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// TMW-2 Script
// Author:
//  Jesusalva
// Description:
//  GM Bot for the Monster King.

000-0,0,0,0	script	Monster King	NPC_HIDDEN,{
OnSlaveDie:
    end;
OnBourneAgain:
    channelmes("#world", strcharinfo(0)+" did an act worth of notice.");
    dispbottom l("Oh well, this sucks, but that was only an illusion.");
    dispbottom l("The real Monster King is probably on his fortress. It'll take more than that to take him down.");
    getexp BaseLevel**3, 0;
    Mobpt = Mobpt + 165;
    // We need to start over
    .bar=true;
OnInit:
    $@MK=monster("boss", 45, 45, "The Monster King", MonsterKing, 1, "Monster King::OnBourneAgain");

    if (!.bar) {
        // Variables which other NPCs must take in account
        $@MK_AGGRO=0;
        $@MK_SCENE=0;
    } else {
        .bar=false;
    }

    // Variables only for this NPC
    .users=getusers(1);
    .nearby=getusers(8);
    .mp$="boss";
    .aid="200000";
    .cid="150002";
    // Constants

    // We should jump straight to loop (it runs every 90 seconds)
OnTimer90000:
    // Regenerate some data, and kill spurious mobs
    .users=getusers(1);
    if (mobcount(.mp$, "Monster King::OnSlaveDie")) {
        announce ("Monster King: Noobs, you are all a bunch of noobs!"), bc_map|bc_npc;
        killmonster(.mp$, "Monster King::OnSlaveDie");
    }

    // We are on an event, so skip this loop
    if ($@MK_SCENE || $@GM_EVENT)
        initnpctimer;

    // The Monster King is online. This loop is not needed
    if (isloggedin(.aid, .cid)) {
        if (!$@MK_SCENE)
            unitwarp($@MK, "boss", 45, 45);
        else
            rodex_sendmail(.cid, "MKBot", "Running Event", "An event is currently running by the MK Bot. Please logout and suppress it.");
        initnpctimer;
    }

    // Raise aggro (1 pt per 2 users)
    $@MK_AGGRO+=(.users/2);

    // Mana Stone
    if (.mp$ == "011-1")
        enablenpc "Mana Stone";

    // Select a random map. Never shows up at Candor and cities, nor indoors. Not all maps either.
    setarray .@m$,  "boss", "boss", "001-1", "001-3", "001-4", "001-5", "001-6", "001-7", "001-10",
                    "003-1", "003-1-3", "004-1", "004-2", "007-1", "010-1", "010-1-1", "010-2", "011-1",
                    "014-1", "014-2", "014-3", "014-4", "014-5", "015-1", "015-2", "015-3", "015-5",
                    "018-1-1", "018-2", "018-3", "018-4", "018-4-1",
                    "019-1", "019-2", "019-4", "021-1", "022-1", "023-1";
    .mp$=any_of(.@m$);

    // Try to warp randomly, up to 30 attempts
    .@e=0; .@x=0; .@y=0;
   while (!checknpccell(.mp$, .@x, .@y, cell_chkpass))
    {
        if (.@e == 30) {
            .mp$="boss";
            .@x=45;
            .@y=45;
            break;
        }
        .@x = rand(20, 300);
        .@y = rand(20, 300);
        ++.@e;
    }
    unitwarp($@MK, .mp$, .@x, .@y);
    .nearby=getusers(8);

    // Handle Mana Stone
    if (.mp$ == "011-1")
        disablenpc "Mana Stone";

    // Debug markers
    if ($@GM_OVERRIDE)
        debugmes "Monster King (bot): "+.mp$+" ("+.@x+", "+.@y+")";

    // If too few players are online, we don't need an event AT ALL!
    if (.users < rand(2,4)) {
        initnpctimer;
        end;
    }

    // Siege events (req. 80 aggro, 3 users, and 70% chances to begin)
    if ($@MK_AGGRO >= 80 && .users >= 3 && rand(0,100) < 70) {
        // Tulimshar
        if (.mp$ ~= "003-*") {
            announce ("Monster King: I smell humans! Humans must die!"), bc_map|bc_npc;
            $@MK_SCENE=MK_SIEGE_TULIM;
            donpcevent("Lieutenant Dausen::OnMKSiege");
        }
        // Hurnscald (will never happen, MK doesn't visits 012-1)
        if (.mp$ ~= "012-*") {
            announce ("Monster King: I smell humans! Humans must die!"), bc_map|bc_npc;
            $@MK_SCENE=MK_SIEGE_HURNS;
            donpcevent("#HurnscaldSiege::OnMKSiege");
        }
    }

    // If a player is nearby, MK might randomly make an event for said player
    // Of course, this is unlikely, unless we have too few players
    if (.nearby > 1 && $@MK_AGGRO >= 120){
        // We should decide event kind, but that's NYI
        announce ("Monster King: I smell humans! Humans must die!"), bc_map|bc_npc;

        getmapxy(.@m$, .@x, .@y, UNITTYPE_MOB, $@MK);
        // 50% more monsters at night time
        if (is_night())
            $@MK_AGGRO=$@MK_AGGRO*3/2;

        // Spawn stuff
        areamonster(.@m$, .@x-20, .@y-20, .@x+20, .@y+20, "Monster", ManaGhost, ($@MK_AGGRO/10)+.nearby, "Monster King::OnSlaveDie");
        $@MK_AGGRO=$@MK_AGGRO/5;
    }

    // We're done, restart loop timer
    initnpctimer;
    end;
}