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// TMW2 script
// Author: Jesusalva <admin@tmw2.org>
//
// Magic Script: TMW2_DRAGOKIN
//
// Summons a Green Dragon because they are cool :3
//
// Cooldown is cast duration
- script sk#dragokin 32767,{
end;
OnCall:
// Other requeriments: 5x Dragon Scale or Demure Axe
if (!(countitem(DragonScales) >= 4 || countitem(DemureAxe))) {
dispbottom l("You need 4x @@ to cast this skill.", getitemlink(DragonScales));
end;
}
// Check cooldown
if (@dragokin_at > gettimetick(2)) {
dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@dragokin_at));
end;
}
// Setup
@sk=TMW2_DRAGOKIN;
@mp=50;
@amp=4;
// Check if you have mana to cast
// MagicCheck(SkillID, Mana{, MP per level})
if (!MagicCheck(@sk, @mp, @amp))
end;
// Destroy reagents
if (!countitem(DemureAxe))
delitem DragonScale, 4;
// set cooldown
@dragokin_at=gettimetick(2);
@dragokin_at=@dragokin_at+16;
// As usual, magic profeciency affects
if (rand(1,6) < abizit()+1) {
// Summon Magic
// SummonMagic(SkillID, MobID{, SkillLevelPerMob=2{, Level Override}})
SummonMagic(@sk, GreenDragon, 5, MAGIC_LVL+getskilllv(@sk)-1);
} else {
dispbottom l("The spell fails!");
}
// Get five mana experience point (this is NOT used by Mana Stone)
GetManaExp(@sk, 5);
end;
OnInit:
bindatcmd "sk-dragokin", "sk#dragokin::OnCall", 0, 100, 0;
end;
}
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