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// TMW-2 Script
// Author:
// Jesusalva
// Description:
// GM Bot for the Monster King.
000-0,0,0,0 script Monster King NPC_HIDDEN,{
OnSlaveDie:
end;
OnBourneAgain:
channelmes("#world", strcharinfo(0)+" did an act worth of notice.");
dispbottom l("Oh well, this sucks, but that was only an illusion.");
dispbottom l("The real Monster King is probably on his fortress. It'll take more than that to take him down.");
getexp BaseLevel**3, 0;
Mobpt = Mobpt + 165;
// We need to start over
.bar=true;
OnInit:
$@MK=monster("boss", 45, 45, "The Monster King", MonsterKing, 1, "Monster King::OnBourneAgain");
if (!.bar) {
// Variables which other NPCs must take in account
$@MK_AGGRO=0;
$@MK_SCENE=0;
} else {
.bar=false;
}
// Variables only for this NPC
.users=getusers(1);
.nearby=getusers(8);
.mp$="boss";
.aid="200000";
.cid="150002";
// Constants
// We should jump straight to loop (it runs every 90 seconds)
OnTimer90000:
// Regenerate some data, and kill spurious mobs
.users=getusers(1);
if (mobcount(.mp$, "Monster King::OnSlaveDie")) {
announce ("Monster King: Noobs, you are all a bunch of noobs!"), bc_map|bc_npc;
killmonster(.mp$, "Monster King::OnSlaveDie");
}
// We are on an event, so skip this loop
if ($@MK_SCENE || $@GM_EVENT)
initnpctimer;
// The Monster King is online. This loop is not needed
if (isloggedin(.aid, .cid)) {
if (!$@MK_SCENE)
unitwarp($@MK, "boss", 45, 45);
else
rodex_sendmail(.cid, "MKBot", "Running Event", "An event is currently running by the MK Bot. Please logout and suppress it.");
initnpctimer;
}
// Raise aggro (1 pt per 2 users)
$@MK_AGGRO+=(.users/2);
// Mana Stone
if (.mp$ == "011-1")
enablenpc "Mana Stone";
// Select a random map. Never shows up at Candor and cities, nor indoors. Not all maps either.
setarray .@m$, "boss", "boss", "001-1", "001-3", "001-4", "001-5", "001-6", "001-7", "001-10",
"003-1", "003-1-3", "004-1", "004-2", "007-1", "010-1", "010-1-1", "010-2", "011-1",
"014-1", "014-2", "014-3", "014-4", "014-5", "015-1", "015-2", "015-3", "015-5",
"018-1-1", "018-2", "018-3", "018-4", "018-4-1",
"019-1", "019-2", "019-4", "021-1", "022-1", "023-1";
.mp$=any_of(.@m$);
// Try to warp randomly, up to 30 attempts
.@e=0; .@x=0; .@y=0;
while (!checknpccell(.mp$, .@x, .@y, cell_chkpass))
{
if (.@e == 30) {
.mp$="boss";
.@x=45;
.@y=45;
break;
}
.@x = rand(20, 300);
.@y = rand(20, 300);
++.@e;
}
unitwarp($@MK, .mp$, .@x, .@y);
.nearby=getusers(8);
// Handle Mana Stone
if (.mp$ == "011-1")
disablenpc "Mana Stone";
// Debug markers
if ($@GM_OVERRIDE)
debugmes "Monster King (bot): "+.mp$+" ("+.@x+", "+.@y+")";
// If too few players are online, we don't need an event AT ALL!
if (.users < rand(2,4)) {
initnpctimer;
end;
}
// Siege events (req. 80 aggro, 3 users, and 70% chances to begin)
if ($@MK_AGGRO >= 80 && .users >= 3 && rand(0,100) < 70) {
// Tulimshar
if (.mp$ ~= "003-*") {
announce ("Monster King: I smell humans! Humans must die!"), bc_map|bc_npc;
$@MK_SCENE=MK_SIEGE_TULIM;
donpcevent("Lieutenant Dausen::OnMKSiege");
}
// Hurnscald (will never happen, MK doesn't visits 012-1)
if (.mp$ ~= "012-*") {
announce ("Monster King: I smell humans! Humans must die!"), bc_map|bc_npc;
$@MK_SCENE=MK_SIEGE_HURNS;
donpcevent("#HurnscaldSiege::OnMKSiege");
}
}
// If a player is nearby, MK might randomly make an event for said player
// Of course, this is unlikely, unless we have too few players
if (.nearby > 1 && $@MK_AGGRO >= 120){
// We should decide event kind, but that's NYI
announce ("Monster King: I smell humans! Humans must die!"), bc_map|bc_npc;
getmapxy(.@m$, .@x, .@y, UNITTYPE_MOB, $@MK);
// 50% more monsters at night time
if (is_night())
$@MK_AGGRO=$@MK_AGGRO*3/2;
// Spawn stuff
areamonster(.@m$, .@x-20, .@y-20, .@x+20, .@y+20, "Monster", ManaGhost, ($@MK_AGGRO/10)+.nearby, "Monster King::OnSlaveDie");
$@MK_AGGRO=$@MK_AGGRO/5;
}
// We're done, restart loop timer
initnpctimer;
end;
}
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