summaryrefslogtreecommitdiff
path: root/npc/items/shovel.txt
blob: c237a639426a27cf48563d62ed9467aca070fd2b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
// TMW2 Script
// Evol scripts.
// Author:
//    Travolta
//    Jesusalva
// Description:
//    NPC to use shovel (dig, bury etc)

// shovel_scriptItem( map, x, y, item, {amount} )
function	script	shovel_scriptItem	{
        .@map$=getarg(0);
        .@x=getarg(1);
        .@y=getarg(2);
        .@id=getarg(3);
        .@amount=getarg(4,1);

        // Players can't walk on this cell, why bother?
        if (!checkcell(.@map$, .@x, .@y, cell_chkpass))
            return;

        // Bury the item, they're renewed daily at 00:00
        .@wtc = getarraysize($@WBT_Random_id);
        $@WBT_Random_id[.@wtc] = .@id;
        $@WBT_Random_amount[.@wtc] = .@amount;
        $@WBT_Random_map$[.@wtc] = .@map$;
        $@WBT_Random_x[.@wtc] = .@x;
        $@WBT_Random_y[.@wtc] = .@y;
        //debugmes "Buried"+.@amount+" "+getitemname(.@id);
        return;
}

// shovel_scatter( map, x1, y1, x2, y2, amount, item1, {item2, item3...} )
function	script	shovel_scatter	{
        .@map$=getarg(0);
        .@x1=getarg(1);
        .@y1=getarg(2);
        .@x2=getarg(3);
        .@y2=getarg(4);
        .@amount=getarg(5,1);

    	freeloop(true); // DANGEROUS
        for (.@i = 0; .@i < .@amount; .@i++)
            shovel_scriptItem(.@map$, rand(.@x1,.@x2), rand(.@y1,.@y2), getarg(rand(getargcount()-6)+6));
    	freeloop(false);

        .@wtc = getarraysize($@WBT_Random_id);
        debugmes "Scattered "+.@amount+" items on "+.@map$+". Currently scattered: "+.@wtc;
        return;

}

-	script	Shovel	-1,{

    function CheckDigLocation {
        getmapxy(.@map$, .@x, .@y, 0);
        for (.@i = 0; .@i < getarraysize(.WorldDigRect_Map$); .@i++)
        {
            if (!strcmp(.WorldDigRect_Map$[.@i], .@map$) &&
                .WorldDigRect_x1[.@i] <= .@x &&
                .WorldDigRect_x2[.@i] >= .@x &&
                .WorldDigRect_y1[.@i] <= .@y &&
                .WorldDigRect_y2[.@i] >= .@y)
            {
                return 1;
            }
        }
        return 0;
    }

    function AddDigRect {
        if (getargcount() < 5)
        {
            debugmes "usage: AddDigRect(map$,x1,y1,x2,y2)";
            return 0;
        }
        .@map$ = str(getarg(0));
        .@x1 = getarg(1);
        .@y1 = getarg(2);
        .@x2 = getarg(3);
        .@y2 = getarg(4);
        .@size = getarraysize(.WorldDigRect_Map$);
        .WorldDigRect_Map$[.@size] = .@map$;
        .WorldDigRect_x1[.@size] = .@x1;
        .WorldDigRect_y1[.@size] = .@y1;
        .WorldDigRect_x2[.@size] = .@x2;
        .WorldDigRect_y2[.@size] = .@y2;
        return 1;
    }

    function PlayerIsTired {
        // GMs can do this in an unrestricted way
        if (is_gm())
            return 0;

        .@tick = gettimetick(1);
        .@playertick = .PlayerTiredTime - (readparam(bStr)/5) - (readparam(bVit)/10);
        if (@ShovelLastUsed + max(5, .@playertick) > .@tick) {
            mes "";
            mesc lg("You are exhausted, you should rest a bit.");
            return 1;
        }
        @ShovelLastUsed = .@tick;
        return 0;
    }

    function Dig {
        // First check: Did some player burried a TREASURE? O.o
        getmapxy(.@map$, .@x, .@y, 0);
        for (.@i = 0; .@i < getarraysize($WorldBuriedTreasures_id); .@i++)
        {
            if (!strcmp($WorldBuriedTreasures_map$[.@i], .@map$) &&
                $WorldBuriedTreasures_x[.@i] == .@x &&
                $WorldBuriedTreasures_y[.@i] == .@y)
            {
                .@id = $WorldBuriedTreasures_id[.@i];
                .@amount = $WorldBuriedTreasures_amount[.@i];

                inventoryplace .@id, .@amount;

