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// TMW2 script
// Author: Jesusalva <admin@tmw2.org>
//
// Magic Script: TMW2_ZARKOR
// 
// Spawns a Cave Maggot.
// This is to test stuff, more than to create anything really.


-	script	sk#zarkor	32767,{
    end;

/*
OnFriendlyDeath:
    emote 4;
    end;
*/

OnCall:
    debugmes "--- Magic Subsystem: ZK called";
    // Other requeriments
    if (countitem(ZarkorScroll) < 1) {
        dispbottom l("You need @@ to cast this skill.", getitemlink(ZarkorScroll));
        end;
    }

    // Check cooldown
    /* TODO */
    // This will only vanish upon logout =/
    if (@zark_caveat) {
        dispbottom l("Skill is in cooldown.");
        end;
    }

    debugmes "--- Magic Subsystem: ZK: Ready for setup";
    // Setup
    @sk=TMW2_ZARKOR;
    @mp=400;
    @amp=75;

    debugmes "--- Magic Subsystem: ZK: Ready for check";
    // Check if you have mana to cast
    // MagicCheck(SkillID, Mana{, MP per level})
    if (!MagicCheck(@sk, @mp, @amp))
        end;

    debugmes "--- Magic Subsystem: ZK: Ready for core";
    // Summon Magic
    SummonMagic(@sk, CaveMaggot, 2);

    debugmes "--- Magic Subsystem: ZK: Ready for XP";
    // Get a single mana experience point (this is NOT used by Mana Stone)
    GetManaExp(@sk, 1);

    /*
    // set cooldown
    @skzarkor_cooldown=gettimetick(2)+20;
    */
    @zark_caveat=1;
    debugmes "--- Magic Subsystem: ZK: Complete";
    end;

OnInit:
    bindatcmd "sk-zarkor", "sk#zarkor::OnCall", 0, 100, 0;
    end;
}