summaryrefslogtreecommitdiff
path: root/npc/functions/resetstatus.txt
blob: c0a31e2256a2a3ebb94cf05fdf3489779f9b61ec (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
// TMW2 Script.
// Authors:
//    Vasily_Makarov (original from Evol)
//    Jesusalva
// Description:
//    Status Reset NPC utils

// Reset status and return permanent bonuses
// StatusResetReinvest( {script=True} )
function	script	StatusResetReinvest	{
    // Compulsory check
    if (getarg(0, true)) {
        inventoryplace NPCEyes, 6;
    } else if (!checkweight(NPCEyes, 6)) {
        getitembound StatusResetPotion, 1, 4;
        dispbottom l("You cannot carry the fruits.");
        end; // Die
    }

    // Permanent boosts were now lost, return the fruits
    if (STATUSUP_STR) {
        getitembound StrengthFruit, STATUSUP_STR, 4;
        STATUSUP_STR=0;
    }
    if (STATUSUP_AGI) {
        getitembound AgilityFruit, STATUSUP_AGI, 4;
        STATUSUP_AGI=0;
    }
    if (STATUSUP_VIT) {
        getitembound VitalityFruit, STATUSUP_VIT, 4;
        STATUSUP_VIT=0;
    }
    if (STATUSUP_INT) {
        getitembound IntelligenceFruit, STATUSUP_INT, 4;
        STATUSUP_INT=0;
    }
    if (STATUSUP_DEX) {
        getitembound DexterityFruit, STATUSUP_DEX, 4;
        STATUSUP_DEX=0;
    }
    if (STATUSUP_LUK) {
        getitembound LuckFruit, STATUSUP_LUK, 4;
        STATUSUP_LUK=0;
    }
    resetstatus();
    return true;
}

// Return wasSP on success, 0 on failure
// ConfirmReset( {price, town=True} )
function	script	ConfirmStatusReset	{
    if (BaseLevel >= 15)
        .@raw_price=(1000-BaseLevel*10+(BaseLevel*18));
    else if (BaseLevel >= 10)
        .@raw_price=(BaseLevel*210-(10*210))/(BaseLevel/10);
    else
        .@raw_price=1;

    if (getarg(0,-1) >= 0)
        .@raw_price=getarg(0,-1);

    if (getarg(1, true))
    	.@raw_price=POL_AdjustPrice(.@raw_price);
    else
    	.@raw_price=.@raw_price;

    mesc l("WARNING: Permanent boosts will return to their fruit form."), 1;

    switch (select(lg("Yes, I am sure."),
                   lg("I need to think about it..."),
                   lg("I won't need it, thank you.")))
    {
        case 1:
            speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@raw_price);

            select
                rif(Zeny >= .@raw_price, l("Here, take as much as you need, I have plenty!")),
                rif(Zeny > 0 && Zeny < .@raw_price, l("I don't have enough money...")),
                rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")),
                l("I have to go, sorry.");

            if (@menu > 1) {
                return 0;
            }

            speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                l("Thank you."),
                l("Now stand still... It should not take much time...");

            // Reset status have an inventorycheck, so we charge later.
            .@wasSP = StatusPoint;
            StatusResetReinvest();

            // Nothing to do: Do not charge (eg. you just got the fruits back)
            if (StatusPoint == .@wasSP) {
                speech S_LAST_NEXT,
                    l("It seems that you have no status points to reset!"),
                    l("Come back when you will really need me.");
            } else {
                if (getarg(1, true))
    				POL_PlayerMoney(.@raw_price);
                else
                    Zeny-=.@raw_price;
                speech S_LAST_NEXT,
                    l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
                    l("Spend it wisely this time."),
                    l("But you are welcome to reset your stats again! I need the money.");
            }
            return .@wasSP;

        case 2:
            return 0;
        case 3:
            return 0;
    }
    Exception("Unknown Error: ConfirmStatusReset() failed");
    return 0;

}