                deletearray $WorldBuriedTreasures_id[.@i], 1;
                deletearray $WorldBuriedTreasures_amount[.@i], 1;
                deletearray $WorldBuriedTreasures_map$[.@i], 1;
                deletearray $WorldBuriedTreasures_x[.@i], 1;
                deletearray $WorldBuriedTreasures_y[.@i], 1;
                getitem .@id, .@amount;
                narrator S_FIRST_BLANK_LINE,
                    l("You found something!"),
                    l("It's @@ @@.", .@amount, getitemname(.@id));
                return 1;
            }
        }
        // Second check: Perhaps here is a rare, random ore?
        for (.@i = 0; .@i < getarraysize($@WBT_Random_id); .@i++)
        {
            if (!strcmp($@WBT_Random_map$[.@i], .@map$) &&
                $@WBT_Random_x[.@i] == .@x &&
                $@WBT_Random_y[.@i] == .@y)
            {
                .@id = $@WBT_Random_id[.@i];
                .@amount = $@WBT_Random_amount[.@i];

                inventoryplace .@id, .@amount;

                deletearray $@WBT_Random_id[.@i], 1;
                deletearray $@WBT_Random_amount[.@i], 1;
                deletearray $@WBT_Random_map$[.@i], 1;
                deletearray $@WBT_Random_x[.@i], 1;
                deletearray $@WBT_Random_y[.@i], 1;
                getitem .@id, .@amount;
                narrator S_FIRST_BLANK_LINE,
                    l("You found something!"),
                    l("It's @@ @@.", .@amount, getitemname(.@id));
                return 1;
            }
        }
        narrator S_FIRST_BLANK_LINE, l("Sadly, you found nothing but dirt.");
        return 0;
    }

    function Bury {
        narrator S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE, l("What would you like to bury?");
        .@items$ = "";

        mes "##B" + l("Drag and drop an item from your inventory.") + "##b";

        .@id = requestitem();

        // If ID is invalid, there's not enough items, it is an Iron Shovel, it is bound = Cannot bury
        // GMs bypass rarity check. (A trade restriction check would be better)
        if (.@id < 1 || countitem(.@id) < 1 || .@id == IronShovel || checkbound(.@id) ||
            (!is_gm() && !getiteminfo(.@id, ITEMINFO_MAXCHANCE))
            ) {
            @ShovelLastUsed = 0;
            if (.@id == IronShovel || checkbound(.@id))
                mesc l("You cannot bury this item!");
            else if (!getiteminfo(.@id, ITEMINFO_MAXCHANCE))
                mesc l("This item is too precious, you cannot part with it!");
            else
                mesc l("You give up.");
            return;
        }

        .@amount = 1;
        if (countitem(.@id) > 1) {
            narrator S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE, l("Amount?");
            input .@amount, 0, countitem(.@id);
        }
        if (.@amount == 0 || .@amount > countitem(.@id))
            return;

        getmapxy(.@map$, .@x, .@y, 0);
        delitem .@id, .@amount;
        .@wtc = getarraysize($WorldBuriedTreasures_id);
        $WorldBuriedTreasures_id[.@wtc] = .@id;
        $WorldBuriedTreasures_amount[.@wtc] = .@amount;
        $WorldBuriedTreasures_map$[.@wtc] = .@map$;
        $WorldBuriedTreasures_x[.@wtc] = .@x;
        $WorldBuriedTreasures_y[.@wtc] = .@y;
        narrator S_FIRST_BLANK_LINE, l("You buried @@ @@.", .@amount, getitemname(.@id));

        return 0;
    }

    function ShovelQuests {
        getmapxy(.@map$, .@x, .@y, 0);
        for (.@i = 0; .@i < getarraysize(ShovelQuests_func$); .@i++)
        {
            if (!strcmp(ShovelQuests_map$[.@i], .@map$) &&
                ShovelQuests_x[.@i] == .@x &&
                ShovelQuests_y[.@i] == .@y)
            {
                .@func$ = ShovelQuests_func$[.@i];
                deletearray ShovelQuests_func$[.@i], 1;
                deletearray ShovelQuests_map$[.@i], 1;
                deletearray ShovelQuests_x[.@i], 1;
                deletearray ShovelQuests_y[.@i], 1;
                callfunc(.@func$);
                return 1;
            }
        }
        return 0;
    }

OnUse:
    if (!CheckDigLocation()) {
        message strcharinfo(0), l("I can't use the shovel here.");
        close;
    }

    narrator S_LAST_BLANK_LINE,
        l("You hold the shovel in your hands. What are you going to do?");

    .@action = select(
        l("Dig."),
        l("Bury."),
        l("Nothing."));

    switch(.@action)
    {
        case 1:
            if (PlayerIsTired())
                close;
            if (!ShovelQuests())
                Dig();
            break;
        case 2:
            if (PlayerIsTired())
                close;
            Bury();
            break;
        case 3:
            narrator S_FIRST_BLANK_LINE, l("You withdraw your shovel.");
            break;
    }
    close;


