmlAddChild(newNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n ")); + xmlAddChild(rootNode, newNode); + xmlAddChild(rootNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n")); + } + + //add new layer information to XML tree + for (size_t i = 0; i < mLayers.size(); i++) + { + //lay out layer information in binary + unsigned char* binData = (unsigned char*)malloc(mWidth * mHeight * 4); + + for (int a=0; a < mWidth * mHeight; a++) + { + Tile tile = mLayers.at(i)->at(a); + int ldata; + if (tile.tileset != -1) + { + ldata = tile.index + mTilesets.at(tile.tileset)->firstgid; + } else { + ldata = 0; + } + + binData[a * 4 + 0] = (ldata & 0x000000ff); + binData[a * 4 + 1] = (ldata & 0x0000ff00) >> 8; + binData[a * 4 + 2] = (ldata & 0x00ff0000) >> 16; + binData[a * 4 + 3] = (ldata & 0xff000000) >> 24; + } + + + //GZIP layer information + /* + unsigned char* gzipData = (unsigned char*)malloc((mWidth * mHeight * 4) + 128); + unsigned int gzipLen; + compressMemory (binData, (mWidth * mHeight * 4) + 128, gzipData, gzipLen); + free (binData); + std::cout<<"GZIP length: "<<gzipLen<<std::endl; + */ + + //encode layer information in base64 + unsigned char* base64Data; + int base64len; + //base64Data = php3_base64_encode(gzipData, gzipLen, &base64len); + base64Data = php3_base64_encode(binData, (mWidth * mHeight * 4), &base64len); + //free(gzipData); + + xmlNodePtr newNode; + xmlAddChild(rootNode, xmlNewDocText(mXmlDoc, BAD_CAST " ")); + newNode = xmlNewNode(NULL, BAD_CAST "layer"); + xmlNewProp(newNode, BAD_CAST "name", BAD_CAST (mLayers.at(i)->getName()).c_str()); + xmlNewProp(newNode, BAD_CAST "width", BAD_CAST toString(mWidth).c_str()); + xmlNewProp(newNode, BAD_CAST "height", BAD_CAST toString(mHeight).c_str()); + xmlAddChild(newNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n ")); + xmlNodePtr dataNode = xmlNewNode(NULL, BAD_CAST "data"); + xmlNewProp(dataNode, BAD_CAST "encoding", BAD_CAST "base64"); + //xmlNewProp(dataNode, BAD_CAST "compression", BAD_CAST "gzip"); + xmlAddChild(dataNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n ")); + xmlAddChild(dataNode, xmlNewDocText(mXmlDoc, BAD_CAST base64Data)); + xmlAddChild(dataNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n ")); + xmlAddChild(newNode, dataNode); + xmlAddChild(newNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n ")); + xmlAddChild(rootNode, newNode); + xmlAddChild(rootNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n")); + + free(base64Data); + free(binData); + } + + //save XML tree + int retval = xmlSaveFile(filename.c_str(), mXmlDoc); + + if (retval == -1) + { + std::cerr<<"Could not write outfile "<<filename<<std::endl; + return false; + } + else + { + std::cout<<"File saved successfully to "<<filename<<std::endl; + return true; + } +} + +Layer* Map::getLayer(std::string name) +{ + for (std::vector<Layer*>::iterator layer = mLayers.begin(); + layer != mLayers.end(); + layer++) + { + if ((*layer)->getName() == name) + return *layer; + } + return NULL; +} + +Map::~Map() +{ + for (std::vector<Layer*>::iterator layer = mLayers.begin(); + layer != mLayers.end(); + layer++) + { + delete *layer; + } + + for (std::vector<Tileset*>::iterator tileset = mTilesets.begin(); + tileset != mTilesets.end(); + tileset++) + { + delete *tileset; + } + + xmlFreeDoc(mXmlDoc); +} |