1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
|
// TMW2 Script.
// Evol functions.
// Authors:
// Reid
// Jesusalva
// Description:
// Util functions
// season_direction({day, month})
// returns the direction that represents our current season (approximation)
// DOWN: Winter, 21/12
// DOWNLEFT: Spring, 20/03
// LEFT: Summer, 21/06
// UPLEFT: Autumn, 22/09
function script season_direction {
.@current_month = getarg(0, gettime(GETTIME_MONTH));
if (.@current_month % 3 == 0)
{
.@current_day = getarg(1, gettime(GETTIME_DAYOFMONTH));
switch (.@current_month)
{
case MARCH: .@season_day = 20; break;
case JUNE: .@season_day = 21; break;
case SEPTEMBER: .@season_day = 22; break;
case DECEMBER: .@season_day = 21; break;
default: break;
}
.@is_after_season_day = .@current_day >= .@season_day ? 0 : -1;
}
return (.@current_month / 3 + .@is_after_season_day) % 4;
}
// Returns Nard reputation for discounts
// Currently ranges from 0 to 12.
function script nard_reputation {
.@nr=0; // Base reputation
// Valon Quest (+1 rep)
if (getq(CandorQuest_Trainer) >= 14)
.@nr=.@nr+1;
// Zegas Quest (+1 rep)
if (getq(CandorQuest_Barrel) >= 4)
.@nr=.@nr+1;
// Hide And Seek Quest (+1 rep)
if (getq(CandorQuest_HAS) >= 4)
.@nr=.@nr+1;
// Sailors Quest (+1 rep)
if (getq(CandorQuest_Sailors) >= 3)
.@nr=.@nr+1;
// Sailors Quest, part 2 (+1 rep)
if (getq(CandorQuest_SailorCure) >= 3)
.@nr=.@nr+1;
// Vincent Quest (+1 rep)
if (getq(CandorQuest_Vincent) >= 2)
.@nr=.@nr+1;
// Tolchi Quest (+1 rep)
if (getq(CandorQuest_Tolchi) >= 4)
.@nr=.@nr+1;
// Maya Quest (+1 rep)
if (getq(CandorQuest_Maya) >= 4)
.@nr=.@nr+1;
// Dan Quest (+1 rep)
if (getq(ShipQuests_Dan) >= 3)
.@nr=.@nr+1;
// Chef Gado Quest (+1 rep)
if (getq(ShipQuests_ChefGado) >= 2)
.@nr=.@nr+1;
// Peter Quest (+1 rep)
if (getq(ShipQuests_Peter) == 3 || getq(ShipQuests_Peter) == 5)
.@nr=.@nr+1;
// Swezanne Quest (+1 rep)
if (getq(TulimsharQuest_Swezanne) >= 1)
.@nr=.@nr+1;
//debugmes "Reputation: "+str(.@nr);
return .@nr;
}
// Returns time for ship travel.
// Can be modified by a factor.
function script nard_time {
// Estimates time to move by ship from LOCATION$ to getarg(0)
// Candor
if (LOCATION$ == "Candor") {
if (getarg(0) == "Tulim")
return 22000;
}
// Candor
if (LOCATION$ == "Tulim") {
if (getarg(0) == "Candor")
return 22000;
}
// Error
debugmes "ERROR, INVALID LOCATION AND DESTINATION";
debugmes l("@@ -> @@", LOCATION$, getarg(0));
dispbottom l("An error on your travel time happened. Please report.");
return INT_MAX;
}
// Determines if player is still in range.
// eg.
// if (reachable(.x, .y, .distance)) {
function script reachable {
.@x=getarg(0);
.@y=getarg(1);
.@z=getarg(2);
getmapxy(.@mp$, .@xp, .@yp, 0);
if (distance(.@x, .@y, .@xp, .@yp) <= .@z)
return 1;
else
return 0;
}
|