OnInit:
    // Define constants
    .PlayerTiredTime = 25;

    // You can bury & dig on all mines
    AddDigRect("007-1", 20, 20, 180, 180);
    AddDigRect("011-1", 20, 20, 180, 180);
    AddDigRect("015-1", 20, 20, 180, 180);

    // Aeros can be used too (for events)
    AddDigRect("001-1", 20, 20, 342, 158);

    // LoF Areas
    AddDigRect("018-1", 20, 20, 80, 80);

OnHour00:
    // Clear random treasure
    deletearray $@WBT_Random_id;
    deletearray $@WBT_Random_amount;
    deletearray $@WBT_Random_map$;
    deletearray $@WBT_Random_x;
    deletearray $@WBT_Random_y;

    // Current treasures list
    // Food, misc, ores, gems, "rares"
    setarray .@Treasure,
                        Bread,Candy,BugLeg,Cheese,Acorn,
                        Bread,Candy,BugLeg,Cheese,Acorn,
                        ScorpionStinger,CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder,
                        ScorpionStinger,CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder,
                        Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre,
                        Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre,
                        Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst,
                        BoneArrow, SacredBullet;

    // Scatter Treasure.
    // There are 25600 possible cells, and over half of them are collisions.
    // As we don't prevent treasure from falling on collision, it is pretty high.
    // If two treasures fall on same place, the previous treasure will be deleted.
    // Theoretical chance of uncovering a treasure on an attempt is 0.12% to 0.70%
    shovel_scatter("007-1", 20, 20, 180, 180, rand(30,180),
                    Bread,Candy,BugLeg,Cheese,Acorn,
                    ScorpionStinger,CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder,
                    Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre,
                    Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst,
                    BoneArrow,SacredBullet);
    shovel_scatter("011-1", 20, 20, 180, 180, rand(30,180),
                    Bread,Candy,BugLeg,Cheese,Acorn,
                    ScorpionStinger,CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder,
                    Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre,
                    Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst,
                    BoneArrow,SacredBullet);
    shovel_scatter("015-1", 20, 20, 180, 180, rand(30,180),
                    Bread,Candy,BugLeg,Cheese,Acorn,
                    ScorpionStinger,CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder,
                    Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre,
                    Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst,
                    BoneArrow,SacredBullet);

    // Extra burried treasure (25~65 over 3600 tiles: aprox. 0.70% to 1.80%)
    shovel_scatter("018-1", 20, 20, 80, 80, rand(25,65),
                    Bread,Candy,BugLeg,Cheese,Acorn,
                    ScorpionStinger,CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder,
                    Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre,
                    Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst,
                    BoneArrow,SacredBullet);

    // Aeros can't be forgotten
    shovel_scatter("001-1", 171, 20, 340, 160, rand(80,180),
                    CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder,
                    Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre,
                    Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst);
    shovel_scatter("001-1", 20, 20, 140, 140, rand(80,180),
                    CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder,
                    Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre,
                    Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst);

    end;

}

function	script	shovel_addquest	{
    if (getargcount() < 4)
    {
        debugmes "usage: shovel_addquest(map$,x,y,func$)";
        return 0;
    }
    .@map$ = str(getarg(0));
    .@x = getarg(1);
    .@y = getarg(2);
    .@func$ = str(getarg(3));
    .@size = getarraysize(ShovelQuests_func$);
    ShovelQuests_func$[.@size] = .@func$;
    ShovelQuests_map$[.@size] = .@map$;
    ShovelQuests_x[.@size] = .@x;
    ShovelQuests_y[.@size] = .@y;
    return 1;
}

function	script	shovel_adddigrect	{
    if (getargcount() < 5)
    {
        debugmes "usage: shovel_adddigrect(map$,x1,y1,x2,y2)";
        return 0;
    }
    .@map$ = str(getarg(0));
    .@x1 = getarg(1);
    .@y1 = getarg(2);
    .@x2 = getarg(3);
    .@y2 = getarg(4);
    .@size = getarraysize(getvariableofnpc(.WorldDigRect_Map$, strnpcinfo(3)));
    set getvariableofnpc(.WorldDigRect_Map$[.@size], strnpcinfo(3)), .@map$;
    set getvariableofnpc(.WorldDigRect_x1[.@size], strnpcinfo(3)), .@x1;
    set getvariableofnpc(.WorldDigRect_y1[.@size], strnpcinfo(3)), .@y1;
    set getvariableofnpc(.WorldDigRect_x2[.@size], strnpcinfo(3)), .@x2;
    set getvariableofnpc(.WorldDigRect_y2[.@size], strnpcinfo(3)), .@y2;
    return 1;
}