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// TMW2 script
// Author: Jesusalva <admin@tmw2.org>
//
// Magic Script: TMW2_FROZENHEART
//
// Summons yetis
- script sk#frozenheart 32767,{
end;
OnCall:
// Other requeriments: 1x Frozen Yeti Tear
if (countitem(FrozenYetiTear) < 1) {
dispbottom l("You need 1x @@ to cast this skill.", getitemlink(FrozenYetiTear));
end;
}
// Check cooldown
if (@frozenheart_at > gettimetick(2)) {
dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@frozenheart_at));
end;
}
// Setup
@sk=TMW2_FROZENHEART;
@mp=37;
@amp=5;
// Check if you have mana to cast
// MagicCheck(SkillID, Mana{, MP per level})
if (!MagicCheck(@sk, @mp, @amp))
end;
// Destroy reagents
delitem FrozenYetiTear, 1;
// set cooldown
@frozenheart_at=gettimetick(2);
@frozenheart_at=@frozenheart_at+44;
// As usual, magic profeciency affects success ratio
if (rand(1,5) < abizit()+1) {
.@mobId=Moggun;
if (rand(6,12) < (abizit()*2)+1)
{
.@mobId=Yeti;
}
// Summon Magic
// SummonMagic(SkillID, MobID{, SkillLevelPerMob=2{, Level Override}})
SummonMagic(@sk, .@mobId, 4, MAGIC_LVL+getskilllv(@sk)-1);
} else {
dispbottom l("The spell fails!");
}
// Get 3~4 mana experience point (this is NOT used by Mana Stone)
GetManaExp(@sk, rand(3,4));
end;
OnInit:
bindatcmd "sk-frozenheart", "sk#frozenheart::OnCall", 0, 100, 0;
end;
}
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