1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
|
// TMW-2 Script
// Author:
// Jesusalva
// Description:
// Nurse for all hurt players
// Name, Base Price, Price Multiplier
// getarg(3) switches functions:
// 1 - Only healing dialog (returns price)
// 2 - Only core healing
// 3 - everything (default)
function script Nurse {
// Handle redirects
.@d=getarg(3, 3);
if (.@d & 1) {//&1
mes "";
mesn getarg(0);
// Random message
.@temp = rand(1,4);
switch (.@temp) {
case 1:
mesq l("You don't look too well; let me treat your wounds.");
break;
case 2:
mesq l("I will make quick work of your wounds.");
break;
case 3:
mesq l("Need a healing?");
break;
case 4:
mesq l("Sometimes you just need to run from battle.");
break;
}
mes "";
// Calculate price
.@price=(MaxHp-Hp)/getarg(1,5);
.@price=.@price+getarg(2, 10);
if (BaseLevel <= 15) .@price=(.@price/10);
else if (BaseLevel <= 20) .@price=(.@price/5);
else .@price=(.@price/2);
// Skip menu flag
if (!(.@d & 2))
return .@price;
mesq l("For you, it'll be @@ GP.", .@price);
mes "";
select
rif(Zeny >= .@price, l("Please heal me!")),
l("Another time, maybe.");
if (@menu == 2) {
closedialog;
goodbye;
close;
}
}// & 1
if (.@d & 2) { // &2
// Heal persona
mes "";
set Zeny, Zeny - .@price;
sc_end(SC_POISON);
sc_end(SC_SLOWPOISON);
percentheal 100,100; // We can also use "recovery()" but that revives players :o
mesn getarg(0);
@temp = rand(1,4);
if(@temp == 1) mesq l("Here you go!");
if(@temp == 2) mesq l("Painless, wasn't it?");
if(@temp == 3) mesq l("You should be more careful.");
if(@temp == 4) mesq l("Much better, right?!");
close;
}//&2
return;
}
|