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// TMW2 Script
// Authors:
// Jesusalva
// Description:
// Link portals to soul menhirs like the teleporters from old
// The price is temporary. This feature got in because no ship in Nivalis Port
// PS. Anise => “Aisen” Anagram
// TeleporterGate(TP_CURRENT)
function script TeleporterGate {
.@TP=getarg(0);
// Validate
.@x=array_find($@LOCMASTER_TP, .@TP);
if (.@x < 0)
return Exception("Invalid Teleport Point: "+.@TP);
// Obtain current Teleport Point (.@IF)
.@x=array_find($@LOCMASTER_MAP$, getmap());
.@IF=$@LOCMASTER_TP[.@x];
if (!(TELEPORTERS & .@TP)) {
TELEPORTERS=TELEPORTERS|.@TP;
mesn "Anise Inc.";
mesc l("Location Registered. You are now capable to use this warp gate.");
next;
}
mesc l("Where should I warp to?");
mesc l("Cost: 1 @@", getitemlink(PileOfAsh)), 1;
if (!countitem(PileOfAsh))
close;
next;
menuint
rif(TELEPORTERS & TP_FROST && .@IF != TP_FROST, l("Frostia")), TP_FROST,
rif(TELEPORTERS & TP_HALIN && .@IF != TP_FROST, l("Halinarzo")), TP_HALIN,
rif(TELEPORTERS & TP_LILIT && .@IF != TP_FROST, l("Lilit")), TP_LILIT,
rif(TELEPORTERS & TP_TULIM && .@IF != TP_FROST, l("Tulimshar")), TP_TULIM,
rif(TELEPORTERS & TP_HURNS && .@IF != TP_FROST, l("Hurnscald")), TP_HURNS,
rif(TELEPORTERS & TP_NIVAL && .@IF != TP_FROST, l("Nivalis")), TP_NIVAL,
rif(TELEPORTERS & TP_LOF && .@IF != TP_LOF, l("Land Of Fire")), TP_LOF,
rif(TELEPORTERS & TP_FORT && .@IF != TP_FORT, l("Fortress Island")), TP_FORT,
rif(TELEPORTERS & TP_BOSSR && .@IF != TP_BOSSR, l("Moubootaur Maze")), TP_BOOSR,
l("None"), -1;
mes "";
if (@menu != -1)
delitem PileOfAsh, 1;
closedialog;
// Retrieve location specifics and warp
.@x=array_find($@LOCMASTER_TP, @menuret);
warp $@LOCMASTER_MAP$[.@x], $@LOCMASTER_X[.@x], $@LOCMASTER_Y[.@x];
return;
}
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