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path: root/npc/items/croconut.txt
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// Evol scripts.
// Authors:
//    4144
//    Reid
// Description:
//    Allows to cut a Croconut in multiple parts.
//
// Possible choices for L_Weapon:
//    rif(countitem(35xx, 1), l(getitemname("xx"))), l_Weak,
//    rif(countitem(35yy, 1), l(getitemname("yy"))), l_Good,

000-2-1.gat,0,0,0	script	Croconut	0,{

OnUse:
    mesn "Narrator";
    mes col(l("Do you want to cut this @@?", getitemlink(513)), 9);
    next;

    menu
        l("Yes."), L_Weapon,
        l("No."), -;

    getitem 513, 1, 1;
    close;

L_Weapon:
    mes "";
    mesn "Narrator";
    mes col(l("Which of your weapons do you want to use in order to cut this @@?", getitemlink(513)), 9);
    next;

    menu
        rif(countitem(3500, 1), l(getitemname("Knife"))), L_Weak,
        l("Bare Hands"), -;

L_TooWeak:
    mes "";
    mesn "Narrator";

    set @q, rand(5);
    if (@q == 0) goto L_TooWeakLost;
    if ( (@q == 1) || (@q == 2) ) goto L_TooWeakFail;
    if ( (@q == 3) || (@q == 4) || (@q == 5) ) goto L_Weak;

L_TooWeakLost:
    mes col(l("You hit too hard with your fist, you lost your @@.", getitemlink(513)), 9);

    close;

L_TooWeakFail:
    mes col(l("Your hands are too weak, you didn't open the @@.", getitemlink(513)), 9);

    getitem "Croconut", 1, 1;
    close;

L_Weak:
    mes col(l("You opened the @@, but only one side is edible.", getitemlink(513)), 9);

    getitem "HalfCroconut", 1, 1;
    close;

L_Good:
     mes col(l("You perfectly cut your @@ in two edible parts.", getitemlink(513)), 9);

    getitem "HalfCroconut", 2, 1;
    close;

}