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// TMW-2 Script.
// Author:
// Jesusalva
// Description:
// Applies effects for INC_* (STR doesn't exist)
// Valid values: INCAGI INCVIT INCINT INCDEX INCLUK INCHIT INCFLEE
// Doesn't works: SC_STRUP
// Works if @min == @max: INCMHP INCMHPRATE INCMSP INCMSPRATE
/// Untested Values: WALKSPEED (reverse logic) INVINCIBLE (broken)
//
// Variables:
// @delay Second of buffing
// @min Min amount of type
// @max Max amount of type
// @type SC_*
- script inc_sc_bonus -1,{
OnUse:
if (@delay <= 0) close;
// Get the bonus value
if (@min != @max)
.@bonus=rand(@min, @max);
else
.@bonus=any(@min, @max);
// Remaining time and effect conversion
.@v=getstatus(@type, 1);
.@t=getstatus(@type, 5);
// Convert remaining time to seconds, rounded down
if (.@t > 1000)
.@t=.@t/1000;
else
.@t=0;
// If there was effect previously, get ponderate average
if (.@v > 0)
.@v=((.@bonus*@delay)+(.@v*.@t))/(.@t+@delay);
else
.@v=.@bonus;
// Update time value to ms and to stack
.@t+=@delay;
.@t*=1000;
// Debug print if needed
if (debug || $@GM_OVERRIDE)
debugmes "Effect %d (+%d percent) for %d ms", @type, .@bonus, .@t;
// Restart the bonus
sc_end @type;
sc_start @type,.@t,.@v;
close;
}
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