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// TMW2 script
// Author: Jesusalva <admin@tmw2.org>
//
// Magic Script: TMW2_KALMURK
//
// Spawns Maggots.
- script sk#kalmurk 32767,{
end;
/*
OnFriendlyDeath:
emote 4;
end;
*/
OnCall:
// Other requeriments
if (countitem(MaggotSlime) < 2) {
dispbottom l("You need 2x @@ to cast this skill.", getitemlink(MaggotSlime));
end;
}
// Check cooldown
if (@kalmurk_at > gettimetick(2)) {
dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@kalmurk_at));
end;
}
// Setup
@sk=TMW2_KALMURK;
@mp=200;
@amp=50;
// Check if you have mana to cast
// MagicCheck(SkillID, Mana{, MP per level})
if (!MagicCheck(@sk, @mp, @amp))
end;
// Destroy reagents
delitem MaggotSlime, 2;
// set cooldown
@kalmurk_at=gettimetick(2);
@kalmurk_at=@kalmurk_at+16;
if (rand(1,6) < abizit()+1) {
// Summon Magic
// SummonMagic(SkillID, MobID{, SkillLevelPerMob=2{, Level Override}})
SummonMagic(@sk, Maggot, 2, MAGIC_LVL+getskilllv(@sk)-1);
} else {
dispbottom l("The spell fails!");
}
debugmes "--- Magic Subsystem: KM: Ready for XP";
// Get a single mana experience point (this is NOT used by Soul Menhir)
GetManaExp(@sk, abizit()+1);
end;
OnInit:
bindatcmd "sk-kalmurk", "sk#kalmurk::OnCall", 0, 100, 0;
end;
}
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