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// TMW2 script
// Author: Jesusalva <admin@tmw2.org>
//
// Magic Script: TMW2_STONEHEART
//
// Summons terranite
- script sk#stoneheart 32767,{
end;
OnCall:
// Other requeriments: 1x Terranite Ore
if (countitem(TerraniteOre) < 1) {
dispbottom l("You need 1x @@ to cast this skill.", getitemlink(TerraniteOre));
end;
}
// Check cooldown
if (@stoneheart_at > gettimetick(2)) {
dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@stoneheart_at));
end;
}
// Setup
@sk=TMW2_STONEHEART;
@mp=475;
@amp=55;
// Check if you have mana to cast
// MagicCheck(SkillID, Mana{, MP per level})
if (!MagicCheck(@sk, @mp, @amp))
end;
// Destroy reagents
delitem TerraniteOre, 1;
// set cooldown
@stoneheart_at=gettimetick(2);
@stoneheart_at=@stoneheart_at+44;
// As usual, magic profeciency affects success ratio
if (rand(1,6) < abizit()+1) {
.@mobId=Terranite;
if (rand(9,12) < (abizit()*2)+1 && BaseLevel > 80)
{
.@mobId=TerraniteProtector;
}
// Summon Magic
// SummonMagic(SkillID, MobID{, SkillLevelPerMob=2{, Level Override}})
SummonMagic(@sk, .@mobId, 4, MAGIC_LVL+getskilllv(@sk)-1);
} else {
dispbottom l("The spell fails!");
}
// Get 4~5 mana experience point (this is NOT used by Mana Stone)
GetManaExp(@sk, rand(4,5));
end;
OnInit:
bindatcmd "sk-stoneheart", "sk#stoneheart::OnCall", 0, 100, 0;
end;
}
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