1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
|
// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// The most powerful sword ever. It's alive.
boss,45,42,0 script Lightbringer NPC_LIGHTBRINGER,{
function movelb;
function matrixlb;
if ($GAME_STORYLINE >= 3) goto L_Today;
npctalkonce l("It still isn't time to awake the King Of Holy Swords, Light Bringer.");
end;
L_Today:
.@q=getq(General_Narrator);
// Prologue missed - straight refusal
if (.@q < 19) {
if (strcharinfo(0) != $MOST_HEROIC$)
npctalk3 l("The sword glows too much. Perhaps @@ could take it.", $MOST_HEROIC$);
else
npctalk3 l("I'm not going to touch a FLOATING sword made of unobtainum without at least knowing a bit more about it.");
end;
}
// Determine if you are worthy (from 0 to 101)
if (!@lbscore)
@lbscore=matrixlb();
if (is_staff())
dispbottom "I only did "+@lbscore+" points...";
if (@lbscore <= 30) {
npctalk3 l("...");
end;
} else if (@lbscore <= 60) {
npctalk3 l("You are not worthy...");
end;
}
// Else: score > 60, 2 minutes per additional score
// If you are above 100: +2 minutes per score
// If you are above 110: +4 minutes per score
if (@lbscore > 100)
@lbscore*=3;
if (@lbscore > 110*3)
@lbscore*=2;
rentitem Lightbringer, (120*(@lbscore-60));
dispbottom l("This live sword drafts itself to your hand. You can wield it for a while.");
disablenpc .name$;
.busy=gettimetick(2)+(120*(@lbscore-60))*3/2;
end;
OnInit:
.sex = G_OTHER;
.distance = 2;
if ($GAME_STORYLINE < 3)
disablenpc .name$;
.npcId=getnpcid();
.users=getusers(1);
.busy=false;
// Constants
// We should jump straight to loop (it runs every 5 minutes)
OnTimer300000:
.users=getusers(1);
// If $LIGHTBRINGER_OWNER$ is set, we die here
if ($LIGHTBRINGER_OWNER$ != "")
end;
// Proccess busy time
if (.busy) {
if (.busy < gettimetick(2)) {
.busy=false;
enablenpc .name$;
} else {
initnpctimer;
end;
}
}
// Min. 2 PCs for the Lightbringer to show up
if (!.busy) {
if (.users <= 2 && !$@GM_OVERRIDE) {
disablenpc .name$;
.busy=true;
}
}
// You cannot interact with it during events
if ($@MK_SCENE || $@GM_EVENT) {
disablenpc .name$;
.busy=true;
initnpctimer;
end;
}
// Move Lightbringer to a random map
movelb(.npcId);
// Debug markers
if ($@GM_OVERRIDE)
debugmes "Light Bringer (bot): "+.map$+" ("+.x+", "+.y+")";
// We're done, restart loop timer
initnpctimer;
end;
// Functions
// movelb(npcid)
function movelb {
.@id=getarg(0);
setarray .@m$, "boss", "boss", "001-1", "001-3", "001-7",
"004-2", "004-2-1",
"010-1", "010-1-1", "011-2", "011-3",
"013-1", "014-5", "015-1", "015-2", "015-3", "015-4", "015-5", "015-6", "015-7",
"018-1", "018-1-1", "018-2", "018-3", "018-4", "018-4-1", "018-5-1",
"019-4", "021-1", "021-2", "021-3", "022-1", "023-1";
.mp$=any_of(.@m$);
// Try to warp randomly: 30 attempts for a walkable spot
.@e=0; .@x=0; .@y=0;
.@mx=getmapinfo(MAPINFO_SIZE_X, .mp$)-20;
.@my=getmapinfo(MAPINFO_SIZE_Y, .mp$)-20;
do {
if (.@e >= 30) {
.mp$="boss";
.@x=45;
.@y=42;
break;
}
.@x = rand2(20, .@mx);
.@y = rand2(20, .@my);
.@e+=1;
} while (!checknpccell(.mp$, .@x, .@y, cell_chkpass));
if (!checknpccell(.mp$, .@x, .@y, cell_chkpass)) {
Exception("gm.bot runtime error: GM_ERR_128 highlight @Jesusalva", RB_DEBUGMES|RB_IRCBROADCAST); .mp$="boss"; .@x=45; .@y=42;
}
// Time to warp the NPC
npctalk("...");
sleep(20);
unitwarp(.@id, .mp$, .@x, .@y);
sleep(50); // For some reason or other, adding sleep(norid) and sleep2(rid).
return;
}
// matrixlb()
function matrixlb {
.@pts=0;
// Heroic Matrice
.@pts+=($MOST_HEROIC$ == strcharinfo(0) ? 10 : 0);
// Magic Matrice
.@pts+=min(7, MAGIC_LVL);
// Main levels matrix
.@pts+=min(15, BaseLevel/10);
.@pts+=min(15, JobLevel/10);
// Scoreboards matrix
.@br=array_find($@hoblvl_name$, strcharinfo(0));
.@jr=array_find($@hojlvl_name$, strcharinfo(0));
.@mr=array_find($@hofortune_name$, strcharinfo(0));
.@br=limit(0, (.@br >= 0 ? 10-.@br : 0), 10);
.@jr=limit(0, (.@jr >= 0 ? 10-.@jr : 0), 10);
.@mr=limit(0, (.@mr >= 0 ? 10-.@mr : 0), 10);
.@pts+=.@br;
.@pts+=.@jr;
.@pts+=.@mr;
// Reputation matrix
.@pts+=min(3, reputation("Tulim")/33);
.@pts+=min(3, reputation("Hurns")/33);
.@pts+=min(3, reputation("LoF")/33);
.@pts+=min(3, reputation("Nival")/33);
.@pts+=min(3, reputation("Halin")/33);
.@pts+=min(3, reputation("Frostia")/33);
.@pts+=min(3, reputation("Candor")/33);
// What about Lilit?
// Who am I bonus TODO
// Temporaly I'll use Candor Battle Top 3
.@cr=array_find($@cfefe_name$, strcharinfo(0));
.@cr=limit(0, (.@cr >= 0 ? 3-.@cr : 0), 3);
.@pts+=.@cr;
// What about Doppelganger TOP 3?
.@dr=array_find($@udt_name$, strcharinfo(0));
.@dr=limit(0, (.@dr >= 0 ? 3-.@dr : 0), 3);
.@pts+=.@dr;
// Rebirth (2pts per level)
.@pts+=limit(0, REBIRTH*2, 10);
// Max points: 101→104→114
return .@pts;
}
}
|